Namespace Members - ClanLib SDK
Description: Namespace Members

Here is a list of all namespace enum values with links to the namespace documentation for each enum value:

### - g -

- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS : clan
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH : clan
- GL_ACTIVE_ATTRIBUTES : clan
- GL_ACTIVE_PROGRAM : clan
- GL_ACTIVE_RESOURCES : clan
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH : clan
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS : clan
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH : clan
- GL_ACTIVE_SUBROUTINE_UNIFORMS : clan
- GL_ACTIVE_SUBROUTINES : clan
- GL_ACTIVE_TEXTURE : clan
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : clan
- GL_ACTIVE_UNIFORM_BLOCKS : clan
- GL_ACTIVE_UNIFORM_MAX_LENGTH : clan
- GL_ACTIVE_UNIFORMS : clan
- GL_ACTIVE_VARIABLES : clan
- GL_ALIASED_LINE_WIDTH_RANGE : clan
- GL_ALL_BARRIER_BITS : clan
- GL_ALL_SHADER_BITS : clan
- GL_ALPHA : clan
- GL_ALREADY_SIGNALED : clan
- GL_ALWAYS : clan
- GL_AND : clan
- GL_AND_INVERTED : clan
- GL_AND_REVERSE : clan
- GL_ANY_SAMPLES_PASSED : clan
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE : clan
- GL_ARRAY_BUFFER : clan
- GL_ARRAY_BUFFER_BINDING : clan
- GL_ARRAY_SIZE : clan
- GL_ARRAY_STRIDE : clan
- GL_ATOMIC_COUNTER_BARRIER_BIT : clan
- GL_ATOMIC_COUNTER_BUFFER : clan
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES : clan
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS : clan
- GL_ATOMIC_COUNTER_BUFFER_BINDING : clan
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE : clan
- GL_ATOMIC_COUNTER_BUFFER_INDEX : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER : clan
- GL_ATOMIC_COUNTER_BUFFER_SIZE : clan
- GL_ATOMIC_COUNTER_BUFFER_START : clan
- GL_ATTACHED_SHADERS : clan
- GL_AUTO_GENERATE_MIPMAP : clan
- GL_BACK : clan
- GL_BACK_LEFT : clan
- GL_BACK_RIGHT : clan
- GL_BGR : clan
- GL_BGR_INTEGER : clan
- GL_BGRA : clan
- GL_BGRA_INTEGER : clan
- GL_BLEND : clan
- GL_BLEND_COLOR : clan
- GL_BLEND_DST : clan
- GL_BLEND_DST_ALPHA : clan
- GL_BLEND_DST_RGB : clan
- GL_BLEND_EQUATION : clan
- GL_BLEND_EQUATION_ALPHA : clan
- GL_BLEND_EQUATION_RGB : clan
- GL_BLEND_SRC : clan
- GL_BLEND_SRC_ALPHA : clan
- GL_BLEND_SRC_RGB : clan
- GL_BLOCK_INDEX : clan
- GL_BLUE : clan
- GL_BLUE_INTEGER : clan
- GL_BOOL : clan
- GL_BOOL_VEC2 : clan
- GL_BOOL_VEC3 : clan
- GL_BOOL_VEC4 : clan
- GL_BUFFER : clan
- GL_BUFFER_ACCESS : clan
- GL_BUFFER_ACCESS_FLAGS : clan
- GL_BUFFER_BINDING : clan
- GL_BUFFER_DATA_SIZE : clan
- GL_BUFFER_IMMUTABLE_STORAGE : clan
- GL_BUFFER_MAP_LENGTH : clan
- GL_BUFFER_MAP_OFFSET : clan
- GL_BUFFER_MAP_POINTER : clan
- GL_BUFFER_MAPPED : clan
- GL_BUFFER_SIZE : clan
- GL_BUFFER_STORAGE_FLAGS : clan
- GL_BUFFER_UPDATE_BARRIER_BIT : clan
- GL_BUFFER_USAGE : clan
- GL_BUFFER_VARIABLE : clan
- GL_BYTE : clan
- GL_CAVEAT_SUPPORT : clan
- GL_CCW : clan
- GL_CLAMP_READ_COLOR : clan
- GL_CLAMP_TO_BORDER : clan
- GL_CLAMP_TO_EDGE : clan
- GL_CLEAR : clan
- GL_CLEAR_BUFFER : clan
- GL_CLEAR_TEXTURE : clan
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT : clan
- GL_CLIENT_STORAGE_BIT : clan
- GL_CLIP_DEPTH_MODE : clan
- GL_CLIP_DISTANCE0 : clan
- GL_CLIP_DISTANCE1 : clan
- GL_CLIP_DISTANCE2 : clan
- GL_CLIP_DISTANCE3 : clan
- GL_CLIP_DISTANCE4 : clan
- GL_CLIP_DISTANCE5 : clan
- GL_CLIP_DISTANCE6 : clan
- GL_CLIP_DISTANCE7 : clan
- GL_CLIP_ORIGIN : clan
- GL_COLOR : clan
- GL_COLOR_ATTACHMENT0 : clan
- GL_COLOR_ATTACHMENT1 : clan
- GL_COLOR_ATTACHMENT10 : clan
- GL_COLOR_ATTACHMENT11 : clan
- GL_COLOR_ATTACHMENT12 : clan
- GL_COLOR_ATTACHMENT13 : clan
- GL_COLOR_ATTACHMENT14 : clan
- GL_COLOR_ATTACHMENT15 : clan
- GL_COLOR_ATTACHMENT2 : clan
- GL_COLOR_ATTACHMENT3 : clan
- GL_COLOR_ATTACHMENT4 : clan
- GL_COLOR_ATTACHMENT5 : clan
- GL_COLOR_ATTACHMENT6 : clan
- GL_COLOR_ATTACHMENT7 : clan
- GL_COLOR_ATTACHMENT8 : clan
- GL_COLOR_ATTACHMENT9 : clan
- GL_COLOR_BUFFER_BIT : clan
- GL_COLOR_CLEAR_VALUE : clan
- GL_COLOR_COMPONENTS : clan
- GL_COLOR_ENCODING : clan
- GL_COLOR_LOGIC_OP : clan
- GL_COLOR_RENDERABLE : clan
- GL_COLOR_WRITEMASK : clan
- GL_COMMAND_BARRIER_BIT : clan
- GL_COMPARE_R_TO_TEXTURE : clan
- GL_COMPARE_REF_TO_TEXTURE : clan
- GL_COMPATIBLE_SUBROUTINES : clan
- GL_COMPILE_STATUS : clan
- GL_COMPRESSED_R11_EAC : clan
- GL_COMPRESSED_RED : clan
- GL_COMPRESSED_RED_RGTC1 : clan
- GL_COMPRESSED_RG : clan
- GL_COMPRESSED_RG11_EAC : clan
- GL_COMPRESSED_RG_RGTC2 : clan
- GL_COMPRESSED_RGB : clan
- GL_COMPRESSED_RGB8_ETC2 : clan
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : clan
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB : clan
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB : clan
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT : clan
- GL_COMPRESSED_RGBA : clan
- GL_COMPRESSED_RGBA8_ETC2_EAC : clan
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR : clan
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR : clan
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB : clan
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : clan
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : clan
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : clan
- GL_COMPRESSED_SIGNED_R11_EAC : clan
- GL_COMPRESSED_SIGNED_RED_RGTC1 : clan
- GL_COMPRESSED_SIGNED_RG11_EAC : clan
- GL_COMPRESSED_SIGNED_RG_RGTC2 : clan
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT : clan
- GL_COMPRESSED_SLUMINANCE_EXT : clan
- GL_COMPRESSED_SRGB : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : clan
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : clan
- GL_COMPRESSED_SRGB8_ETC2 : clan
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : clan
- GL_COMPRESSED_SRGB_ALPHA : clan
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB : clan
- GL_COMPRESSED_SRGB_ALPHA_EXT : clan
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : clan
