JUCE: juce_gl.h File Reference

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juce_gl.h File Reference

## Namespaces
namespace | gl

## Macros
#define | __gl_h_
#define | __gl2_h_
#define | __GL_H__
#define | _GL_H
#define | __gl_gl_h_
#define | __gltypes_h_
#define | __REGAL_H__
#define | __X_GL_H
#define | __glext_h_
#define | __gl_glext_h_
#define | __gl_ATI_h_
#define | GL_VERSION_1_0 1
#define | GL_VERSION_1_1 1
#define | GL_VERSION_1_2 1
#define | GL_VERSION_1_3 1
#define | GL_VERSION_1_4 1
#define | GL_VERSION_1_5 1
#define | GL_VERSION_2_0 1
#define | GL_VERSION_2_1 1
#define | GL_VERSION_3_0 1
#define | GL_VERSION_3_1 1
#define | GL_VERSION_3_2 1
#define | GL_VERSION_3_3 1
#define | GL_VERSION_4_0 1
#define | GL_VERSION_4_1 1
#define | GL_VERSION_4_2 1
#define | GL_VERSION_4_3 1
#define | GL_VERSION_4_4 1
#define | GL_VERSION_4_5 1
#define | GL_VERSION_4_6 1
#define | GL_3DFX_multisample 1
#define | GL_3DFX_tbuffer 1
#define | GL_3DFX_texture_compression_FXT1 1
#define | GL_AMD_blend_minmax_factor 1
#define | GL_AMD_conservative_depth 1
#define | GL_AMD_debug_output 1
#define | GL_AMD_depth_clamp_separate 1
#define | GL_AMD_draw_buffers_blend 1
#define | GL_AMD_framebuffer_multisample_advanced 1
#define | GL_AMD_framebuffer_sample_positions 1
#define | GL_AMD_gcn_shader 1
#define | GL_AMD_gpu_shader_half_float 1
#define | GL_AMD_gpu_shader_int16 1
#define | GL_AMD_gpu_shader_int64 1
#define | GL_AMD_interleaved_elements 1
#define | GL_AMD_multi_draw_indirect 1
#define | GL_AMD_name_gen_delete 1
#define | GL_AMD_occlusion_query_event 1
#define | GL_AMD_performance_monitor 1
#define | GL_AMD_pinned_memory 1
#define | GL_AMD_query_buffer_object 1
#define | GL_AMD_sample_positions 1
#define | GL_AMD_seamless_cubemap_per_texture 1
#define | GL_AMD_shader_atomic_counter_ops 1
#define | GL_AMD_shader_ballot 1
#define | GL_AMD_shader_gpu_shader_half_float_fetch 1
#define | GL_AMD_shader_image_load_store_lod 1
#define | GL_AMD_shader_stencil_export 1
#define | GL_AMD_shader_trinary_minmax 1
#define | GL_AMD_shader_explicit_vertex_parameter 1
#define | GL_AMD_sparse_texture 1
#define | GL_AMD_stencil_operation_extended 1
#define | GL_AMD_texture_gather_bias_lod 1
#define | GL_AMD_texture_texture4 1
#define | GL_AMD_transform_feedback3_lines_triangles 1
#define | GL_AMD_transform_feedback4 1
#define | GL_AMD_vertex_shader_layer 1
#define | GL_AMD_vertex_shader_tessellator 1
#define | GL_AMD_vertex_shader_viewport_index 1
#define | GL_APPLE_aux_depth_stencil 1
#define | GL_APPLE_client_storage 1
#define | GL_APPLE_element_array 1
#define | GL_APPLE_fence 1
#define | GL_APPLE_float_pixels 1
#define | GL_APPLE_flush_buffer_range 1
#define | GL_APPLE_object_purgeable 1
#define | GL_APPLE_rgb_422 1
#define | GL_APPLE_row_bytes 1
#define | GL_APPLE_specular_vector 1
#define | GL_APPLE_texture_range 1
#define | GL_APPLE_transform_hint 1
#define | GL_APPLE_vertex_array_object 1
#define | GL_APPLE_vertex_array_range 1
#define | GL_APPLE_vertex_program_evaluators 1
#define | GL_APPLE_ycbcr_422 1
#define | GL_ARB_ES2_compatibility 1
#define | GL_ARB_ES3_1_compatibility 1
#define | GL_ARB_ES3_2_compatibility 1
#define | GL_ARB_ES3_compatibility 1
#define | GL_ARB_arrays_of_arrays 1
#define | GL_ARB_base_instance 1
#define | GL_ARB_bindless_texture 1
#define | GL_ARB_blend_func_extended 1
#define | GL_ARB_buffer_storage 1
#define | GL_ARB_cl_event 1
#define | GL_ARB_clear_buffer_object 1
#define | GL_ARB_clear_texture 1
#define | GL_ARB_clip_control 1
#define | GL_ARB_color_buffer_float 1
#define | GL_ARB_compatibility 1
#define | GL_ARB_compressed_texture_pixel_storage 1
#define | GL_ARB_compute_shader 1
#define | GL_ARB_compute_variable_group_size 1
#define | GL_ARB_conditional_render_inverted 1
#define | GL_ARB_conservative_depth 1
#define | GL_ARB_copy_buffer 1
#define | GL_ARB_copy_image 1
#define | GL_ARB_cull_distance 1
#define | GL_ARB_debug_output 1
#define | GL_ARB_depth_buffer_float 1
#define | GL_ARB_depth_clamp 1
#define | GL_ARB_depth_texture 1
#define | GL_ARB_derivative_control 1
#define | GL_ARB_direct_state_access 1
#define | GL_ARB_draw_buffers 1
#define | GL_ARB_draw_buffers_blend 1
#define | GL_ARB_draw_elements_base_vertex 1
#define | GL_ARB_draw_indirect 1
#define | GL_ARB_draw_instanced 1
#define | GL_ARB_enhanced_layouts 1
#define | GL_ARB_explicit_attrib_location 1
#define | GL_ARB_explicit_uniform_location 1
#define | GL_ARB_fragment_coord_conventions 1
#define | GL_ARB_fragment_layer_viewport 1
#define | GL_ARB_fragment_program 1
#define | GL_ARB_fragment_program_shadow 1
#define | GL_ARB_fragment_shader 1
#define | GL_ARB_fragment_shader_interlock 1
#define | GL_ARB_framebuffer_no_attachments 1
#define | GL_ARB_framebuffer_object 1
#define | GL_ARB_framebuffer_sRGB 1
#define | GL_ARB_geometry_shader4 1
#define | GL_ARB_get_program_binary 1
#define | GL_ARB_get_texture_sub_image 1
#define | GL_ARB_gl_spirv 1
#define | GL_ARB_gpu_shader5 1
#define | GL_ARB_gpu_shader_fp64 1
#define | GL_ARB_gpu_shader_int64 1
#define | GL_ARB_half_float_pixel 1
#define | GL_ARB_half_float_vertex 1
#define | GL_ARB_imaging 1
#define | GL_ARB_indirect_parameters 1
#define | GL_ARB_instanced_arrays 1
#define | GL_ARB_internalformat_query 1
#define | GL_ARB_internalformat_query2 1
#define | GL_ARB_invalidate_subdata 1
#define | GL_ARB_map_buffer_alignment 1
#define | GL_ARB_map_buffer_range 1
#define | GL_ARB_matrix_palette 1
#define | GL_ARB_multi_bind 1
#define | GL_ARB_multi_draw_indirect 1
#define | GL_ARB_multisample 1
#define | GL_ARB_multitexture 1
#define | GL_ARB_occlusion_query 1
#define | GL_ARB_occlusion_query2 1
#define | GL_ARB_parallel_shader_compile 1
#define | GL_ARB_pipeline_statistics_query 1
#define | GL_ARB_pixel_buffer_object 1
#define | GL_ARB_point_parameters 1
#define | GL_ARB_point_sprite 1
#define | GL_ARB_polygon_offset_clamp 1
#define | GL_ARB_post_depth_coverage 1
#define | GL_ARB_program_interface_query 1
#define | GL_ARB_provoking_vertex 1
#define | GL_ARB_query_buffer_object 1
#define | GL_ARB_robust_buffer_access_behavior 1
#define | GL_ARB_robustness 1
#define | GL_ARB_robustness_isolation 1
#define | GL_ARB_sample_locations 1
#define | GL_ARB_sample_shading 1
#define | GL_ARB_sampler_objects 1
#define | GL_ARB_seamless_cube_map 1
#define | GL_ARB_seamless_cubemap_per_texture 1
#define | GL_ARB_separate_shader_objects 1
#define | GL_ARB_shader_atomic_counter_ops 1
#define | GL_ARB_shader_atomic_counters 1
#define | GL_ARB_shader_ballot 1
#define | GL_ARB_shader_bit_encoding 1
#define | GL_ARB_shader_clock 1
#define | GL_ARB_shader_draw_parameters 1
#define | GL_ARB_shader_group_vote 1
#define | GL_ARB_shader_image_load_store 1
#define | GL_ARB_shader_image_size 1
#define | GL_ARB_shader_objects 1
#define | GL_ARB_shader_precision 1
#define | GL_ARB_shader_stencil_export 1
#define | GL_ARB_shader_storage_buffer_object 1
#define | GL_ARB_shader_subroutine 1
#define | GL_ARB_shader_texture_image_samples 1
#define | GL_ARB_shader_texture_lod 1
#define | GL_ARB_shader_viewport_layer_array 1
#define | GL_ARB_shading_language_100 1
#define | GL_ARB_shading_language_420pack 1
#define | GL_ARB_shading_language_include 1
#define | GL_ARB_shading_language_packing 1
#define | GL_ARB_shadow 1
#define | GL_ARB_shadow_ambient 1
#define | GL_ARB_sparse_buffer 1
#define | GL_ARB_sparse_texture 1
#define | GL_ARB_sparse_texture2 1
#define | GL_ARB_sparse_texture_clamp 1
#define | GL_ARB_spirv_extensions 1
#define | GL_ARB_stencil_texturing 1
#define | GL_ARB_sync 1
#define | GL_ARB_tessellation_shader 1
#define | GL_ARB_texture_barrier 1
#define | GL_ARB_texture_border_clamp 1
#define | GL_ARB_texture_buffer_object 1
#define | GL_ARB_texture_buffer_object_rgb32 1
#define | GL_ARB_texture_buffer_range 1
#define | GL_ARB_texture_compression 1
#define | GL_ARB_texture_compression_bptc 1
#define | GL_ARB_texture_compression_rgtc 1
#define | GL_ARB_texture_cube_map 1
#define | GL_ARB_texture_cube_map_array 1
#define | GL_ARB_texture_env_add 1
#define | GL_ARB_texture_env_combine 1
#define | GL_ARB_texture_env_crossbar 1
#define | GL_ARB_texture_env_dot3 1
#define | GL_ARB_texture_filter_anisotropic 1
#define | GL_ARB_texture_filter_minmax 1
#define | GL_ARB_texture_float 1
#define | GL_ARB_texture_gather 1
#define | GL_ARB_texture_mirror_clamp_to_edge 1
#define | GL_ARB_texture_mirrored_repeat 1
#define | GL_ARB_texture_multisample 1
#define | GL_ARB_texture_non_power_of_two 1
#define | GL_ARB_texture_query_levels 1
#define | GL_ARB_texture_query_lod 1
#define | GL_ARB_texture_rectangle 1
#define | GL_ARB_texture_rg 1
#define | GL_ARB_texture_rgb10_a2ui 1
#define | GL_ARB_texture_stencil8 1
#define | GL_ARB_texture_storage 1
#define | GL_ARB_texture_storage_multisample 1
#define | GL_ARB_texture_swizzle 1
#define | GL_ARB_texture_view 1
#define | GL_ARB_timer_query 1
#define | GL_ARB_transform_feedback2 1
#define | GL_ARB_transform_feedback3 1
#define | GL_ARB_transform_feedback_instanced 1
#define | GL_ARB_transform_feedback_overflow_query 1
#define | GL_ARB_transpose_matrix 1
#define | GL_ARB_uniform_buffer_object 1
#define | GL_ARB_vertex_array_bgra 1
#define | GL_ARB_vertex_array_object 1
#define | GL_ARB_vertex_attrib_64bit 1
#define | GL_ARB_vertex_attrib_binding 1
#define | GL_ARB_vertex_blend 1
#define | GL_ARB_vertex_buffer_object 1
#define | GL_ARB_vertex_program 1
#define | GL_ARB_vertex_shader 1
#define | GL_ARB_vertex_type_10f_11f_11f_rev 1
#define | GL_ARB_vertex_type_2_10_10_10_rev 1
#define | GL_ARB_viewport_array 1
#define | GL_ARB_window_pos 1
#define | GL_ATI_draw_buffers 1
#define | GL_ATI_element_array 1
#define | GL_ATI_envmap_bumpmap 1
#define | GL_ATI_fragment_shader 1
#define | GL_ATI_map_object_buffer 1
#define | GL_ATI_meminfo 1
#define | GL_ATI_pixel_format_float 1
#define | GL_ATI_pn_triangles 1
#define | GL_ATI_separate_stencil 1
#define | GL_ATI_text_fragment_shader 1
#define | GL_ATI_texture_env_combine3 1
#define | GL_ATI_texture_float 1
#define | GL_ATI_texture_mirror_once 1
#define | GL_ATI_vertex_array_object 1
#define | GL_ATI_vertex_attrib_array_object 1
#define | GL_ATI_vertex_streams 1
#define | GL_EXT_422_pixels 1
#define | GL_EXT_EGL_image_storage 1
#define | GL_EXT_EGL_sync 1
#define | GL_EXT_abgr 1
#define | GL_EXT_bgra 1
#define | GL_EXT_bindable_uniform 1
#define | GL_EXT_blend_color 1
#define | GL_EXT_blend_equation_separate 1
#define | GL_EXT_blend_func_separate 1
#define | GL_EXT_blend_logic_op 1
#define | GL_EXT_blend_minmax 1
#define | GL_EXT_blend_subtract 1
#define | GL_EXT_clip_volume_hint 1
#define | GL_EXT_cmyka 1
#define | GL_EXT_color_subtable 1
#define | GL_EXT_compiled_vertex_array 1
#define | GL_EXT_convolution 1
#define | GL_EXT_coordinate_frame 1
#define | GL_EXT_copy_texture 1
#define | GL_EXT_cull_vertex 1
#define | GL_EXT_debug_label 1
#define | GL_EXT_debug_marker 1
#define | GL_EXT_depth_bounds_test 1
#define | GL_EXT_direct_state_access 1
#define | GL_EXT_draw_buffers2 1
#define | GL_EXT_draw_instanced 1
#define | GL_EXT_draw_range_elements 1
#define | GL_EXT_external_buffer 1
#define | GL_EXT_fog_coord 1
#define | GL_EXT_framebuffer_blit 1
#define | GL_EXT_framebuffer_multisample 1
#define | GL_EXT_framebuffer_multisample_blit_scaled 1
#define | GL_EXT_framebuffer_object 1
#define | GL_EXT_framebuffer_sRGB 1
#define | GL_EXT_geometry_shader4 1
#define | GL_EXT_gpu_program_parameters 1
#define | GL_EXT_gpu_shader4 1
#define | GL_EXT_histogram 1
#define | GL_EXT_index_array_formats 1
#define | GL_EXT_index_func 1
#define | GL_EXT_index_material 1
#define | GL_EXT_index_texture 1
#define | GL_EXT_light_texture 1
#define | GL_EXT_memory_object 1
#define | GL_EXT_memory_object_fd 1
#define | GL_EXT_memory_object_win32 1
#define | GL_EXT_misc_attribute 1
#define | GL_EXT_multi_draw_arrays 1
#define | GL_EXT_multisample 1
#define | GL_EXT_multiview_tessellation_geometry_shader 1
#define | GL_EXT_multiview_texture_multisample 1
#define | GL_EXT_multiview_timer_query 1
#define | GL_EXT_packed_depth_stencil 1
#define | GL_EXT_packed_float 1
#define | GL_EXT_packed_pixels 1
#define | GL_EXT_paletted_texture 1
#define | GL_EXT_pixel_buffer_object 1
#define | GL_EXT_pixel_transform 1
#define | GL_EXT_pixel_transform_color_table 1
#define | GL_EXT_point_parameters 1
#define | GL_EXT_polygon_offset 1
#define | GL_EXT_polygon_offset_clamp 1
#define | GL_EXT_post_depth_coverage 1
#define | GL_EXT_provoking_vertex 1
#define | GL_EXT_raster_multisample 1
#define | GL_EXT_rescale_normal 1
#define | GL_EXT_semaphore 1
#define | GL_EXT_semaphore_fd 1
#define | GL_EXT_semaphore_win32 1
#define | GL_EXT_secondary_color 1
#define | GL_EXT_separate_shader_objects 1
#define | GL_EXT_separate_specular_color 1
#define | GL_EXT_shader_framebuffer_fetch 1
#define | GL_EXT_shader_framebuffer_fetch_non_coherent 1
#define | GL_EXT_shader_image_load_formatted 1
#define | GL_EXT_shader_image_load_store 1
#define | GL_EXT_shader_integer_mix 1
#define | GL_EXT_shadow_funcs 1
#define | GL_EXT_shared_texture_palette 1
#define | GL_EXT_sparse_texture2 1
#define | GL_EXT_stencil_clear_tag 1
#define | GL_EXT_stencil_two_side 1
#define | GL_EXT_stencil_wrap 1
#define | GL_EXT_subtexture 1
#define | GL_EXT_texture 1
#define | GL_EXT_texture3D 1
#define | GL_EXT_texture_array 1
#define | GL_EXT_texture_buffer_object 1
#define | GL_EXT_texture_compression_latc 1
#define | GL_EXT_texture_compression_rgtc 1
#define | GL_EXT_texture_compression_s3tc 1
#define | GL_EXT_texture_cube_map 1
#define | GL_EXT_texture_env_add 1
#define | GL_EXT_texture_env_combine 1
#define | GL_EXT_texture_env_dot3 1
#define | GL_EXT_texture_filter_anisotropic 1
#define | GL_EXT_texture_filter_minmax 1
#define | GL_EXT_texture_integer 1
#define | GL_EXT_texture_lod_bias 1
#define | GL_EXT_texture_mirror_clamp 1
#define | GL_EXT_texture_object 1
#define | GL_EXT_texture_perturb_normal 1
#define | GL_EXT_texture_sRGB 1
#define | GL_EXT_texture_sRGB_R8 1
#define | GL_EXT_texture_sRGB_RG8 1
#define | GL_EXT_texture_sRGB_decode 1
#define | GL_EXT_texture_shared_exponent 1
#define | GL_EXT_texture_snorm 1
#define | GL_EXT_texture_swizzle 1
#define | GL_NV_timeline_semaphore 1
#define | GL_EXT_timer_query 1
#define | GL_EXT_transform_feedback 1
#define | GL_EXT_vertex_array 1
#define | GL_EXT_vertex_array_bgra 1
#define | GL_EXT_vertex_attrib_64bit 1
#define | GL_EXT_vertex_shader 1
#define | GL_EXT_vertex_weighting 1
#define | GL_EXT_win32_keyed_mutex 1
#define | GL_EXT_window_rectangles 1
#define | GL_EXT_x11_sync_object 1
#define | GL_GREMEDY_frame_terminator 1
#define | GL_GREMEDY_string_marker 1
#define | GL_HP_convolution_border_modes 1
#define | GL_HP_image_transform 1
#define | GL_HP_occlusion_test 1
#define | GL_HP_texture_lighting 1
#define | GL_IBM_cull_vertex 1
#define | GL_IBM_multimode_draw_arrays 1
#define | GL_IBM_rasterpos_clip 1
#define | GL_IBM_static_data 1
#define | GL_IBM_texture_mirrored_repeat 1
#define | GL_IBM_vertex_array_lists 1
#define | GL_INGR_blend_func_separate 1
#define | GL_INGR_color_clamp 1
#define | GL_INGR_interlace_read 1
#define | GL_INTEL_conservative_rasterization 1
#define | GL_INTEL_fragment_shader_ordering 1
#define | GL_INTEL_framebuffer_CMAA 1
#define | GL_INTEL_map_texture 1
#define | GL_INTEL_blackhole_render 1
#define | GL_INTEL_parallel_arrays 1
#define | GL_INTEL_performance_query 1
#define | GL_KHR_blend_equation_advanced 1
#define | GL_KHR_blend_equation_advanced_coherent 1
#define | GL_KHR_context_flush_control 1
#define | GL_KHR_debug 1
#define | GL_KHR_no_error 1
#define | GL_KHR_robust_buffer_access_behavior 1
#define | GL_KHR_robustness 1
#define | GL_KHR_shader_subgroup 1
#define | GL_KHR_texture_compression_astc_hdr 1
#define | GL_KHR_texture_compression_astc_ldr 1
#define | GL_KHR_texture_compression_astc_sliced_3d 1
#define | GL_KHR_parallel_shader_compile 1
#define | GL_MESAX_texture_stack 1
#define | GL_MESA_framebuffer_flip_x 1
#define | GL_MESA_framebuffer_flip_y 1
#define | GL_MESA_framebuffer_swap_xy 1
#define | GL_MESA_pack_invert 1
#define | GL_MESA_program_binary_formats 1
#define | GL_MESA_resize_buffers 1
#define | GL_MESA_shader_integer_functions 1
#define | GL_MESA_tile_raster_order 1
#define | GL_MESA_window_pos 1
#define | GL_MESA_ycbcr_texture 1
#define | GL_NVX_blend_equation_advanced_multi_draw_buffers 1
#define | GL_NVX_conditional_render 1
#define | GL_NVX_gpu_memory_info 1
#define | GL_NVX_linked_gpu_multicast 1
#define | GL_NV_alpha_to_coverage_dither_control 1
#define | GL_NV_bindless_multi_draw_indirect 1
#define | GL_NV_bindless_multi_draw_indirect_count 1
#define | GL_NV_bindless_texture 1
#define | GL_NV_blend_equation_advanced 1
#define | GL_NV_blend_equation_advanced_coherent 1
#define | GL_NV_blend_minmax_factor 1
#define | GL_NV_blend_square 1
#define | GL_NV_clip_space_w_scaling 1
#define | GL_NV_command_list 1
#define | GL_NV_compute_program5 1
#define | GL_NV_compute_shader_derivatives 1
#define | GL_NV_conditional_render 1
#define | GL_NV_conservative_raster 1
#define | GL_NV_conservative_raster_dilate 1
#define | GL_NV_conservative_raster_pre_snap 1
#define | GL_NV_conservative_raster_pre_snap_triangles 1
#define | GL_NV_conservative_raster_underestimation 1
#define | GL_NV_copy_depth_to_color 1
#define | GL_NV_copy_image 1
#define | GL_NV_deep_texture3D 1
#define | GL_NV_depth_buffer_float 1
#define | GL_NV_depth_clamp 1
#define | GL_NV_draw_texture 1
#define | GL_NV_draw_vulkan_image 1
#define | GL_NV_evaluators 1
#define | GL_NV_explicit_multisample 1
#define | GL_NV_fence 1
#define | GL_NV_fill_rectangle 1
#define | GL_NV_float_buffer 1
#define | GL_NV_fog_distance 1
#define | GL_NV_fragment_coverage_to_color 1
#define | GL_NV_fragment_program 1
#define | GL_NV_fragment_program2 1
#define | GL_NV_fragment_program4 1
#define | GL_NV_fragment_program_option 1
#define | GL_NV_fragment_shader_barycentric 1
#define | GL_NV_fragment_shader_interlock 1
#define | GL_NV_framebuffer_mixed_samples 1
#define | GL_NV_framebuffer_multisample_coverage 1
#define | GL_NV_geometry_program4 1
#define | GL_NV_geometry_shader4 1
#define | GL_NV_geometry_shader_passthrough 1
#define | GL_NV_gpu_program4 1
#define | GL_NV_gpu_program5 1
#define | GL_NV_gpu_program5_mem_extended 1
#define | GL_NV_gpu_shader5 1
#define | GL_NV_half_float 1
#define | GL_NV_internalformat_sample_query 1
#define | GL_NV_light_max_exponent 1
#define | GL_NV_gpu_multicast 1
#define | GL_NVX_gpu_multicast2 1
#define | GL_NVX_progress_fence 1
#define | GL_NV_memory_attachment 1
#define | GL_NV_memory_object_sparse 1
#define | GL_NV_mesh_shader 1
#define | GL_NV_multisample_coverage 1
#define | GL_NV_multisample_filter_hint 1
#define | GL_NV_occlusion_query 1
#define | GL_NV_packed_depth_stencil 1
#define | GL_NV_parameter_buffer_object 1
#define | GL_NV_parameter_buffer_object2 1
#define | GL_NV_path_rendering 1
#define | GL_NV_path_rendering_shared_edge 1
#define | GL_NV_pixel_data_range 1
#define | GL_NV_point_sprite 1
#define | GL_NV_present_video 1
#define | GL_NV_primitive_restart 1
#define | GL_NV_primitive_shading_rate 1
#define | GL_NV_query_resource 1
#define | GL_NV_query_resource_tag 1
#define | GL_NV_register_combiners 1
#define | GL_NV_register_combiners2 1
#define | GL_NV_representative_fragment_test 1
#define | GL_NV_robustness_video_memory_purge 1
#define | GL_NV_sample_locations 1
#define | GL_NV_sample_mask_override_coverage 1
#define | GL_NV_scissor_exclusive 1
#define | GL_NV_shader_atomic_counters 1
#define | GL_NV_shader_atomic_float 1
#define | GL_NV_shader_atomic_float64 1
#define | GL_NV_shader_atomic_fp16_vector 1
#define | GL_NV_shader_atomic_int64 1
#define | GL_NV_shader_buffer_load 1
#define | GL_NV_shader_buffer_store 1
#define | GL_NV_shader_storage_buffer_object 1
#define | GL_NV_shader_subgroup_partitioned 1
#define | GL_NV_shader_texture_footprint 1
#define | GL_NV_shader_thread_group 1
#define | GL_NV_shader_thread_shuffle 1
#define | GL_NV_shading_rate_image 1
#define | GL_NV_stereo_view_rendering 1
#define | GL_NV_tessellation_program5 1
#define | GL_NV_texgen_emboss 1
#define | GL_NV_texgen_reflection 1
#define | GL_NV_texture_barrier 1
#define | GL_NV_texture_compression_vtc 1
#define | GL_NV_texture_env_combine4 1
#define | GL_NV_texture_expand_normal 1
#define | GL_NV_texture_multisample 1
#define | GL_NV_texture_rectangle 1
#define | GL_NV_texture_rectangle_compressed 1
#define | GL_NV_texture_shader 1
#define | GL_NV_texture_shader2 1
#define | GL_NV_texture_shader3 1
#define | GL_NV_transform_feedback 1
#define | GL_NV_transform_feedback2 1
#define | GL_NV_uniform_buffer_unified_memory 1
#define | GL_NV_vdpau_interop 1
#define | GL_NV_vdpau_interop2 1
#define | GL_NV_vertex_array_range 1
#define | GL_NV_vertex_array_range2 1
#define | GL_NV_vertex_attrib_integer_64bit 1
#define | GL_NV_vertex_buffer_unified_memory 1
#define | GL_NV_vertex_program 1
#define | GL_NV_vertex_program1_1 1
#define | GL_NV_vertex_program2 1
#define | GL_NV_vertex_program2_option 1
#define | GL_NV_vertex_program3 1
#define | GL_NV_vertex_program4 1
#define | GL_NV_video_capture 1
#define | GL_NV_viewport_array2 1
#define | GL_NV_viewport_swizzle 1
#define | GL_OES_byte_coordinates 1
#define | GL_OES_compressed_paletted_texture 1
#define | GL_OES_fixed_point 1
#define | GL_OES_query_matrix 1
#define | GL_OES_read_format 1
#define | GL_OES_single_precision 1
#define | GL_OML_interlace 1
#define | GL_OML_resample 1
#define | GL_OML_subsample 1
#define | GL_OVR_multiview 1
