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Music.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_MUSIC_H
26 #define SFML_MUSIC_H
27
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/Audio/SoundStatus.h>
33 #include <SFML/Audio/Types.h>
34 #include <SFML/System/InputStream.h>
35 #include <SFML/System/Time.h>
36 #include <SFML/System/Vector3.h>
37 #include <stddef.h>
38
39
44 typedef struct
45 {
46 sfTime offset;
47 sfTime length;
48 } sfTimeSpan;
49
50
65 CSFML_AUDIO_API sfMusic* sfMusic_createFromFile(const char* filename);
66
82 CSFML_AUDIO_API sfMusic* sfMusic_createFromMemory(const void* data, size_t sizeInBytes);
83
98 CSFML_AUDIO_API sfMusic* sfMusic_createFromStream(sfInputStream* stream);
99
106 CSFML_AUDIO_API void sfMusic_destroy(sfMusic* music);
107
120 CSFML_AUDIO_API void sfMusic_setLoop(sfMusic* music, sfBool loop);
121
130 CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
131
140 CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
141
157 CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
158
179 CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
180
193 CSFML_AUDIO_API void sfMusic_play(sfMusic* music);
194
204 CSFML_AUDIO_API void sfMusic_pause(sfMusic* music);
205
216 CSFML_AUDIO_API void sfMusic_stop(sfMusic* music);
217
228 CSFML_AUDIO_API unsigned int sfMusic_getChannelCount(const sfMusic* music);
229
241 CSFML_AUDIO_API unsigned int sfMusic_getSampleRate(const sfMusic* music);
242
251 CSFML_AUDIO_API sfSoundStatus sfMusic_getStatus(const sfMusic* music);
252
261 CSFML_AUDIO_API sfTime sfMusic_getPlayingOffset(const sfMusic* music);
262
276 CSFML_AUDIO_API void sfMusic_setPitch(sfMusic* music, float pitch);
277
288 CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
289
301 CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
302
316 CSFML_AUDIO_API void sfMusic_setRelativeToListener(sfMusic* music, sfBool relative);
317
332 CSFML_AUDIO_API void sfMusic_setMinDistance(sfMusic* music, float distance);
333
350 CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
351
362 CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
363
372 CSFML_AUDIO_API float sfMusic_getPitch(const sfMusic* music);
373
382 CSFML_AUDIO_API float sfMusic_getVolume(const sfMusic* music);
383
392 CSFML_AUDIO_API sfVector3f sfMusic_getPosition(const sfMusic* music);
393
403 CSFML_AUDIO_API sfBool sfMusic_isRelativeToListener(const sfMusic* music);
404
413 CSFML_AUDIO_API float sfMusic_getMinDistance(const sfMusic* music);
414
423 CSFML_AUDIO_API float sfMusic_getAttenuation(const sfMusic* music);
424
425
426 #endif // SFML_MUSIC_H
sfInputStream
Set of callbacks that allow users to define custom file streams.
Definition: InputStream.h:45
sfTimeSpan
Structure defining a time range.
Definition: Music.h:45
sfTimeSpan::offset
sfTime offset
The beginning offset of the time range.
Definition: Music.h:46
sfTimeSpan::length
sfTime length
The length of the time range.
Definition: Music.h:47
sfTime
Represents a time value.
Definition: Time.h:39
sfVector3f
3-component vector of floats
Definition: Vector3.h:39