client.h Source File - ClanLib SDK
Description: client.h Source File

client.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29
30#pragma once
31
32#include "connection_site.h" // TODO: Remove
33#include "../../Core/Signals/signal.h"
34
35namespace clan
36{
39
40 class NetGameEvent;
41 class NetGameConnection;
42 class NetGameClient_Impl;
43
45 class NetGameClient : NetGameConnectionSite
46 {
47 public:
48 NetGameClient();
49 ~NetGameClient();
50
55 void connect(const std::string &server, const std::string &port);
56
58 void disconnect();
59
61 void process_events();
62
66 void send_event(const NetGameEvent &game_event);
67 Signal<void(const NetGameEvent &)> &sig_event_received();
68
72 Signal<void()> &sig_connected();
73
77 Signal<void()> &sig_disconnected();
78
79 private:
80
84 void add_network_event(const NetGameNetworkEvent &e) override;
85
86 std::shared_ptr<NetGameClient_Impl> impl;
87 };
88
90}
91
clan::NetGameClient
NetGameClient.
Definition client.h:46
clan::NetGameClient::process_events
void process_events()
Process events.
clan::NetGameClient::disconnect
void disconnect()
Disconnect.
clan::NetGameClient::sig_connected
Signal< void()> & sig_connected()
Sig connected.
clan::NetGameClient::sig_disconnected
Signal< void()> & sig_disconnected()
Sig disconnected.
clan::NetGameClient::~NetGameClient
~NetGameClient()
clan::NetGameClient::sig_event_received
Signal< void(const NetGameEvent &)> & sig_event_received()
clan::NetGameClient::connect
void connect(const std::string &server, const std::string &port)
Connect.
clan::NetGameClient::NetGameClient
NetGameClient()
clan::NetGameClient::send_event
void send_event(const NetGameEvent &game_event)
Send event.
clan::NetGameConnectionSite
NetGameConnectionSite.
Definition connection_site.h:40
clan::NetGameEvent
NetGameEvent.
Definition Network/NetGame/event.h:40
clan::Signal
Definition signal.h:105
clan
Definition clanapp.h:36
clan::Key::e
@ e