#define | GL_OVR_multiview2 1
#define | GL_PGI_misc_hints 1
#define | GL_PGI_vertex_hints 1
#define | GL_REND_screen_coordinates 1
#define | GL_S3_s3tc 1
#define | GL_SGIS_detail_texture 1
#define | GL_SGIS_fog_function 1
#define | GL_SGIS_generate_mipmap 1
#define | GL_SGIS_multisample 1
#define | GL_SGIS_pixel_texture 1
#define | GL_SGIS_point_line_texgen 1
#define | GL_SGIS_point_parameters 1
#define | GL_SGIS_sharpen_texture 1
#define | GL_SGIS_texture4D 1
#define | GL_SGIS_texture_border_clamp 1
#define | GL_SGIS_texture_color_mask 1
#define | GL_SGIS_texture_edge_clamp 1
#define | GL_SGIS_texture_filter4 1
#define | GL_SGIS_texture_lod 1
#define | GL_SGIS_texture_select 1
#define | GL_SGIX_async 1
#define | GL_SGIX_async_histogram 1
#define | GL_SGIX_async_pixel 1
#define | GL_SGIX_blend_alpha_minmax 1
#define | GL_SGIX_calligraphic_fragment 1
#define | GL_SGIX_clipmap 1
#define | GL_SGIX_convolution_accuracy 1
#define | GL_SGIX_depth_pass_instrument 1
#define | GL_SGIX_depth_texture 1
#define | GL_SGIX_flush_raster 1
#define | GL_SGIX_fog_offset 1
#define | GL_SGIX_fragment_lighting 1
#define | GL_SGIX_framezoom 1
#define | GL_SGIX_igloo_interface 1
#define | GL_SGIX_instruments 1
#define | GL_SGIX_interlace 1
#define | GL_SGIX_ir_instrument1 1
#define | GL_SGIX_list_priority 1
#define | GL_SGIX_pixel_texture 1
#define | GL_SGIX_pixel_tiles 1
#define | GL_SGIX_polynomial_ffd 1
#define | GL_SGIX_reference_plane 1
#define | GL_SGIX_resample 1
#define | GL_SGIX_scalebias_hint 1
#define | GL_SGIX_shadow 1
#define | GL_SGIX_shadow_ambient 1
#define | GL_SGIX_sprite 1
#define | GL_SGIX_subsample 1
#define | GL_SGIX_tag_sample_buffer 1
#define | GL_SGIX_texture_add_env 1
#define | GL_SGIX_texture_coordinate_clamp 1
#define | GL_SGIX_texture_lod_bias 1
#define | GL_SGIX_texture_multi_buffer 1
#define | GL_SGIX_texture_scale_bias 1
#define | GL_SGIX_vertex_preclip 1
#define | GL_SGIX_ycrcb 1
#define | GL_SGIX_ycrcb_subsample 1
#define | GL_SGIX_ycrcba 1
#define | GL_SGI_color_matrix 1
#define | GL_SGI_color_table 1
#define | GL_SGI_texture_color_table 1
#define | GL_SUNX_constant_data 1
#define | GL_SUN_convolution_border_modes 1
#define | GL_SUN_global_alpha 1
#define | GL_SUN_mesh_array 1
#define | GL_SUN_slice_accum 1
#define | GL_SUN_triangle_list 1
#define | GL_SUN_vertex 1
#define | GL_WIN_phong_shading 1
#define | GL_WIN_specular_fog 1
#define | GL_EXT_texture_shadow_lod 1

## Typedefs
typedef unsigned int | GLenum
typedef unsigned char | GLboolean
typedef unsigned int | GLbitfield
typedef void | GLvoid
typedef khronos_int8_t | GLbyte
typedef khronos_uint8_t | GLubyte
typedef khronos_int16_t | GLshort
typedef khronos_uint16_t | GLushort
typedef int | GLint
typedef unsigned int | GLuint
typedef khronos_int32_t | GLclampx
typedef int | GLsizei
typedef khronos_float_t | GLfloat
typedef khronos_float_t | GLclampf
typedef double | GLdouble
typedef double | GLclampd
typedef void * | GLeglClientBufferEXT
typedef void * | GLeglImageOES
typedef char | GLchar
typedef char | GLcharARB
typedef unsigned int | GLhandleARB
typedef khronos_uint16_t | GLhalf
typedef khronos_uint16_t | GLhalfARB
typedef khronos_int32_t | GLfixed
typedef khronos_intptr_t | GLintptr
typedef khronos_intptr_t | GLintptrARB
typedef khronos_ssize_t | GLsizeiptr
typedef khronos_ssize_t | GLsizeiptrARB
typedef khronos_int64_t | GLint64
typedef khronos_int64_t | GLint64EXT
typedef khronos_uint64_t | GLuint64
typedef khronos_uint64_t | GLuint64EXT
typedef struct __GLsync * | GLsync
typedef void(* | GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(* | GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(* | GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(* | GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
typedef unsigned short | GLhalfNV
typedef GLintptr | GLvdpauSurfaceNV
typedef void(* | GLVULKANPROCNV) (void)

## Enumerations
enum | : GLenum { gl::GL_DEPTH_BUFFER_BIT = 0x00000100 , gl::GL_STENCIL_BUFFER_BIT = 0x00000400 , gl::GL_COLOR_BUFFER_BIT = 0x00004000 , gl::GL_FALSE = 0 , gl::GL_TRUE = 1 , gl::GL_POINTS = 0x0000 , gl::GL_LINES = 0x0001 , gl::GL_LINE_LOOP = 0x0002 , gl::GL_LINE_STRIP = 0x0003 , gl::GL_TRIANGLES = 0x0004 , gl::GL_TRIANGLE_STRIP = 0x0005 , gl::GL_TRIANGLE_FAN = 0x0006 , gl::GL_QUADS = 0x0007 , gl::GL_NEVER = 0x0200 , gl::GL_LESS = 0x0201 , gl::GL_EQUAL = 0x0202 , gl::GL_LEQUAL = 0x0203 , gl::GL_GREATER = 0x0204 , gl::GL_NOTEQUAL = 0x0205 , gl::GL_GEQUAL = 0x0206 , gl::GL_ALWAYS = 0x0207 , gl::GL_ZERO = 0 , gl::GL_ONE = 1 , gl::GL_SRC_COLOR = 0x0300 , gl::GL_ONE_MINUS_SRC_COLOR = 0x0301 , gl::GL_SRC_ALPHA = 0x0302 , gl::GL_ONE_MINUS_SRC_ALPHA = 0x0303 , gl::GL_DST_ALPHA = 0x0304 , gl::GL_ONE_MINUS_DST_ALPHA = 0x0305 , gl::GL_DST_COLOR = 0x0306 , gl::GL_ONE_MINUS_DST_COLOR = 0x0307 , gl::GL_SRC_ALPHA_SATURATE = 0x0308 , gl::GL_NONE = 0 , gl::GL_FRONT_LEFT = 0x0400 , gl::GL_FRONT_RIGHT = 0x0401 , gl::GL_BACK_LEFT = 0x0402 , gl::GL_BACK_RIGHT = 0x0403 , gl::GL_FRONT = 0x0404 , gl::GL_BACK = 0x0405 , gl::GL_LEFT = 0x0406 , gl::GL_RIGHT = 0x0407 , gl::GL_FRONT_AND_BACK = 0x0408 , gl::GL_NO_ERROR = 0 , gl::GL_INVALID_ENUM = 0x0500 , gl::GL_INVALID_VALUE = 0x0501 , gl::GL_INVALID_OPERATION = 0x0502 , gl::GL_OUT_OF_MEMORY = 0x0505 , gl::GL_CW = 0x0900 , gl::GL_CCW = 0x0901 , gl::GL_POINT_SIZE = 0x0B11 , gl::GL_POINT_SIZE_RANGE = 0x0B12 , gl::GL_POINT_SIZE_GRANULARITY = 0x0B13 , gl::GL_LINE_SMOOTH = 0x0B20 , gl::GL_LINE_WIDTH = 0x0B21 , gl::GL_LINE_WIDTH_RANGE = 0x0B22 , gl::GL_LINE_WIDTH_GRANULARITY = 0x0B23 , gl::GL_POLYGON_MODE = 0x0B40 , gl::GL_POLYGON_SMOOTH = 0x0B41 , gl::GL_CULL_FACE = 0x0B44 , gl::GL_CULL_FACE_MODE = 0x0B45 , gl::GL_FRONT_FACE = 0x0B46 , gl::GL_DEPTH_RANGE = 0x0B70 , gl::GL_DEPTH_TEST = 0x0B71 , gl::GL_DEPTH_WRITEMASK = 0x0B72 , gl::GL_DEPTH_CLEAR_VALUE = 0x0B73 , gl::GL_DEPTH_FUNC = 0x0B74 , gl::GL_STENCIL_TEST = 0x0B90 , gl::GL_STENCIL_CLEAR_VALUE = 0x0B91 , gl::GL_STENCIL_FUNC = 0x0B92 , gl::GL_STENCIL_VALUE_MASK = 0x0B93 , gl::GL_STENCIL_FAIL = 0x0B94 , gl::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , gl::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , gl::GL_STENCIL_REF = 0x0B97 , gl::GL_STENCIL_WRITEMASK = 0x0B98 , gl::GL_VIEWPORT = 0x0BA2 , gl::GL_DITHER = 0x0BD0 , gl::GL_BLEND_DST = 0x0BE0 , gl::GL_BLEND_SRC = 0x0BE1 , gl::GL_BLEND = 0x0BE2 , gl::GL_LOGIC_OP_MODE = 0x0BF0 , gl::GL_DRAW_BUFFER = 0x0C01 , gl::GL_READ_BUFFER = 0x0C02 , gl::GL_SCISSOR_BOX = 0x0C10 , gl::GL_SCISSOR_TEST = 0x0C11 , gl::GL_COLOR_CLEAR_VALUE = 0x0C22 , gl::GL_COLOR_WRITEMASK = 0x0C23 , gl::GL_DOUBLEBUFFER = 0x0C32 , gl::GL_STEREO = 0x0C33 , gl::GL_LINE_SMOOTH_HINT = 0x0C52 , gl::GL_POLYGON_SMOOTH_HINT = 0x0C53 , gl::GL_UNPACK_SWAP_BYTES = 0x0CF0 , gl::GL_UNPACK_LSB_FIRST = 0x0CF1 , gl::GL_UNPACK_ROW_LENGTH = 0x0CF2 , gl::GL_UNPACK_SKIP_ROWS = 0x0CF3 , gl::GL_UNPACK_SKIP_PIXELS = 0x0CF4 , gl::GL_UNPACK_ALIGNMENT = 0x0CF5 , gl::GL_PACK_SWAP_BYTES = 0x0D00 , gl::GL_PACK_LSB_FIRST = 0x0D01 , gl::GL_PACK_ROW_LENGTH = 0x0D02 , gl::GL_PACK_SKIP_ROWS = 0x0D03 , gl::GL_PACK_SKIP_PIXELS = 0x0D04 , gl::GL_PACK_ALIGNMENT = 0x0D05 , gl::GL_MAX_TEXTURE_SIZE = 0x0D33 , gl::GL_MAX_VIEWPORT_DIMS = 0x0D3A , gl::GL_SUBPIXEL_BITS = 0x0D50 , gl::GL_TEXTURE_1D = 0x0DE0 , gl::GL_TEXTURE_2D = 0x0DE1 , gl::GL_TEXTURE_WIDTH = 0x1000 , gl::GL_TEXTURE_HEIGHT = 0x1001 , gl::GL_TEXTURE_BORDER_COLOR = 0x1004 , gl::GL_DONT_CARE = 0x1100 , gl::GL_FASTEST = 0x1101 , gl::GL_NICEST = 0x1102 , gl::GL_BYTE = 0x1400 , gl::GL_UNSIGNED_BYTE = 0x1401 , gl::GL_SHORT = 0x1402 , gl::GL_UNSIGNED_SHORT = 0x1403 , gl::GL_INT = 0x1404 , gl::GL_UNSIGNED_INT = 0x1405 , gl::GL_FLOAT = 0x1406 , gl::GL_STACK_OVERFLOW = 0x0503 , gl::GL_STACK_UNDERFLOW = 0x0504 , gl::GL_CLEAR = 0x1500 , gl::GL_AND = 0x1501 , gl::GL_AND_REVERSE = 0x1502 , gl::GL_COPY = 0x1503 , gl::GL_AND_INVERTED = 0x1504 , gl::GL_NOOP = 0x1505 , gl::GL_XOR = 0x1506 , gl::GL_OR = 0x1507 , gl::GL_NOR = 0x1508 , gl::GL_EQUIV = 0x1509 , gl::GL_INVERT = 0x150A , gl::GL_OR_REVERSE = 0x150B , gl::GL_COPY_INVERTED = 0x150C , gl::GL_OR_INVERTED = 0x150D , gl::GL_NAND = 0x150E , gl::GL_SET = 0x150F , gl::GL_TEXTURE = 0x1702 , gl::GL_COLOR = 0x1800 , gl::GL_DEPTH = 0x1801 , gl::GL_STENCIL = 0x1802 , gl::GL_STENCIL_INDEX = 0x1901 , gl::GL_DEPTH_COMPONENT = 0x1902 , gl::GL_RED = 0x1903 , gl::GL_GREEN = 0x1904 , gl::GL_BLUE = 0x1905 , gl::GL_ALPHA = 0x1906 , gl::GL_RGB = 0x1907 , gl::GL_RGBA = 0x1908 , gl::GL_POINT = 0x1B00 , gl::GL_LINE = 0x1B01 , gl::GL_FILL = 0x1B02 , gl::GL_KEEP = 0x1E00 , gl::GL_REPLACE = 0x1E01 , gl::GL_INCR = 0x1E02 , gl::GL_DECR = 0x1E03 , gl::GL_VENDOR = 0x1F00 , gl::GL_RENDERER = 0x1F01 , gl::GL_VERSION = 0x1F02 , gl::GL_EXTENSIONS = 0x1F03 , gl::GL_NEAREST = 0x2600 , gl::GL_LINEAR = 0x2601 , gl::GL_NEAREST_MIPMAP_NEAREST = 0x2700 , gl::GL_LINEAR_MIPMAP_NEAREST = 0x2701 , gl::GL_NEAREST_MIPMAP_LINEAR = 0x2702 , gl::GL_LINEAR_MIPMAP_LINEAR = 0x2703 , gl::GL_TEXTURE_MAG_FILTER = 0x2800 , gl::GL_TEXTURE_MIN_FILTER = 0x2801 , gl::GL_TEXTURE_WRAP_S = 0x2802 , gl::GL_TEXTURE_WRAP_T = 0x2803 , gl::GL_REPEAT = 0x2901 , gl::GL_CURRENT_BIT = 0x00000001 , gl::GL_POINT_BIT = 0x00000002 , gl::GL_LINE_BIT = 0x00000004 , gl::GL_POLYGON_BIT = 0x00000008 , gl::GL_POLYGON_STIPPLE_BIT = 0x00000010 , gl::GL_PIXEL_MODE_BIT = 0x00000020 , gl::GL_LIGHTING_BIT = 0x00000040 , gl::GL_FOG_BIT = 0x00000080 , gl::GL_ACCUM_BUFFER_BIT = 0x00000200 , gl::GL_VIEWPORT_BIT = 0x00000800 , gl::GL_TRANSFORM_BIT = 0x00001000 , gl::GL_ENABLE_BIT = 0x00002000 , gl::GL_HINT_BIT = 0x00008000 , gl::GL_EVAL_BIT = 0x00010000 , gl::GL_LIST_BIT = 0x00020000 , gl::GL_TEXTURE_BIT = 0x00040000 , gl::GL_SCISSOR_BIT = 0x00080000 , gl::GL_ALL_ATTRIB_BITS = 0xFFFFFFFF , gl::GL_QUAD_STRIP = 0x0008 , gl::GL_POLYGON = 0x0009 , gl::GL_ACCUM = 0x0100 , gl::GL_LOAD = 0x0101 , gl::GL_RETURN = 0x0102 , gl::GL_MULT = 0x0103 , gl::GL_ADD = 0x0104 , gl::GL_AUX0 = 0x0409 , gl::GL_AUX1 = 0x040A , gl::GL_AUX2 = 0x040B , gl::GL_AUX3 = 0x040C , gl::GL_2D = 0x0600 , gl::GL_3D = 0x0601 , gl::GL_3D_COLOR = 0x0602 , gl::GL_3D_COLOR_TEXTURE = 0x0603 , gl::GL_4D_COLOR_TEXTURE = 0x0604 , gl::GL_PASS_THROUGH_TOKEN = 0x0700 , gl::GL_POINT_TOKEN = 0x0701 , gl::GL_LINE_TOKEN = 0x0702 , gl::GL_POLYGON_TOKEN = 0x0703 , gl::GL_BITMAP_TOKEN = 0x0704 , gl::GL_DRAW_PIXEL_TOKEN = 0x0705 , gl::GL_COPY_PIXEL_TOKEN = 0x0706 , gl::GL_LINE_RESET_TOKEN = 0x0707 , gl::GL_EXP = 0x0800 , gl::GL_EXP2 = 0x0801 , gl::GL_COEFF = 0x0A00 , gl::GL_ORDER = 0x0A01 , gl::GL_DOMAIN = 0x0A02 , gl::GL_PIXEL_MAP_I_TO_I = 0x0C70 , gl::GL_PIXEL_MAP_S_TO_S = 0x0C71 , gl::GL_PIXEL_MAP_I_TO_R = 0x0C72 , gl::GL_PIXEL_MAP_I_TO_G = 0x0C73 , gl::GL_PIXEL_MAP_I_TO_B = 0x0C74 , gl::GL_PIXEL_MAP_I_TO_A = 0x0C75 , gl::GL_PIXEL_MAP_R_TO_R = 0x0C76 , gl::GL_PIXEL_MAP_G_TO_G = 0x0C77 , gl::GL_PIXEL_MAP_B_TO_B = 0x0C78 , gl::GL_PIXEL_MAP_A_TO_A = 0x0C79 , gl::GL_CURRENT_COLOR = 0x0B00 , gl::GL_CURRENT_INDEX = 0x0B01 , gl::GL_CURRENT_NORMAL = 0x0B02 , gl::GL_CURRENT_TEXTURE_COORDS = 0x0B03 , gl::GL_CURRENT_RASTER_COLOR = 0x0B04 , gl::GL_CURRENT_RASTER_INDEX = 0x0B05 , gl::GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 , gl::GL_CURRENT_RASTER_POSITION = 0x0B07 , gl::GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 , gl::GL_CURRENT_RASTER_DISTANCE = 0x0B09 , gl::GL_POINT_SMOOTH = 0x0B10 , gl::GL_LINE_STIPPLE = 0x0B24 , gl::GL_LINE_STIPPLE_PATTERN = 0x0B25 , gl::GL_LINE_STIPPLE_REPEAT = 0x0B26 , gl::GL_LIST_MODE = 0x0B30 , gl::GL_MAX_LIST_NESTING = 0x0B31 , gl::GL_LIST_BASE = 0x0B32 , gl::GL_LIST_INDEX = 0x0B33 , gl::GL_POLYGON_STIPPLE = 0x0B42 , gl::GL_EDGE_FLAG = 0x0B43 , gl::GL_LIGHTING = 0x0B50 , gl::GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 , gl::GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 , gl::GL_LIGHT_MODEL_AMBIENT = 0x0B53 , gl::GL_SHADE_MODEL = 0x0B54 , gl::GL_COLOR_MATERIAL_FACE = 0x0B55 , gl::GL_COLOR_MATERIAL_PARAMETER = 0x0B56 , gl::GL_COLOR_MATERIAL = 0x0B57 , gl::GL_FOG = 0x0B60 , gl::GL_FOG_INDEX = 0x0B61 , gl::GL_FOG_DENSITY = 0x0B62 , gl::GL_FOG_START = 0x0B63 , gl::GL_FOG_END = 0x0B64 , gl::GL_FOG_MODE = 0x0B65 , gl::GL_FOG_COLOR = 0x0B66 , gl::GL_ACCUM_CLEAR_VALUE = 0x0B80 , gl::GL_MATRIX_MODE = 0x0BA0 , gl::GL_NORMALIZE = 0x0BA1 , gl::GL_MODELVIEW_STACK_DEPTH = 0x0BA3 , gl::GL_PROJECTION_STACK_DEPTH = 0x0BA4 , gl::GL_TEXTURE_STACK_DEPTH = 0x0BA5 , gl::GL_MODELVIEW_MATRIX = 0x0BA6 , gl::GL_PROJECTION_MATRIX = 0x0BA7 , gl::GL_TEXTURE_MATRIX = 0x0BA8 , gl::GL_ATTRIB_STACK_DEPTH = 0x0BB0 , gl::GL_ALPHA_TEST = 0x0BC0 , gl::GL_ALPHA_TEST_FUNC = 0x0BC1 , gl::GL_ALPHA_TEST_REF = 0x0BC2 , gl::GL_LOGIC_OP = 0x0BF1 , gl::GL_AUX_BUFFERS = 0x0C00 , gl::GL_INDEX_CLEAR_VALUE = 0x0C20 , gl::GL_INDEX_WRITEMASK = 0x0C21 , gl::GL_INDEX_MODE = 0x0C30 , gl::GL_RGBA_MODE = 0x0C31 , gl::GL_RENDER_MODE = 0x0C40 , gl::GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 , gl::GL_POINT_SMOOTH_HINT = 0x0C51 , gl::GL_FOG_HINT = 0x0C54 , gl::GL_TEXTURE_GEN_S = 0x0C60 , gl::GL_TEXTURE_GEN_T = 0x0C61 , gl::GL_TEXTURE_GEN_R = 0x0C62 , gl::GL_TEXTURE_GEN_Q = 0x0C63 , gl::GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 , gl::GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 , gl::GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 , gl::GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 , gl::GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 , gl::GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 , gl::GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 , gl::GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 , gl::GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 , gl::GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 , gl::GL_MAP_COLOR = 0x0D10 , gl::GL_MAP_STENCIL = 0x0D11 , gl::GL_INDEX_SHIFT = 0x0D12 , gl::GL_INDEX_OFFSET = 0x0D13 , gl::GL_RED_SCALE = 0x0D14 , gl::GL_RED_BIAS = 0x0D15 , gl::GL_ZOOM_X = 0x0D16 , gl::GL_ZOOM_Y = 0x0D17 , gl::GL_GREEN_SCALE = 0x0D18 , gl::GL_GREEN_BIAS = 0x0D19 , gl::GL_BLUE_SCALE = 0x0D1A , gl::GL_BLUE_BIAS = 0x0D1B , gl::GL_ALPHA_SCALE = 0x0D1C , gl::GL_ALPHA_BIAS = 0x0D1D , gl::GL_DEPTH_SCALE = 0x0D1E , gl::GL_DEPTH_BIAS = 0x0D1F , gl::GL_MAX_EVAL_ORDER = 0x0D30 , gl::GL_MAX_LIGHTS = 0x0D31 , gl::GL_MAX_CLIP_PLANES = 0x0D32 , gl::GL_MAX_PIXEL_MAP_TABLE = 0x0D34 , gl::GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 , gl::GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 , gl::GL_MAX_NAME_STACK_DEPTH = 0x0D37 , gl::GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 , gl::GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 , gl::GL_INDEX_BITS = 0x0D51 , gl::GL_RED_BITS = 0x0D52 , gl::GL_GREEN_BITS = 0x0D53 , gl::GL_BLUE_BITS = 0x0D54 , gl::GL_ALPHA_BITS = 0x0D55 , gl::GL_DEPTH_BITS = 0x0D56 , gl::GL_STENCIL_BITS = 0x0D57 , gl::GL_ACCUM_RED_BITS = 0x0D58 , gl::GL_ACCUM_GREEN_BITS = 0x0D59 , gl::GL_ACCUM_BLUE_BITS = 0x0D5A , gl::GL_ACCUM_ALPHA_BITS = 0x0D5B , gl::GL_NAME_STACK_DEPTH = 0x0D70 , gl::GL_AUTO_NORMAL = 0x0D80 , gl::GL_MAP1_COLOR_4 = 0x0D90 , gl::GL_MAP1_INDEX = 0x0D91 , gl::GL_MAP1_NORMAL = 0x0D92 , gl::GL_MAP1_TEXTURE_COORD_1 = 0x0D93 , gl::GL_MAP1_TEXTURE_COORD_2 = 0x0D94 , gl::GL_MAP1_TEXTURE_COORD_3 = 0x0D95 , gl::GL_MAP1_TEXTURE_COORD_4 = 0x0D96 , gl::GL_MAP1_VERTEX_3 = 0x0D97 , gl::GL_MAP1_VERTEX_4 = 0x0D98 , gl::GL_MAP2_COLOR_4 = 0x0DB0 , gl::GL_MAP2_INDEX = 0x0DB1 , gl::GL_MAP2_NORMAL = 0x0DB2 , gl::GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 , gl::GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 , gl::GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 , gl::GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 , gl::GL_MAP2_VERTEX_3 = 0x0DB7 , gl::GL_MAP2_VERTEX_4 = 0x0DB8 , gl::GL_MAP1_GRID_DOMAIN = 0x0DD0 , gl::GL_MAP1_GRID_SEGMENTS = 0x0DD1 , gl::GL_MAP2_GRID_DOMAIN = 0x0DD2 , gl::GL_MAP2_GRID_SEGMENTS = 0x0DD3 , gl::GL_TEXTURE_COMPONENTS = 0x1003 , gl::GL_TEXTURE_BORDER = 0x1005 , gl::GL_AMBIENT = 0x1200 , gl::GL_DIFFUSE = 0x1201 , gl::GL_SPECULAR = 0x1202 , gl::GL_POSITION = 0x1203 , gl::GL_SPOT_DIRECTION = 0x1204 , gl::GL_SPOT_EXPONENT = 0x1205 , gl::GL_SPOT_CUTOFF = 0x1206 , gl::GL_CONSTANT_ATTENUATION = 0x1207 , gl::GL_LINEAR_ATTENUATION = 0x1208 , gl::GL_QUADRATIC_ATTENUATION = 0x1209 , gl::GL_COMPILE = 0x1300 , gl::GL_COMPILE_AND_EXECUTE = 0x1301 , gl::GL_2_BYTES = 0x1407 , gl::GL_3_BYTES = 0x1408 , gl::GL_4_BYTES = 0x1409 , gl::GL_EMISSION = 0x1600 , gl::GL_SHININESS = 0x1601 , gl::GL_AMBIENT_AND_DIFFUSE = 0x1602 , gl::GL_COLOR_INDEXES = 0x1603 , gl::GL_MODELVIEW = 0x1700 , gl::GL_PROJECTION = 0x1701 , gl::GL_COLOR_INDEX = 0x1900 , gl::GL_LUMINANCE = 0x1909 , gl::GL_LUMINANCE_ALPHA = 0x190A , gl::GL_BITMAP = 0x1A00 , gl::GL_RENDER = 0x1C00 , gl::GL_FEEDBACK = 0x1C01 , gl::GL_SELECT = 0x1C02 , gl::GL_FLAT = 0x1D00 , gl::GL_SMOOTH = 0x1D01 , gl::GL_S = 0x2000 , gl::GL_T = 0x2001 , gl::GL_R = 0x2002 , gl::GL_Q = 0x2003 , gl::GL_MODULATE = 0x2100 , gl::GL_DECAL = 0x2101 , gl::GL_TEXTURE_ENV_MODE = 0x2200 , gl::GL_TEXTURE_ENV_COLOR = 0x2201 , gl::GL_TEXTURE_ENV = 0x2300 , gl::GL_EYE_LINEAR = 0x2400 , gl::GL_OBJECT_LINEAR = 0x2401 , gl::GL_SPHERE_MAP = 0x2402 , gl::GL_TEXTURE_GEN_MODE = 0x2500 , gl::GL_OBJECT_PLANE = 0x2501 , gl::GL_EYE_PLANE = 0x2502 , gl::GL_CLAMP = 0x2900 , gl::GL_CLIP_PLANE0 = 0x3000 , gl::GL_CLIP_PLANE1 = 0x3001 , gl::GL_CLIP_PLANE2 = 0x3002 , gl::GL_CLIP_PLANE3 = 0x3003 , gl::GL_CLIP_PLANE4 = 0x3004 , gl::GL_CLIP_PLANE5 = 0x3005 , gl::GL_LIGHT0 = 0x4000 , gl::GL_LIGHT1 = 0x4001 , gl::GL_LIGHT2 = 0x4002 , gl::GL_LIGHT3 = 0x4003 , gl::GL_LIGHT4 = 0x4004 , gl::GL_LIGHT5 = 0x4005 , gl::GL_LIGHT6 = 0x4006 , gl::GL_LIGHT7 = 0x4007 }
enum | : GLenum { gl::GL_COLOR_LOGIC_OP = 0x0BF2 , gl::GL_POLYGON_OFFSET_UNITS = 0x2A00 , gl::GL_POLYGON_OFFSET_POINT = 0x2A01 , gl::GL_POLYGON_OFFSET_LINE = 0x2A02 , gl::GL_POLYGON_OFFSET_FILL = 0x8037 , gl::GL_POLYGON_OFFSET_FACTOR = 0x8038 , gl::GL_TEXTURE_BINDING_1D = 0x8068 , gl::GL_TEXTURE_BINDING_2D = 0x8069 , gl::GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , gl::GL_TEXTURE_RED_SIZE = 0x805C , gl::GL_TEXTURE_GREEN_SIZE = 0x805D , gl::GL_TEXTURE_BLUE_SIZE = 0x805E , gl::GL_TEXTURE_ALPHA_SIZE = 0x805F , gl::GL_DOUBLE = 0x140A , gl::GL_PROXY_TEXTURE_1D = 0x8063 , gl::GL_PROXY_TEXTURE_2D = 0x8064 , gl::GL_R3_G3_B2 = 0x2A10 , gl::GL_RGB4 = 0x804F , gl::GL_RGB5 = 0x8050 , gl::GL_RGB8 = 0x8051 , gl::GL_RGB10 = 0x8052 , gl::GL_RGB12 = 0x8053 , gl::GL_RGB16 = 0x8054 , gl::GL_RGBA2 = 0x8055 , gl::GL_RGBA4 = 0x8056 , gl::GL_RGB5_A1 = 0x8057 , gl::GL_RGBA8 = 0x8058 , gl::GL_RGB10_A2 = 0x8059 , gl::GL_RGBA12 = 0x805A , gl::GL_RGBA16 = 0x805B , gl::GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 , gl::GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 , gl::GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF , gl::GL_VERTEX_ARRAY_POINTER = 0x808E , gl::GL_NORMAL_ARRAY_POINTER = 0x808F , gl::GL_COLOR_ARRAY_POINTER = 0x8090 , gl::GL_INDEX_ARRAY_POINTER = 0x8091 , gl::GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 , gl::GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 , gl::GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 , gl::GL_SELECTION_BUFFER_POINTER = 0x0DF3 , gl::GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 , gl::GL_INDEX_LOGIC_OP = 0x0BF1 , gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B , gl::GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 , gl::GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 , gl::GL_SELECTION_BUFFER_SIZE = 0x0DF4 , gl::GL_VERTEX_ARRAY = 0x8074 , gl::GL_NORMAL_ARRAY = 0x8075 , gl::GL_COLOR_ARRAY = 0x8076 , gl::GL_INDEX_ARRAY = 0x8077 , gl::GL_TEXTURE_COORD_ARRAY = 0x8078 , gl::GL_EDGE_FLAG_ARRAY = 0x8079 , gl::GL_VERTEX_ARRAY_SIZE = 0x807A , gl::GL_VERTEX_ARRAY_TYPE = 0x807B , gl::GL_VERTEX_ARRAY_STRIDE = 0x807C , gl::GL_NORMAL_ARRAY_TYPE = 0x807E , gl::GL_NORMAL_ARRAY_STRIDE = 0x807F , gl::GL_COLOR_ARRAY_SIZE = 0x8081 , gl::GL_COLOR_ARRAY_TYPE = 0x8082 , gl::GL_COLOR_ARRAY_STRIDE = 0x8083 , gl::GL_INDEX_ARRAY_TYPE = 0x8085 , gl::GL_INDEX_ARRAY_STRIDE = 0x8086 , gl::GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 , gl::GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 , gl::GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A , gl::GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C , gl::GL_TEXTURE_LUMINANCE_SIZE = 0x8060 , gl::GL_TEXTURE_INTENSITY_SIZE = 0x8061 , gl::GL_TEXTURE_PRIORITY = 0x8066 , gl::GL_TEXTURE_RESIDENT = 0x8067 , gl::GL_ALPHA4 = 0x803B , gl::GL_ALPHA8 = 0x803C , gl::GL_ALPHA12 = 0x803D , gl::GL_ALPHA16 = 0x803E , gl::GL_LUMINANCE4 = 0x803F , gl::GL_LUMINANCE8 = 0x8040 , gl::GL_LUMINANCE12 = 0x8041 , gl::GL_LUMINANCE16 = 0x8042 , gl::GL_LUMINANCE4_ALPHA4 = 0x8043 , gl::GL_LUMINANCE6_ALPHA2 = 0x8044 , gl::GL_LUMINANCE8_ALPHA8 = 0x8045 , gl::GL_LUMINANCE12_ALPHA4 = 0x8046 , gl::GL_LUMINANCE12_ALPHA12 = 0x8047 , gl::GL_LUMINANCE16_ALPHA16 = 0x8048 , gl::GL_INTENSITY = 0x8049 , gl::GL_INTENSITY4 = 0x804A , gl::GL_INTENSITY8 = 0x804B , gl::GL_INTENSITY12 = 0x804C , gl::GL_INTENSITY16 = 0x804D , gl::GL_V2F = 0x2A20 , gl::GL_V3F = 0x2A21 , gl::GL_C4UB_V2F = 0x2A22 , gl::GL_C4UB_V3F = 0x2A23 , gl::GL_C3F_V3F = 0x2A24 , gl::GL_N3F_V3F = 0x2A25 , gl::GL_C4F_N3F_V3F = 0x2A26 , gl::GL_T2F_V3F = 0x2A27 , gl::GL_T4F_V4F = 0x2A28 , gl::GL_T2F_C4UB_V3F = 0x2A29 , gl::GL_T2F_C3F_V3F = 0x2A2A , gl::GL_T2F_N3F_V3F = 0x2A2B , gl::GL_T2F_C4F_N3F_V3F = 0x2A2C , gl::GL_T4F_C4F_N3F_V4F = 0x2A2D }