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : clan
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : clan
- GL_COMPRESSED_SRGB_EXT : clan
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : clan
- GL_COMPRESSED_TEXTURE_FORMATS : clan
- GL_COMPUTE_LOCAL_WORK_SIZE : clan
- GL_COMPUTE_SHADER : clan
- GL_COMPUTE_SHADER_BIT : clan
- GL_COMPUTE_SUBROUTINE : clan
- GL_COMPUTE_SUBROUTINE_UNIFORM : clan
- GL_COMPUTE_TEXTURE : clan
- GL_CONDITION_SATISFIED : clan
- GL_CONSTANT_ALPHA : clan
- GL_CONSTANT_COLOR : clan
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT : clan
- GL_CONTEXT_CORE_PROFILE_BIT : clan
- GL_CONTEXT_FLAG_DEBUG_BIT : clan
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT : clan
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT : clan
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB : clan
- GL_CONTEXT_FLAGS : clan
- GL_CONTEXT_LOST : clan
- GL_CONTEXT_PROFILE_MASK : clan
- GL_CONTEXT_RELEASE_BEHAVIOR : clan
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH : clan
- GL_COPY : clan
- GL_COPY_INVERTED : clan
- GL_COPY_READ_BUFFER : clan
- GL_COPY_READ_BUFFER_BINDING : clan
- GL_COPY_WRITE_BUFFER : clan
- GL_COPY_WRITE_BUFFER_BINDING : clan
- GL_CULL_FACE : clan
- GL_CULL_FACE_MODE : clan
- GL_CURRENT_PROGRAM : clan
- GL_CURRENT_QUERY : clan
- GL_CURRENT_VERTEX_ATTRIB : clan
- GL_CW : clan
- GL_DEBUG_CALLBACK_FUNCTION : clan
- GL_DEBUG_CALLBACK_FUNCTION_ARB : clan
- GL_DEBUG_CALLBACK_USER_PARAM : clan
- GL_DEBUG_CALLBACK_USER_PARAM_ARB : clan
- GL_DEBUG_GROUP_STACK_DEPTH : clan
- GL_DEBUG_LOGGED_MESSAGES : clan
- GL_DEBUG_LOGGED_MESSAGES_ARB : clan
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH : clan
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB : clan
- GL_DEBUG_OUTPUT : clan
- GL_DEBUG_OUTPUT_SYNCHRONOUS : clan
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB : clan
- GL_DEBUG_SEVERITY_HIGH : clan
- GL_DEBUG_SEVERITY_HIGH_ARB : clan
- GL_DEBUG_SEVERITY_LOW : clan
- GL_DEBUG_SEVERITY_LOW_ARB : clan
- GL_DEBUG_SEVERITY_MEDIUM : clan
- GL_DEBUG_SEVERITY_MEDIUM_ARB : clan
- GL_DEBUG_SEVERITY_NOTIFICATION : clan
- GL_DEBUG_SOURCE_API : clan
- GL_DEBUG_SOURCE_APPLICATION : clan
- GL_DEBUG_SOURCE_APPLICATION_ARB : clan
- GL_DEBUG_SOURCE_CL_API_ARB : clan
- GL_DEBUG_SOURCE_OTHER : clan
- GL_DEBUG_SOURCE_OTHER_ARB : clan
- GL_DEBUG_SOURCE_SHADER_COMPILER : clan
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB : clan
- GL_DEBUG_SOURCE_THIRD_PARTY : clan
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB : clan
- GL_DEBUG_SOURCE_WINDOW_SYSTEM : clan
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB : clan
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR : clan
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB : clan
- GL_DEBUG_TYPE_ERROR : clan
- GL_DEBUG_TYPE_ERROR_ARB : clan
- GL_DEBUG_TYPE_MARKER : clan
- GL_DEBUG_TYPE_OTHER : clan
- GL_DEBUG_TYPE_OTHER_ARB : clan
- GL_DEBUG_TYPE_PERFORMANCE : clan
- GL_DEBUG_TYPE_PERFORMANCE_ARB : clan
- GL_DEBUG_TYPE_POP_GROUP : clan
- GL_DEBUG_TYPE_PORTABILITY : clan
- GL_DEBUG_TYPE_PORTABILITY_ARB : clan
- GL_DEBUG_TYPE_PUSH_GROUP : clan
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR : clan
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB : clan
- GL_DECR : clan
- GL_DECR_WRAP : clan
- GL_DELETE_STATUS : clan
- GL_DEPTH : clan
- GL_DEPTH24_STENCIL8 : clan
- GL_DEPTH32F_STENCIL8 : clan
- GL_DEPTH_ATTACHMENT : clan
- GL_DEPTH_BUFFER_BIT : clan
- GL_DEPTH_CLAMP : clan
- GL_DEPTH_CLEAR_VALUE : clan
- GL_DEPTH_COMPONENT : clan
- GL_DEPTH_COMPONENT16 : clan
- GL_DEPTH_COMPONENT24 : clan
- GL_DEPTH_COMPONENT32 : clan
- GL_DEPTH_COMPONENT32F : clan
- GL_DEPTH_COMPONENTS : clan
- GL_DEPTH_FUNC : clan
- GL_DEPTH_RANGE : clan
- GL_DEPTH_RENDERABLE : clan
- GL_DEPTH_STENCIL : clan
- GL_DEPTH_STENCIL_ATTACHMENT : clan
- GL_DEPTH_STENCIL_TEXTURE_MODE : clan
- GL_DEPTH_TEST : clan
- GL_DEPTH_WRITEMASK : clan
- GL_DISPATCH_INDIRECT_BUFFER : clan
- GL_DISPATCH_INDIRECT_BUFFER_BINDING : clan
- GL_DISPLAY_LIST : clan
- GL_DITHER : clan
- GL_DONT_CARE : clan
- GL_DOUBLE : clan
- GL_DOUBLE_MAT2 : clan
- GL_DOUBLE_MAT2x3 : clan
- GL_DOUBLE_MAT2x4 : clan
- GL_DOUBLE_MAT3 : clan
- GL_DOUBLE_MAT3x2 : clan
- GL_DOUBLE_MAT3x4 : clan
- GL_DOUBLE_MAT4 : clan
- GL_DOUBLE_MAT4x2 : clan
- GL_DOUBLE_MAT4x3 : clan
- GL_DOUBLE_VEC2 : clan
- GL_DOUBLE_VEC3 : clan
- GL_DOUBLE_VEC4 : clan
- GL_DOUBLEBUFFER : clan
- GL_DRAW_BUFFER : clan
- GL_DRAW_BUFFER0 : clan
- GL_DRAW_BUFFER1 : clan
- GL_DRAW_BUFFER10 : clan
- GL_DRAW_BUFFER11 : clan
- GL_DRAW_BUFFER12 : clan
- GL_DRAW_BUFFER13 : clan
- GL_DRAW_BUFFER14 : clan
- GL_DRAW_BUFFER15 : clan
- GL_DRAW_BUFFER2 : clan
- GL_DRAW_BUFFER3 : clan
- GL_DRAW_BUFFER4 : clan
- GL_DRAW_BUFFER5 : clan
- GL_DRAW_BUFFER6 : clan
- GL_DRAW_BUFFER7 : clan
- GL_DRAW_BUFFER8 : clan
- GL_DRAW_BUFFER9 : clan
- GL_DRAW_FRAMEBUFFER : clan
- GL_DRAW_FRAMEBUFFER_BINDING : clan
- GL_DRAW_INDIRECT_BUFFER : clan
- GL_DRAW_INDIRECT_BUFFER_BINDING : clan
- GL_DST_ALPHA : clan
- GL_DST_COLOR : clan
- GL_DYNAMIC_COPY : clan
- GL_DYNAMIC_DRAW : clan
- GL_DYNAMIC_READ : clan
- GL_DYNAMIC_STORAGE_BIT : clan
- GL_ELEMENT_ARRAY_BARRIER_BIT : clan
- GL_ELEMENT_ARRAY_BUFFER : clan
- GL_ELEMENT_ARRAY_BUFFER_BINDING : clan
- GL_EQUAL : clan
- GL_EQUIV : clan
- GL_EXTENSIONS : clan
- GL_FALSE : clan
- GL_FASTEST : clan
- GL_FILL : clan
- GL_FILTER : clan
- GL_FIRST_VERTEX_CONVENTION : clan
- GL_FIXED : clan
- GL_FIXED_ONLY : clan
- GL_FLOAT : clan
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV : clan
- GL_FLOAT_MAT2 : clan
- GL_FLOAT_MAT2x3 : clan
- GL_FLOAT_MAT2x4 : clan
- GL_FLOAT_MAT3 : clan
- GL_FLOAT_MAT3x2 : clan
- GL_FLOAT_MAT3x4 : clan
- GL_FLOAT_MAT4 : clan
- GL_FLOAT_MAT4x2 : clan
- GL_FLOAT_MAT4x3 : clan
- GL_FLOAT_VEC2 : clan
- GL_FLOAT_VEC3 : clan
- GL_FLOAT_VEC4 : clan
- GL_FRACTIONAL_EVEN : clan
