CSFML - C binding of the Simple and Fast Multimedia Library

CSFML

- Main Page
- Related Pages
- Classes
- Files

- File List
- File Members

RenderStates.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERSTATES_H
26#define SFML_RENDERSTATES_H
27
29// Headers
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/BlendMode.h>
33#include <SFML/Graphics/Transform.h>
34#include <SFML/Graphics/Types.h>
35
36
41 typedef struct
42{
43 sfBlendMode blendMode;
44 sfTransform transform;
45 const sfTexture* texture;
46 const sfShader* shader;
47} sfRenderStates;
48
53CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();
54
55#endif // SFML_RENDERSTATES_H
sfBlendMode
Blending mode for drawing.
Definition: BlendMode.h:70
sfRenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:42
sfRenderStates::texture
const sfTexture * texture
Texture.
Definition: RenderStates.h:45
sfRenderStates::transform
sfTransform transform
Transform.
Definition: RenderStates.h:44
sfRenderStates::shader
const sfShader * shader
Shader.
Definition: RenderStates.h:46
sfRenderStates::blendMode
sfBlendMode blendMode
Blending mode.
Definition: RenderStates.h:43
sfTransform
Encapsulate a 3x3 transform matrix.
Definition: Transform.h:43