enum | : GLenum { gl::GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , gl::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , gl::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , gl::GL_UNSIGNED_INT_8_8_8_8 = 0x8035 , gl::GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , gl::GL_TEXTURE_BINDING_3D = 0x806A , gl::GL_PACK_SKIP_IMAGES = 0x806B , gl::GL_PACK_IMAGE_HEIGHT = 0x806C , gl::GL_UNPACK_SKIP_IMAGES = 0x806D , gl::GL_UNPACK_IMAGE_HEIGHT = 0x806E , gl::GL_TEXTURE_3D = 0x806F , gl::GL_PROXY_TEXTURE_3D = 0x8070 , gl::GL_TEXTURE_DEPTH = 0x8071 , gl::GL_TEXTURE_WRAP_R = 0x8072 , gl::GL_MAX_3D_TEXTURE_SIZE = 0x8073 , gl::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 , gl::GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , gl::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , gl::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 , gl::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 , gl::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , gl::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , gl::GL_BGR = 0x80E0 , gl::GL_BGRA = 0x80E1 , gl::GL_MAX_ELEMENTS_VERTICES = 0x80E8 , gl::GL_MAX_ELEMENTS_INDICES = 0x80E9 , gl::GL_CLAMP_TO_EDGE = 0x812F , gl::GL_TEXTURE_MIN_LOD = 0x813A , gl::GL_TEXTURE_MAX_LOD = 0x813B , gl::GL_TEXTURE_BASE_LEVEL = 0x813C , gl::GL_TEXTURE_MAX_LEVEL = 0x813D , gl::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 , gl::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , gl::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 , gl::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , gl::GL_RESCALE_NORMAL = 0x803A , gl::GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 , gl::GL_SINGLE_COLOR = 0x81F9 , gl::GL_SEPARATE_SPECULAR_COLOR = 0x81FA , gl::GL_ALIASED_POINT_SIZE_RANGE = 0x846D }
enum | : GLenum { gl::GL_TEXTURE0 = 0x84C0 , gl::GL_TEXTURE1 = 0x84C1 , gl::GL_TEXTURE2 = 0x84C2 , gl::GL_TEXTURE3 = 0x84C3 , gl::GL_TEXTURE4 = 0x84C4 , gl::GL_TEXTURE5 = 0x84C5 , gl::GL_TEXTURE6 = 0x84C6 , gl::GL_TEXTURE7 = 0x84C7 , gl::GL_TEXTURE8 = 0x84C8 , gl::GL_TEXTURE9 = 0x84C9 , gl::GL_TEXTURE10 = 0x84CA , gl::GL_TEXTURE11 = 0x84CB , gl::GL_TEXTURE12 = 0x84CC , gl::GL_TEXTURE13 = 0x84CD , gl::GL_TEXTURE14 = 0x84CE , gl::GL_TEXTURE15 = 0x84CF , gl::GL_TEXTURE16 = 0x84D0 , gl::GL_TEXTURE17 = 0x84D1 , gl::GL_TEXTURE18 = 0x84D2 , gl::GL_TEXTURE19 = 0x84D3 , gl::GL_TEXTURE20 = 0x84D4 , gl::GL_TEXTURE21 = 0x84D5 , gl::GL_TEXTURE22 = 0x84D6 , gl::GL_TEXTURE23 = 0x84D7 , gl::GL_TEXTURE24 = 0x84D8 , gl::GL_TEXTURE25 = 0x84D9 , gl::GL_TEXTURE26 = 0x84DA , gl::GL_TEXTURE27 = 0x84DB , gl::GL_TEXTURE28 = 0x84DC , gl::GL_TEXTURE29 = 0x84DD , gl::GL_TEXTURE30 = 0x84DE , gl::GL_TEXTURE31 = 0x84DF , gl::GL_ACTIVE_TEXTURE = 0x84E0 , gl::GL_MULTISAMPLE = 0x809D , gl::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE = 0x809F , gl::GL_SAMPLE_COVERAGE = 0x80A0 , gl::GL_SAMPLE_BUFFERS = 0x80A8 , gl::GL_SAMPLES = 0x80A9 , gl::GL_SAMPLE_COVERAGE_VALUE = 0x80AA , gl::GL_SAMPLE_COVERAGE_INVERT = 0x80AB , gl::GL_TEXTURE_CUBE_MAP = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , gl::GL_COMPRESSED_RGB = 0x84ED , gl::GL_COMPRESSED_RGBA = 0x84EE , gl::GL_TEXTURE_COMPRESSION_HINT = 0x84EF , gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , gl::GL_TEXTURE_COMPRESSED = 0x86A1 , gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , gl::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , gl::GL_CLAMP_TO_BORDER = 0x812D , gl::GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 , gl::GL_MAX_TEXTURE_UNITS = 0x84E2 , gl::GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 , gl::GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 , gl::GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 , gl::GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 , gl::GL_MULTISAMPLE_BIT = 0x20000000 , gl::GL_NORMAL_MAP = 0x8511 , gl::GL_REFLECTION_MAP = 0x8512 , gl::GL_COMPRESSED_ALPHA = 0x84E9 , gl::GL_COMPRESSED_LUMINANCE = 0x84EA , gl::GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB , gl::GL_COMPRESSED_INTENSITY = 0x84EC , gl::GL_COMBINE = 0x8570 , gl::GL_COMBINE_RGB = 0x8571 , gl::GL_COMBINE_ALPHA = 0x8572 , gl::GL_SOURCE0_RGB = 0x8580 , gl::GL_SOURCE1_RGB = 0x8581 , gl::GL_SOURCE2_RGB = 0x8582 , gl::GL_SOURCE0_ALPHA = 0x8588 , gl::GL_SOURCE1_ALPHA = 0x8589 , gl::GL_SOURCE2_ALPHA = 0x858A , gl::GL_OPERAND0_RGB = 0x8590 , gl::GL_OPERAND1_RGB = 0x8591 , gl::GL_OPERAND2_RGB = 0x8592 , gl::GL_OPERAND0_ALPHA = 0x8598 , gl::GL_OPERAND1_ALPHA = 0x8599 , gl::GL_OPERAND2_ALPHA = 0x859A , gl::GL_RGB_SCALE = 0x8573 , gl::GL_ADD_SIGNED = 0x8574 , gl::GL_INTERPOLATE = 0x8575 , gl::GL_SUBTRACT = 0x84E7 , gl::GL_CONSTANT = 0x8576 , gl::GL_PRIMARY_COLOR = 0x8577 , gl::GL_PREVIOUS = 0x8578 , gl::GL_DOT3_RGB = 0x86AE , gl::GL_DOT3_RGBA = 0x86AF }
enum | : GLenum { gl::GL_BLEND_DST_RGB = 0x80C8 , gl::GL_BLEND_SRC_RGB = 0x80C9 , gl::GL_BLEND_DST_ALPHA = 0x80CA , gl::GL_BLEND_SRC_ALPHA = 0x80CB , gl::GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 , gl::GL_DEPTH_COMPONENT16 = 0x81A5 , gl::GL_DEPTH_COMPONENT24 = 0x81A6 , gl::GL_DEPTH_COMPONENT32 = 0x81A7 , gl::GL_MIRRORED_REPEAT = 0x8370 , gl::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , gl::GL_TEXTURE_LOD_BIAS = 0x8501 , gl::GL_INCR_WRAP = 0x8507 , gl::GL_DECR_WRAP = 0x8508 , gl::GL_TEXTURE_DEPTH_SIZE = 0x884A , gl::GL_TEXTURE_COMPARE_MODE = 0x884C , gl::GL_TEXTURE_COMPARE_FUNC = 0x884D , gl::GL_POINT_SIZE_MIN = 0x8126 , gl::GL_POINT_SIZE_MAX = 0x8127 , gl::GL_POINT_DISTANCE_ATTENUATION = 0x8129 , gl::GL_GENERATE_MIPMAP = 0x8191 , gl::GL_GENERATE_MIPMAP_HINT = 0x8192 , gl::GL_FOG_COORDINATE_SOURCE = 0x8450 , gl::GL_FOG_COORDINATE = 0x8451 , gl::GL_FRAGMENT_DEPTH = 0x8452 , gl::GL_CURRENT_FOG_COORDINATE = 0x8453 , gl::GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 , gl::GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 , gl::GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 , gl::GL_FOG_COORDINATE_ARRAY = 0x8457 , gl::GL_COLOR_SUM = 0x8458 , gl::GL_CURRENT_SECONDARY_COLOR = 0x8459 , gl::GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A , gl::GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B , gl::GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C , gl::GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D , gl::GL_SECONDARY_COLOR_ARRAY = 0x845E , gl::GL_TEXTURE_FILTER_CONTROL = 0x8500 , gl::GL_DEPTH_TEXTURE_MODE = 0x884B , gl::GL_COMPARE_R_TO_TEXTURE = 0x884E , gl::GL_BLEND_COLOR = 0x8005 , gl::GL_BLEND_EQUATION = 0x8009 , gl::GL_CONSTANT_COLOR = 0x8001 , gl::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , gl::GL_CONSTANT_ALPHA = 0x8003 , gl::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , gl::GL_FUNC_ADD = 0x8006 , gl::GL_FUNC_REVERSE_SUBTRACT = 0x800B , gl::GL_FUNC_SUBTRACT = 0x800A , gl::GL_MIN = 0x8007 , gl::GL_MAX = 0x8008 }
enum | : GLenum { gl::GL_BUFFER_SIZE = 0x8764 , gl::GL_BUFFER_USAGE = 0x8765 , gl::GL_QUERY_COUNTER_BITS = 0x8864 , gl::GL_CURRENT_QUERY = 0x8865 , gl::GL_QUERY_RESULT = 0x8866 , gl::GL_QUERY_RESULT_AVAILABLE = 0x8867 , gl::GL_ARRAY_BUFFER = 0x8892 , gl::GL_ELEMENT_ARRAY_BUFFER = 0x8893 , gl::GL_ARRAY_BUFFER_BINDING = 0x8894 , gl::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , gl::GL_READ_ONLY = 0x88B8 , gl::GL_WRITE_ONLY = 0x88B9 , gl::GL_READ_WRITE = 0x88BA , gl::GL_BUFFER_ACCESS = 0x88BB , gl::GL_BUFFER_MAPPED = 0x88BC , gl::GL_BUFFER_MAP_POINTER = 0x88BD , gl::GL_STREAM_DRAW = 0x88E0 , gl::GL_STREAM_READ = 0x88E1 , gl::GL_STREAM_COPY = 0x88E2 , gl::GL_STATIC_DRAW = 0x88E4 , gl::GL_STATIC_READ = 0x88E5 , gl::GL_STATIC_COPY = 0x88E6 , gl::GL_DYNAMIC_DRAW = 0x88E8 , gl::GL_DYNAMIC_READ = 0x88E9 , gl::GL_DYNAMIC_COPY = 0x88EA , gl::GL_SAMPLES_PASSED = 0x8914 , gl::GL_SRC1_ALPHA = 0x8589 , gl::GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 , gl::GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 , gl::GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 , gl::GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 , gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A , gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B , gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C , gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D , gl::GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E , gl::GL_FOG_COORD_SRC = 0x8450 , gl::GL_FOG_COORD = 0x8451 , gl::GL_CURRENT_FOG_COORD = 0x8453 , gl::GL_FOG_COORD_ARRAY_TYPE = 0x8454 , gl::GL_FOG_COORD_ARRAY_STRIDE = 0x8455 , gl::GL_FOG_COORD_ARRAY_POINTER = 0x8456 , gl::GL_FOG_COORD_ARRAY = 0x8457 , gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D , gl::GL_SRC0_RGB = 0x8580 , gl::GL_SRC1_RGB = 0x8581 , gl::GL_SRC2_RGB = 0x8582 , gl::GL_SRC0_ALPHA = 0x8588 , gl::GL_SRC2_ALPHA = 0x858A }
enum | : GLenum { gl::GL_BLEND_EQUATION_RGB = 0x8009 , gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , gl::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , gl::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , gl::GL_CURRENT_VERTEX_ATTRIB = 0x8626 , gl::GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , gl::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , gl::GL_STENCIL_BACK_FUNC = 0x8800 , gl::GL_STENCIL_BACK_FAIL = 0x8801 , gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , gl::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , gl::GL_MAX_DRAW_BUFFERS = 0x8824 , gl::GL_DRAW_BUFFER0 = 0x8825 , gl::GL_DRAW_BUFFER1 = 0x8826 , gl::GL_DRAW_BUFFER2 = 0x8827 , gl::GL_DRAW_BUFFER3 = 0x8828 , gl::GL_DRAW_BUFFER4 = 0x8829 , gl::GL_DRAW_BUFFER5 = 0x882A , gl::GL_DRAW_BUFFER6 = 0x882B , gl::GL_DRAW_BUFFER7 = 0x882C , gl::GL_DRAW_BUFFER8 = 0x882D , gl::GL_DRAW_BUFFER9 = 0x882E , gl::GL_DRAW_BUFFER10 = 0x882F , gl::GL_DRAW_BUFFER11 = 0x8830 , gl::GL_DRAW_BUFFER12 = 0x8831 , gl::GL_DRAW_BUFFER13 = 0x8832 , gl::GL_DRAW_BUFFER14 = 0x8833 , gl::GL_DRAW_BUFFER15 = 0x8834 , gl::GL_BLEND_EQUATION_ALPHA = 0x883D , gl::GL_MAX_VERTEX_ATTRIBS = 0x8869 , gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A , gl::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , gl::GL_FRAGMENT_SHADER = 0x8B30 , gl::GL_VERTEX_SHADER = 0x8B31 , gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , gl::GL_MAX_VARYING_FLOATS = 0x8B4B , gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , gl::GL_SHADER_TYPE = 0x8B4F , gl::GL_FLOAT_VEC2 = 0x8B50 , gl::GL_FLOAT_VEC3 = 0x8B51 , gl::GL_FLOAT_VEC4 = 0x8B52 , gl::GL_INT_VEC2 = 0x8B53 , gl::GL_INT_VEC3 = 0x8B54 , gl::GL_INT_VEC4 = 0x8B55 , gl::GL_BOOL = 0x8B56 , gl::GL_BOOL_VEC2 = 0x8B57 , gl::GL_BOOL_VEC3 = 0x8B58 , gl::GL_BOOL_VEC4 = 0x8B59 , gl::GL_FLOAT_MAT2 = 0x8B5A , gl::GL_FLOAT_MAT3 = 0x8B5B , gl::GL_FLOAT_MAT4 = 0x8B5C , gl::GL_SAMPLER_1D = 0x8B5D , gl::GL_SAMPLER_2D = 0x8B5E , gl::GL_SAMPLER_3D = 0x8B5F , gl::GL_SAMPLER_CUBE = 0x8B60 , gl::GL_SAMPLER_1D_SHADOW = 0x8B61 , gl::GL_SAMPLER_2D_SHADOW = 0x8B62 , gl::GL_DELETE_STATUS = 0x8B80 , gl::GL_COMPILE_STATUS = 0x8B81 , gl::GL_LINK_STATUS = 0x8B82 , gl::GL_VALIDATE_STATUS = 0x8B83 , gl::GL_INFO_LOG_LENGTH = 0x8B84 , gl::GL_ATTACHED_SHADERS = 0x8B85 , gl::GL_ACTIVE_UNIFORMS = 0x8B86 , gl::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , gl::GL_SHADER_SOURCE_LENGTH = 0x8B88 , gl::GL_ACTIVE_ATTRIBUTES = 0x8B89 , gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , gl::GL_SHADING_LANGUAGE_VERSION = 0x8B8C , gl::GL_CURRENT_PROGRAM = 0x8B8D , gl::GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , gl::GL_LOWER_LEFT = 0x8CA1 , gl::GL_UPPER_LEFT = 0x8CA2 , gl::GL_STENCIL_BACK_REF = 0x8CA3 , gl::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , gl::GL_STENCIL_BACK_WRITEMASK = 0x8CA5 , gl::GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 , gl::GL_POINT_SPRITE = 0x8861 , gl::GL_COORD_REPLACE = 0x8862 , gl::GL_MAX_TEXTURE_COORDS = 0x8871 }
enum | : GLenum { gl::GL_PIXEL_PACK_BUFFER = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , gl::GL_FLOAT_MAT2x3 = 0x8B65 , gl::GL_FLOAT_MAT2x4 = 0x8B66 , gl::GL_FLOAT_MAT3x2 = 0x8B67 , gl::GL_FLOAT_MAT3x4 = 0x8B68 , gl::GL_FLOAT_MAT4x2 = 0x8B69 , gl::GL_FLOAT_MAT4x3 = 0x8B6A , gl::GL_SRGB = 0x8C40 , gl::GL_SRGB8 = 0x8C41 , gl::GL_SRGB_ALPHA = 0x8C42 , gl::GL_SRGB8_ALPHA8 = 0x8C43 , gl::GL_COMPRESSED_SRGB = 0x8C48 , gl::GL_COMPRESSED_SRGB_ALPHA = 0x8C49 , gl::GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F , gl::GL_SLUMINANCE_ALPHA = 0x8C44 , gl::GL_SLUMINANCE8_ALPHA8 = 0x8C45 , gl::GL_SLUMINANCE = 0x8C46 , gl::GL_SLUMINANCE8 = 0x8C47 , gl::GL_COMPRESSED_SLUMINANCE = 0x8C4A , gl::GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B }
enum | : GLenum { gl::GL_COMPARE_REF_TO_TEXTURE = 0x884E , gl::GL_CLIP_DISTANCE0 = 0x3000 , gl::GL_CLIP_DISTANCE1 = 0x3001 , gl::GL_CLIP_DISTANCE2 = 0x3002 , gl::GL_CLIP_DISTANCE3 = 0x3003 , gl::GL_CLIP_DISTANCE4 = 0x3004 , gl::GL_CLIP_DISTANCE5 = 0x3005 , gl::GL_CLIP_DISTANCE6 = 0x3006 , gl::GL_CLIP_DISTANCE7 = 0x3007 , gl::GL_MAX_CLIP_DISTANCES = 0x0D32 , gl::GL_MAJOR_VERSION = 0x821B , gl::GL_MINOR_VERSION = 0x821C , gl::GL_NUM_EXTENSIONS = 0x821D , gl::GL_CONTEXT_FLAGS = 0x821E , gl::GL_COMPRESSED_RED = 0x8225 , gl::GL_COMPRESSED_RG = 0x8226 , gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 , gl::GL_RGBA32F = 0x8814 , gl::GL_RGB32F = 0x8815 , gl::GL_RGBA16F = 0x881A , gl::GL_RGB16F = 0x881B , gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , gl::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , gl::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , gl::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , gl::GL_CLAMP_READ_COLOR = 0x891C , gl::GL_FIXED_ONLY = 0x891D , gl::GL_MAX_VARYING_COMPONENTS = 0x8B4B , gl::GL_TEXTURE_1D_ARRAY = 0x8C18 , gl::GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 , gl::GL_TEXTURE_2D_ARRAY = 0x8C1A , gl::GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B , gl::GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , gl::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , gl::GL_R11F_G11F_B10F = 0x8C3A , gl::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B , gl::GL_RGB9_E5 = 0x8C3D , gl::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , gl::GL_TEXTURE_SHARED_SIZE = 0x8C3F , gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , gl::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , gl::GL_PRIMITIVES_GENERATED = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , gl::GL_RASTERIZER_DISCARD = 0x8C89 , gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , gl::GL_INTERLEAVED_ATTRIBS = 0x8C8C , gl::GL_SEPARATE_ATTRIBS = 0x8C8D , gl::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , gl::GL_RGBA32UI = 0x8D70 , gl::GL_RGB32UI = 0x8D71 , gl::GL_RGBA16UI = 0x8D76 , gl::GL_RGB16UI = 0x8D77 , gl::GL_RGBA8UI = 0x8D7C , gl::GL_RGB8UI = 0x8D7D , gl::GL_RGBA32I = 0x8D82 , gl::GL_RGB32I = 0x8D83 , gl::GL_RGBA16I = 0x8D88 , gl::GL_RGB16I = 0x8D89 , gl::GL_RGBA8I = 0x8D8E , gl::GL_RGB8I = 0x8D8F , gl::GL_RED_INTEGER = 0x8D94 , gl::GL_GREEN_INTEGER = 0x8D95 , gl::GL_BLUE_INTEGER = 0x8D96 , gl::GL_RGB_INTEGER = 0x8D98 , gl::GL_RGBA_INTEGER = 0x8D99 , gl::GL_BGR_INTEGER = 0x8D9A , gl::GL_BGRA_INTEGER = 0x8D9B , gl::GL_SAMPLER_1D_ARRAY = 0x8DC0 , gl::GL_SAMPLER_2D_ARRAY = 0x8DC1 , gl::GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 , gl::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , gl::GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , gl::GL_UNSIGNED_INT_VEC2 = 0x8DC6 , gl::GL_UNSIGNED_INT_VEC3 = 0x8DC7 , gl::GL_UNSIGNED_INT_VEC4 = 0x8DC8 , gl::GL_INT_SAMPLER_1D = 0x8DC9 , gl::GL_INT_SAMPLER_2D = 0x8DCA , gl::GL_INT_SAMPLER_3D = 0x8DCB , gl::GL_INT_SAMPLER_CUBE = 0x8DCC , gl::GL_INT_SAMPLER_1D_ARRAY = 0x8DCE , gl::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , gl::GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 , gl::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , gl::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , gl::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 , gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , gl::GL_QUERY_WAIT = 0x8E13 , gl::GL_QUERY_NO_WAIT = 0x8E14 , gl::GL_QUERY_BY_REGION_WAIT = 0x8E15 , gl::GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , gl::GL_BUFFER_ACCESS_FLAGS = 0x911F , gl::GL_BUFFER_MAP_LENGTH = 0x9120 , gl::GL_BUFFER_MAP_OFFSET = 0x9121 , gl::GL_DEPTH_COMPONENT32F = 0x8CAC , gl::GL_DEPTH32F_STENCIL8 = 0x8CAD , gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , gl::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 , gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , gl::GL_FRAMEBUFFER_DEFAULT = 0x8218 , gl::GL_FRAMEBUFFER_UNDEFINED = 0x8219 , gl::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , gl::GL_MAX_RENDERBUFFER_SIZE = 0x84E8 , gl::GL_DEPTH_STENCIL = 0x84F9 , gl::GL_UNSIGNED_INT_24_8 = 0x84FA , gl::GL_DEPTH24_STENCIL8 = 0x88F0 , gl::GL_TEXTURE_STENCIL_SIZE = 0x88F1 , gl::GL_TEXTURE_RED_TYPE = 0x8C10 , gl::GL_TEXTURE_GREEN_TYPE = 0x8C11 , gl::GL_TEXTURE_BLUE_TYPE = 0x8C12 , gl::GL_TEXTURE_ALPHA_TYPE = 0x8C13 , gl::GL_TEXTURE_DEPTH_TYPE = 0x8C16 , gl::GL_UNSIGNED_NORMALIZED = 0x8C17 , gl::GL_FRAMEBUFFER_BINDING = 0x8CA6 , gl::GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 , gl::GL_RENDERBUFFER_BINDING = 0x8CA7 , gl::GL_READ_FRAMEBUFFER = 0x8CA8 , gl::GL_DRAW_FRAMEBUFFER = 0x8CA9 , gl::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , gl::GL_RENDERBUFFER_SAMPLES = 0x8CAB , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , gl::GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC , gl::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , gl::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , gl::GL_COLOR_ATTACHMENT0 = 0x8CE0 , gl::GL_COLOR_ATTACHMENT1 = 0x8CE1 , gl::GL_COLOR_ATTACHMENT2 = 0x8CE2 , gl::GL_COLOR_ATTACHMENT3 = 0x8CE3 , gl::GL_COLOR_ATTACHMENT4 = 0x8CE4 , gl::GL_COLOR_ATTACHMENT5 = 0x8CE5 , gl::GL_COLOR_ATTACHMENT6 = 0x8CE6 , gl::GL_COLOR_ATTACHMENT7 = 0x8CE7 , gl::GL_COLOR_ATTACHMENT8 = 0x8CE8 , gl::GL_COLOR_ATTACHMENT9 = 0x8CE9 , gl::GL_COLOR_ATTACHMENT10 = 0x8CEA , gl::GL_COLOR_ATTACHMENT11 = 0x8CEB , gl::GL_COLOR_ATTACHMENT12 = 0x8CEC , gl::GL_COLOR_ATTACHMENT13 = 0x8CED , gl::GL_COLOR_ATTACHMENT14 = 0x8CEE , gl::GL_COLOR_ATTACHMENT15 = 0x8CEF , gl::GL_COLOR_ATTACHMENT16 = 0x8CF0 , gl::GL_COLOR_ATTACHMENT17 = 0x8CF1 , gl::GL_COLOR_ATTACHMENT18 = 0x8CF2 , gl::GL_COLOR_ATTACHMENT19 = 0x8CF3 , gl::GL_COLOR_ATTACHMENT20 = 0x8CF4 , gl::GL_COLOR_ATTACHMENT21 = 0x8CF5 , gl::GL_COLOR_ATTACHMENT22 = 0x8CF6 , gl::GL_COLOR_ATTACHMENT23 = 0x8CF7 , gl::GL_COLOR_ATTACHMENT24 = 0x8CF8 , gl::GL_COLOR_ATTACHMENT25 = 0x8CF9 , gl::GL_COLOR_ATTACHMENT26 = 0x8CFA , gl::GL_COLOR_ATTACHMENT27 = 0x8CFB , gl::GL_COLOR_ATTACHMENT28 = 0x8CFC , gl::GL_COLOR_ATTACHMENT29 = 0x8CFD , gl::GL_COLOR_ATTACHMENT30 = 0x8CFE , gl::GL_COLOR_ATTACHMENT31 = 0x8CFF , gl::GL_DEPTH_ATTACHMENT = 0x8D00 , gl::GL_STENCIL_ATTACHMENT = 0x8D20 , gl::GL_FRAMEBUFFER = 0x8D40 , gl::GL_RENDERBUFFER = 0x8D41 , gl::GL_RENDERBUFFER_WIDTH = 0x8D42 , gl::GL_RENDERBUFFER_HEIGHT = 0x8D43 , gl::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , gl::GL_STENCIL_INDEX1 = 0x8D46 , gl::GL_STENCIL_INDEX4 = 0x8D47 , gl::GL_STENCIL_INDEX8 = 0x8D48 , gl::GL_STENCIL_INDEX16 = 0x8D49 , gl::GL_RENDERBUFFER_RED_SIZE = 0x8D50 , gl::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , gl::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , gl::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , gl::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , gl::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , gl::GL_MAX_SAMPLES = 0x8D57 , gl::GL_INDEX = 0x8222 , gl::GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 , gl::GL_TEXTURE_INTENSITY_TYPE = 0x8C15 , gl::GL_FRAMEBUFFER_SRGB = 0x8DB9 , gl::GL_HALF_FLOAT = 0x140B , gl::GL_MAP_READ_BIT = 0x0001 , gl::GL_MAP_WRITE_BIT = 0x0002 , gl::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , gl::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , gl::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , gl::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , gl::GL_COMPRESSED_RED_RGTC1 = 0x8DBB , gl::GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , gl::GL_COMPRESSED_RG_RGTC2 = 0x8DBD , gl::GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , gl::GL_RG = 0x8227 , gl::GL_RG_INTEGER = 0x8228 , gl::GL_R8 = 0x8229 , gl::GL_R16 = 0x822A , gl::GL_RG8 = 0x822B , gl::GL_RG16 = 0x822C , gl::GL_R16F = 0x822D , gl::GL_R32F = 0x822E , gl::GL_RG16F = 0x822F , gl::GL_RG32F = 0x8230 , gl::GL_R8I = 0x8231 , gl::GL_R8UI = 0x8232 , gl::GL_R16I = 0x8233 , gl::GL_R16UI = 0x8234 , gl::GL_R32I = 0x8235 , gl::GL_R32UI = 0x8236 , gl::GL_RG8I = 0x8237 , gl::GL_RG8UI = 0x8238 , gl::GL_RG16I = 0x8239 , gl::GL_RG16UI = 0x823A , gl::GL_RG32I = 0x823B , gl::GL_RG32UI = 0x823C , gl::GL_VERTEX_ARRAY_BINDING = 0x85B5 , gl::GL_CLAMP_VERTEX_COLOR = 0x891A , gl::GL_CLAMP_FRAGMENT_COLOR = 0x891B , gl::GL_ALPHA_INTEGER = 0x8D97 }
