Gio.SocketAddress
Description: Reference for Gio.SocketAddress

### Class

# GioSocketAddress

since: 2.0

#### Description

    abstract class Gio.SocketAddress : GObject.Object
      implements Gio.SocketConnectable {
      /* No available fields */
    }

`GSocketAddress` is the equivalent of `struct sockaddr` and its subtypes in the BSD sockets API. This is an abstract class; use `GInetSocketAddress` for internet sockets, or `GUnixSocketAddress` for UNIX domain sockets.

Available since: 2.0

#### Ancestors

- GObject

#### Descendants

- GInetSocketAddress
- GNativeSocketAddress
- GUnixSocketAddress

#### Implements

- GSocketConnectable

#### Constructors

###### g_socket_address_new_from_native

Creates a `GSocketAddress` subclass corresponding to the native struct sockaddr `native`.

since: 2.22

#### Instance methods

###### g_socket_address_get_family

Gets the socket family type of `address`.

since: 2.22

###### g_socket_address_get_native_size

Gets the size of `address`‘s native struct sockaddr. You can use this to allocate memory to pass to g_socket_address_to_native().

since: 2.22

###### g_socket_address_to_native

Converts a `GSocketAddress` to a native struct sockaddr, which can be passed to low-level functions like `connect()` or bind().

since: 2.22

##### Methods inherited from GObject (43)

Please see GObject for a full list of methods.

##### Methods inherited from GSocketConnectable (3)

###### g_socket_connectable_enumerate

Creates a `GSocketAddressEnumerator` for `connectable`.

since: 2.22

###### g_socket_connectable_proxy_enumerate

Creates a `GSocketAddressEnumerator` for `connectable` that will return a `GProxyAddress` for each of its addresses that you must connect to via a proxy.

since: 2.26

###### g_socket_connectable_to_string

Format a `GSocketConnectable` as a string. This is a human-readable format for use in debugging output, and is not a stable serialization format. It is not suitable for use in user interfaces as it exposes too much information for a user.

since: 2.48

#### Properties

###### Gio.SocketAddress:family

The family of the socket address.

since: 2.22

#### Signals

##### Signals inherited from GObject (1)

###### GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

since: 2.0

#### Class structure

    struct GioSocketAddressClass {
      GObjectClass parent_class;
      GSocketFamily (* get_family) (
        GSocketAddress* address
      );
      gssize (* get_native_size) (
        GSocketAddress* address
      );
      gboolean (* to_native) (
        GSocketAddress* address,
        gpointer dest,
        gsize destlen,
        GError** error
      );

    }

No description available.

###### Class members

`parent_class: GObjectClass`
  No description available.
`get_family: GSocketFamily (* get_family) ( GSocketAddress* address )`
  No description available.
`get_native_size: gssize (* get_native_size) ( GSocketAddress* address )`
  No description available.
`to_native: gboolean (* to_native) ( GSocketAddress* address, gpointer dest, gsize destlen, GError** error )`
  No description available.

#### Virtual methods

###### Gio.SocketAddressClass.get_family

Gets the socket family type of `address`.

since: 2.22

###### Gio.SocketAddressClass.get_native_size

Gets the size of `address`‘s native struct sockaddr. You can use this to allocate memory to pass to g_socket_address_to_native().

since: 2.22

###### Gio.SocketAddressClass.to_native

Converts a `GSocketAddress` to a native struct sockaddr, which can be passed to low-level functions like `connect()` or bind().

since: 2.22