Box2D: Member List

| Box2D 2.4.1 A 2D physics engine for games

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b2Contact Member List

This is the complete list of members for b2Contact, including all inherited members.

AddType(b2ContactCreateFcn *createFcn, b2ContactDestroyFcn *destroyFcn, b2Shape::Type typeA, b2Shape::Type typeB) (defined in b2Contact) | b2Contact | protectedstatic
b2Body (defined in b2Contact) | b2Contact | friend
b2Contact() (defined in b2Contact) | b2Contact | inlineprotected
b2Contact(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB) (defined in b2Contact) | b2Contact | protected
b2ContactManager (defined in b2Contact) | b2Contact | friend
b2ContactSolver (defined in b2Contact) | b2Contact | friend
b2Fixture (defined in b2Contact) | b2Contact | friend
b2World (defined in b2Contact) | b2Contact | friend
Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator) (defined in b2Contact) | b2Contact | protectedstatic
Destroy(b2Contact *contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator *allocator) (defined in b2Contact) | b2Contact | protectedstatic
Destroy(b2Contact *contact, b2BlockAllocator *allocator) (defined in b2Contact) | b2Contact | protectedstatic
e_bulletHitFlag enum value (defined in b2Contact) | b2Contact | protected
e_enabledFlag enum value (defined in b2Contact) | b2Contact | protected
e_filterFlag enum value (defined in b2Contact) | b2Contact | protected
e_islandFlag enum value (defined in b2Contact) | b2Contact | protected
e_toiFlag enum value (defined in b2Contact) | b2Contact | protected
e_touchingFlag enum value (defined in b2Contact) | b2Contact | protected
Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)=0 | b2Contact | pure virtual
FlagForFiltering() | b2Contact | inlineprotected
GetChildIndexA() const | b2Contact | inline
GetChildIndexB() const | b2Contact | inline
GetFixtureA() | b2Contact | inline
GetFixtureA() const (defined in b2Contact) | b2Contact | inline
GetFixtureB() | b2Contact | inline
GetFixtureB() const (defined in b2Contact) | b2Contact | inline
GetFriction() const | b2Contact | inline
GetManifold() | b2Contact | inline
GetManifold() const (defined in b2Contact) | b2Contact | inline
GetNext() | b2Contact | inline
GetNext() const (defined in b2Contact) | b2Contact | inline
GetRestitution() const | b2Contact | inline
GetRestitutionThreshold() const | b2Contact | inline
GetTangentSpeed() const | b2Contact | inline
GetWorldManifold(b2WorldManifold *worldManifold) const | b2Contact | inline
InitializeRegisters() (defined in b2Contact) | b2Contact | protectedstatic
IsEnabled() const | b2Contact | inline
IsTouching() const | b2Contact | inline
m_fixtureA (defined in b2Contact) | b2Contact | protected
m_fixtureB (defined in b2Contact) | b2Contact | protected
m_flags (defined in b2Contact) | b2Contact | protected
m_friction (defined in b2Contact) | b2Contact | protected
m_indexA (defined in b2Contact) | b2Contact | protected
m_indexB (defined in b2Contact) | b2Contact | protected
m_manifold (defined in b2Contact) | b2Contact | protected
m_next (defined in b2Contact) | b2Contact | protected
m_nodeA (defined in b2Contact) | b2Contact | protected
m_nodeB (defined in b2Contact) | b2Contact | protected
m_prev (defined in b2Contact) | b2Contact | protected
m_restitution (defined in b2Contact) | b2Contact | protected
m_restitutionThreshold (defined in b2Contact) | b2Contact | protected
m_tangentSpeed (defined in b2Contact) | b2Contact | protected
m_toi (defined in b2Contact) | b2Contact | protected
m_toiCount (defined in b2Contact) | b2Contact | protected
ResetFriction() | b2Contact | inline
ResetRestitution() | b2Contact | inline
ResetRestitutionThreshold() | b2Contact | inline
s_initialized (defined in b2Contact) | b2Contact | protectedstatic
s_registers (defined in b2Contact) | b2Contact | protectedstatic
SetEnabled(bool flag) | b2Contact | inline
SetFriction(float friction) | b2Contact | inline
SetRestitution(float restitution) | b2Contact | inline
SetRestitutionThreshold(float threshold) | b2Contact | inline
SetTangentSpeed(float speed) | b2Contact | inline
Update(b2ContactListener *listener) (defined in b2Contact) | b2Contact | protected
~b2Contact() (defined in b2Contact) | b2Contact | inlineprotectedvirtual