enum | : GLenum { gl::GL_SAMPLER_2D_RECT = 0x8B63 , gl::GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 , gl::GL_SAMPLER_BUFFER = 0x8DC2 , gl::GL_INT_SAMPLER_2D_RECT = 0x8DCD , gl::GL_INT_SAMPLER_BUFFER = 0x8DD0 , gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 , gl::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , gl::GL_TEXTURE_BUFFER = 0x8C2A , gl::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , gl::GL_TEXTURE_RECTANGLE = 0x84F5 , gl::GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , gl::GL_R8_SNORM = 0x8F94 , gl::GL_RG8_SNORM = 0x8F95 , gl::GL_RGB8_SNORM = 0x8F96 , gl::GL_RGBA8_SNORM = 0x8F97 , gl::GL_R16_SNORM = 0x8F98 , gl::GL_RG16_SNORM = 0x8F99 , gl::GL_RGB16_SNORM = 0x8F9A , gl::GL_RGBA16_SNORM = 0x8F9B , gl::GL_SIGNED_NORMALIZED = 0x8F9C , gl::GL_PRIMITIVE_RESTART = 0x8F9D , gl::GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , gl::GL_COPY_READ_BUFFER = 0x8F36 , gl::GL_COPY_WRITE_BUFFER = 0x8F37 , gl::GL_UNIFORM_BUFFER = 0x8A11 , gl::GL_UNIFORM_BUFFER_BINDING = 0x8A28 , gl::GL_UNIFORM_BUFFER_START = 0x8A29 , gl::GL_UNIFORM_BUFFER_SIZE = 0x8A2A , gl::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , gl::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E , gl::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , gl::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 , gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , gl::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 , gl::GL_UNIFORM_TYPE = 0x8A37 , gl::GL_UNIFORM_SIZE = 0x8A38 , gl::GL_UNIFORM_NAME_LENGTH = 0x8A39 , gl::GL_UNIFORM_BLOCK_INDEX = 0x8A3A , gl::GL_UNIFORM_OFFSET = 0x8A3B , gl::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , gl::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , gl::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E , gl::GL_UNIFORM_BLOCK_BINDING = 0x8A3F , gl::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , gl::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 , gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 , gl::GL_INVALID_INDEX = 0xFFFFFFFF }
enum | : GLenum { gl::GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , gl::GL_LINES_ADJACENCY = 0x000A , gl::GL_LINE_STRIP_ADJACENCY = 0x000B , gl::GL_TRIANGLES_ADJACENCY = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , gl::GL_PROGRAM_POINT_SIZE = 0x8642 , gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , gl::GL_GEOMETRY_SHADER = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT = 0x8916 , gl::GL_GEOMETRY_INPUT_TYPE = 0x8917 , gl::GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , gl::GL_CONTEXT_PROFILE_MASK = 0x9126 , gl::GL_DEPTH_CLAMP = 0x864F , gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C , gl::GL_FIRST_VERTEX_CONVENTION = 0x8E4D , gl::GL_LAST_VERTEX_CONVENTION = 0x8E4E , gl::GL_PROVOKING_VERTEX = 0x8E4F , gl::GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F , gl::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , gl::GL_OBJECT_TYPE = 0x9112 , gl::GL_SYNC_CONDITION = 0x9113 , gl::GL_SYNC_STATUS = 0x9114 , gl::GL_SYNC_FLAGS = 0x9115 , gl::GL_SYNC_FENCE = 0x9116 , gl::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , gl::GL_UNSIGNALED = 0x9118 , gl::GL_SIGNALED = 0x9119 , gl::GL_ALREADY_SIGNALED = 0x911A , gl::GL_TIMEOUT_EXPIRED = 0x911B , gl::GL_CONDITION_SATISFIED = 0x911C , gl::GL_WAIT_FAILED = 0x911D }
enum | : GLuint64 { gl::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
enum | : GLenum { gl::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , gl::GL_SAMPLE_POSITION = 0x8E50 , gl::GL_SAMPLE_MASK = 0x8E51 , gl::GL_SAMPLE_MASK_VALUE = 0x8E52 , gl::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , gl::GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 , gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , gl::GL_TEXTURE_SAMPLES = 0x9106 , gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , gl::GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , gl::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A , gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D , gl::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , gl::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , gl::GL_MAX_INTEGER_SAMPLES = 0x9110 }
enum | : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , gl::GL_SRC1_COLOR = 0x88F9 , gl::GL_ONE_MINUS_SRC1_COLOR = 0x88FA , gl::GL_ONE_MINUS_SRC1_ALPHA = 0x88FB , gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , gl::GL_ANY_SAMPLES_PASSED = 0x8C2F , gl::GL_SAMPLER_BINDING = 0x8919 , gl::GL_RGB10_A2UI = 0x906F , gl::GL_TEXTURE_SWIZZLE_R = 0x8E42 , gl::GL_TEXTURE_SWIZZLE_G = 0x8E43 , gl::GL_TEXTURE_SWIZZLE_B = 0x8E44 , gl::GL_TEXTURE_SWIZZLE_A = 0x8E45 , gl::GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , gl::GL_TIME_ELAPSED = 0x88BF , gl::GL_TIMESTAMP = 0x8E28 , gl::GL_INT_2_10_10_10_REV = 0x8D9F }
enum | : GLenum { gl::GL_SAMPLE_SHADING = 0x8C36 , gl::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F , gl::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , gl::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C , gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , gl::GL_DRAW_INDIRECT_BUFFER = 0x8F3F , gl::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , gl::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , gl::GL_MAX_VERTEX_STREAMS = 0x8E71 , gl::GL_DOUBLE_VEC2 = 0x8FFC , gl::GL_DOUBLE_VEC3 = 0x8FFD , gl::GL_DOUBLE_VEC4 = 0x8FFE , gl::GL_DOUBLE_MAT2 = 0x8F46 , gl::GL_DOUBLE_MAT3 = 0x8F47 , gl::GL_DOUBLE_MAT4 = 0x8F48 , gl::GL_DOUBLE_MAT2x3 = 0x8F49 , gl::GL_DOUBLE_MAT2x4 = 0x8F4A , gl::GL_DOUBLE_MAT3x2 = 0x8F4B , gl::GL_DOUBLE_MAT3x4 = 0x8F4C , gl::GL_DOUBLE_MAT4x2 = 0x8F4D , gl::GL_DOUBLE_MAT4x3 = 0x8F4E , gl::GL_ACTIVE_SUBROUTINES = 0x8DE5 , gl::GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 , gl::GL_MAX_SUBROUTINES = 0x8DE7 , gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , gl::GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , gl::GL_COMPATIBLE_SUBROUTINES = 0x8E4B , gl::GL_PATCHES = 0x000E , gl::GL_PATCH_VERTICES = 0x8E72 , gl::GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , gl::GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 , gl::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , gl::GL_TESS_GEN_MODE = 0x8E76 , gl::GL_TESS_GEN_SPACING = 0x8E77 , gl::GL_TESS_GEN_VERTEX_ORDER = 0x8E78 , gl::GL_TESS_GEN_POINT_MODE = 0x8E79 , gl::GL_ISOLINES = 0x8E7A , gl::GL_FRACTIONAL_ODD = 0x8E7B , gl::GL_FRACTIONAL_EVEN = 0x8E7C , gl::GL_MAX_PATCH_VERTICES = 0x8E7D , gl::GL_MAX_TESS_GEN_LEVEL = 0x8E7E , gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 , gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , gl::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 , gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A , gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , gl::GL_TESS_EVALUATION_SHADER = 0x8E87 , gl::GL_TESS_CONTROL_SHADER = 0x8E88 , gl::GL_TRANSFORM_FEEDBACK = 0x8E22 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 , gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 }
enum | : GLenum { gl::GL_FIXED = 0x140C , gl::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , gl::GL_LOW_FLOAT = 0x8DF0 , gl::GL_MEDIUM_FLOAT = 0x8DF1 , gl::GL_HIGH_FLOAT = 0x8DF2 , gl::GL_LOW_INT = 0x8DF3 , gl::GL_MEDIUM_INT = 0x8DF4 , gl::GL_HIGH_INT = 0x8DF5 , gl::GL_SHADER_COMPILER = 0x8DFA , gl::GL_SHADER_BINARY_FORMATS = 0x8DF8 , gl::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , gl::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , gl::GL_MAX_VARYING_VECTORS = 0x8DFC , gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , gl::GL_RGB565 = 0x8D62 , gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , gl::GL_PROGRAM_BINARY_LENGTH = 0x8741 , gl::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , gl::GL_PROGRAM_BINARY_FORMATS = 0x87FF , gl::GL_VERTEX_SHADER_BIT = 0x00000001 , gl::GL_FRAGMENT_SHADER_BIT = 0x00000002 , gl::GL_GEOMETRY_SHADER_BIT = 0x00000004 , gl::GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , gl::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , gl::GL_ALL_SHADER_BITS = 0xFFFFFFFF , gl::GL_PROGRAM_SEPARABLE = 0x8258 , gl::GL_ACTIVE_PROGRAM = 0x8259 , gl::GL_PROGRAM_PIPELINE_BINDING = 0x825A , gl::GL_MAX_VIEWPORTS = 0x825B , gl::GL_VIEWPORT_SUBPIXEL_BITS = 0x825C , gl::GL_VIEWPORT_BOUNDS_RANGE = 0x825D , gl::GL_LAYER_PROVOKING_VERTEX = 0x825E , gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , gl::GL_UNDEFINED_VERTEX = 0x8260 }
enum | : GLenum { gl::GL_COPY_READ_BUFFER_BINDING = 0x8F36 , gl::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , gl::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 , gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A , gl::GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , gl::GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D , gl::GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E , gl::GL_NUM_SAMPLE_COUNTS = 0x9380 , gl::GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , gl::GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , gl::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , gl::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , gl::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 , gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 , gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 , gl::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , gl::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , gl::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , gl::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , gl::GL_UNIFORM_BARRIER_BIT = 0x00000004 , gl::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , gl::GL_COMMAND_BARRIER_BIT = 0x00000040 , gl::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , gl::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , gl::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , gl::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , gl::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , gl::GL_ALL_BARRIER_BITS = 0xFFFFFFFF , gl::GL_MAX_IMAGE_UNITS = 0x8F38 , gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , gl::GL_IMAGE_BINDING_NAME = 0x8F3A , gl::GL_IMAGE_BINDING_LEVEL = 0x8F3B , gl::GL_IMAGE_BINDING_LAYERED = 0x8F3C , gl::GL_IMAGE_BINDING_LAYER = 0x8F3D , gl::GL_IMAGE_BINDING_ACCESS = 0x8F3E , gl::GL_IMAGE_1D = 0x904C , gl::GL_IMAGE_2D = 0x904D , gl::GL_IMAGE_3D = 0x904E , gl::GL_IMAGE_2D_RECT = 0x904F , gl::GL_IMAGE_CUBE = 0x9050 , gl::GL_IMAGE_BUFFER = 0x9051 , gl::GL_IMAGE_1D_ARRAY = 0x9052 , gl::GL_IMAGE_2D_ARRAY = 0x9053 , gl::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , gl::GL_IMAGE_2D_MULTISAMPLE = 0x9055 , gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , gl::GL_INT_IMAGE_1D = 0x9057 , gl::GL_INT_IMAGE_2D = 0x9058 , gl::GL_INT_IMAGE_3D = 0x9059 , gl::GL_INT_IMAGE_2D_RECT = 0x905A , gl::GL_INT_IMAGE_CUBE = 0x905B , gl::GL_INT_IMAGE_BUFFER = 0x905C , gl::GL_INT_IMAGE_1D_ARRAY = 0x905D , gl::GL_INT_IMAGE_2D_ARRAY = 0x905E , gl::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , gl::GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 , gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , gl::GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , gl::GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , gl::GL_UNSIGNED_INT_IMAGE_3D = 0x9064 , gl::GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , gl::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , gl::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 , gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C , gl::GL_MAX_IMAGE_SAMPLES = 0x906D , gl::GL_IMAGE_BINDING_FORMAT = 0x906E , gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 , gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , gl::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , gl::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , gl::GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C , gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D , gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E , gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F , gl::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F }
enum | : GLenum { gl::GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 , gl::GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , gl::GL_COMPRESSED_RGB8_ETC2 = 0x9274 , gl::GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , gl::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , gl::GL_COMPRESSED_R11_EAC = 0x9270 , gl::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , gl::GL_COMPRESSED_RG11_EAC = 0x9272 , gl::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 , gl::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , gl::GL_MAX_ELEMENT_INDEX = 0x8D6B , gl::GL_COMPUTE_SHADER = 0x91B9 , gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 , gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 , gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , gl::GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , gl::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF , gl::GL_COMPUTE_SHADER_BIT = 0x00000020 , gl::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION = 0x8244 , gl::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , gl::GL_DEBUG_SOURCE_API = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 , gl::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , gl::GL_DEBUG_SOURCE_APPLICATION = 0x824A , gl::GL_DEBUG_SOURCE_OTHER = 0x824B , gl::GL_DEBUG_TYPE_ERROR = 0x824C , gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE = 0x8250 , gl::GL_DEBUG_TYPE_OTHER = 0x8251 , gl::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW = 0x9148 , gl::GL_DEBUG_TYPE_MARKER = 0x8268 , gl::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , gl::GL_DEBUG_TYPE_POP_GROUP = 0x826A , gl::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , gl::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , gl::GL_BUFFER = 0x82E0 , gl::GL_SHADER = 0x82E1 , gl::GL_PROGRAM = 0x82E2 , gl::GL_QUERY = 0x82E3 , gl::GL_PROGRAM_PIPELINE = 0x82E4 , gl::GL_SAMPLER = 0x82E6 , gl::GL_MAX_LABEL_LENGTH = 0x82E8 , gl::GL_DEBUG_OUTPUT = 0x92E0 , gl::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , gl::GL_MAX_UNIFORM_LOCATIONS = 0x826E , gl::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 , gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , gl::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 , gl::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , gl::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , gl::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , gl::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 , gl::GL_INTERNALFORMAT_SUPPORTED = 0x826F , gl::GL_INTERNALFORMAT_PREFERRED = 0x8270 , gl::GL_INTERNALFORMAT_RED_SIZE = 0x8271 , gl::GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 , gl::GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , gl::GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , gl::GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , gl::GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 , gl::GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , gl::GL_INTERNALFORMAT_RED_TYPE = 0x8278 , gl::GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , gl::GL_INTERNALFORMAT_BLUE_TYPE = 0x827A , gl::GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , gl::GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , gl::GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , gl::GL_MAX_WIDTH = 0x827E , gl::GL_MAX_HEIGHT = 0x827F , gl::GL_MAX_DEPTH = 0x8280 , gl::GL_MAX_LAYERS = 0x8281 , gl::GL_MAX_COMBINED_DIMENSIONS = 0x8282 , gl::GL_COLOR_COMPONENTS = 0x8283 , gl::GL_DEPTH_COMPONENTS = 0x8284 , gl::GL_STENCIL_COMPONENTS = 0x8285 , gl::GL_COLOR_RENDERABLE = 0x8286 , gl::GL_DEPTH_RENDERABLE = 0x8287 , gl::GL_STENCIL_RENDERABLE = 0x8288 , gl::GL_FRAMEBUFFER_RENDERABLE = 0x8289 , gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A , gl::GL_FRAMEBUFFER_BLEND = 0x828B , gl::GL_READ_PIXELS = 0x828C , gl::GL_READ_PIXELS_FORMAT = 0x828D , gl::GL_READ_PIXELS_TYPE = 0x828E , gl::GL_TEXTURE_IMAGE_FORMAT = 0x828F , gl::GL_TEXTURE_IMAGE_TYPE = 0x8290 , gl::GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , gl::GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 , gl::GL_MIPMAP = 0x8293 , gl::GL_MANUAL_GENERATE_MIPMAP = 0x8294 , gl::GL_AUTO_GENERATE_MIPMAP = 0x8295 , gl::GL_COLOR_ENCODING = 0x8296 , gl::GL_SRGB_READ = 0x8297 , gl::GL_SRGB_WRITE = 0x8298 , gl::GL_FILTER = 0x829A , gl::GL_VERTEX_TEXTURE = 0x829B , gl::GL_TESS_CONTROL_TEXTURE = 0x829C , gl::GL_TESS_EVALUATION_TEXTURE = 0x829D , gl::GL_GEOMETRY_TEXTURE = 0x829E , gl::GL_FRAGMENT_TEXTURE = 0x829F , gl::GL_COMPUTE_TEXTURE = 0x82A0 , gl::GL_TEXTURE_SHADOW = 0x82A1 , gl::GL_TEXTURE_GATHER = 0x82A2 , gl::GL_TEXTURE_GATHER_SHADOW = 0x82A3 , gl::GL_SHADER_IMAGE_LOAD = 0x82A4 , gl::GL_SHADER_IMAGE_STORE = 0x82A5 , gl::GL_SHADER_IMAGE_ATOMIC = 0x82A6 , gl::GL_IMAGE_TEXEL_SIZE = 0x82A7 , gl::GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , gl::GL_IMAGE_PIXEL_FORMAT = 0x82A9 , gl::GL_IMAGE_PIXEL_TYPE = 0x82AA , gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC , gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF , gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 , gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , gl::GL_CLEAR_BUFFER = 0x82B4 , gl::GL_TEXTURE_VIEW = 0x82B5 , gl::GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , gl::GL_FULL_SUPPORT = 0x82B7 , gl::GL_CAVEAT_SUPPORT = 0x82B8 , gl::GL_IMAGE_CLASS_4_X_32 = 0x82B9 , gl::GL_IMAGE_CLASS_2_X_32 = 0x82BA , gl::GL_IMAGE_CLASS_1_X_32 = 0x82BB , gl::GL_IMAGE_CLASS_4_X_16 = 0x82BC , gl::GL_IMAGE_CLASS_2_X_16 = 0x82BD , gl::GL_IMAGE_CLASS_1_X_16 = 0x82BE , gl::GL_IMAGE_CLASS_4_X_8 = 0x82BF , gl::GL_IMAGE_CLASS_2_X_8 = 0x82C0 , gl::GL_IMAGE_CLASS_1_X_8 = 0x82C1 , gl::GL_IMAGE_CLASS_11_11_10 = 0x82C2 , gl::GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , gl::GL_VIEW_CLASS_128_BITS = 0x82C4 , gl::GL_VIEW_CLASS_96_BITS = 0x82C5 , gl::GL_VIEW_CLASS_64_BITS = 0x82C6 , gl::GL_VIEW_CLASS_48_BITS = 0x82C7 , gl::GL_VIEW_CLASS_32_BITS = 0x82C8 , gl::GL_VIEW_CLASS_24_BITS = 0x82C9 , gl::GL_VIEW_CLASS_16_BITS = 0x82CA , gl::GL_VIEW_CLASS_8_BITS = 0x82CB , gl::GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC , gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD , gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , gl::GL_VIEW_CLASS_RGTC1_RED = 0x82D0 , gl::GL_VIEW_CLASS_RGTC2_RG = 0x82D1 , gl::GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , gl::GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , gl::GL_UNIFORM = 0x92E1 , gl::GL_UNIFORM_BLOCK = 0x92E2 , gl::GL_PROGRAM_INPUT = 0x92E3 , gl::GL_PROGRAM_OUTPUT = 0x92E4 , gl::GL_BUFFER_VARIABLE = 0x92E5 , gl::GL_SHADER_STORAGE_BLOCK = 0x92E6 , gl::GL_VERTEX_SUBROUTINE = 0x92E8 , gl::GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , gl::GL_TESS_EVALUATION_SUBROUTINE = 0x92EA , gl::GL_GEOMETRY_SUBROUTINE = 0x92EB , gl::GL_FRAGMENT_SUBROUTINE = 0x92EC , gl::GL_COMPUTE_SUBROUTINE = 0x92ED , gl::GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE , gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF , gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , gl::GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , gl::GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 , gl::GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 , gl::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , gl::GL_ACTIVE_RESOURCES = 0x92F5 , gl::GL_MAX_NAME_LENGTH = 0x92F6 , gl::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , gl::GL_NAME_LENGTH = 0x92F9 , gl::GL_TYPE = 0x92FA , gl::GL_ARRAY_SIZE = 0x92FB , gl::GL_OFFSET = 0x92FC , gl::GL_BLOCK_INDEX = 0x92FD , gl::GL_ARRAY_STRIDE = 0x92FE , gl::GL_MATRIX_STRIDE = 0x92FF , gl::GL_IS_ROW_MAJOR = 0x9300 , gl::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , gl::GL_BUFFER_BINDING = 0x9302 , gl::GL_BUFFER_DATA_SIZE = 0x9303 , gl::GL_NUM_ACTIVE_VARIABLES = 0x9304 , gl::GL_ACTIVE_VARIABLES = 0x9305 , gl::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , gl::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , gl::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , gl::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , gl::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , gl::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , gl::GL_LOCATION = 0x930E , gl::GL_LOCATION_INDEX = 0x930F , gl::GL_IS_PER_PATCH = 0x92E7 , gl::GL_SHADER_STORAGE_BUFFER = 0x90D2 , gl::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , gl::GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , gl::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC , gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , gl::GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 , gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , gl::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , gl::GL_TEXTURE_BUFFER_OFFSET = 0x919D , gl::GL_TEXTURE_BUFFER_SIZE = 0x919E , gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , gl::GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , gl::GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC , gl::GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD , gl::GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , gl::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , gl::GL_VERTEX_ATTRIB_BINDING = 0x82D4 , gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , gl::GL_VERTEX_BINDING_DIVISOR = 0x82D6 , gl::GL_VERTEX_BINDING_OFFSET = 0x82D7 , gl::GL_VERTEX_BINDING_STRIDE = 0x82D8 , gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , gl::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , gl::GL_VERTEX_BINDING_BUFFER = 0x8F4F , gl::GL_DISPLAY_LIST = 0x82E7 }
enum | : GLenum { gl::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , gl::GL_TEXTURE_BUFFER_BINDING = 0x8C2A , gl::GL_MAP_PERSISTENT_BIT = 0x0040 , gl::GL_MAP_COHERENT_BIT = 0x0080 , gl::GL_DYNAMIC_STORAGE_BIT = 0x0100 , gl::GL_CLIENT_STORAGE_BIT = 0x0200 , gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 , gl::GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , gl::GL_BUFFER_STORAGE_FLAGS = 0x8220 , gl::GL_CLEAR_TEXTURE = 0x9365 , gl::GL_LOCATION_COMPONENT = 0x934A , gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C , gl::GL_QUERY_BUFFER = 0x9192 , gl::GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 , gl::GL_QUERY_BUFFER_BINDING = 0x9193 , gl::GL_QUERY_RESULT_NO_WAIT = 0x9194 , gl::GL_MIRROR_CLAMP_TO_EDGE = 0x8743 }