- GL_FRACTIONAL_ODD : clan
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS : clan
- GL_FRAGMENT_SHADER : clan
- GL_FRAGMENT_SHADER_BIT : clan
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT : clan
- GL_FRAGMENT_SUBROUTINE : clan
- GL_FRAGMENT_SUBROUTINE_UNIFORM : clan
- GL_FRAGMENT_TEXTURE : clan
- GL_FRAMEBUFFER : clan
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : clan
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : clan
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED : clan
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : clan
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : clan
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : clan
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : clan
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : clan
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : clan
- GL_FRAMEBUFFER_BARRIER_BIT : clan
- GL_FRAMEBUFFER_BINDING : clan
- GL_FRAMEBUFFER_BLEND : clan
- GL_FRAMEBUFFER_COMPLETE : clan
- GL_FRAMEBUFFER_DEFAULT : clan
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS : clan
- GL_FRAMEBUFFER_DEFAULT_HEIGHT : clan
- GL_FRAMEBUFFER_DEFAULT_LAYERS : clan
- GL_FRAMEBUFFER_DEFAULT_SAMPLES : clan
- GL_FRAMEBUFFER_DEFAULT_WIDTH : clan
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT : clan
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER : clan
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS : clan
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : clan
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : clan
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER : clan
- GL_FRAMEBUFFER_RENDERABLE : clan
- GL_FRAMEBUFFER_RENDERABLE_LAYERED : clan
- GL_FRAMEBUFFER_SRGB : clan
- GL_FRAMEBUFFER_UNDEFINED : clan
- GL_FRAMEBUFFER_UNSUPPORTED : clan
- GL_FRONT : clan
- GL_FRONT_AND_BACK : clan
- GL_FRONT_FACE : clan
- GL_FRONT_LEFT : clan
- GL_FRONT_RIGHT : clan
- GL_FULL_SUPPORT : clan
- GL_FUNC_ADD : clan
- GL_FUNC_REVERSE_SUBTRACT : clan
- GL_FUNC_SUBTRACT : clan
- GL_GEOMETRY_INPUT_TYPE : clan
- GL_GEOMETRY_OUTPUT_TYPE : clan
- GL_GEOMETRY_SHADER : clan
- GL_GEOMETRY_SHADER_BIT : clan
- GL_GEOMETRY_SHADER_INVOCATIONS : clan
- GL_GEOMETRY_SUBROUTINE : clan
- GL_GEOMETRY_SUBROUTINE_UNIFORM : clan
- GL_GEOMETRY_TEXTURE : clan
- GL_GEOMETRY_VERTICES_OUT : clan
- GL_GEQUAL : clan
- GL_GET_TEXTURE_IMAGE_FORMAT : clan
- GL_GET_TEXTURE_IMAGE_TYPE : clan
- GL_GREATER : clan
- GL_GREEN : clan
- GL_GREEN_INTEGER : clan
- GL_GUILTY_CONTEXT_RESET : clan
- GL_GUILTY_CONTEXT_RESET_ARB : clan
- GL_HALF_FLOAT : clan
- GL_HIGH_FLOAT : clan
- GL_HIGH_INT : clan
- GL_IMAGE_1D : clan
- GL_IMAGE_1D_ARRAY : clan
- GL_IMAGE_2D : clan
- GL_IMAGE_2D_ARRAY : clan
- GL_IMAGE_2D_MULTISAMPLE : clan
- GL_IMAGE_2D_MULTISAMPLE_ARRAY : clan
- GL_IMAGE_2D_RECT : clan
- GL_IMAGE_3D : clan
- GL_IMAGE_BINDING_ACCESS : clan
- GL_IMAGE_BINDING_FORMAT : clan
- GL_IMAGE_BINDING_LAYER : clan
- GL_IMAGE_BINDING_LAYERED : clan
- GL_IMAGE_BINDING_LEVEL : clan
- GL_IMAGE_BINDING_NAME : clan
- GL_IMAGE_BUFFER : clan
- GL_IMAGE_CL_PIXEL_FORMAT : clan
- GL_IMAGE_CL_PIXEL_TYPE : clan
- GL_IMAGE_CLASS_10_10_10_2 : clan
- GL_IMAGE_CLASS_11_11_10 : clan
- GL_IMAGE_CLASS_1_X_16 : clan
- GL_IMAGE_CLASS_1_X_32 : clan
- GL_IMAGE_CLASS_1_X_8 : clan
- GL_IMAGE_CLASS_2_X_16 : clan
- GL_IMAGE_CLASS_2_X_32 : clan
- GL_IMAGE_CLASS_2_X_8 : clan
- GL_IMAGE_CLASS_4_X_16 : clan
- GL_IMAGE_CLASS_4_X_32 : clan
- GL_IMAGE_CLASS_4_X_8 : clan
- GL_IMAGE_COMPATIBILITY_CLASS : clan
- GL_IMAGE_CUBE : clan
- GL_IMAGE_CUBE_MAP_ARRAY : clan
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS : clan
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE : clan
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE : clan
- GL_IMAGE_TEXEL_SIZE : clan
- GL_IMPLEMENTATION_COLOR_READ_FORMAT : clan
- GL_IMPLEMENTATION_COLOR_READ_TYPE : clan
- GL_INCR : clan
- GL_INCR_WRAP : clan
- GL_INFO_LOG_LENGTH : clan
- GL_INNOCENT_CONTEXT_RESET : clan
- GL_INNOCENT_CONTEXT_RESET_ARB : clan
- GL_INT : clan
- GL_INT_2_10_10_10_REV : clan
- GL_INT_IMAGE_1D : clan
- GL_INT_IMAGE_1D_ARRAY : clan
- GL_INT_IMAGE_2D : clan
- GL_INT_IMAGE_2D_ARRAY : clan
- GL_INT_IMAGE_2D_MULTISAMPLE : clan
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY : clan
- GL_INT_IMAGE_2D_RECT : clan
- GL_INT_IMAGE_3D : clan
- GL_INT_IMAGE_BUFFER : clan
- GL_INT_IMAGE_CUBE : clan
- GL_INT_IMAGE_CUBE_MAP_ARRAY : clan
- GL_INT_SAMPLER_1D : clan
- GL_INT_SAMPLER_1D_ARRAY : clan
- GL_INT_SAMPLER_2D : clan
- GL_INT_SAMPLER_2D_ARRAY : clan
- GL_INT_SAMPLER_2D_MULTISAMPLE : clan
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : clan
- GL_INT_SAMPLER_2D_RECT : clan
- GL_INT_SAMPLER_3D : clan
- GL_INT_SAMPLER_BUFFER : clan
- GL_INT_SAMPLER_CUBE : clan
- GL_INT_SAMPLER_CUBE_MAP_ARRAY : clan
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB : clan
- GL_INT_VEC2 : clan
- GL_INT_VEC3 : clan
- GL_INT_VEC4 : clan
- GL_INTERLEAVED_ATTRIBS : clan
- GL_INTERNALFORMAT_ALPHA_SIZE : clan
- GL_INTERNALFORMAT_ALPHA_TYPE : clan
- GL_INTERNALFORMAT_BLUE_SIZE : clan
- GL_INTERNALFORMAT_BLUE_TYPE : clan
- GL_INTERNALFORMAT_DEPTH_SIZE : clan
- GL_INTERNALFORMAT_DEPTH_TYPE : clan
- GL_INTERNALFORMAT_GREEN_SIZE : clan
- GL_INTERNALFORMAT_GREEN_TYPE : clan
- GL_INTERNALFORMAT_PREFERRED : clan
- GL_INTERNALFORMAT_RED_SIZE : clan
- GL_INTERNALFORMAT_RED_TYPE : clan
- GL_INTERNALFORMAT_SHARED_SIZE : clan
- GL_INTERNALFORMAT_STENCIL_SIZE : clan
- GL_INTERNALFORMAT_STENCIL_TYPE : clan
- GL_INTERNALFORMAT_SUPPORTED : clan
- GL_INVALID_ENUM : clan
- GL_INVALID_FRAMEBUFFER_OPERATION : clan
- GL_INVALID_INDEX : clan
- GL_INVALID_OPERATION : clan
- GL_INVALID_VALUE : clan
- GL_INVERT : clan
- GL_IS_PER_PATCH : clan
- GL_IS_ROW_MAJOR : clan
- GL_ISOLINES : clan
- GL_KEEP : clan
- GL_LAST_VERTEX_CONVENTION : clan
- GL_LAYER_PROVOKING_VERTEX : clan
- GL_LEFT : clan
