MyGUI: MyGUI_SubSkin.h Source File

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MyGUI_SubSkin.h
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1/*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7#ifndef MYGUI_SUB_SKIN_H_
8#define MYGUI_SUB_SKIN_H_
9
10#include "MyGUI_Prerequest.h"
11#include "MyGUI_Types.h"
12#include "MyGUI_XmlDocument.h"
13#include "MyGUI_ISubWidgetRect.h"
14#include "MyGUI_ResourceSkin.h"
15#include "MyGUI_RenderFormat.h"
16#include "MyGUI_IStateInfo.h"
17
18namespace MyGUI
19{
20
21 class RenderItem;
22
23 class MYGUI_EXPORT SubSkin :
24 public ISubWidgetRect
25 {
26 MYGUI_RTTI_DERIVED( SubSkin )
27
28 public:
29 SubSkin();
30
31 void setAlpha(float _alpha) override;
32
33 void setVisible(bool _visible) override;
34
35 void setStateData(IStateInfo* _data) override;
36
37 void createDrawItem(ITexture* _texture, ILayerNode* _node) override;
38 void destroyDrawItem() override;
39
40 // метод для отрисовки себя
41 void doRender() override;
42
43 /*internal:*/
44 void _updateView() override;
45 void _correctView() override;
46
47 void _setAlign(const IntSize& _oldsize) override;
48
49 void _setUVSet(const FloatRect& _rect) override;
50 void _setColour(const Colour& _value) override;
51
52 protected:
53 FloatRect mRectTexture;
54 bool mEmptyView;
55
56 VertexColourType mVertexFormat;
57 uint32 mCurrentColour;
58
59 FloatRect mCurrentTexture;
60 IntCoord mCurrentCoord;
61
62 ILayerNode* mNode;
63 RenderItem* mRenderItem;
64
65 bool mSeparate;
66 };
67
68} // namespace MyGUI
69
70#endif // MYGUI_SUB_SKIN_H_
MyGUI_IStateInfo.h
MyGUI_ISubWidgetRect.h
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition MyGUI_Platform.h:77
MyGUI_Prerequest.h
MYGUI_RTTI_DERIVED
#define MYGUI_RTTI_DERIVED(DerivedType)
Definition MyGUI_RTTI.h:48
MyGUI_RenderFormat.h
MyGUI_ResourceSkin.h
MyGUI_Types.h
MyGUI_XmlDocument.h
MyGUI::ILayerNode
Definition MyGUI_ILayerNode.h:30
MyGUI::IStateInfo
Definition MyGUI_IStateInfo.h:18
MyGUI::ISubWidgetRect
Definition MyGUI_ISubWidgetRect.h:19
MyGUI::ITexture
Definition MyGUI_ITexture.h:28
MyGUI::RenderItem
Definition MyGUI_RenderItem.h:23
MyGUI::SubSkin
Definition MyGUI_SubSkin.h:25
MyGUI::SubSkin::mSeparate
bool mSeparate
Definition MyGUI_SubSkin.h:65
MyGUI::SubSkin::mCurrentTexture
FloatRect mCurrentTexture
Definition MyGUI_SubSkin.h:59
MyGUI::SubSkin::mEmptyView
bool mEmptyView
Definition MyGUI_SubSkin.h:54
MyGUI::SubSkin::mCurrentCoord
IntCoord mCurrentCoord
Definition MyGUI_SubSkin.h:60
MyGUI::SubSkin::mNode
ILayerNode * mNode
Definition MyGUI_SubSkin.h:62
MyGUI::SubSkin::mVertexFormat
VertexColourType mVertexFormat
Definition MyGUI_SubSkin.h:56
MyGUI::SubSkin::mRenderItem
RenderItem * mRenderItem
Definition MyGUI_SubSkin.h:63
MyGUI::SubSkin::mRectTexture
FloatRect mRectTexture
Definition MyGUI_SubSkin.h:53
MyGUI::SubSkin::mCurrentColour
uint32 mCurrentColour
Definition MyGUI_SubSkin.h:57
MyGUI
Definition MyGUI_ActionController.h:15
MyGUI::uint32
uint32_t uint32
Definition MyGUI_Types.h:48
MyGUI::Colour
Definition MyGUI_Colour.h:17
MyGUI::VertexColourType
Definition MyGUI_RenderFormat.h:16
MyGUI::types::TCoord< int >
MyGUI::types::TRect< float >
MyGUI::types::TSize< int >