enum | : GLenum { gl::GL_CONTEXT_LOST = 0x0507 , gl::GL_NEGATIVE_ONE_TO_ONE = 0x935E , gl::GL_ZERO_TO_ONE = 0x935F , gl::GL_CLIP_ORIGIN = 0x935C , gl::GL_CLIP_DEPTH_MODE = 0x935D , gl::GL_QUERY_WAIT_INVERTED = 0x8E17 , gl::GL_QUERY_NO_WAIT_INVERTED = 0x8E18 , gl::GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 , gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , gl::GL_MAX_CULL_DISTANCES = 0x82F9 , gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA , gl::GL_TEXTURE_TARGET = 0x1006 , gl::GL_QUERY_TARGET = 0x82EA , gl::GL_GUILTY_CONTEXT_RESET = 0x8253 , gl::GL_INNOCENT_CONTEXT_RESET = 0x8254 , gl::GL_UNKNOWN_CONTEXT_RESET = 0x8255 , gl::GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , gl::GL_LOSE_CONTEXT_ON_RESET = 0x8252 , gl::GL_NO_RESET_NOTIFICATION = 0x8261 , gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 , gl::GL_COLOR_TABLE = 0x80D0 , gl::GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 , gl::GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 , gl::GL_PROXY_COLOR_TABLE = 0x80D3 , gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 , gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 , gl::GL_CONVOLUTION_1D = 0x8010 , gl::GL_CONVOLUTION_2D = 0x8011 , gl::GL_SEPARABLE_2D = 0x8012 , gl::GL_HISTOGRAM = 0x8024 , gl::GL_PROXY_HISTOGRAM = 0x8025 , gl::GL_MINMAX = 0x802E , gl::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC }
enum | : GLenum { gl::GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551 , gl::GL_SPIR_V_BINARY = 0x9552 , gl::GL_PARAMETER_BUFFER = 0x80EE , gl::GL_PARAMETER_BUFFER_BINDING = 0x80EF , gl::GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 , gl::GL_VERTICES_SUBMITTED = 0x82EE , gl::GL_PRIMITIVES_SUBMITTED = 0x82EF , gl::GL_VERTEX_SHADER_INVOCATIONS = 0x82F0 , gl::GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1 , gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 , gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 , gl::GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4 , gl::GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5 , gl::GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6 , gl::GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 , gl::GL_POLYGON_OFFSET_CLAMP = 0x8E1B , gl::GL_SPIR_V_EXTENSIONS = 0x9553 , gl::GL_NUM_SPIR_V_EXTENSIONS = 0x9554 , gl::GL_TEXTURE_MAX_ANISOTROPY = 0x84FE , gl::GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF , gl::GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC , gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED }
enum | : GLenum { gl::GL_MULTISAMPLE_3DFX = 0x86B2 , gl::GL_SAMPLE_BUFFERS_3DFX = 0x86B3 , gl::GL_SAMPLES_3DFX = 0x86B4 , gl::GL_MULTISAMPLE_BIT_3DFX = 0x20000000 }
enum | : GLenum { gl::GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 , gl::GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 }
enum | : GLenum { gl::GL_FACTOR_MIN_AMD = 0x901C , gl::GL_FACTOR_MAX_AMD = 0x901D }
enum | : GLenum { gl::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 , gl::GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 , gl::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A , gl::GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B , gl::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C , gl::GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D , gl::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E , gl::GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F , gl::GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 }
enum | : GLenum { gl::GL_DEPTH_CLAMP_NEAR_AMD = 0x901E , gl::GL_DEPTH_CLAMP_FAR_AMD = 0x901F }
enum | : GLenum { gl::GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , gl::GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , gl::GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , gl::GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 , gl::GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , gl::GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 }
enum | : GLenum { gl::GL_SUBSAMPLE_DISTANCE_AMD = 0x883F , gl::GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE , gl::GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF , gl::GL_ALL_PIXELS_AMD = 0xFFFFFFFF }
enum | : GLenum { gl::GL_FLOAT16_NV = 0x8FF8 , gl::GL_FLOAT16_VEC2_NV = 0x8FF9 , gl::GL_FLOAT16_VEC3_NV = 0x8FFA , gl::GL_FLOAT16_VEC4_NV = 0x8FFB , gl::GL_FLOAT16_MAT2_AMD = 0x91C5 , gl::GL_FLOAT16_MAT3_AMD = 0x91C6 , gl::GL_FLOAT16_MAT4_AMD = 0x91C7 , gl::GL_FLOAT16_MAT2x3_AMD = 0x91C8 , gl::GL_FLOAT16_MAT2x4_AMD = 0x91C9 , gl::GL_FLOAT16_MAT3x2_AMD = 0x91CA , gl::GL_FLOAT16_MAT3x4_AMD = 0x91CB , gl::GL_FLOAT16_MAT4x2_AMD = 0x91CC , gl::GL_FLOAT16_MAT4x3_AMD = 0x91CD }
enum | : GLenum { gl::GL_INT64_NV = 0x140E , gl::GL_UNSIGNED_INT64_NV = 0x140F , gl::GL_INT8_NV = 0x8FE0 , gl::GL_INT8_VEC2_NV = 0x8FE1 , gl::GL_INT8_VEC3_NV = 0x8FE2 , gl::GL_INT8_VEC4_NV = 0x8FE3 , gl::GL_INT16_NV = 0x8FE4 , gl::GL_INT16_VEC2_NV = 0x8FE5 , gl::GL_INT16_VEC3_NV = 0x8FE6 , gl::GL_INT16_VEC4_NV = 0x8FE7 , gl::GL_INT64_VEC2_NV = 0x8FE9 , gl::GL_INT64_VEC3_NV = 0x8FEA , gl::GL_INT64_VEC4_NV = 0x8FEB , gl::GL_UNSIGNED_INT8_NV = 0x8FEC , gl::GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , gl::GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE , gl::GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , gl::GL_UNSIGNED_INT16_NV = 0x8FF0 , gl::GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , gl::GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 , gl::GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , gl::GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , gl::GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , gl::GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 }
enum | : GLenum { gl::GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 , gl::GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 }
enum | : GLenum { gl::GL_DATA_BUFFER_AMD = 0x9151 , gl::GL_PERFORMANCE_MONITOR_AMD = 0x9152 , gl::GL_QUERY_OBJECT_AMD = 0x9153 , gl::GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 , gl::GL_SAMPLER_OBJECT_AMD = 0x9155 }
enum | : GLenum { gl::GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F , gl::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 , gl::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 , gl::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 , gl::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 , gl::GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF }
enum | : GLenum { gl::GL_COUNTER_TYPE_AMD = 0x8BC0 , gl::GL_COUNTER_RANGE_AMD = 0x8BC1 , gl::GL_UNSIGNED_INT64_AMD = 0x8BC2 , gl::GL_PERCENTAGE_AMD = 0x8BC3 , gl::GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , gl::GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , gl::GL_PERFMON_RESULT_AMD = 0x8BC6 }
enum | : GLenum { gl::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 }
enum | : GLenum { gl::GL_QUERY_BUFFER_AMD = 0x9192 , gl::GL_QUERY_BUFFER_BINDING_AMD = 0x9193 , gl::GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 }
enum | : GLenum { gl::GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 , gl::GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 , gl::GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 , gl::GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 , gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 , gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A , gl::GL_MIN_SPARSE_LEVEL_AMD = 0x919B , gl::GL_MIN_LOD_WARNING_AMD = 0x919C , gl::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 }
enum | : GLenum { gl::GL_SET_AMD = 0x874A , gl::GL_REPLACE_VALUE_AMD = 0x874B , gl::GL_STENCIL_OP_VALUE_AMD = 0x874C , gl::GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D }
enum | : GLenum { gl::GL_STREAM_RASTERIZATION_AMD = 0x91A0 }
enum | : GLenum { gl::GL_SAMPLER_BUFFER_AMD = 0x9001 , gl::GL_INT_SAMPLER_BUFFER_AMD = 0x9002 , gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 , gl::GL_TESSELLATION_MODE_AMD = 0x9004 , gl::GL_TESSELLATION_FACTOR_AMD = 0x9005 , gl::GL_DISCRETE_AMD = 0x9006 , gl::GL_CONTINUOUS_AMD = 0x9007 }
enum | : GLenum { gl::GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 }
enum | : GLenum { gl::GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 }
enum | : GLenum { gl::GL_ELEMENT_ARRAY_APPLE = 0x8A0C , gl::GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D , gl::GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E }
enum | : GLenum { gl::GL_DRAW_PIXELS_APPLE = 0x8A0A , gl::GL_FENCE_APPLE = 0x8A0B }
enum | : GLenum { gl::GL_HALF_APPLE = 0x140B , gl::GL_RGBA_FLOAT32_APPLE = 0x8814 , gl::GL_RGB_FLOAT32_APPLE = 0x8815 , gl::GL_ALPHA_FLOAT32_APPLE = 0x8816 , gl::GL_INTENSITY_FLOAT32_APPLE = 0x8817 , gl::GL_LUMINANCE_FLOAT32_APPLE = 0x8818 , gl::GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 , gl::GL_RGBA_FLOAT16_APPLE = 0x881A , gl::GL_RGB_FLOAT16_APPLE = 0x881B , gl::GL_ALPHA_FLOAT16_APPLE = 0x881C , gl::GL_INTENSITY_FLOAT16_APPLE = 0x881D , gl::GL_LUMINANCE_FLOAT16_APPLE = 0x881E , gl::GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F , gl::GL_COLOR_FLOAT_APPLE = 0x8A0F }
enum | : GLenum { gl::GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 , gl::GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 }
enum | : GLenum { gl::GL_BUFFER_OBJECT_APPLE = 0x85B3 , gl::GL_RELEASED_APPLE = 0x8A19 , gl::GL_VOLATILE_APPLE = 0x8A1A , gl::GL_RETAINED_APPLE = 0x8A1B , gl::GL_UNDEFINED_APPLE = 0x8A1C , gl::GL_PURGEABLE_APPLE = 0x8A1D }
enum | : GLenum { gl::GL_RGB_422_APPLE = 0x8A1F , gl::GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , gl::GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , gl::GL_RGB_RAW_422_APPLE = 0x8A51 }
enum | : GLenum { gl::GL_PACK_ROW_BYTES_APPLE = 0x8A15 , gl::GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 }
enum | : GLenum { gl::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 }
enum | : GLenum { gl::GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 , gl::GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 , gl::GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC , gl::GL_STORAGE_PRIVATE_APPLE = 0x85BD , gl::GL_STORAGE_CACHED_APPLE = 0x85BE , gl::GL_STORAGE_SHARED_APPLE = 0x85BF }
enum | : GLenum { gl::GL_TRANSFORM_HINT_APPLE = 0x85B1 }
enum | : GLenum { gl::GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 }
enum | : GLenum { gl::GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D , gl::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E , gl::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F , gl::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 , gl::GL_STORAGE_CLIENT_APPLE = 0x85B4 }
enum | : GLenum { gl::GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 , gl::GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 , gl::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 , gl::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 , gl::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 , gl::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 , gl::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 , gl::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 , gl::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 , gl::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 }
enum | : GLenum { gl::GL_YCBCR_422_APPLE = 0x85B9 }
enum | : GLenum { gl::GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE , gl::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 , gl::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 }
enum | : GLenum { gl::GL_UNSIGNED_INT64_ARB = 0x140F }
enum | : GLenum { gl::GL_SYNC_CL_EVENT_ARB = 0x8240 , gl::GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 }
enum | : GLenum { gl::GL_RGBA_FLOAT_MODE_ARB = 0x8820 , gl::GL_CLAMP_VERTEX_COLOR_ARB = 0x891A , gl::GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B , gl::GL_CLAMP_READ_COLOR_ARB = 0x891C , gl::GL_FIXED_ONLY_ARB = 0x891D }
enum | : GLenum { gl::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 , gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB , gl::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 , gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF }
enum | : GLenum { gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , gl::GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 , gl::GL_DEBUG_SOURCE_API_ARB = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , gl::GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 , gl::GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , gl::GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , gl::GL_DEBUG_TYPE_ERROR_ARB = 0x824C , gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D , gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , gl::GL_DEBUG_TYPE_OTHER_ARB = 0x8251 , gl::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 }
enum | : GLenum { gl::GL_DEPTH_COMPONENT16_ARB = 0x81A5 , gl::GL_DEPTH_COMPONENT24_ARB = 0x81A6 , gl::GL_DEPTH_COMPONENT32_ARB = 0x81A7 , gl::GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A , gl::GL_DEPTH_TEXTURE_MODE_ARB = 0x884B }
enum | : GLenum { gl::GL_MAX_DRAW_BUFFERS_ARB = 0x8824 , gl::GL_DRAW_BUFFER0_ARB = 0x8825 , gl::GL_DRAW_BUFFER1_ARB = 0x8826 , gl::GL_DRAW_BUFFER2_ARB = 0x8827 , gl::GL_DRAW_BUFFER3_ARB = 0x8828 , gl::GL_DRAW_BUFFER4_ARB = 0x8829 , gl::GL_DRAW_BUFFER5_ARB = 0x882A , gl::GL_DRAW_BUFFER6_ARB = 0x882B , gl::GL_DRAW_BUFFER7_ARB = 0x882C , gl::GL_DRAW_BUFFER8_ARB = 0x882D , gl::GL_DRAW_BUFFER9_ARB = 0x882E , gl::GL_DRAW_BUFFER10_ARB = 0x882F , gl::GL_DRAW_BUFFER11_ARB = 0x8830 , gl::GL_DRAW_BUFFER12_ARB = 0x8831 , gl::GL_DRAW_BUFFER13_ARB = 0x8832 , gl::GL_DRAW_BUFFER14_ARB = 0x8833 , gl::GL_DRAW_BUFFER15_ARB = 0x8834 }
enum | : GLenum { gl::GL_FRAGMENT_PROGRAM_ARB = 0x8804 , gl::GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 , gl::GL_PROGRAM_LENGTH_ARB = 0x8627 , gl::GL_PROGRAM_FORMAT_ARB = 0x8876 , gl::GL_PROGRAM_BINDING_ARB = 0x8677 , gl::GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 , gl::GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 , gl::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 , gl::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 , gl::GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 , gl::GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 , gl::GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 , gl::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 , gl::GL_PROGRAM_PARAMETERS_ARB = 0x88A8 , gl::GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 , gl::GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA , gl::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB , gl::GL_PROGRAM_ATTRIBS_ARB = 0x88AC , gl::GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD , gl::GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE , gl::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF , gl::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 , gl::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 , gl::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 , gl::GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 , gl::GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 , gl::GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 , gl::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 , gl::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 , gl::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A , gl::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B , gl::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C , gl::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D , gl::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E , gl::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F , gl::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 , gl::GL_PROGRAM_STRING_ARB = 0x8628 , gl::GL_PROGRAM_ERROR_POSITION_ARB = 0x864B , gl::GL_CURRENT_MATRIX_ARB = 0x8641 , gl::GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 , gl::GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 , gl::GL_MAX_PROGRAM_MATRICES_ARB = 0x862F , gl::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E , gl::GL_MAX_TEXTURE_COORDS_ARB = 0x8871 , gl::GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 , gl::GL_PROGRAM_ERROR_STRING_ARB = 0x8874 , gl::GL_MATRIX0_ARB = 0x88C0 , gl::GL_MATRIX1_ARB = 0x88C1 , gl::GL_MATRIX2_ARB = 0x88C2 , gl::GL_MATRIX3_ARB = 0x88C3 , gl::GL_MATRIX4_ARB = 0x88C4 , gl::GL_MATRIX5_ARB = 0x88C5 , gl::GL_MATRIX6_ARB = 0x88C6 , gl::GL_MATRIX7_ARB = 0x88C7 , gl::GL_MATRIX8_ARB = 0x88C8 , gl::GL_MATRIX9_ARB = 0x88C9 , gl::GL_MATRIX10_ARB = 0x88CA , gl::GL_MATRIX11_ARB = 0x88CB , gl::GL_MATRIX12_ARB = 0x88CC , gl::GL_MATRIX13_ARB = 0x88CD , gl::GL_MATRIX14_ARB = 0x88CE , gl::GL_MATRIX15_ARB = 0x88CF , gl::GL_MATRIX16_ARB = 0x88D0 , gl::GL_MATRIX17_ARB = 0x88D1 , gl::GL_MATRIX18_ARB = 0x88D2 , gl::GL_MATRIX19_ARB = 0x88D3 , gl::GL_MATRIX20_ARB = 0x88D4 , gl::GL_MATRIX21_ARB = 0x88D5 , gl::GL_MATRIX22_ARB = 0x88D6 , gl::GL_MATRIX23_ARB = 0x88D7 , gl::GL_MATRIX24_ARB = 0x88D8 , gl::GL_MATRIX25_ARB = 0x88D9 , gl::GL_MATRIX26_ARB = 0x88DA , gl::GL_MATRIX27_ARB = 0x88DB , gl::GL_MATRIX28_ARB = 0x88DC , gl::GL_MATRIX29_ARB = 0x88DD , gl::GL_MATRIX30_ARB = 0x88DE , gl::GL_MATRIX31_ARB = 0x88DF }
enum | : GLenum { gl::GL_FRAGMENT_SHADER_ARB = 0x8B30 , gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 , gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B }
enum | : GLenum { gl::GL_LINES_ADJACENCY_ARB = 0x000A , gl::GL_LINE_STRIP_ADJACENCY_ARB = 0x000B , gl::GL_TRIANGLES_ADJACENCY_ARB = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D , gl::GL_PROGRAM_POINT_SIZE_ARB = 0x8642 , gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 , gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 , gl::GL_GEOMETRY_SHADER_ARB = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA , gl::GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB , gl::GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC , gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD , gl::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE , gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF , gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 , gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 }
enum | : GLenum { gl::GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 , gl::GL_SPIR_V_BINARY_ARB = 0x9552 }
enum | : GLenum { gl::GL_INT64_ARB = 0x140E , gl::GL_INT64_VEC2_ARB = 0x8FE9 , gl::GL_INT64_VEC3_ARB = 0x8FEA , gl::GL_INT64_VEC4_ARB = 0x8FEB , gl::GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 , gl::GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6 , gl::GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7 }
enum | : GLenum { gl::GL_HALF_FLOAT_ARB = 0x140B }
enum | : GLenum { gl::GL_CONVOLUTION_BORDER_MODE = 0x8013 , gl::GL_CONVOLUTION_FILTER_SCALE = 0x8014 , gl::GL_CONVOLUTION_FILTER_BIAS = 0x8015 , gl::GL_REDUCE = 0x8016 , gl::GL_CONVOLUTION_FORMAT = 0x8017 , gl::GL_CONVOLUTION_WIDTH = 0x8018 , gl::GL_CONVOLUTION_HEIGHT = 0x8019 , gl::GL_MAX_CONVOLUTION_WIDTH = 0x801A , gl::GL_MAX_CONVOLUTION_HEIGHT = 0x801B , gl::GL_POST_CONVOLUTION_RED_SCALE = 0x801C , gl::GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D , gl::GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E , gl::GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F , gl::GL_POST_CONVOLUTION_RED_BIAS = 0x8020 , gl::GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 , gl::GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 , gl::GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 , gl::GL_HISTOGRAM_WIDTH = 0x8026 , gl::GL_HISTOGRAM_FORMAT = 0x8027 , gl::GL_HISTOGRAM_RED_SIZE = 0x8028 , gl::GL_HISTOGRAM_GREEN_SIZE = 0x8029 , gl::GL_HISTOGRAM_BLUE_SIZE = 0x802A , gl::GL_HISTOGRAM_ALPHA_SIZE = 0x802B , gl::GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C , gl::GL_HISTOGRAM_SINK = 0x802D , gl::GL_MINMAX_FORMAT = 0x802F , gl::GL_MINMAX_SINK = 0x8030 , gl::GL_TABLE_TOO_LARGE = 0x8031 , gl::GL_COLOR_MATRIX = 0x80B1 , gl::GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 , gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 , gl::GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 , gl::GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 , gl::GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 , gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 , gl::GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 , gl::GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 , gl::GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA , gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB , gl::GL_COLOR_TABLE_SCALE = 0x80D6 , gl::GL_COLOR_TABLE_BIAS = 0x80D7 , gl::GL_COLOR_TABLE_FORMAT = 0x80D8 , gl::GL_COLOR_TABLE_WIDTH = 0x80D9 , gl::GL_COLOR_TABLE_RED_SIZE = 0x80DA , gl::GL_COLOR_TABLE_GREEN_SIZE = 0x80DB , gl::GL_COLOR_TABLE_BLUE_SIZE = 0x80DC , gl::GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD , gl::GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE , gl::GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF , gl::GL_CONSTANT_BORDER = 0x8151 , gl::GL_REPLICATE_BORDER = 0x8153 , gl::GL_CONVOLUTION_BORDER_COLOR = 0x8154 }
enum | : GLenum { gl::GL_PARAMETER_BUFFER_ARB = 0x80EE , gl::GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF }
