/*
 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
 * Distributed under the MIT License
 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
 */

#ifndef MYGUI_CANVAS_H_
#define MYGUI_CANVAS_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_Widget.h"
#include "MyGUI_ITexture.h"

namespace MyGUI
{

	/** \brief @wpage{Canvas}
		Widget wrapper over Texture - shows the texture.
		Implemented: resizing of texture (see TextureResizeMode); recovery after loosing device;
	*/
	class MYGUI_EXPORT Canvas :
		public Widget,
		public ITextureInvalidateListener
	{
		MYGUI_RTTI_DERIVED( Canvas )

	public:
		Canvas();

		struct Event
		{
			Event( bool _textureChanged, bool _widgetResized, bool _requested ) :
				textureChanged( _textureChanged ),
				widgetResized( _widgetResized ),
				requested( _requested )
			{
			}

			bool textureChanged;
			bool widgetResized;

			/// This update was caused by calling updateTexture();
			bool requested;
		};

		typedef delegates::CMultiDelegate1<Canvas*> EventHandle_CanvasPtr;
		typedef delegates::CDelegate2<Canvas*, Event> EventHandle_CanvasPtrEvent;

		/**
			Available resize and view modes of texture
			@remarks PT - Power of Two (size)
		*/
		enum TextureResizeMode
		{
			/**	Mode when the texture has constant size and stretching on all widget.
				@remarks
				The size specified at creation of the texture increases to nearest power of two and doesn't change any more. Texture is always stretched on all widget.
			*/
			// Размер указаный при создании текстуры увеличиваеться до степени двойки и больше не меняется.
			// Текстура всегда растягиваеться во весь виджет.
			TRM_PT_CONST_SIZE,

			/**
				Mode when texture pixels look as is.
				@remarks
				The texture size is always more or equal than the widget size and is equal to a power of two.
				@note
				The size specified at creation of the texture is ignored.
				The texture is automatically recreated if the size of the widget becomes bigger.
			*/
			// Размер указаный при создании текстуры игнорируется.
			// Текстура всегда больше размера окна и кратна степени двойки.
			// Если размер виджета становится больше чем размер текстуры, текстура пересоздается.
			// Текстура всегда отображатся пиксель в пиксель на виджет, образуя рабочую область текстуры.
			TRM_PT_VIEW_REQUESTED,

			/**	Mode when the texture stretched on all widget and automatically changes the size for nice look.
				@remarks
				The mode same as TRM_PT_VIEW_REQUESTED, but the texture is scaled till the size of the widget.
				@note
				The size specified at creation of the texture is ignored.
				The texture is automatically recreated if the size of the widget becomes bigger.
			*/
			// Размер указаный при создании текстуры игнорируется.
			// Текстура всегда больше размера окна и кратна степени двойки.
			// Если размер виджета становится больше чем размер текстуры, текстура пересоздается.
			// Текстура всегда растягиваеться во весь виджет.
			TRM_PT_VIEW_ALL
		};

	public:
		/// Creates texture
		void createTexture(TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat());

		/// Creates texture
		void createTexture(int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat());

		/// Creates texture
		void createTexture(const IntSize& _size, TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat());

		/// Destroys texture
		void destroyTexture();

		/// Call user delegate update and removes old texture if it isn't original.
		void updateTexture();

		/// Locks hardware pixel buffer.
		void* lock(TextureUsage _usage = TextureUsage::Write);

		/// Unlocks hardware pixel buffer.
		void unlock();

		/// Checks lockness of hardware _pixel buffer.
		bool isLocked() const;

		/// Returns real width of texture.
		int getTextureRealWidth() const;

		/// Returns real height of texture.
		int getTextureRealHeight() const;

		/// Returns real _size of texture.
		IntSize getTextureRealSize() const;

		/// Returns needed width while creating texture.
		int getTextureSrcWidth() const;

		/// Returns needed height while creating texture.
		int getTextureSrcHeight() const;

		/// Returns needed sizes while creating texture.
		IntSize getTextureSrcSize() const;

		/// Returns needed sizes while creating texture.
		PixelFormat getTextureFormat() const;

		/// Returns name of the current texture.
		const std::string& getTextureName() const;

		//! @copydoc Widget::setSize(const IntSize& _value)
		void setSize(const IntSize& _value) override;
		//! @copydoc Widget::setCoord(const IntCoord& _value)
		void setCoord(const IntCoord& _value) override;

		using Widget::setPosition;
		using Widget::setSize;
		using Widget::setCoord;

		/// Returns resize mode
		TextureResizeMode getResizeMode() const;

		/// Sets resize mode of texture \sa TextureResizeMode
		void setResizeMode(TextureResizeMode _value);

		/// Checks if the texture has the source (required by user) size, otherwise real texture size are bigger.
		bool isTextureSrcSize() const;

		/// Returns true if the texture was created (and exists), otherwise false
		bool isTextureCreated() const;

		/// Returns true if we own the texture, otherwise false. \sa mManaged
		bool isTextureManaged() const;

		/// Reurns interface texture.
		ITexture* getTexture() const;

		/// Sets the texture managed @remarks Be careful with assigning managed status to texture, which wasn't created in Canvas! \sa mManaged
		void setTextureManaged(bool _value);

		/// Returns default GUI texture usage
		static TextureUsage getDefaultTextureUsage();

		/// Returns default GUI texture format
		static PixelFormat getDefaultTextureFormat();

		/*events:*/
		/** Event : Notify user texture instance will be changed \sa requestUpdateCanvas.\n
			signature : void method(MyGUI::Canvas* _canvas)\n
			@param _canvas, which will be updated
		*/
		EventHandle_CanvasPtr eventPreTextureChanges;

		/** Event : Texture instance was changed (May be caused by resizing texture or lossing device). User have to update all references to new instance of texture.\n
			signature : void method(MyGUI::Canvas* _canvas, MyGUI::Canvas::Event _event)\n
			@param _canvas, which needs to update
			@param _event
		*/
		EventHandle_CanvasPtrEvent requestUpdateCanvas;

	protected:
		void shutdownOverride() override;
		void initialiseOverride() override;

		/// Destroys texture
		void _destroyTexture(bool _sendEvent);

		/// Update entered parameters according to current texture resize mode(size) and restore (if can) parameters of usage and format from texture
		void validate(int& _width, int& _height, TextureUsage& _usage, PixelFormat& _format) const;

		/// Creates the texture itself
		void createExactTexture(int _width, int _height, TextureUsage _usage, PixelFormat _format);

		/// Checks if we need to create a texture with such sizes.
		bool checkCreate(int _width, int _height) const;

		/// Calls when resize widget
		void resize(const IntSize& _size);

		/// Correct texture uv-coordinates
		void correctUV();

		/// For updating once per frame.
		void frameAdvise(bool _advise);

		/// For updating once per frame.
		void frameEntered(float _time);

		void textureInvalidate(ITexture* _texture) override;

		void _setUVSet(const FloatRect& _rect);

	protected:
		/// Current texture
		ITexture* mTexture;

		/// Requested bu user sizes
		IntSize mReqTexSize;

		/// Generated texture name
		std::string mGenTexName;

		/// Texture resize mode \sa TextureResizeMode
		TextureResizeMode mTexResizeMode;

		/// Saved pointer from last calling lock. \sa lock
		uint8* mTexData;

		/// true if we own the texture (can delete it or replace by another instance), otherwise false
		bool mTexManaged;

		/// For updating once per frame. True state means updating before next frame starts.
		bool mFrameAdvise;

		bool mInvalidateData;
	};

} // namespace MyGUI

#endif // MYGUI_CANVAS_H_
