Box2D: File Members

| Box2D 2.4.1 A 2D physics engine for games

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Here is a list of all documented file members with links to the documentation:

### - b -

- b2_aabbExtension : b2_common.h
- b2_aabbMultiplier : b2_common.h
- b2_addState : b2_collision.h
- b2_angularSleepTolerance : b2_common.h
- b2_angularSlop : b2_common.h
- b2_baumgarte : b2_common.h
- b2_lengthUnitsPerMeter : b2_settings.h
- b2_linearSleepTolerance : b2_common.h
- b2_linearSlop : b2_common.h
- b2_maxAngularCorrection : b2_common.h
- b2_maxLinearCorrection : b2_common.h
- b2_maxManifoldPoints : b2_common.h
- b2_maxPolygonVertices : b2_settings.h
- b2_maxRotation : b2_common.h
- b2_maxSubSteps : b2_common.h
- b2_maxTOIContacts : b2_common.h
- b2_maxTranslation : b2_common.h
- b2_nullState : b2_collision.h
- b2_persistState : b2_collision.h
- b2_polygonRadius : b2_common.h
- b2_removeState : b2_collision.h
- b2_timeToSleep : b2_common.h
- b2_version : b2_common.h
- b2Alloc() : b2_settings.h
- b2Alloc_Default() : b2_settings.h
- b2ClipSegmentToLine() : b2_collision.h
- b2CollideCircles() : b2_collision.h
- b2CollideEdgeAndCircle() : b2_collision.h
- b2CollideEdgeAndPolygon() : b2_collision.h
- b2CollidePolygonAndCircle() : b2_collision.h
- b2CollidePolygons() : b2_collision.h
- b2ComputeHull() : b2_collision.h
- b2Free() : b2_settings.h
- b2GetPointStates() : b2_collision.h
- b2Log() : b2_settings.h
- b2Log_Default() : b2_settings.h
- b2OpenDump() : b2_common.h
- b2PointState : b2_collision.h
- b2TestOverlap() : b2_collision.h
- b2ValidateHull() : b2_collision.h