enum | : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE }
enum | : GLenum { gl::GL_SRGB_DECODE_ARB = 0x8299 , gl::GL_VIEW_CLASS_EAC_R11 = 0x9383 , gl::GL_VIEW_CLASS_EAC_RG11 = 0x9384 , gl::GL_VIEW_CLASS_ETC2_RGB = 0x9385 , gl::GL_VIEW_CLASS_ETC2_RGBA = 0x9386 , gl::GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 , gl::GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 , gl::GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 , gl::GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A , gl::GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B , gl::GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C , gl::GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D , gl::GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E , gl::GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F , gl::GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 , gl::GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 , gl::GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 , gl::GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 , gl::GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 , gl::GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395 }
enum | : GLenum { gl::GL_MATRIX_PALETTE_ARB = 0x8840 , gl::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 , gl::GL_MAX_PALETTE_MATRICES_ARB = 0x8842 , gl::GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 , gl::GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 , gl::GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 , gl::GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 , gl::GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 , gl::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 , gl::GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 }
enum | : GLenum { gl::GL_MULTISAMPLE_ARB = 0x809D , gl::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F , gl::GL_SAMPLE_COVERAGE_ARB = 0x80A0 , gl::GL_SAMPLE_BUFFERS_ARB = 0x80A8 , gl::GL_SAMPLES_ARB = 0x80A9 , gl::GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA , gl::GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB , gl::GL_MULTISAMPLE_BIT_ARB = 0x20000000 }
enum | : GLenum { gl::GL_TEXTURE0_ARB = 0x84C0 , gl::GL_TEXTURE1_ARB = 0x84C1 , gl::GL_TEXTURE2_ARB = 0x84C2 , gl::GL_TEXTURE3_ARB = 0x84C3 , gl::GL_TEXTURE4_ARB = 0x84C4 , gl::GL_TEXTURE5_ARB = 0x84C5 , gl::GL_TEXTURE6_ARB = 0x84C6 , gl::GL_TEXTURE7_ARB = 0x84C7 , gl::GL_TEXTURE8_ARB = 0x84C8 , gl::GL_TEXTURE9_ARB = 0x84C9 , gl::GL_TEXTURE10_ARB = 0x84CA , gl::GL_TEXTURE11_ARB = 0x84CB , gl::GL_TEXTURE12_ARB = 0x84CC , gl::GL_TEXTURE13_ARB = 0x84CD , gl::GL_TEXTURE14_ARB = 0x84CE , gl::GL_TEXTURE15_ARB = 0x84CF , gl::GL_TEXTURE16_ARB = 0x84D0 , gl::GL_TEXTURE17_ARB = 0x84D1 , gl::GL_TEXTURE18_ARB = 0x84D2 , gl::GL_TEXTURE19_ARB = 0x84D3 , gl::GL_TEXTURE20_ARB = 0x84D4 , gl::GL_TEXTURE21_ARB = 0x84D5 , gl::GL_TEXTURE22_ARB = 0x84D6 , gl::GL_TEXTURE23_ARB = 0x84D7 , gl::GL_TEXTURE24_ARB = 0x84D8 , gl::GL_TEXTURE25_ARB = 0x84D9 , gl::GL_TEXTURE26_ARB = 0x84DA , gl::GL_TEXTURE27_ARB = 0x84DB , gl::GL_TEXTURE28_ARB = 0x84DC , gl::GL_TEXTURE29_ARB = 0x84DD , gl::GL_TEXTURE30_ARB = 0x84DE , gl::GL_TEXTURE31_ARB = 0x84DF , gl::GL_ACTIVE_TEXTURE_ARB = 0x84E0 , gl::GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 , gl::GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 }
enum | : GLenum { gl::GL_QUERY_COUNTER_BITS_ARB = 0x8864 , gl::GL_CURRENT_QUERY_ARB = 0x8865 , gl::GL_QUERY_RESULT_ARB = 0x8866 , gl::GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 , gl::GL_SAMPLES_PASSED_ARB = 0x8914 }
enum | : GLenum { gl::GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 , gl::GL_COMPLETION_STATUS_ARB = 0x91B1 }
enum | : GLenum { gl::GL_VERTICES_SUBMITTED_ARB = 0x82EE , gl::GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF , gl::GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 , gl::GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 , gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 , gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 , gl::GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 , gl::GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 , gl::GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 , gl::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 }
enum | : GLenum { gl::GL_PIXEL_PACK_BUFFER_ARB = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF }
enum | : GLenum { gl::GL_POINT_SIZE_MIN_ARB = 0x8126 , gl::GL_POINT_SIZE_MAX_ARB = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 , gl::GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 }
enum | : GLenum { gl::GL_POINT_SPRITE_ARB = 0x8861 , gl::GL_COORD_REPLACE_ARB = 0x8862 }
enum | : GLenum { gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , gl::GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , gl::GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , gl::GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 , gl::GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , gl::GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , gl::GL_NO_RESET_NOTIFICATION_ARB = 0x8261 }
enum | : GLenum { gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 , gl::GL_SAMPLE_LOCATION_ARB = 0x8E50 , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 , gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 , gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 }
enum | : GLenum { gl::GL_SAMPLE_SHADING_ARB = 0x8C36 , gl::GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 }
enum | : GLenum { gl::GL_PROGRAM_OBJECT_ARB = 0x8B40 , gl::GL_SHADER_OBJECT_ARB = 0x8B48 , gl::GL_OBJECT_TYPE_ARB = 0x8B4E , gl::GL_OBJECT_SUBTYPE_ARB = 0x8B4F , gl::GL_FLOAT_VEC2_ARB = 0x8B50 , gl::GL_FLOAT_VEC3_ARB = 0x8B51 , gl::GL_FLOAT_VEC4_ARB = 0x8B52 , gl::GL_INT_VEC2_ARB = 0x8B53 , gl::GL_INT_VEC3_ARB = 0x8B54 , gl::GL_INT_VEC4_ARB = 0x8B55 , gl::GL_BOOL_ARB = 0x8B56 , gl::GL_BOOL_VEC2_ARB = 0x8B57 , gl::GL_BOOL_VEC3_ARB = 0x8B58 , gl::GL_BOOL_VEC4_ARB = 0x8B59 , gl::GL_FLOAT_MAT2_ARB = 0x8B5A , gl::GL_FLOAT_MAT3_ARB = 0x8B5B , gl::GL_FLOAT_MAT4_ARB = 0x8B5C , gl::GL_SAMPLER_1D_ARB = 0x8B5D , gl::GL_SAMPLER_2D_ARB = 0x8B5E , gl::GL_SAMPLER_3D_ARB = 0x8B5F , gl::GL_SAMPLER_CUBE_ARB = 0x8B60 , gl::GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 , gl::GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 , gl::GL_SAMPLER_2D_RECT_ARB = 0x8B63 , gl::GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 , gl::GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 , gl::GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 , gl::GL_OBJECT_LINK_STATUS_ARB = 0x8B82 , gl::GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 , gl::GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 , gl::GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 , gl::GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 , gl::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 , gl::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 }
enum | : GLenum { gl::GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C }
enum | : GLenum { gl::GL_SHADER_INCLUDE_ARB = 0x8DAE , gl::GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 , gl::GL_NAMED_STRING_TYPE_ARB = 0x8DEA }
enum | : GLenum { gl::GL_TEXTURE_COMPARE_MODE_ARB = 0x884C , gl::GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D , gl::GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E }
enum | : GLenum { gl::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF }
enum | : GLenum { gl::GL_SPARSE_STORAGE_BIT_ARB = 0x0400 , gl::GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 }
enum | : GLenum { gl::GL_TEXTURE_SPARSE_ARB = 0x91A6 , gl::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 , gl::GL_NUM_SPARSE_LEVELS_ARB = 0x91AA , gl::GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 , gl::GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 , gl::GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 , gl::GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 , gl::GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 , gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 , gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A , gl::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 }
enum | : GLenum { gl::GL_CLAMP_TO_BORDER_ARB = 0x812D }
enum | : GLenum { gl::GL_TEXTURE_BUFFER_ARB = 0x8C2A , gl::GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D , gl::GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E }
enum | : GLenum { gl::GL_COMPRESSED_ALPHA_ARB = 0x84E9 , gl::GL_COMPRESSED_LUMINANCE_ARB = 0x84EA , gl::GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB , gl::GL_COMPRESSED_INTENSITY_ARB = 0x84EC , gl::GL_COMPRESSED_RGB_ARB = 0x84ED , gl::GL_COMPRESSED_RGBA_ARB = 0x84EE , gl::GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF , gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 , gl::GL_TEXTURE_COMPRESSED_ARB = 0x86A1 , gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 , gl::GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 }
enum | : GLenum { gl::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E , gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F }
enum | : GLenum { gl::GL_NORMAL_MAP_ARB = 0x8511 , gl::GL_REFLECTION_MAP_ARB = 0x8512 , gl::GL_TEXTURE_CUBE_MAP_ARB = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C }
enum | : GLenum { gl::GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B , gl::GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C , gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F }
enum | : GLenum { gl::GL_COMBINE_ARB = 0x8570 , gl::GL_COMBINE_RGB_ARB = 0x8571 , gl::GL_COMBINE_ALPHA_ARB = 0x8572 , gl::GL_SOURCE0_RGB_ARB = 0x8580 , gl::GL_SOURCE1_RGB_ARB = 0x8581 , gl::GL_SOURCE2_RGB_ARB = 0x8582 , gl::GL_SOURCE0_ALPHA_ARB = 0x8588 , gl::GL_SOURCE1_ALPHA_ARB = 0x8589 , gl::GL_SOURCE2_ALPHA_ARB = 0x858A , gl::GL_OPERAND0_RGB_ARB = 0x8590 , gl::GL_OPERAND1_RGB_ARB = 0x8591 , gl::GL_OPERAND2_RGB_ARB = 0x8592 , gl::GL_OPERAND0_ALPHA_ARB = 0x8598 , gl::GL_OPERAND1_ALPHA_ARB = 0x8599 , gl::GL_OPERAND2_ALPHA_ARB = 0x859A , gl::GL_RGB_SCALE_ARB = 0x8573 , gl::GL_ADD_SIGNED_ARB = 0x8574 , gl::GL_INTERPOLATE_ARB = 0x8575 , gl::GL_SUBTRACT_ARB = 0x84E7 , gl::GL_CONSTANT_ARB = 0x8576 , gl::GL_PRIMARY_COLOR_ARB = 0x8577 , gl::GL_PREVIOUS_ARB = 0x8578 }
enum | : GLenum { gl::GL_DOT3_RGB_ARB = 0x86AE , gl::GL_DOT3_RGBA_ARB = 0x86AF }
enum | : GLenum { gl::GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366 , gl::GL_WEIGHTED_AVERAGE_ARB = 0x9367 }
enum | : GLenum { gl::GL_TEXTURE_RED_TYPE_ARB = 0x8C10 , gl::GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 , gl::GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 , gl::GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 , gl::GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 , gl::GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 , gl::GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 , gl::GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 , gl::GL_RGBA32F_ARB = 0x8814 , gl::GL_RGB32F_ARB = 0x8815 , gl::GL_ALPHA32F_ARB = 0x8816 , gl::GL_INTENSITY32F_ARB = 0x8817 , gl::GL_LUMINANCE32F_ARB = 0x8818 , gl::GL_LUMINANCE_ALPHA32F_ARB = 0x8819 , gl::GL_RGBA16F_ARB = 0x881A , gl::GL_RGB16F_ARB = 0x881B , gl::GL_ALPHA16F_ARB = 0x881C , gl::GL_INTENSITY16F_ARB = 0x881D , gl::GL_LUMINANCE16F_ARB = 0x881E , gl::GL_LUMINANCE_ALPHA16F_ARB = 0x881F }
enum | : GLenum { gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F }
enum | : GLenum { gl::GL_MIRRORED_REPEAT_ARB = 0x8370 }
enum | : GLenum { gl::GL_TEXTURE_RECTANGLE_ARB = 0x84F5 , gl::GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 }
enum | : GLenum { gl::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC , gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED }
enum | : GLenum { gl::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 , gl::GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 , gl::GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 , gl::GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 }
enum | : GLenum { gl::GL_MAX_VERTEX_UNITS_ARB = 0x86A4 , gl::GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 , gl::GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 , gl::GL_VERTEX_BLEND_ARB = 0x86A7 , gl::GL_CURRENT_WEIGHT_ARB = 0x86A8 , gl::GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 , gl::GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA , gl::GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB , gl::GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC , gl::GL_WEIGHT_ARRAY_ARB = 0x86AD , gl::GL_MODELVIEW0_ARB = 0x1700 , gl::GL_MODELVIEW1_ARB = 0x850A , gl::GL_MODELVIEW2_ARB = 0x8722 , gl::GL_MODELVIEW3_ARB = 0x8723 , gl::GL_MODELVIEW4_ARB = 0x8724 , gl::GL_MODELVIEW5_ARB = 0x8725 , gl::GL_MODELVIEW6_ARB = 0x8726 , gl::GL_MODELVIEW7_ARB = 0x8727 , gl::GL_MODELVIEW8_ARB = 0x8728 , gl::GL_MODELVIEW9_ARB = 0x8729 , gl::GL_MODELVIEW10_ARB = 0x872A , gl::GL_MODELVIEW11_ARB = 0x872B , gl::GL_MODELVIEW12_ARB = 0x872C , gl::GL_MODELVIEW13_ARB = 0x872D , gl::GL_MODELVIEW14_ARB = 0x872E , gl::GL_MODELVIEW15_ARB = 0x872F , gl::GL_MODELVIEW16_ARB = 0x8730 , gl::GL_MODELVIEW17_ARB = 0x8731 , gl::GL_MODELVIEW18_ARB = 0x8732 , gl::GL_MODELVIEW19_ARB = 0x8733 , gl::GL_MODELVIEW20_ARB = 0x8734 , gl::GL_MODELVIEW21_ARB = 0x8735 , gl::GL_MODELVIEW22_ARB = 0x8736 , gl::GL_MODELVIEW23_ARB = 0x8737 , gl::GL_MODELVIEW24_ARB = 0x8738 , gl::GL_MODELVIEW25_ARB = 0x8739 , gl::GL_MODELVIEW26_ARB = 0x873A , gl::GL_MODELVIEW27_ARB = 0x873B , gl::GL_MODELVIEW28_ARB = 0x873C , gl::GL_MODELVIEW29_ARB = 0x873D , gl::GL_MODELVIEW30_ARB = 0x873E , gl::GL_MODELVIEW31_ARB = 0x873F }
enum | : GLenum { gl::GL_BUFFER_SIZE_ARB = 0x8764 , gl::GL_BUFFER_USAGE_ARB = 0x8765 , gl::GL_ARRAY_BUFFER_ARB = 0x8892 , gl::GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 , gl::GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 , gl::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 , gl::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 , gl::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 , gl::GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 , gl::GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 , gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A , gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B , gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C , gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D , gl::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E , gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F , gl::GL_READ_ONLY_ARB = 0x88B8 , gl::GL_WRITE_ONLY_ARB = 0x88B9 , gl::GL_READ_WRITE_ARB = 0x88BA , gl::GL_BUFFER_ACCESS_ARB = 0x88BB , gl::GL_BUFFER_MAPPED_ARB = 0x88BC , gl::GL_BUFFER_MAP_POINTER_ARB = 0x88BD , gl::GL_STREAM_DRAW_ARB = 0x88E0 , gl::GL_STREAM_READ_ARB = 0x88E1 , gl::GL_STREAM_COPY_ARB = 0x88E2 , gl::GL_STATIC_DRAW_ARB = 0x88E4 , gl::GL_STATIC_READ_ARB = 0x88E5 , gl::GL_STATIC_COPY_ARB = 0x88E6 , gl::GL_DYNAMIC_DRAW_ARB = 0x88E8 , gl::GL_DYNAMIC_READ_ARB = 0x88E9 , gl::GL_DYNAMIC_COPY_ARB = 0x88EA }
enum | : GLenum { gl::GL_COLOR_SUM_ARB = 0x8458 , gl::GL_VERTEX_PROGRAM_ARB = 0x8620 , gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 , gl::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 , gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 , gl::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 , gl::GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 , gl::GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 , gl::GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 , gl::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 , gl::GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 , gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A , gl::GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 , gl::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 , gl::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 , gl::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 }
enum | : GLenum { gl::GL_VERTEX_SHADER_ARB = 0x8B31 , gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A , gl::GL_MAX_VARYING_FLOATS_ARB = 0x8B4B , gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C , gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D , gl::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 , gl::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A }
enum | : GLenum { gl::GL_MAX_DRAW_BUFFERS_ATI = 0x8824 , gl::GL_DRAW_BUFFER0_ATI = 0x8825 , gl::GL_DRAW_BUFFER1_ATI = 0x8826 , gl::GL_DRAW_BUFFER2_ATI = 0x8827 , gl::GL_DRAW_BUFFER3_ATI = 0x8828 , gl::GL_DRAW_BUFFER4_ATI = 0x8829 , gl::GL_DRAW_BUFFER5_ATI = 0x882A , gl::GL_DRAW_BUFFER6_ATI = 0x882B , gl::GL_DRAW_BUFFER7_ATI = 0x882C , gl::GL_DRAW_BUFFER8_ATI = 0x882D , gl::GL_DRAW_BUFFER9_ATI = 0x882E , gl::GL_DRAW_BUFFER10_ATI = 0x882F , gl::GL_DRAW_BUFFER11_ATI = 0x8830 , gl::GL_DRAW_BUFFER12_ATI = 0x8831 , gl::GL_DRAW_BUFFER13_ATI = 0x8832 , gl::GL_DRAW_BUFFER14_ATI = 0x8833 , gl::GL_DRAW_BUFFER15_ATI = 0x8834 }
enum | : GLenum { gl::GL_ELEMENT_ARRAY_ATI = 0x8768 , gl::GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 , gl::GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A }
enum | : GLenum { gl::GL_BUMP_ROT_MATRIX_ATI = 0x8775 , gl::GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 , gl::GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 , gl::GL_BUMP_TEX_UNITS_ATI = 0x8778 , gl::GL_DUDV_ATI = 0x8779 , gl::GL_DU8DV8_ATI = 0x877A , gl::GL_BUMP_ENVMAP_ATI = 0x877B , gl::GL_BUMP_TARGET_ATI = 0x877C }
enum | : GLenum { gl::GL_FRAGMENT_SHADER_ATI = 0x8920 , gl::GL_REG_0_ATI = 0x8921 , gl::GL_REG_1_ATI = 0x8922 , gl::GL_REG_2_ATI = 0x8923 , gl::GL_REG_3_ATI = 0x8924 , gl::GL_REG_4_ATI = 0x8925 , gl::GL_REG_5_ATI = 0x8926 , gl::GL_REG_6_ATI = 0x8927 , gl::GL_REG_7_ATI = 0x8928 , gl::GL_REG_8_ATI = 0x8929 , gl::GL_REG_9_ATI = 0x892A , gl::GL_REG_10_ATI = 0x892B , gl::GL_REG_11_ATI = 0x892C , gl::GL_REG_12_ATI = 0x892D , gl::GL_REG_13_ATI = 0x892E , gl::GL_REG_14_ATI = 0x892F , gl::GL_REG_15_ATI = 0x8930 , gl::GL_REG_16_ATI = 0x8931 , gl::GL_REG_17_ATI = 0x8932 , gl::GL_REG_18_ATI = 0x8933 , gl::GL_REG_19_ATI = 0x8934 , gl::GL_REG_20_ATI = 0x8935 , gl::GL_REG_21_ATI = 0x8936 , gl::GL_REG_22_ATI = 0x8937 , gl::GL_REG_23_ATI = 0x8938 , gl::GL_REG_24_ATI = 0x8939 , gl::GL_REG_25_ATI = 0x893A , gl::GL_REG_26_ATI = 0x893B , gl::GL_REG_27_ATI = 0x893C , gl::GL_REG_28_ATI = 0x893D , gl::GL_REG_29_ATI = 0x893E , gl::GL_REG_30_ATI = 0x893F , gl::GL_REG_31_ATI = 0x8940 , gl::GL_CON_0_ATI = 0x8941 , gl::GL_CON_1_ATI = 0x8942 , gl::GL_CON_2_ATI = 0x8943 , gl::GL_CON_3_ATI = 0x8944 , gl::GL_CON_4_ATI = 0x8945 , gl::GL_CON_5_ATI = 0x8946 , gl::GL_CON_6_ATI = 0x8947 , gl::GL_CON_7_ATI = 0x8948 , gl::GL_CON_8_ATI = 0x8949 , gl::GL_CON_9_ATI = 0x894A , gl::GL_CON_10_ATI = 0x894B , gl::GL_CON_11_ATI = 0x894C , gl::GL_CON_12_ATI = 0x894D , gl::GL_CON_13_ATI = 0x894E , gl::GL_CON_14_ATI = 0x894F , gl::GL_CON_15_ATI = 0x8950 , gl::GL_CON_16_ATI = 0x8951 , gl::GL_CON_17_ATI = 0x8952 , gl::GL_CON_18_ATI = 0x8953 , gl::GL_CON_19_ATI = 0x8954 , gl::GL_CON_20_ATI = 0x8955 , gl::GL_CON_21_ATI = 0x8956 , gl::GL_CON_22_ATI = 0x8957 , gl::GL_CON_23_ATI = 0x8958 , gl::GL_CON_24_ATI = 0x8959 , gl::GL_CON_25_ATI = 0x895A , gl::GL_CON_26_ATI = 0x895B , gl::GL_CON_27_ATI = 0x895C , gl::GL_CON_28_ATI = 0x895D , gl::GL_CON_29_ATI = 0x895E , gl::GL_CON_30_ATI = 0x895F , gl::GL_CON_31_ATI = 0x8960 , gl::GL_MOV_ATI = 0x8961 , gl::GL_ADD_ATI = 0x8963 , gl::GL_MUL_ATI = 0x8964 , gl::GL_SUB_ATI = 0x8965 , gl::GL_DOT3_ATI = 0x8966 , gl::GL_DOT4_ATI = 0x8967 , gl::GL_MAD_ATI = 0x8968 , gl::GL_LERP_ATI = 0x8969 , gl::GL_CND_ATI = 0x896A , gl::GL_CND0_ATI = 0x896B , gl::GL_DOT2_ADD_ATI = 0x896C , gl::GL_SECONDARY_INTERPOLATOR_ATI = 0x896D , gl::GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E , gl::GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F , gl::GL_NUM_PASSES_ATI = 0x8970 , gl::GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 , gl::GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 , gl::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 , gl::GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 , gl::GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 , gl::GL_SWIZZLE_STR_ATI = 0x8976 , gl::GL_SWIZZLE_STQ_ATI = 0x8977 , gl::GL_SWIZZLE_STR_DR_ATI = 0x8978 , gl::GL_SWIZZLE_STQ_DQ_ATI = 0x8979 , gl::GL_SWIZZLE_STRQ_ATI = 0x897A , gl::GL_SWIZZLE_STRQ_DQ_ATI = 0x897B , gl::GL_RED_BIT_ATI = 0x00000001 , gl::GL_GREEN_BIT_ATI = 0x00000002 , gl::GL_BLUE_BIT_ATI = 0x00000004 , gl::GL_2X_BIT_ATI = 0x00000001 , gl::GL_4X_BIT_ATI = 0x00000002 , gl::GL_8X_BIT_ATI = 0x00000004 , gl::GL_HALF_BIT_ATI = 0x00000008 , gl::GL_QUARTER_BIT_ATI = 0x00000010 , gl::GL_EIGHTH_BIT_ATI = 0x00000020 , gl::GL_SATURATE_BIT_ATI = 0x00000040 , gl::GL_COMP_BIT_ATI = 0x00000002 , gl::GL_NEGATE_BIT_ATI = 0x00000004 , gl::GL_BIAS_BIT_ATI = 0x00000008 }
enum | : GLenum { gl::GL_VBO_FREE_MEMORY_ATI = 0x87FB , gl::GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC , gl::GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD }
enum | : GLenum { gl::GL_RGBA_FLOAT_MODE_ATI = 0x8820 , gl::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 }
enum | : GLenum { gl::GL_PN_TRIANGLES_ATI = 0x87F0 , gl::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 , gl::GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 , gl::GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 , gl::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 , gl::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 , gl::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 , gl::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 , gl::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 }
