Box2D: b2JointEdge Struct Reference

| Box2D 2.4.1 A 2D physics engine for games

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Public Attributes | List of all members
b2JointEdge Struct Reference

`#include <b2_joint.h>`

## Public Attributes
b2Body * | other
| provides quick access to the other body attached.
b2Joint * | joint
| the joint
b2JointEdge * | prev
| the previous joint edge in the body's joint list
b2JointEdge * | next
| the next joint edge in the body's joint list

## Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

The documentation for this struct was generated from the following file:

- /build/box2d/src/box2d-2.4.2/include/box2d/b2_joint.h