<?xml version="1.0" encoding="UTF-8"?>
<drumkit_info xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.hydrogen-music.org/drumkit">
 <name>TR808EmulationKit</name>
 <author>ArtemioLabs [http://artemiolabs.com]</author>
 <info>&lt;!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;style type="text/css">
p, li { white-space: pre-wrap; }
&lt;/style>&lt;/head>&lt;body style=" font-family:'Lucida Grande'; font-size:10pt; font-weight:400; font-style:normal;">
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This drum kit contains 16 original sounds that were synthesized from scratch (using only basic synth waves, like sine, noise etc.). It simulates the sounds of the legendary Roland TR-808 Rhythm Composer. More kits from ArtemioLabs: http://artemiolabs.com/downloads/audio/hydrogen/&lt;/p>&lt;/body>&lt;/html></info>
 <license>GPL</license>
 <image></image>
 <imageLicense></imageLicense>
 <componentList>
  <drumkitComponent>
   <id>0</id>
   <name>Main</name>
   <volume>1</volume>
  </drumkitComponent>
 </componentList>
 <instrumentList>
  <instrument>
   <id>0</id>
   <name>Kick Long</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>35</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Kick_Long.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>1</id>
   <name>Kick Short</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>36</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Kick_Short.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>2</id>
   <name>Snare 1</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>38</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Snare_1.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>3</id>
   <name>Snare 2</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>40</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Snare_2.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>4</id>
   <name>Clap</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>39</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Clap.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>5</id>
   <name>Tom Low</name>
   <volume>0.77</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>0.52</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>43</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Tom_Low.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>6</id>
   <name>Tom Mid</name>
   <volume>0.79</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>45</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Tom_Mid.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>7</id>
   <name>Tom Hi</name>
   <volume>0.79</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>0.48</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>48</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Tom_Hi.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>8</id>
   <name>Closed Hat</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>42</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Hat_Closed.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>9</id>
   <name>Pedal Hat</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>44</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Hat_Pedal.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>10</id>
   <name>Open Hat</name>
   <volume>1</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>46</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Hat_Open.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>11</id>
   <name>Cymbal</name>
   <volume>0.82</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>49</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Cymbal.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>12</id>
   <name>Shaker</name>
   <volume>0.84</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>1</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>70</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Shaker.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>13</id>
   <name>Conga</name>
   <volume>0.88</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>0.9</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>63</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Conga.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>14</id>
   <name>Clave</name>
   <volume>0.84</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>0.96</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>75</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Clave.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
  <instrument>
   <id>15</id>
   <name>Cowbell</name>
   <volume>0.85</volume>
   <isMuted>false</isMuted>
   <isSoloed>false</isSoloed>
   <pan_L>0.96</pan_L>
   <pan_R>1</pan_R>
   <pitchOffset>0</pitchOffset>
   <randomPitchFactor>0</randomPitchFactor>
   <gain>1</gain>
   <applyVelocity>true</applyVelocity>
   <filterActive>false</filterActive>
   <filterCutoff>1</filterCutoff>
   <filterResonance>0</filterResonance>
   <Attack>0</Attack>
   <Decay>0</Decay>
   <Sustain>1</Sustain>
   <Release>1000</Release>
   <muteGroup>-1</muteGroup>
   <midiOutChannel>-1</midiOutChannel>
   <midiOutNote>56</midiOutNote>
   <isStopNote>false</isStopNote>
   <sampleSelectionAlgo>VELOCITY</sampleSelectionAlgo>
   <isHihat>-1</isHihat>
   <lower_cc>0</lower_cc>
   <higher_cc>127</higher_cc>
   <FX1Level>0</FX1Level>
   <FX2Level>0</FX2Level>
   <FX3Level>0</FX3Level>
   <FX4Level>0</FX4Level>
   <instrumentComponent>
    <component_id>0</component_id>
    <gain>1</gain>
    <layer>
     <filename>808_Cowbell.flac</filename>
     <min>0</min>
     <max>1</max>
     <gain>1</gain>
     <pitch>0</pitch>
    </layer>
   </instrumentComponent>
  </instrument>
 </instrumentList>
</drumkit_info>