enum | : GLenum { gl::GL_STENCIL_BACK_FUNC_ATI = 0x8800 , gl::GL_STENCIL_BACK_FAIL_ATI = 0x8801 , gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 , gl::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 }
enum | : GLenum { gl::GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 }
enum | : GLenum { gl::GL_MODULATE_ADD_ATI = 0x8744 , gl::GL_MODULATE_SIGNED_ADD_ATI = 0x8745 , gl::GL_MODULATE_SUBTRACT_ATI = 0x8746 }
enum | : GLenum { gl::GL_RGBA_FLOAT32_ATI = 0x8814 , gl::GL_RGB_FLOAT32_ATI = 0x8815 , gl::GL_ALPHA_FLOAT32_ATI = 0x8816 , gl::GL_INTENSITY_FLOAT32_ATI = 0x8817 , gl::GL_LUMINANCE_FLOAT32_ATI = 0x8818 , gl::GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 , gl::GL_RGBA_FLOAT16_ATI = 0x881A , gl::GL_RGB_FLOAT16_ATI = 0x881B , gl::GL_ALPHA_FLOAT16_ATI = 0x881C , gl::GL_INTENSITY_FLOAT16_ATI = 0x881D , gl::GL_LUMINANCE_FLOAT16_ATI = 0x881E , gl::GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F }
enum | : GLenum { gl::GL_MIRROR_CLAMP_ATI = 0x8742 , gl::GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 }
enum | : GLenum { gl::GL_STATIC_ATI = 0x8760 , gl::GL_DYNAMIC_ATI = 0x8761 , gl::GL_PRESERVE_ATI = 0x8762 , gl::GL_DISCARD_ATI = 0x8763 , gl::GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 , gl::GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 , gl::GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 , gl::GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 }
enum | : GLenum { gl::GL_MAX_VERTEX_STREAMS_ATI = 0x876B , gl::GL_VERTEX_STREAM0_ATI = 0x876C , gl::GL_VERTEX_STREAM1_ATI = 0x876D , gl::GL_VERTEX_STREAM2_ATI = 0x876E , gl::GL_VERTEX_STREAM3_ATI = 0x876F , gl::GL_VERTEX_STREAM4_ATI = 0x8770 , gl::GL_VERTEX_STREAM5_ATI = 0x8771 , gl::GL_VERTEX_STREAM6_ATI = 0x8772 , gl::GL_VERTEX_STREAM7_ATI = 0x8773 , gl::GL_VERTEX_SOURCE_ATI = 0x8774 }
enum | : GLenum { gl::GL_422_EXT = 0x80CC , gl::GL_422_REV_EXT = 0x80CD , gl::GL_422_AVERAGE_EXT = 0x80CE , gl::GL_422_REV_AVERAGE_EXT = 0x80CF }
enum | : GLenum { gl::GL_ABGR_EXT = 0x8000 }
enum | : GLenum { gl::GL_BGR_EXT = 0x80E0 , gl::GL_BGRA_EXT = 0x80E1 }
enum | : GLenum { gl::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 , gl::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 , gl::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 , gl::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED , gl::GL_UNIFORM_BUFFER_EXT = 0x8DEE , gl::GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF }
enum | : GLenum { gl::GL_CONSTANT_COLOR_EXT = 0x8001 , gl::GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 , gl::GL_CONSTANT_ALPHA_EXT = 0x8003 , gl::GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 , gl::GL_BLEND_COLOR_EXT = 0x8005 }
enum | : GLenum { gl::GL_BLEND_EQUATION_RGB_EXT = 0x8009 , gl::GL_BLEND_EQUATION_ALPHA_EXT = 0x883D }
enum | : GLenum { gl::GL_BLEND_DST_RGB_EXT = 0x80C8 , gl::GL_BLEND_SRC_RGB_EXT = 0x80C9 , gl::GL_BLEND_DST_ALPHA_EXT = 0x80CA , gl::GL_BLEND_SRC_ALPHA_EXT = 0x80CB }
enum | : GLenum { gl::GL_MIN_EXT = 0x8007 , gl::GL_MAX_EXT = 0x8008 , gl::GL_FUNC_ADD_EXT = 0x8006 , gl::GL_BLEND_EQUATION_EXT = 0x8009 }
enum | : GLenum { gl::GL_FUNC_SUBTRACT_EXT = 0x800A , gl::GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B }
enum | : GLenum { gl::GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 }
enum | : GLenum { gl::GL_CMYK_EXT = 0x800C , gl::GL_CMYKA_EXT = 0x800D , gl::GL_PACK_CMYK_HINT_EXT = 0x800E , gl::GL_UNPACK_CMYK_HINT_EXT = 0x800F }
enum | : GLenum { gl::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 , gl::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 }
enum | : GLenum { gl::GL_CONVOLUTION_1D_EXT = 0x8010 , gl::GL_CONVOLUTION_2D_EXT = 0x8011 , gl::GL_SEPARABLE_2D_EXT = 0x8012 , gl::GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 , gl::GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 , gl::GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 , gl::GL_REDUCE_EXT = 0x8016 , gl::GL_CONVOLUTION_FORMAT_EXT = 0x8017 , gl::GL_CONVOLUTION_WIDTH_EXT = 0x8018 , gl::GL_CONVOLUTION_HEIGHT_EXT = 0x8019 , gl::GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A , gl::GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B , gl::GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C , gl::GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D , gl::GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E , gl::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F , gl::GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 , gl::GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 , gl::GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 , gl::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 }
enum | : GLenum { gl::GL_TANGENT_ARRAY_EXT = 0x8439 , gl::GL_BINORMAL_ARRAY_EXT = 0x843A , gl::GL_CURRENT_TANGENT_EXT = 0x843B , gl::GL_CURRENT_BINORMAL_EXT = 0x843C , gl::GL_TANGENT_ARRAY_TYPE_EXT = 0x843E , gl::GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F , gl::GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 , gl::GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 , gl::GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 , gl::GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 , gl::GL_MAP1_TANGENT_EXT = 0x8444 , gl::GL_MAP2_TANGENT_EXT = 0x8445 , gl::GL_MAP1_BINORMAL_EXT = 0x8446 , gl::GL_MAP2_BINORMAL_EXT = 0x8447 }
enum | : GLenum { gl::GL_CULL_VERTEX_EXT = 0x81AA , gl::GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB , gl::GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC }
enum | : GLenum { gl::GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , gl::GL_PROGRAM_OBJECT_EXT = 0x8B40 , gl::GL_SHADER_OBJECT_EXT = 0x8B48 , gl::GL_BUFFER_OBJECT_EXT = 0x9151 , gl::GL_QUERY_OBJECT_EXT = 0x9153 , gl::GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 }
enum | : GLenum { gl::GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 , gl::GL_DEPTH_BOUNDS_EXT = 0x8891 }
enum | : GLenum { gl::GL_PROGRAM_MATRIX_EXT = 0x8E2D , gl::GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E , gl::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F }
enum | : GLenum { gl::GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 , gl::GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 }
enum | : GLenum { gl::GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 , gl::GL_FOG_COORDINATE_EXT = 0x8451 , gl::GL_FRAGMENT_DEPTH_EXT = 0x8452 , gl::GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 , gl::GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 , gl::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 , gl::GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 , gl::GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 }
enum | : GLenum { gl::GL_READ_FRAMEBUFFER_EXT = 0x8CA8 , gl::GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 , gl::GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , gl::GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA }
enum | : GLenum { gl::GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , gl::GL_MAX_SAMPLES_EXT = 0x8D57 }
enum | : GLenum { gl::GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA , gl::GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB }
enum | : GLenum { gl::GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 , gl::GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 , gl::GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , gl::GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 , gl::GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 , gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 , gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 , gl::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 , gl::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA , gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB , gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC , gl::GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD , gl::GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , gl::GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , gl::GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 , gl::GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , gl::GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , gl::GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , gl::GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 , gl::GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , gl::GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , gl::GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , gl::GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 , gl::GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , gl::GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , gl::GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , gl::GL_COLOR_ATTACHMENT13_EXT = 0x8CED , gl::GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , gl::GL_COLOR_ATTACHMENT15_EXT = 0x8CEF , gl::GL_DEPTH_ATTACHMENT_EXT = 0x8D00 , gl::GL_STENCIL_ATTACHMENT_EXT = 0x8D20 , gl::GL_FRAMEBUFFER_EXT = 0x8D40 , gl::GL_RENDERBUFFER_EXT = 0x8D41 , gl::GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 , gl::GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 , gl::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 , gl::GL_STENCIL_INDEX1_EXT = 0x8D46 , gl::GL_STENCIL_INDEX4_EXT = 0x8D47 , gl::GL_STENCIL_INDEX8_EXT = 0x8D48 , gl::GL_STENCIL_INDEX16_EXT = 0x8D49 , gl::GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 , gl::GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 , gl::GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 , gl::GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 , gl::GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 , gl::GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 }
enum | : GLenum { gl::GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 , gl::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA }
enum | : GLenum { gl::GL_GEOMETRY_SHADER_EXT = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA , gl::GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB , gl::GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC , gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 , gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD , gl::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE , gl::GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B , gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF , gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , gl::GL_LINES_ADJACENCY_EXT = 0x000A , gl::GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , gl::GL_TRIANGLES_ADJACENCY_EXT = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 , gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 , gl::GL_PROGRAM_POINT_SIZE_EXT = 0x8642 }
enum | : GLenum { gl::GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 , gl::GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 , gl::GL_SAMPLER_BUFFER_EXT = 0x8DC2 , gl::GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 , gl::GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 , gl::GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 , gl::GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 , gl::GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 , gl::GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 , gl::GL_INT_SAMPLER_1D_EXT = 0x8DC9 , gl::GL_INT_SAMPLER_2D_EXT = 0x8DCA , gl::GL_INT_SAMPLER_3D_EXT = 0x8DCB , gl::GL_INT_SAMPLER_CUBE_EXT = 0x8DCC , gl::GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD , gl::GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE , gl::GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF , gl::GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 , gl::GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 , gl::GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 , gl::GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 , gl::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 , gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 , gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 , gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 , gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , gl::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 , gl::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 , gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD }
enum | : GLenum { gl::GL_HISTOGRAM_EXT = 0x8024 , gl::GL_PROXY_HISTOGRAM_EXT = 0x8025 , gl::GL_HISTOGRAM_WIDTH_EXT = 0x8026 , gl::GL_HISTOGRAM_FORMAT_EXT = 0x8027 , gl::GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 , gl::GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 , gl::GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A , gl::GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B , gl::GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C , gl::GL_HISTOGRAM_SINK_EXT = 0x802D , gl::GL_MINMAX_EXT = 0x802E , gl::GL_MINMAX_FORMAT_EXT = 0x802F , gl::GL_MINMAX_SINK_EXT = 0x8030 , gl::GL_TABLE_TOO_LARGE_EXT = 0x8031 }
enum | : GLenum { gl::GL_IUI_V2F_EXT = 0x81AD , gl::GL_IUI_V3F_EXT = 0x81AE , gl::GL_IUI_N3F_V2F_EXT = 0x81AF , gl::GL_IUI_N3F_V3F_EXT = 0x81B0 , gl::GL_T2F_IUI_V2F_EXT = 0x81B1 , gl::GL_T2F_IUI_V3F_EXT = 0x81B2 , gl::GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 , gl::GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 }
enum | : GLenum { gl::GL_INDEX_TEST_EXT = 0x81B5 , gl::GL_INDEX_TEST_FUNC_EXT = 0x81B6 , gl::GL_INDEX_TEST_REF_EXT = 0x81B7 }
enum | : GLenum { gl::GL_INDEX_MATERIAL_EXT = 0x81B8 , gl::GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 , gl::GL_INDEX_MATERIAL_FACE_EXT = 0x81BA }
enum | : GLenum { gl::GL_FRAGMENT_MATERIAL_EXT = 0x8349 , gl::GL_FRAGMENT_NORMAL_EXT = 0x834A , gl::GL_FRAGMENT_COLOR_EXT = 0x834C , gl::GL_ATTENUATION_EXT = 0x834D , gl::GL_SHADOW_ATTENUATION_EXT = 0x834E , gl::GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F , gl::GL_TEXTURE_LIGHT_EXT = 0x8350 , gl::GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 , gl::GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 }
enum | : GLenum { gl::GL_TEXTURE_TILING_EXT = 0x9580 , gl::GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , gl::GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , gl::GL_NUM_TILING_TYPES_EXT = 0x9582 , gl::GL_TILING_TYPES_EXT = 0x9583 , gl::GL_OPTIMAL_TILING_EXT = 0x9584 , gl::GL_LINEAR_TILING_EXT = 0x9585 , gl::GL_NUM_DEVICE_UUIDS_EXT = 0x9596 , gl::GL_DEVICE_UUID_EXT = 0x9597 , gl::GL_DRIVER_UUID_EXT = 0x9598 , gl::GL_UUID_SIZE_EXT = 16 }
enum | : GLenum { gl::GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
enum | : GLenum { gl::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , gl::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , gl::GL_DEVICE_LUID_EXT = 0x9599 , gl::GL_DEVICE_NODE_MASK_EXT = 0x959A , gl::GL_LUID_SIZE_EXT = 8 , gl::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , gl::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , gl::GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B , gl::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C }
enum | : GLenum { gl::GL_MULTISAMPLE_EXT = 0x809D , gl::GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F , gl::GL_SAMPLE_MASK_EXT = 0x80A0 , gl::GL_1PASS_EXT = 0x80A1 , gl::GL_2PASS_0_EXT = 0x80A2 , gl::GL_2PASS_1_EXT = 0x80A3 , gl::GL_4PASS_0_EXT = 0x80A4 , gl::GL_4PASS_1_EXT = 0x80A5 , gl::GL_4PASS_2_EXT = 0x80A6 , gl::GL_4PASS_3_EXT = 0x80A7 , gl::GL_SAMPLE_BUFFERS_EXT = 0x80A8 , gl::GL_SAMPLES_EXT = 0x80A9 , gl::GL_SAMPLE_MASK_VALUE_EXT = 0x80AA , gl::GL_SAMPLE_MASK_INVERT_EXT = 0x80AB , gl::GL_SAMPLE_PATTERN_EXT = 0x80AC , gl::GL_MULTISAMPLE_BIT_EXT = 0x20000000 }
enum | : GLenum { gl::GL_DEPTH_STENCIL_EXT = 0x84F9 , gl::GL_UNSIGNED_INT_24_8_EXT = 0x84FA , gl::GL_DEPTH24_STENCIL8_EXT = 0x88F0 , gl::GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 }
enum | : GLenum { gl::GL_R11F_G11F_B10F_EXT = 0x8C3A , gl::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B , gl::GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C }
enum | : GLenum { gl::GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 , gl::GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 , gl::GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 , gl::GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 , gl::GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 }
enum | : GLenum { gl::GL_COLOR_INDEX1_EXT = 0x80E2 , gl::GL_COLOR_INDEX2_EXT = 0x80E3 , gl::GL_COLOR_INDEX4_EXT = 0x80E4 , gl::GL_COLOR_INDEX8_EXT = 0x80E5 , gl::GL_COLOR_INDEX12_EXT = 0x80E6 , gl::GL_COLOR_INDEX16_EXT = 0x80E7 , gl::GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED }
enum | : GLenum { gl::GL_PIXEL_PACK_BUFFER_EXT = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF }
enum | : GLenum { gl::GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 , gl::GL_PIXEL_MAG_FILTER_EXT = 0x8331 , gl::GL_PIXEL_MIN_FILTER_EXT = 0x8332 , gl::GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 , gl::GL_CUBIC_EXT = 0x8334 , gl::GL_AVERAGE_EXT = 0x8335 , gl::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 , gl::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 , gl::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 }
enum | : GLenum { gl::GL_POINT_SIZE_MIN_EXT = 0x8126 , gl::GL_POINT_SIZE_MAX_EXT = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 , gl::GL_DISTANCE_ATTENUATION_EXT = 0x8129 }
enum | : GLenum { gl::GL_POLYGON_OFFSET_EXT = 0x8037 , gl::GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 , gl::GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 }
enum | : GLenum { gl::GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
enum | : GLenum { gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C , gl::GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , gl::GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , gl::GL_PROVOKING_VERTEX_EXT = 0x8E4F }
enum | : GLenum { gl::GL_RASTER_MULTISAMPLE_EXT = 0x9327 , gl::GL_RASTER_SAMPLES_EXT = 0x9328 , gl::GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , gl::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A , gl::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , gl::GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C }
enum | : GLenum { gl::GL_RESCALE_NORMAL_EXT = 0x803A }
enum | : GLenum { gl::GL_LAYOUT_GENERAL_EXT = 0x958D , gl::GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , gl::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , gl::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 , gl::GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , gl::GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , gl::GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , gl::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 , gl::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 }
enum | : GLenum { gl::GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , gl::GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
enum | : GLenum { gl::GL_COLOR_SUM_EXT = 0x8458 , gl::GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 , gl::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A , gl::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B , gl::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C , gl::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D , gl::GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E }
enum | : GLenum { gl::GL_ACTIVE_PROGRAM_EXT = 0x8B8D , gl::GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , gl::GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , gl::GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF , gl::GL_PROGRAM_SEPARABLE_EXT = 0x8258 , gl::GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A }
enum | : GLenum { gl::GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 , gl::GL_SINGLE_COLOR_EXT = 0x81F9 , gl::GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA }
enum | : GLenum { gl::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
