Member List - ClanLib SDK
Description: Member List

clan::Rectf Member List

This is the complete list of members for clan::Rectf, including all inherited members.

apply_alignment(Origin origin, float x, float y) | clan::Rectx< float > | inline
bottom | clan::Rectx< float > |
bounding_rect(const Rectx< float > &rect) | clan::Rectx< float > | inline
clip(const Rectx< float > &cr) | clan::Rectx< float > | inline
contains(const Vec2< float > &p) const | clan::Rectx< float > | inline
expand(const float &expand_left, const float &expand_top, const float &expand_right, const float &expand_bottom) | clan::Rectx< float > | inline
expand(const float &left_and_right, const float &top_and_bottom) | clan::Rectx< float > | inline
expand(const float &expand) | clan::Rectx< float > | inline
get_bottom_left() const | clan::Rectx< float > | inline
get_bottom_right() const | clan::Rectx< float > | inline
get_center() const | clan::Rectx< float > | inline
get_height() const | clan::Rectx< float > | inline
get_rot_bounds(const Vec2< float > &hotspot, const Angle &angle) const | clan::Rectx< float > |
get_rot_bounds(Origin origin, float x, float y, const Angle &angle) const | clan::Rectx< float > |
get_size() const | clan::Rectx< float > | inline
get_top_left() const | clan::Rectx< float > | inline
get_top_right() const | clan::Rectx< float > | inline
get_width() const | clan::Rectx< float > | inline
is_inside(const Rectx< float > &r) const | clan::Rectx< float > | inline
is_overlapped(const Rectx< float > &r) const | clan::Rectx< float > | inline
left | clan::Rectx< float > |
ltrb(float left, float top, float right, float bottom) | clan::Rectx< float > | inlinestatic
normalize() | clan::Rectx< float > | inline
operator!=(const Rectx< float > &r) const | clan::Rectx< float > | inline
operator*(const float &s) const | clan::Rectx< float > | inline
operator*=(const float &s) | clan::Rectx< float > | inline
operator==(const Rectx< float > &r) const | clan::Rectx< float > | inline
overlap(const Rectx< float > &rect) | clan::Rectx< float > | inline
Rectf() | clan::Rectf | inline
Rectf(const Sizex< int > &s) | clan::Rectf | inline
Rectf(const Sizex< float > &s) | clan::Rectf | inline
Rectf(float new_left, float new_top, float new_right, float new_bottom) | clan::Rectf | inline
Rectf(const Pointx< float > &p, const Sizex< float > &size) | clan::Rectf | inline
Rectf(const Rectx< int > &rect) | clan::Rectf | inline
Rectf(const Rectx< float > &rect) | clan::Rectf | inline
Rectf(const Rectx< double > &rect) | clan::Rectf | inline
Rectf(float new_left, float new_top, const Sizex< float > &size) | clan::Rectf | inline
Rectx() | clan::Rectx< float > | inline
Rectx(const Sizex< float > &s) | clan::Rectx< float > | inline
Rectx(float new_left, float new_top, float new_right, float new_bottom) | clan::Rectx< float > | inline
Rectx(const Pointx< float > &p, const Sizex< float > &size) | clan::Rectx< float > | inline
Rectx(float new_left, float new_top, const Sizex< float > &size) | clan::Rectx< float > | inline
Rectx(const Rectx< int > &rect) | clan::Rectx< float > | inline
Rectx(const Rectx< float > &rect) | clan::Rectx< float > | inline
Rectx(const Rectx< double > &rect) | clan::Rectx< float > | inline
Rectx(const Rectx< float > &rect) | clan::Rectx< float > | inline
Rectx(const Rectx< double > &rect) | clan::Rectx< float > | inline
right | clan::Rectx< float > |
set_bottom_right(const Vec2< float > &p) | clan::Rectx< float > | inline
set_height(float height) | clan::Rectx< float > | inline
set_size(const Sizex< float > &size) | clan::Rectx< float > | inline
set_top_left(const Vec2< float > &p) | clan::Rectx< float > | inline
set_width(float width) | clan::Rectx< float > | inline
shrink(const float &new_left, const float &new_top, const float &new_right, const float &new_bottom) | clan::Rectx< float > | inline
shrink(const float &left_right, const float &top_bottom) | clan::Rectx< float > | inline
shrink(const float &shrink) | clan::Rectx< float > | inline
top | clan::Rectx< float > |
translate(const Vec2< float > &p) | clan::Rectx< float > | inline
translate(const Sizex< float > &p) | clan::Rectx< float > | inline
translate(const Rectx< float > &p) | clan::Rectx< float > | inline
translate(float x, float y) | clan::Rectx< float > | inline
xywh(float x, float y, float width, float height) | clan::Rectx< float > | inlinestatic