/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at http://www.qt.io/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
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** $QT_END_LICENSE$
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****************************************************************************/

#ifndef QSDLGAMEPADBACKEND_P_H
#define QSDLGAMEPADBACKEND_P_H

#include <QtCore/QTimer>
#include <QtCore/QMap>

#include <SDL_gamecontroller.h>

#include <QtGamepad/QGamepadManager>
#include <QtGamepad/private/qgamepadbackend_p.h>

QT_BEGIN_NAMESPACE

class QSdlGamepadBackend : public QGamepadBackend
{
    Q_OBJECT
public:
    explicit QSdlGamepadBackend(QObject *parent = nullptr);
    ~QSdlGamepadBackend();

private Q_SLOTS:
    void pumpSdlEventLoop();

protected:
    bool start() override;
    void stop() override;

private:
    QGamepadManager::GamepadButton translateButton(int button);
    void addController(int index);
    QTimer m_eventLoopTimer;
    QMap<int, SDL_GameController*> m_indexForController;
    QMap<int, int> m_instanceIdForIndex;
};

QT_END_NAMESPACE

#endif // QSDLGAMEPADBACKEND_P_H