- GL_LEQUAL : clan
- GL_LESS : clan
- GL_LINE : clan
- GL_LINE_LOOP : clan
- GL_LINE_SMOOTH : clan
- GL_LINE_SMOOTH_HINT : clan
- GL_LINE_STRIP : clan
- GL_LINE_STRIP_ADJACENCY : clan
- GL_LINE_WIDTH : clan
- GL_LINE_WIDTH_GRANULARITY : clan
- GL_LINE_WIDTH_RANGE : clan
- GL_LINEAR : clan
- GL_LINEAR_MIPMAP_LINEAR : clan
- GL_LINEAR_MIPMAP_NEAREST : clan
- GL_LINES : clan
- GL_LINES_ADJACENCY : clan
- GL_LINK_STATUS : clan
- GL_LOCATION : clan
- GL_LOCATION_COMPONENT : clan
- GL_LOCATION_INDEX : clan
- GL_LOGIC_OP_MODE : clan
- GL_LOSE_CONTEXT_ON_RESET : clan
- GL_LOSE_CONTEXT_ON_RESET_ARB : clan
- GL_LOW_FLOAT : clan
- GL_LOW_INT : clan
- GL_LOWER_LEFT : clan
- GL_MAJOR_VERSION : clan
- GL_MANUAL_GENERATE_MIPMAP : clan
- GL_MAP_COHERENT_BIT : clan
- GL_MAP_FLUSH_EXPLICIT_BIT : clan
- GL_MAP_INVALIDATE_BUFFER_BIT : clan
- GL_MAP_INVALIDATE_RANGE_BIT : clan
- GL_MAP_PERSISTENT_BIT : clan
- GL_MAP_READ_BIT : clan
- GL_MAP_UNSYNCHRONIZED_BIT : clan
- GL_MAP_WRITE_BIT : clan
- GL_MATRIX_STRIDE : clan
- GL_MAX : clan
- GL_MAX_3D_TEXTURE_SIZE : clan
- GL_MAX_ARRAY_TEXTURE_LAYERS : clan
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS : clan
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE : clan
- GL_MAX_CLIP_DISTANCES : clan
- GL_MAX_COLOR_ATTACHMENTS : clan
- GL_MAX_COLOR_TEXTURE_SAMPLES : clan
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_COMBINED_ATOMIC_COUNTERS : clan
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES : clan
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS : clan
- GL_MAX_COMBINED_DIMENSIONS : clan
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : clan
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS : clan
- GL_MAX_COMBINED_IMAGE_UNIFORMS : clan
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS : clan
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES : clan
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS : clan
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : clan
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_COMBINED_UNIFORM_BLOCKS : clan
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : clan
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_COMPUTE_ATOMIC_COUNTERS : clan
- GL_MAX_COMPUTE_IMAGE_UNIFORMS : clan
- GL_MAX_COMPUTE_LOCAL_INVOCATIONS : clan
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE : clan
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_COMPUTE_UNIFORM_BLOCKS : clan
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS : clan
- GL_MAX_COMPUTE_WORK_GROUP_COUNT : clan
- GL_MAX_COMPUTE_WORK_GROUP_SIZE : clan
- GL_MAX_CUBE_MAP_TEXTURE_SIZE : clan
- GL_MAX_CULL_DISTANCES : clan
- GL_MAX_DEBUG_GROUP_STACK_DEPTH : clan
- GL_MAX_DEBUG_LOGGED_MESSAGES : clan
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB : clan
- GL_MAX_DEBUG_MESSAGE_LENGTH : clan
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB : clan
- GL_MAX_DEPTH : clan
- GL_MAX_DEPTH_TEXTURE_SAMPLES : clan
- GL_MAX_DRAW_BUFFERS : clan
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS : clan
- GL_MAX_ELEMENT_INDEX : clan
- GL_MAX_ELEMENTS_INDICES : clan
- GL_MAX_ELEMENTS_VERTICES : clan
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS : clan
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS : clan
- GL_MAX_FRAGMENT_INPUT_COMPONENTS : clan
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET : clan
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS : clan
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS : clan
- GL_MAX_FRAGMENT_UNIFORM_VECTORS : clan
- GL_MAX_FRAMEBUFFER_HEIGHT : clan
- GL_MAX_FRAMEBUFFER_LAYERS : clan
- GL_MAX_FRAMEBUFFER_SAMPLES : clan
- GL_MAX_FRAMEBUFFER_WIDTH : clan
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS : clan
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS : clan
- GL_MAX_GEOMETRY_INPUT_COMPONENTS : clan
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS : clan
- GL_MAX_GEOMETRY_OUTPUT_VERTICES : clan
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS : clan
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS : clan
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS : clan
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS : clan
- GL_MAX_HEIGHT : clan
- GL_MAX_IMAGE_SAMPLES : clan
- GL_MAX_IMAGE_UNITS : clan
- GL_MAX_INTEGER_SAMPLES : clan
- GL_MAX_LABEL_LENGTH : clan
- GL_MAX_LAYERS : clan
- GL_MAX_NAME_LENGTH : clan
- GL_MAX_NUM_ACTIVE_VARIABLES : clan
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES : clan
- GL_MAX_PATCH_VERTICES : clan
- GL_MAX_PROGRAM_TEXEL_OFFSET : clan
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET : clan
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : clan
- GL_MAX_RECTANGLE_TEXTURE_SIZE : clan
- GL_MAX_RENDERBUFFER_SIZE : clan
- GL_MAX_SAMPLE_MASK_WORDS : clan
- GL_MAX_SAMPLES : clan
- GL_MAX_SERVER_WAIT_TIMEOUT : clan
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE : clan
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS : clan
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS : clan
- GL_MAX_SUBROUTINES : clan
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS : clan
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS : clan
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS : clan
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS : clan
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS : clan
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS : clan
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS : clan
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS : clan
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS : clan
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS : clan
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS : clan
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS : clan
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS : clan
- GL_MAX_TESS_GEN_LEVEL : clan
- GL_MAX_TESS_PATCH_COMPONENTS : clan
- GL_MAX_TEXTURE_BUFFER_SIZE : clan
- GL_MAX_TEXTURE_COORDS : clan
- GL_MAX_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_TEXTURE_LOD_BIAS : clan
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT : clan
- GL_MAX_TEXTURE_SIZE : clan
- GL_MAX_TEXTURE_UNITS : clan
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS : clan
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : clan
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : clan
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : clan
- GL_MAX_UNIFORM_BLOCK_SIZE : clan
- GL_MAX_UNIFORM_BUFFER_BINDINGS : clan
- GL_MAX_UNIFORM_LOCATIONS : clan
- GL_MAX_VARYING_COMPONENTS : clan
- GL_MAX_VARYING_FLOATS : clan
- GL_MAX_VARYING_VECTORS : clan
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS : clan
- GL_MAX_VERTEX_ATOMIC_COUNTERS : clan
- GL_MAX_VERTEX_ATTRIB_BINDINGS : clan
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET : clan
- GL_MAX_VERTEX_ATTRIB_STRIDE : clan
- GL_MAX_VERTEX_ATTRIBS : clan
- GL_MAX_VERTEX_IMAGE_UNIFORMS : clan
- GL_MAX_VERTEX_OUTPUT_COMPONENTS : clan
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : clan
- GL_MAX_VERTEX_STREAMS : clan
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS : clan
- GL_MAX_VERTEX_UNIFORM_BLOCKS : clan
- GL_MAX_VERTEX_UNIFORM_COMPONENTS : clan
- GL_MAX_VERTEX_UNIFORM_VECTORS : clan
- GL_MAX_VIEWPORT_DIMS : clan
- GL_MAX_VIEWPORTS : clan
- GL_MAX_WIDTH : clan
- GL_MEDIUM_FLOAT : clan
- GL_MEDIUM_INT : clan
- GL_MIN : clan
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET : clan
- GL_MIN_MAP_BUFFER_ALIGNMENT : clan
- GL_MIN_PROGRAM_TEXEL_OFFSET : clan
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET : clan
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : clan
- GL_MIN_SAMPLE_SHADING_VALUE : clan
- GL_MIN_SAMPLE_SHADING_VALUE_ARB : clan
- GL_MINOR_VERSION : clan
- GL_MIPMAP : clan
- GL_MIRROR_CLAMP_TO_EDGE : clan
- GL_MIRRORED_REPEAT : clan
- GL_MULTISAMPLE : clan
- GL_NAME_LENGTH : clan
- GL_NAMED_STRING_LENGTH_ARB : clan
- GL_NAMED_STRING_TYPE_ARB : clan
- GL_NAND : clan
- GL_NEAREST : clan
- GL_NEAREST_MIPMAP_LINEAR : clan
- GL_NEAREST_MIPMAP_NEAREST : clan
- GL_NEGATIVE_ONE_TO_ONE : clan
- GL_NEVER : clan
- GL_NICEST : clan
- GL_NO_ERROR : clan
- GL_NO_RESET_NOTIFICATION : clan
- GL_NO_RESET_NOTIFICATION_ARB : clan
- GL_NONE : clan
- GL_NOOP : clan
- GL_NOR : clan
- GL_NOTEQUAL : clan
- GL_NUM_ACTIVE_VARIABLES : clan
- GL_NUM_COMPATIBLE_SUBROUTINES : clan
- GL_NUM_COMPRESSED_TEXTURE_FORMATS : clan
- GL_NUM_EXTENSIONS : clan
- GL_NUM_PROGRAM_BINARY_FORMATS : clan
- GL_NUM_SAMPLE_COUNTS : clan
- GL_NUM_SHADER_BINARY_FORMATS : clan
- GL_NUM_SHADING_LANGUAGE_VERSIONS : clan
- GL_OBJECT_TYPE : clan
- GL_OFFSET : clan
- GL_ONE : clan
- GL_ONE_MINUS_CONSTANT_ALPHA : clan
- GL_ONE_MINUS_CONSTANT_COLOR : clan
- GL_ONE_MINUS_DST_ALPHA : clan
- GL_ONE_MINUS_DST_COLOR : clan
- GL_ONE_MINUS_SRC1_ALPHA : clan
- GL_ONE_MINUS_SRC1_COLOR : clan
- GL_ONE_MINUS_SRC_ALPHA : clan
- GL_ONE_MINUS_SRC_COLOR : clan
- GL_OR : clan
- GL_OR_INVERTED : clan
- GL_OR_REVERSE : clan
- GL_OUT_OF_MEMORY : clan
- GL_PACK_ALIGNMENT : clan
- GL_PACK_COMPRESSED_BLOCK_DEPTH : clan
- GL_PACK_COMPRESSED_BLOCK_HEIGHT : clan
- GL_PACK_COMPRESSED_BLOCK_SIZE : clan
- GL_PACK_COMPRESSED_BLOCK_WIDTH : clan
- GL_PACK_IMAGE_HEIGHT : clan
- GL_PACK_LSB_FIRST : clan
- GL_PACK_ROW_LENGTH : clan
- GL_PACK_SKIP_IMAGES : clan
- GL_PACK_SKIP_PIXELS : clan
- GL_PACK_SKIP_ROWS : clan
- GL_PACK_SWAP_BYTES : clan
- GL_PATCH_DEFAULT_INNER_LEVEL : clan
- GL_PATCH_DEFAULT_OUTER_LEVEL : clan
- GL_PATCH_VERTICES : clan
- GL_PATCHES : clan
- GL_PIXEL_BUFFER_BARRIER_BIT : clan
- GL_PIXEL_PACK_BUFFER : clan
- GL_PIXEL_PACK_BUFFER_BINDING : clan
- GL_PIXEL_UNPACK_BUFFER : clan
- GL_PIXEL_UNPACK_BUFFER_BINDING : clan
- GL_POINT : clan
- GL_POINT_FADE_THRESHOLD_SIZE : clan
- GL_POINT_SIZE : clan
- GL_POINT_SIZE_GRANULARITY : clan
- GL_POINT_SIZE_RANGE : clan
- GL_POINT_SPRITE : clan
- GL_POINT_SPRITE_COORD_ORIGIN : clan
- GL_POINTS : clan
- GL_POLYGON_OFFSET_FACTOR : clan
- GL_POLYGON_OFFSET_FILL : clan
- GL_POLYGON_OFFSET_LINE : clan
- GL_POLYGON_OFFSET_POINT : clan
- GL_POLYGON_OFFSET_UNITS : clan
- GL_POLYGON_SMOOTH : clan
- GL_POLYGON_SMOOTH_HINT : clan
- GL_PRIMITIVE_RESTART : clan
- GL_PRIMITIVE_RESTART_FIXED_INDEX : clan
- GL_PRIMITIVE_RESTART_INDEX : clan
- GL_PRIMITIVES_GENERATED : clan
- GL_PROGRAM : clan
- GL_PROGRAM_BINARY_FORMATS : clan
- GL_PROGRAM_BINARY_LENGTH : clan
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT : clan
- GL_PROGRAM_INPUT : clan
- GL_PROGRAM_OUTPUT : clan
- GL_PROGRAM_PIPELINE : clan
- GL_PROGRAM_PIPELINE_BINDING : clan
- GL_PROGRAM_POINT_SIZE : clan
- GL_PROGRAM_SEPARABLE : clan
- GL_PROVOKING_VERTEX : clan
- GL_PROXY_TEXTURE_1D : clan
- GL_PROXY_TEXTURE_1D_ARRAY : clan
- GL_PROXY_TEXTURE_2D : clan
- GL_PROXY_TEXTURE_2D_ARRAY : clan
- GL_PROXY_TEXTURE_2D_MULTISAMPLE : clan
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY : clan
- GL_PROXY_TEXTURE_3D : clan
- GL_PROXY_TEXTURE_CUBE_MAP : clan
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY : clan
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB : clan
- GL_PROXY_TEXTURE_RECTANGLE : clan
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION : clan
- GL_QUERY : clan
- GL_QUERY_BUFFER : clan
- GL_QUERY_BUFFER_BARRIER_BIT : clan
- GL_QUERY_BUFFER_BINDING : clan
- GL_QUERY_BY_REGION_NO_WAIT : clan
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED : clan
- GL_QUERY_BY_REGION_WAIT : clan
- GL_QUERY_BY_REGION_WAIT_INVERTED : clan
- GL_QUERY_COUNTER_BITS : clan
- GL_QUERY_NO_WAIT : clan
- GL_QUERY_NO_WAIT_INVERTED : clan
- GL_QUERY_RESULT : clan
- GL_QUERY_RESULT_AVAILABLE : clan
- GL_QUERY_RESULT_NO_WAIT : clan
- GL_QUERY_TARGET : clan
- GL_QUERY_WAIT : clan
- GL_QUERY_WAIT_INVERTED : clan
- GL_R11F_G11F_B10F : clan
- GL_R16 : clan
- GL_R16_SNORM : clan
- GL_R16F : clan
- GL_R16I : clan
- GL_R16UI : clan
- GL_R32F : clan
- GL_R32I : clan
- GL_R32UI : clan
- GL_R3_G3_B2 : clan
- GL_R8 : clan
- GL_R8_SNORM : clan
- GL_R8I : clan
- GL_R8UI : clan
- GL_RASTERIZER_DISCARD : clan
- GL_READ_BUFFER : clan
- GL_READ_CL_PIXELS : clan
- GL_READ_CL_PIXELS_FORMAT : clan
- GL_READ_CL_PIXELS_TYPE : clan
- GL_READ_FRAMEBUFFER : clan
- GL_READ_FRAMEBUFFER_BINDING : clan
- GL_READ_ONLY : clan
- GL_READ_WRITE : clan
- GL_RED : clan
- GL_RED_INTEGER : clan
- GL_RED_SNORM : clan
- GL_REFERENCED_BY_COMPUTE_SHADER : clan
- GL_REFERENCED_BY_FRAGMENT_SHADER : clan
- GL_REFERENCED_BY_GEOMETRY_SHADER : clan
- GL_REFERENCED_BY_TESS_CONTROL_SHADER : clan
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER : clan
- GL_REFERENCED_BY_VERTEX_SHADER : clan
- GL_RENDERBUFFER : clan
- GL_RENDERBUFFER_ALPHA_SIZE : clan
- GL_RENDERBUFFER_BINDING : clan
- GL_RENDERBUFFER_BLUE_SIZE : clan
- GL_RENDERBUFFER_DEPTH_SIZE : clan
- GL_RENDERBUFFER_GREEN_SIZE : clan
- GL_RENDERBUFFER_HEIGHT : clan
- GL_RENDERBUFFER_INTERNAL_FORMAT : clan
- GL_RENDERBUFFER_RED_SIZE : clan
- GL_RENDERBUFFER_SAMPLES : clan
- GL_RENDERBUFFER_STENCIL_SIZE : clan
- GL_RENDERBUFFER_WIDTH : clan
- GL_RENDERER : clan
- GL_REPEAT : clan
- GL_REPLACE : clan
- GL_RESET_NOTIFICATION_STRATEGY : clan
- GL_RESET_NOTIFICATION_STRATEGY_ARB : clan
- GL_RG : clan
- GL_RG16 : clan
- GL_RG16_SNORM : clan
- GL_RG16F : clan
- GL_RG16I : clan
- GL_RG16UI : clan
- GL_RG32F : clan
- GL_RG32I : clan
- GL_RG32UI : clan
- GL_RG8 : clan
- GL_RG8_SNORM : clan
- GL_RG8I : clan
- GL_RG8UI : clan
- GL_RG_INTEGER : clan
- GL_RG_SNORM : clan
- GL_RGB : clan
- GL_RGB10 : clan
- GL_RGB10_A2 : clan
- GL_RGB10_A2UI : clan
- GL_RGB12 : clan
- GL_RGB16 : clan
- GL_RGB16_SNORM : clan
- GL_RGB16F : clan
- GL_RGB16I : clan
- GL_RGB16UI : clan
- GL_RGB32F : clan
- GL_RGB32I : clan
- GL_RGB32UI : clan
- GL_RGB4 : clan
- GL_RGB5 : clan
- GL_RGB565 : clan
- GL_RGB5_A1 : clan
- GL_RGB8 : clan
- GL_RGB8_SNORM : clan
- GL_RGB8I : clan
- GL_RGB8UI : clan
- GL_RGB9_E5 : clan
- GL_RGB_INTEGER : clan
- GL_RGB_SNORM : clan
- GL_RGBA : clan
- GL_RGBA12 : clan
- GL_RGBA16 : clan
- GL_RGBA16_SNORM : clan
- GL_RGBA16F : clan
- GL_RGBA16I : clan
- GL_RGBA16UI : clan
- GL_RGBA2 : clan
- GL_RGBA32F : clan
- GL_RGBA32I : clan
- GL_RGBA32UI : clan
- GL_RGBA4 : clan
- GL_RGBA8 : clan
- GL_RGBA8_SNORM : clan
- GL_RGBA8I : clan
- GL_RGBA8UI : clan
- GL_RGBA_INTEGER : clan
- GL_RGBA_SNORM : clan
- GL_RIGHT : clan
- GL_SAMPLE_ALPHA_TO_COVERAGE : clan
- GL_SAMPLE_ALPHA_TO_ONE : clan
- GL_SAMPLE_BUFFERS : clan
- GL_SAMPLE_COVERAGE : clan
- GL_SAMPLE_COVERAGE_INVERT : clan
- GL_SAMPLE_COVERAGE_VALUE : clan
- GL_SAMPLE_MASK : clan
- GL_SAMPLE_MASK_VALUE : clan
- GL_SAMPLE_POSITION : clan
- GL_SAMPLE_SHADING : clan
- GL_SAMPLE_SHADING_ARB : clan
- GL_SAMPLER : clan
- GL_SAMPLER_1D : clan
- GL_SAMPLER_1D_ARRAY : clan
- GL_SAMPLER_1D_ARRAY_SHADOW : clan
- GL_SAMPLER_1D_SHADOW : clan
- GL_SAMPLER_2D : clan
- GL_SAMPLER_2D_ARRAY : clan
- GL_SAMPLER_2D_ARRAY_SHADOW : clan
- GL_SAMPLER_2D_MULTISAMPLE : clan
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY : clan
- GL_SAMPLER_2D_RECT : clan
- GL_SAMPLER_2D_RECT_SHADOW : clan
- GL_SAMPLER_2D_SHADOW : clan
- GL_SAMPLER_3D : clan
- GL_SAMPLER_BINDING : clan
- GL_SAMPLER_BUFFER : clan
- GL_SAMPLER_CUBE : clan
- GL_SAMPLER_CUBE_MAP_ARRAY : clan
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB : clan
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : clan
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB : clan
- GL_SAMPLER_CUBE_SHADOW : clan
- GL_SAMPLES : clan
- GL_SAMPLES_PASSED : clan
- GL_SCISSOR_BOX : clan
- GL_SCISSOR_TEST : clan
- GL_SEPARATE_ATTRIBS : clan
- GL_SET : clan
- GL_SHADER : clan
- GL_SHADER_COMPILER : clan
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT : clan
- GL_SHADER_IMAGE_ATOMIC : clan
- GL_SHADER_IMAGE_LOAD : clan
- GL_SHADER_IMAGE_STORE : clan
- GL_SHADER_INCLUDE_ARB : clan
- GL_SHADER_SOURCE_LENGTH : clan
- GL_SHADER_STORAGE_BARRIER_BIT : clan
- GL_SHADER_STORAGE_BLOCK : clan
- GL_SHADER_STORAGE_BUFFER : clan
- GL_SHADER_STORAGE_BUFFER_BINDING : clan
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT : clan
- GL_SHADER_STORAGE_BUFFER_SIZE : clan
- GL_SHADER_STORAGE_BUFFER_START : clan
- GL_SHADER_TYPE : clan
- GL_SHADING_LANGUAGE_VERSION : clan
- GL_SHORT : clan
- GL_SIGNALED : clan
- GL_SIGNED_NORMALIZED : clan
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST : clan
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE : clan
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST : clan
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE : clan
- GL_SLUMINANCE8_ALPHA8_EXT : clan
- GL_SLUMINANCE8_EXT : clan
- GL_SLUMINANCE_ALPHA_EXT : clan
- GL_SLUMINANCE_EXT : clan
- GL_SMOOTH_LINE_WIDTH_GRANULARITY : clan
- GL_SMOOTH_LINE_WIDTH_RANGE : clan
- GL_SMOOTH_POINT_SIZE_GRANULARITY : clan
- GL_SMOOTH_POINT_SIZE_RANGE : clan
- GL_SRC1_COLOR : clan
- GL_SRC_ALPHA : clan
- GL_SRC_ALPHA_SATURATE : clan
- GL_SRC_COLOR : clan
- GL_SRGB : clan
- GL_SRGB8 : clan
- GL_SRGB8_ALPHA8 : clan
- GL_SRGB8_ALPHA8_EXT : clan
- GL_SRGB8_EXT : clan
- GL_SRGB_ALPHA : clan
- GL_SRGB_ALPHA_EXT : clan
- GL_SRGB_DECODE_ARB : clan
- GL_SRGB_EXT : clan
- GL_SRGB_READ : clan
- GL_SRGB_WRITE : clan
- GL_STACK_OVERFLOW : clan
- GL_STACK_UNDERFLOW : clan
- GL_STATIC_COPY : clan
- GL_STATIC_DRAW : clan
- GL_STATIC_READ : clan
- GL_STENCIL : clan
- GL_STENCIL_ATTACHMENT : clan
- GL_STENCIL_BACK_FAIL : clan
- GL_STENCIL_BACK_FUNC : clan
- GL_STENCIL_BACK_PASS_DEPTH_FAIL : clan
- GL_STENCIL_BACK_PASS_DEPTH_PASS : clan
- GL_STENCIL_BACK_REF : clan
- GL_STENCIL_BACK_VALUE_MASK : clan
- GL_STENCIL_BACK_WRITEMASK : clan
- GL_STENCIL_BUFFER_BIT : clan
- GL_STENCIL_CLEAR_VALUE : clan
- GL_STENCIL_COMPONENTS : clan
- GL_STENCIL_FAIL : clan
- GL_STENCIL_FUNC : clan
- GL_STENCIL_INDEX : clan
- GL_STENCIL_INDEX1 : clan
- GL_STENCIL_INDEX16 : clan
- GL_STENCIL_INDEX4 : clan
- GL_STENCIL_INDEX8 : clan
- GL_STENCIL_PASS_DEPTH_FAIL : clan
- GL_STENCIL_PASS_DEPTH_PASS : clan
- GL_STENCIL_REF : clan
- GL_STENCIL_RENDERABLE : clan
- GL_STENCIL_TEST : clan
- GL_STENCIL_VALUE_MASK : clan
- GL_STENCIL_WRITEMASK : clan
- GL_STEREO : clan
- GL_STREAM_COPY : clan
- GL_STREAM_DRAW : clan
- GL_STREAM_READ : clan
- GL_SUBCL_PIXEL_BITS : clan
- GL_SYNC_CONDITION : clan
- GL_SYNC_EVENT_ARB : clan
- GL_SYNC_EVENT_COMPLETE_ARB : clan
- GL_SYNC_FENCE : clan
- GL_SYNC_FLAGS : clan
- GL_SYNC_FLUSH_COMMANDS_BIT : clan
- GL_SYNC_GPU_COMMANDS_COMPLETE : clan
- GL_SYNC_STATUS : clan
- GL_TESS_CONTROL_OUTPUT_VERTICES : clan
- GL_TESS_CONTROL_SHADER : clan
- GL_TESS_CONTROL_SHADER_BIT : clan
- GL_TESS_CONTROL_SUBROUTINE : clan
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM : clan
- GL_TESS_CONTROL_TEXTURE : clan
- GL_TESS_EVALUATION_SHADER : clan
- GL_TESS_EVALUATION_SHADER_BIT : clan
- GL_TESS_EVALUATION_SUBROUTINE : clan
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM : clan
- GL_TESS_EVALUATION_TEXTURE : clan
- GL_TESS_GEN_MODE : clan
- GL_TESS_GEN_POINT_MODE : clan
- GL_TESS_GEN_SPACING : clan
- GL_TESS_GEN_VERTEX_ORDER : clan
- GL_TEXTURE : clan
- GL_TEXTURE0 : clan
- GL_TEXTURE1 : clan
- GL_TEXTURE10 : clan
- GL_TEXTURE11 : clan
- GL_TEXTURE12 : clan
- GL_TEXTURE13 : clan
- GL_TEXTURE14 : clan
- GL_TEXTURE15 : clan
- GL_TEXTURE16 : clan
- GL_TEXTURE17 : clan
- GL_TEXTURE18 : clan
- GL_TEXTURE19 : clan
- GL_TEXTURE2 : clan
- GL_TEXTURE20 : clan
- GL_TEXTURE21 : clan
- GL_TEXTURE22 : clan
- GL_TEXTURE23 : clan
- GL_TEXTURE24 : clan
- GL_TEXTURE25 : clan
- GL_TEXTURE26 : clan
- GL_TEXTURE27 : clan
- GL_TEXTURE28 : clan
- GL_TEXTURE29 : clan
- GL_TEXTURE3 : clan
- GL_TEXTURE30 : clan
- GL_TEXTURE31 : clan
- GL_TEXTURE4 : clan
- GL_TEXTURE5 : clan
- GL_TEXTURE6 : clan
- GL_TEXTURE7 : clan
- GL_TEXTURE8 : clan
- GL_TEXTURE9 : clan
- GL_TEXTURE_1D : clan
- GL_TEXTURE_1D_ARRAY : clan
- GL_TEXTURE_2D : clan
- GL_TEXTURE_2D_ARRAY : clan
- GL_TEXTURE_2D_MULTISAMPLE : clan
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY : clan
- GL_TEXTURE_3D : clan
- GL_TEXTURE_ALPHA_SIZE : clan
- GL_TEXTURE_ALPHA_TYPE : clan
- GL_TEXTURE_BASE_LEVEL : clan
- GL_TEXTURE_BINDING_1D : clan
- GL_TEXTURE_BINDING_1D_ARRAY : clan
- GL_TEXTURE_BINDING_2D : clan
- GL_TEXTURE_BINDING_2D_ARRAY : clan
- GL_TEXTURE_BINDING_2D_MULTISAMPLE : clan
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY : clan
- GL_TEXTURE_BINDING_3D : clan
- GL_TEXTURE_BINDING_BUFFER : clan
- GL_TEXTURE_BINDING_CUBE_MAP : clan
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY : clan
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB : clan
- GL_TEXTURE_BINDING_RECTANGLE : clan
- GL_TEXTURE_BLUE_SIZE : clan
- GL_TEXTURE_BLUE_TYPE : clan
- GL_TEXTURE_BORDER_COLOR : clan
- GL_TEXTURE_BUFFER : clan
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING : clan
- GL_TEXTURE_BUFFER_FORMAT : clan
- GL_TEXTURE_BUFFER_OFFSET : clan
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT : clan
- GL_TEXTURE_BUFFER_SIZE : clan
- GL_TEXTURE_COMPARE_FUNC : clan
- GL_TEXTURE_COMPARE_MODE : clan
- GL_TEXTURE_COMPRESSED : clan
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT : clan
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE : clan
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH : clan
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE : clan
- GL_TEXTURE_COMPRESSION_HINT : clan
- GL_TEXTURE_CUBE_MAP : clan
- GL_TEXTURE_CUBE_MAP_ARRAY : clan
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB : clan
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X : clan
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : clan
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z : clan
- GL_TEXTURE_CUBE_MAP_POSITIVE_X : clan
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y : clan
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z : clan
- GL_TEXTURE_CUBE_MAP_SEAMLESS : clan
- GL_TEXTURE_DEPTH : clan
- GL_TEXTURE_DEPTH_SIZE : clan
- GL_TEXTURE_DEPTH_TYPE : clan
- GL_TEXTURE_FETCH_BARRIER_BIT : clan
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS : clan
- GL_TEXTURE_GATHER : clan
- GL_TEXTURE_GATHER_SHADOW : clan
- GL_TEXTURE_GREEN_SIZE : clan
- GL_TEXTURE_GREEN_TYPE : clan
- GL_TEXTURE_HEIGHT : clan
- GL_TEXTURE_IMAGE_FORMAT : clan
- GL_TEXTURE_IMAGE_TYPE : clan
- GL_TEXTURE_IMMUTABLE_FORMAT : clan
- GL_TEXTURE_IMMUTABLE_LEVELS : clan
- GL_TEXTURE_INTERNAL_FORMAT : clan
- GL_TEXTURE_LOD_BIAS : clan
- GL_TEXTURE_MAG_FILTER : clan
- GL_TEXTURE_MAX_ANISOTROPY_EXT : clan
- GL_TEXTURE_MAX_LEVEL : clan
- GL_TEXTURE_MAX_LOD : clan
- GL_TEXTURE_MIN_FILTER : clan
- GL_TEXTURE_MIN_LOD : clan
- GL_TEXTURE_RECTANGLE : clan
- GL_TEXTURE_RED_SIZE : clan
- GL_TEXTURE_RED_TYPE : clan
- GL_TEXTURE_SAMPLES : clan
- GL_TEXTURE_SHADOW : clan
- GL_TEXTURE_SHARED_SIZE : clan
- GL_TEXTURE_STENCIL_SIZE : clan
- GL_TEXTURE_SWIZZLE_A : clan
- GL_TEXTURE_SWIZZLE_B : clan
- GL_TEXTURE_SWIZZLE_G : clan
- GL_TEXTURE_SWIZZLE_R : clan
- GL_TEXTURE_SWIZZLE_RGBA : clan
- GL_TEXTURE_TARGET : clan
- GL_TEXTURE_UPDATE_BARRIER_BIT : clan
- GL_TEXTURE_VIEW : clan
- GL_TEXTURE_VIEW_MIN_LAYER : clan
- GL_TEXTURE_VIEW_MIN_LEVEL : clan
- GL_TEXTURE_VIEW_NUM_LAYERS : clan
- GL_TEXTURE_VIEW_NUM_LEVELS : clan
- GL_TEXTURE_WIDTH : clan
- GL_TEXTURE_WRAP_R : clan
- GL_TEXTURE_WRAP_S : clan
- GL_TEXTURE_WRAP_T : clan
- GL_TIME_ELAPSED : clan
- GL_TIMEOUT_EXCL_PIRED : clan
- GL_TIMEOUT_IGNORED : clan
- GL_TIMESTAMP : clan
- GL_TOP_LEVEL_ARRAY_SIZE : clan
- GL_TOP_LEVEL_ARRAY_STRIDE : clan
- GL_TRANSFORM_FEEDBACK : clan
- GL_TRANSFORM_FEEDBACK_ACTIVE : clan
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT : clan
- GL_TRANSFORM_FEEDBACK_BINDING : clan
- GL_TRANSFORM_FEEDBACK_BUFFER : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_START : clan
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE : clan
- GL_TRANSFORM_FEEDBACK_PAUSED : clan
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : clan
- GL_TRANSFORM_FEEDBACK_VARYING : clan
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH : clan
- GL_TRANSFORM_FEEDBACK_VARYINGS : clan
- GL_TRIANGLE_FAN : clan
- GL_TRIANGLE_STRIP : clan
- GL_TRIANGLE_STRIP_ADJACENCY : clan
- GL_TRIANGLES : clan
- GL_TRIANGLES_ADJACENCY : clan
- GL_TRUE : clan
- GL_TYPE : clan
- GL_UNDEFINED_VERTEX : clan
- GL_UNIFORM : clan
- GL_UNIFORM_ARRAY_STRIDE : clan
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX : clan
- GL_UNIFORM_BARRIER_BIT : clan
- GL_UNIFORM_BLOCK : clan
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : clan
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS : clan
- GL_UNIFORM_BLOCK_BINDING : clan
- GL_UNIFORM_BLOCK_DATA_SIZE : clan
- GL_UNIFORM_BLOCK_INDEX : clan
- GL_UNIFORM_BLOCK_NAME_LENGTH : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER : clan
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : clan
- GL_UNIFORM_BUFFER : clan
- GL_UNIFORM_BUFFER_BINDING : clan
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT : clan
- GL_UNIFORM_BUFFER_SIZE : clan
- GL_UNIFORM_BUFFER_START : clan
- GL_UNIFORM_IS_ROW_MAJOR : clan
- GL_UNIFORM_MATRIX_STRIDE : clan
- GL_UNIFORM_NAME_LENGTH : clan
- GL_UNIFORM_OFFSET : clan
- GL_UNIFORM_SIZE : clan
- GL_UNIFORM_TYPE : clan
- GL_UNKNOWN_CONTEXT_RESET : clan
- GL_UNKNOWN_CONTEXT_RESET_ARB : clan
- GL_UNPACK_ALIGNMENT : clan
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH : clan
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT : clan
- GL_UNPACK_COMPRESSED_BLOCK_SIZE : clan
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH : clan
- GL_UNPACK_IMAGE_HEIGHT : clan
- GL_UNPACK_LSB_FIRST : clan
- GL_UNPACK_ROW_LENGTH : clan
- GL_UNPACK_SKIP_IMAGES : clan
- GL_UNPACK_SKIP_PIXELS : clan
- GL_UNPACK_SKIP_ROWS : clan
- GL_UNPACK_SWAP_BYTES : clan
- GL_UNSIGNALED : clan
- GL_UNSIGNED_BYTE : clan
- GL_UNSIGNED_BYTE_2_3_3_REV : clan
- GL_UNSIGNED_BYTE_3_3_2 : clan
- GL_UNSIGNED_INT : clan
- GL_UNSIGNED_INT_10_10_10_2 : clan
- GL_UNSIGNED_INT_10F_11F_11F_REV : clan
- GL_UNSIGNED_INT_24_8 : clan
- GL_UNSIGNED_INT_2_10_10_10_REV : clan
- GL_UNSIGNED_INT_5_9_9_9_REV : clan
- GL_UNSIGNED_INT_8_8_8_8 : clan
- GL_UNSIGNED_INT_8_8_8_8_REV : clan
- GL_UNSIGNED_INT_ATOMIC_COUNTER : clan
- GL_UNSIGNED_INT_IMAGE_1D : clan
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY : clan
- GL_UNSIGNED_INT_IMAGE_2D : clan
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY : clan
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE : clan
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY : clan
- GL_UNSIGNED_INT_IMAGE_2D_RECT : clan
- GL_UNSIGNED_INT_IMAGE_3D : clan
- GL_UNSIGNED_INT_IMAGE_BUFFER : clan
- GL_UNSIGNED_INT_IMAGE_CUBE : clan
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY : clan
- GL_UNSIGNED_INT_SAMPLER_1D : clan
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY : clan
- GL_UNSIGNED_INT_SAMPLER_2D : clan
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY : clan
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE : clan
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : clan
- GL_UNSIGNED_INT_SAMPLER_2D_RECT : clan
- GL_UNSIGNED_INT_SAMPLER_3D : clan
- GL_UNSIGNED_INT_SAMPLER_BUFFER : clan
- GL_UNSIGNED_INT_SAMPLER_CUBE : clan
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY : clan
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB : clan
- GL_UNSIGNED_INT_VEC2 : clan
- GL_UNSIGNED_INT_VEC3 : clan
- GL_UNSIGNED_INT_VEC4 : clan
- GL_UNSIGNED_NORMALIZED : clan
- GL_UNSIGNED_SHORT : clan
- GL_UNSIGNED_SHORT_1_5_5_5_REV : clan
- GL_UNSIGNED_SHORT_4_4_4_4 : clan
- GL_UNSIGNED_SHORT_4_4_4_4_REV : clan
- GL_UNSIGNED_SHORT_5_5_5_1 : clan
- GL_UNSIGNED_SHORT_5_6_5 : clan
- GL_UNSIGNED_SHORT_5_6_5_REV : clan
- GL_UPPER_LEFT : clan
- GL_VALIDATE_STATUS : clan
- GL_VENDOR : clan
- GL_VERSION : clan
- GL_VERTEX_ARRAY_BINDING : clan
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT : clan
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : clan
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR : clan
- GL_VERTEX_ATTRIB_ARRAY_ENABLED : clan
- GL_VERTEX_ATTRIB_ARRAY_INTEGER : clan
- GL_VERTEX_ATTRIB_ARRAY_LONG : clan
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED : clan
- GL_VERTEX_ATTRIB_ARRAY_POINTER : clan
- GL_VERTEX_ATTRIB_ARRAY_SIZE : clan
- GL_VERTEX_ATTRIB_ARRAY_STRIDE : clan
- GL_VERTEX_ATTRIB_ARRAY_TYPE : clan
- GL_VERTEX_ATTRIB_BINDING : clan
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET : clan
- GL_VERTEX_BINDING_DIVISOR : clan
- GL_VERTEX_BINDING_OFFSET : clan
- GL_VERTEX_BINDING_STRIDE : clan
- GL_VERTEX_PROGRAM_POINT_SIZE : clan
- GL_VERTEX_SHADER : clan
- GL_VERTEX_SHADER_BIT : clan
- GL_VERTEX_SUBROUTINE : clan
- GL_VERTEX_SUBROUTINE_UNIFORM : clan
- GL_VERTEX_TEXTURE : clan
- GL_VIEW_CLASS_128_BITS : clan
- GL_VIEW_CLASS_16_BITS : clan
- GL_VIEW_CLASS_24_BITS : clan
- GL_VIEW_CLASS_32_BITS : clan
- GL_VIEW_CLASS_48_BITS : clan
- GL_VIEW_CLASS_64_BITS : clan
- GL_VIEW_CLASS_8_BITS : clan
- GL_VIEW_CLASS_96_BITS : clan
- GL_VIEW_CLASS_BPTC_FLOAT : clan
- GL_VIEW_CLASS_BPTC_UNORM : clan
- GL_VIEW_CLASS_RGTC1_RED : clan
- GL_VIEW_CLASS_RGTC2_RG : clan
- GL_VIEW_CLASS_S3TC_DXT1_RGB : clan
- GL_VIEW_CLASS_S3TC_DXT1_RGBA : clan
- GL_VIEW_CLASS_S3TC_DXT3_RGBA : clan
- GL_VIEW_CLASS_S3TC_DXT5_RGBA : clan
- GL_VIEW_COMPATIBILITY_CLASS : clan
- GL_VIEWPORT : clan
- GL_VIEWPORT_BOUNDS_RANGE : clan
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX : clan
- GL_VIEWPORT_SUBCL_PIXEL_BITS : clan
- GL_WAIT_FAILED : clan
- GL_WRITE_ONLY : clan
- GL_XOR : clan
- GL_ZERO : clan
- GL_ZERO_TO_ONE : clan