enum | : GLenum { gl::GL_MAX_IMAGE_UNITS_EXT = 0x8F38 , gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 , gl::GL_IMAGE_BINDING_NAME_EXT = 0x8F3A , gl::GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B , gl::GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C , gl::GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D , gl::GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E , gl::GL_IMAGE_1D_EXT = 0x904C , gl::GL_IMAGE_2D_EXT = 0x904D , gl::GL_IMAGE_3D_EXT = 0x904E , gl::GL_IMAGE_2D_RECT_EXT = 0x904F , gl::GL_IMAGE_CUBE_EXT = 0x9050 , gl::GL_IMAGE_BUFFER_EXT = 0x9051 , gl::GL_IMAGE_1D_ARRAY_EXT = 0x9052 , gl::GL_IMAGE_2D_ARRAY_EXT = 0x9053 , gl::GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 , gl::GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 , gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 , gl::GL_INT_IMAGE_1D_EXT = 0x9057 , gl::GL_INT_IMAGE_2D_EXT = 0x9058 , gl::GL_INT_IMAGE_3D_EXT = 0x9059 , gl::GL_INT_IMAGE_2D_RECT_EXT = 0x905A , gl::GL_INT_IMAGE_CUBE_EXT = 0x905B , gl::GL_INT_IMAGE_BUFFER_EXT = 0x905C , gl::GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D , gl::GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E , gl::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F , gl::GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 , gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 , gl::GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 , gl::GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 , gl::GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 , gl::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 , gl::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 , gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 , gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C , gl::GL_MAX_IMAGE_SAMPLES_EXT = 0x906D , gl::GL_IMAGE_BINDING_FORMAT_EXT = 0x906E , gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 , gl::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 , gl::GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 , gl::GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 , gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 , gl::GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 , gl::GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 , gl::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 , gl::GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 , gl::GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 , gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 , gl::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 , gl::GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF }
enum | : GLenum { gl::GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB }
enum | : GLenum { gl::GL_STENCIL_TAG_BITS_EXT = 0x88F2 , gl::GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 }
enum | : GLenum { gl::GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 , gl::GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 }
enum | : GLenum { gl::GL_INCR_WRAP_EXT = 0x8507 , gl::GL_DECR_WRAP_EXT = 0x8508 }
enum | : GLenum { gl::GL_ALPHA4_EXT = 0x803B , gl::GL_ALPHA8_EXT = 0x803C , gl::GL_ALPHA12_EXT = 0x803D , gl::GL_ALPHA16_EXT = 0x803E , gl::GL_LUMINANCE4_EXT = 0x803F , gl::GL_LUMINANCE8_EXT = 0x8040 , gl::GL_LUMINANCE12_EXT = 0x8041 , gl::GL_LUMINANCE16_EXT = 0x8042 , gl::GL_LUMINANCE4_ALPHA4_EXT = 0x8043 , gl::GL_LUMINANCE6_ALPHA2_EXT = 0x8044 , gl::GL_LUMINANCE8_ALPHA8_EXT = 0x8045 , gl::GL_LUMINANCE12_ALPHA4_EXT = 0x8046 , gl::GL_LUMINANCE12_ALPHA12_EXT = 0x8047 , gl::GL_LUMINANCE16_ALPHA16_EXT = 0x8048 , gl::GL_INTENSITY_EXT = 0x8049 , gl::GL_INTENSITY4_EXT = 0x804A , gl::GL_INTENSITY8_EXT = 0x804B , gl::GL_INTENSITY12_EXT = 0x804C , gl::GL_INTENSITY16_EXT = 0x804D , gl::GL_RGB2_EXT = 0x804E , gl::GL_RGB4_EXT = 0x804F , gl::GL_RGB5_EXT = 0x8050 , gl::GL_RGB8_EXT = 0x8051 , gl::GL_RGB10_EXT = 0x8052 , gl::GL_RGB12_EXT = 0x8053 , gl::GL_RGB16_EXT = 0x8054 , gl::GL_RGBA2_EXT = 0x8055 , gl::GL_RGBA4_EXT = 0x8056 , gl::GL_RGB5_A1_EXT = 0x8057 , gl::GL_RGBA8_EXT = 0x8058 , gl::GL_RGB10_A2_EXT = 0x8059 , gl::GL_RGBA12_EXT = 0x805A , gl::GL_RGBA16_EXT = 0x805B , gl::GL_TEXTURE_RED_SIZE_EXT = 0x805C , gl::GL_TEXTURE_GREEN_SIZE_EXT = 0x805D , gl::GL_TEXTURE_BLUE_SIZE_EXT = 0x805E , gl::GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F , gl::GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 , gl::GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 , gl::GL_REPLACE_EXT = 0x8062 , gl::GL_PROXY_TEXTURE_1D_EXT = 0x8063 , gl::GL_PROXY_TEXTURE_2D_EXT = 0x8064 , gl::GL_TEXTURE_TOO_LARGE_EXT = 0x8065 }
enum | : GLenum { gl::GL_PACK_SKIP_IMAGES_EXT = 0x806B , gl::GL_PACK_IMAGE_HEIGHT_EXT = 0x806C , gl::GL_UNPACK_SKIP_IMAGES_EXT = 0x806D , gl::GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E , gl::GL_TEXTURE_3D_EXT = 0x806F , gl::GL_PROXY_TEXTURE_3D_EXT = 0x8070 , gl::GL_TEXTURE_DEPTH_EXT = 0x8071 , gl::GL_TEXTURE_WRAP_R_EXT = 0x8072 , gl::GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 }
enum | : GLenum { gl::GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 , gl::GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 , gl::GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A , gl::GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B , gl::GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C , gl::GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D , gl::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF , gl::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E }
enum | : GLenum { gl::GL_TEXTURE_BUFFER_EXT = 0x8C2A , gl::GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D , gl::GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E }
enum | : GLenum { gl::GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 , gl::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 , gl::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 , gl::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 }
enum | : GLenum { gl::GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , gl::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , gl::GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , gl::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
enum | : GLenum { gl::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , gl::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , gl::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , gl::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
enum | : GLenum { gl::GL_NORMAL_MAP_EXT = 0x8511 , gl::GL_REFLECTION_MAP_EXT = 0x8512 , gl::GL_TEXTURE_CUBE_MAP_EXT = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C }
enum | : GLenum { gl::GL_COMBINE_EXT = 0x8570 , gl::GL_COMBINE_RGB_EXT = 0x8571 , gl::GL_COMBINE_ALPHA_EXT = 0x8572 , gl::GL_RGB_SCALE_EXT = 0x8573 , gl::GL_ADD_SIGNED_EXT = 0x8574 , gl::GL_INTERPOLATE_EXT = 0x8575 , gl::GL_CONSTANT_EXT = 0x8576 , gl::GL_PRIMARY_COLOR_EXT = 0x8577 , gl::GL_PREVIOUS_EXT = 0x8578 , gl::GL_SOURCE0_RGB_EXT = 0x8580 , gl::GL_SOURCE1_RGB_EXT = 0x8581 , gl::GL_SOURCE2_RGB_EXT = 0x8582 , gl::GL_SOURCE0_ALPHA_EXT = 0x8588 , gl::GL_SOURCE1_ALPHA_EXT = 0x8589 , gl::GL_SOURCE2_ALPHA_EXT = 0x858A , gl::GL_OPERAND0_RGB_EXT = 0x8590 , gl::GL_OPERAND1_RGB_EXT = 0x8591 , gl::GL_OPERAND2_RGB_EXT = 0x8592 , gl::GL_OPERAND0_ALPHA_EXT = 0x8598 , gl::GL_OPERAND1_ALPHA_EXT = 0x8599 , gl::GL_OPERAND2_ALPHA_EXT = 0x859A }
enum | : GLenum { gl::GL_DOT3_RGB_EXT = 0x8740 , gl::GL_DOT3_RGBA_EXT = 0x8741 }
enum | : GLenum { gl::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , gl::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
enum | : GLenum { gl::GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , gl::GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
enum | : GLenum { gl::GL_RGBA32UI_EXT = 0x8D70 , gl::GL_RGB32UI_EXT = 0x8D71 , gl::GL_ALPHA32UI_EXT = 0x8D72 , gl::GL_INTENSITY32UI_EXT = 0x8D73 , gl::GL_LUMINANCE32UI_EXT = 0x8D74 , gl::GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 , gl::GL_RGBA16UI_EXT = 0x8D76 , gl::GL_RGB16UI_EXT = 0x8D77 , gl::GL_ALPHA16UI_EXT = 0x8D78 , gl::GL_INTENSITY16UI_EXT = 0x8D79 , gl::GL_LUMINANCE16UI_EXT = 0x8D7A , gl::GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B , gl::GL_RGBA8UI_EXT = 0x8D7C , gl::GL_RGB8UI_EXT = 0x8D7D , gl::GL_ALPHA8UI_EXT = 0x8D7E , gl::GL_INTENSITY8UI_EXT = 0x8D7F , gl::GL_LUMINANCE8UI_EXT = 0x8D80 , gl::GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 , gl::GL_RGBA32I_EXT = 0x8D82 , gl::GL_RGB32I_EXT = 0x8D83 , gl::GL_ALPHA32I_EXT = 0x8D84 , gl::GL_INTENSITY32I_EXT = 0x8D85 , gl::GL_LUMINANCE32I_EXT = 0x8D86 , gl::GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 , gl::GL_RGBA16I_EXT = 0x8D88 , gl::GL_RGB16I_EXT = 0x8D89 , gl::GL_ALPHA16I_EXT = 0x8D8A , gl::GL_INTENSITY16I_EXT = 0x8D8B , gl::GL_LUMINANCE16I_EXT = 0x8D8C , gl::GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D , gl::GL_RGBA8I_EXT = 0x8D8E , gl::GL_RGB8I_EXT = 0x8D8F , gl::GL_ALPHA8I_EXT = 0x8D90 , gl::GL_INTENSITY8I_EXT = 0x8D91 , gl::GL_LUMINANCE8I_EXT = 0x8D92 , gl::GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 , gl::GL_RED_INTEGER_EXT = 0x8D94 , gl::GL_GREEN_INTEGER_EXT = 0x8D95 , gl::GL_BLUE_INTEGER_EXT = 0x8D96 , gl::GL_ALPHA_INTEGER_EXT = 0x8D97 , gl::GL_RGB_INTEGER_EXT = 0x8D98 , gl::GL_RGBA_INTEGER_EXT = 0x8D99 , gl::GL_BGR_INTEGER_EXT = 0x8D9A , gl::GL_BGRA_INTEGER_EXT = 0x8D9B , gl::GL_LUMINANCE_INTEGER_EXT = 0x8D9C , gl::GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D , gl::GL_RGBA_INTEGER_MODE_EXT = 0x8D9E }
enum | : GLenum { gl::GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD , gl::GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 , gl::GL_TEXTURE_LOD_BIAS_EXT = 0x8501 }
enum | : GLenum { gl::GL_MIRROR_CLAMP_EXT = 0x8742 , gl::GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 , gl::GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 }
enum | : GLenum { gl::GL_TEXTURE_PRIORITY_EXT = 0x8066 , gl::GL_TEXTURE_RESIDENT_EXT = 0x8067 , gl::GL_TEXTURE_1D_BINDING_EXT = 0x8068 , gl::GL_TEXTURE_2D_BINDING_EXT = 0x8069 , gl::GL_TEXTURE_3D_BINDING_EXT = 0x806A }
enum | : GLenum { gl::GL_PERTURB_EXT = 0x85AE , gl::GL_TEXTURE_NORMAL_EXT = 0x85AF }
enum | : GLenum { gl::GL_SRGB_EXT = 0x8C40 , gl::GL_SRGB8_EXT = 0x8C41 , gl::GL_SRGB_ALPHA_EXT = 0x8C42 , gl::GL_SRGB8_ALPHA8_EXT = 0x8C43 , gl::GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , gl::GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , gl::GL_SLUMINANCE_EXT = 0x8C46 , gl::GL_SLUMINANCE8_EXT = 0x8C47 , gl::GL_COMPRESSED_SRGB_EXT = 0x8C48 , gl::GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , gl::GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , gl::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B , gl::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F }
enum | : GLenum { gl::GL_SR8_EXT = 0x8FBD }
enum | : GLenum { gl::GL_SRG8_EXT = 0x8FBE }
enum | : GLenum { gl::GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , gl::GL_DECODE_EXT = 0x8A49 , gl::GL_SKIP_DECODE_EXT = 0x8A4A }
enum | : GLenum { gl::GL_RGB9_E5_EXT = 0x8C3D , gl::GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E , gl::GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F }
enum | : GLenum { gl::GL_ALPHA_SNORM = 0x9010 , gl::GL_LUMINANCE_SNORM = 0x9011 , gl::GL_LUMINANCE_ALPHA_SNORM = 0x9012 , gl::GL_INTENSITY_SNORM = 0x9013 , gl::GL_ALPHA8_SNORM = 0x9014 , gl::GL_LUMINANCE8_SNORM = 0x9015 , gl::GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 , gl::GL_INTENSITY8_SNORM = 0x9017 , gl::GL_ALPHA16_SNORM = 0x9018 , gl::GL_LUMINANCE16_SNORM = 0x9019 , gl::GL_LUMINANCE16_ALPHA16_SNORM = 0x901A , gl::GL_INTENSITY16_SNORM = 0x901B , gl::GL_RED_SNORM = 0x8F90 , gl::GL_RG_SNORM = 0x8F91 , gl::GL_RGB_SNORM = 0x8F92 , gl::GL_RGBA_SNORM = 0x8F93 }
enum | : GLenum { gl::GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 , gl::GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 , gl::GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 , gl::GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 , gl::GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 }
enum | : GLenum { gl::GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , gl::GL_SEMAPHORE_TYPE_NV = 0x95B3 , gl::GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , gl::GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 , gl::GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 }
enum | : GLenum { gl::GL_TIME_ELAPSED_EXT = 0x88BF }
enum | : GLenum { gl::GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F , gl::GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C , gl::GL_SEPARATE_ATTRIBS_EXT = 0x8C8D , gl::GL_PRIMITIVES_GENERATED_EXT = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 , gl::GL_RASTERIZER_DISCARD_EXT = 0x8C89 , gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 , gl::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F , gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 }
enum | : GLenum { gl::GL_VERTEX_ARRAY_EXT = 0x8074 , gl::GL_NORMAL_ARRAY_EXT = 0x8075 , gl::GL_COLOR_ARRAY_EXT = 0x8076 , gl::GL_INDEX_ARRAY_EXT = 0x8077 , gl::GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 , gl::GL_EDGE_FLAG_ARRAY_EXT = 0x8079 , gl::GL_VERTEX_ARRAY_SIZE_EXT = 0x807A , gl::GL_VERTEX_ARRAY_TYPE_EXT = 0x807B , gl::GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C , gl::GL_VERTEX_ARRAY_COUNT_EXT = 0x807D , gl::GL_NORMAL_ARRAY_TYPE_EXT = 0x807E , gl::GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F , gl::GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 , gl::GL_COLOR_ARRAY_SIZE_EXT = 0x8081 , gl::GL_COLOR_ARRAY_TYPE_EXT = 0x8082 , gl::GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 , gl::GL_COLOR_ARRAY_COUNT_EXT = 0x8084 , gl::GL_INDEX_ARRAY_TYPE_EXT = 0x8085 , gl::GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 , gl::GL_INDEX_ARRAY_COUNT_EXT = 0x8087 , gl::GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 , gl::GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 , gl::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A , gl::GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B , gl::GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C , gl::GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D , gl::GL_VERTEX_ARRAY_POINTER_EXT = 0x808E , gl::GL_NORMAL_ARRAY_POINTER_EXT = 0x808F , gl::GL_COLOR_ARRAY_POINTER_EXT = 0x8090 , gl::GL_INDEX_ARRAY_POINTER_EXT = 0x8091 , gl::GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 , gl::GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 }
enum | : GLenum { gl::GL_DOUBLE_VEC2_EXT = 0x8FFC , gl::GL_DOUBLE_VEC3_EXT = 0x8FFD , gl::GL_DOUBLE_VEC4_EXT = 0x8FFE , gl::GL_DOUBLE_MAT2_EXT = 0x8F46 , gl::GL_DOUBLE_MAT3_EXT = 0x8F47 , gl::GL_DOUBLE_MAT4_EXT = 0x8F48 , gl::GL_DOUBLE_MAT2x3_EXT = 0x8F49 , gl::GL_DOUBLE_MAT2x4_EXT = 0x8F4A , gl::GL_DOUBLE_MAT3x2_EXT = 0x8F4B , gl::GL_DOUBLE_MAT3x4_EXT = 0x8F4C , gl::GL_DOUBLE_MAT4x2_EXT = 0x8F4D , gl::GL_DOUBLE_MAT4x3_EXT = 0x8F4E }
enum | : GLenum { gl::GL_VERTEX_SHADER_EXT = 0x8780 , gl::GL_VERTEX_SHADER_BINDING_EXT = 0x8781 , gl::GL_OP_INDEX_EXT = 0x8782 , gl::GL_OP_NEGATE_EXT = 0x8783 , gl::GL_OP_DOT3_EXT = 0x8784 , gl::GL_OP_DOT4_EXT = 0x8785 , gl::GL_OP_MUL_EXT = 0x8786 , gl::GL_OP_ADD_EXT = 0x8787 , gl::GL_OP_MADD_EXT = 0x8788 , gl::GL_OP_FRAC_EXT = 0x8789 , gl::GL_OP_MAX_EXT = 0x878A , gl::GL_OP_MIN_EXT = 0x878B , gl::GL_OP_SET_GE_EXT = 0x878C , gl::GL_OP_SET_LT_EXT = 0x878D , gl::GL_OP_CLAMP_EXT = 0x878E , gl::GL_OP_FLOOR_EXT = 0x878F , gl::GL_OP_ROUND_EXT = 0x8790 , gl::GL_OP_EXP_BASE_2_EXT = 0x8791 , gl::GL_OP_LOG_BASE_2_EXT = 0x8792 , gl::GL_OP_POWER_EXT = 0x8793 , gl::GL_OP_RECIP_EXT = 0x8794 , gl::GL_OP_RECIP_SQRT_EXT = 0x8795 , gl::GL_OP_SUB_EXT = 0x8796 , gl::GL_OP_CROSS_PRODUCT_EXT = 0x8797 , gl::GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 , gl::GL_OP_MOV_EXT = 0x8799 , gl::GL_OUTPUT_VERTEX_EXT = 0x879A , gl::GL_OUTPUT_COLOR0_EXT = 0x879B , gl::GL_OUTPUT_COLOR1_EXT = 0x879C , gl::GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D , gl::GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E , gl::GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F , gl::GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 , gl::GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 , gl::GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 , gl::GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 , gl::GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 , gl::GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 , gl::GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 , gl::GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 , gl::GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 , gl::GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 , gl::GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA , gl::GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB , gl::GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC , gl::GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD , gl::GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE , gl::GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF , gl::GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 , gl::GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 , gl::GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 , gl::GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 , gl::GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 , gl::GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 , gl::GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 , gl::GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 , gl::GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 , gl::GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 , gl::GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA , gl::GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB , gl::GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC , gl::GL_OUTPUT_FOG_EXT = 0x87BD , gl::GL_SCALAR_EXT = 0x87BE , gl::GL_VECTOR_EXT = 0x87BF , gl::GL_MATRIX_EXT = 0x87C0 , gl::GL_VARIANT_EXT = 0x87C1 , gl::GL_INVARIANT_EXT = 0x87C2 , gl::GL_LOCAL_CONSTANT_EXT = 0x87C3 , gl::GL_LOCAL_EXT = 0x87C4 , gl::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 , gl::GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 , gl::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 , gl::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 , gl::GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE , gl::GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF , gl::GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 , gl::GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 , gl::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 , gl::GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 , gl::GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 , gl::GL_X_EXT = 0x87D5 , gl::GL_Y_EXT = 0x87D6 , gl::GL_Z_EXT = 0x87D7 , gl::GL_W_EXT = 0x87D8 , gl::GL_NEGATIVE_X_EXT = 0x87D9 , gl::GL_NEGATIVE_Y_EXT = 0x87DA , gl::GL_NEGATIVE_Z_EXT = 0x87DB , gl::GL_NEGATIVE_W_EXT = 0x87DC , gl::GL_ZERO_EXT = 0x87DD , gl::GL_ONE_EXT = 0x87DE , gl::GL_NEGATIVE_ONE_EXT = 0x87DF , gl::GL_NORMALIZED_RANGE_EXT = 0x87E0 , gl::GL_FULL_RANGE_EXT = 0x87E1 , gl::GL_CURRENT_VERTEX_EXT = 0x87E2 , gl::GL_MVP_MATRIX_EXT = 0x87E3 , gl::GL_VARIANT_VALUE_EXT = 0x87E4 , gl::GL_VARIANT_DATATYPE_EXT = 0x87E5 , gl::GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 , gl::GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 , gl::GL_VARIANT_ARRAY_EXT = 0x87E8 , gl::GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 , gl::GL_INVARIANT_VALUE_EXT = 0x87EA , gl::GL_INVARIANT_DATATYPE_EXT = 0x87EB , gl::GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC , gl::GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED }
enum | : GLenum { gl::GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 , gl::GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 , gl::GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 , gl::GL_MODELVIEW1_MATRIX_EXT = 0x8506 , gl::GL_VERTEX_WEIGHTING_EXT = 0x8509 , gl::GL_MODELVIEW0_EXT = 0x1700 , gl::GL_MODELVIEW1_EXT = 0x850A , gl::GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B , gl::GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C , gl::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D , gl::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E , gl::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F , gl::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 }
enum | : GLenum { gl::GL_INCLUSIVE_EXT = 0x8F10 , gl::GL_EXCLUSIVE_EXT = 0x8F11 , gl::GL_WINDOW_RECTANGLE_EXT = 0x8F12 , gl::GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 , gl::GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , gl::GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15 }
enum | : GLenum { gl::GL_SYNC_X11_FENCE_EXT = 0x90E1 }
enum | : GLenum { gl::GL_IGNORE_BORDER_HP = 0x8150 , gl::GL_CONSTANT_BORDER_HP = 0x8151 , gl::GL_REPLICATE_BORDER_HP = 0x8153 , gl::GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 }
enum | : GLenum { gl::GL_IMAGE_SCALE_X_HP = 0x8155 , gl::GL_IMAGE_SCALE_Y_HP = 0x8156 , gl::GL_IMAGE_TRANSLATE_X_HP = 0x8157 , gl::GL_IMAGE_TRANSLATE_Y_HP = 0x8158 , gl::GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 , gl::GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A , gl::GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B , gl::GL_IMAGE_MAG_FILTER_HP = 0x815C , gl::GL_IMAGE_MIN_FILTER_HP = 0x815D , gl::GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E , gl::GL_CUBIC_HP = 0x815F , gl::GL_AVERAGE_HP = 0x8160 , gl::GL_IMAGE_TRANSFORM_2D_HP = 0x8161 , gl::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 , gl::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 }
enum | : GLenum { gl::GL_OCCLUSION_TEST_HP = 0x8165 , gl::GL_OCCLUSION_TEST_RESULT_HP = 0x8166 }
enum | : GLenum { gl::GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 , gl::GL_TEXTURE_POST_SPECULAR_HP = 0x8168 , gl::GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 }
enum | : GLenum { gl::GL_CULL_VERTEX_IBM = 103050 }
enum | : GLenum { gl::GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 }
enum | : GLenum { gl::GL_ALL_STATIC_DATA_IBM = 103060 , gl::GL_STATIC_VERTEX_ARRAY_IBM = 103061 }
enum | : GLenum { gl::GL_MIRRORED_REPEAT_IBM = 0x8370 }
enum | : GLenum { gl::GL_VERTEX_ARRAY_LIST_IBM = 103070 , gl::GL_NORMAL_ARRAY_LIST_IBM = 103071 , gl::GL_COLOR_ARRAY_LIST_IBM = 103072 , gl::GL_INDEX_ARRAY_LIST_IBM = 103073 , gl::GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 , gl::GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 , gl::GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 , gl::GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 , gl::GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 , gl::GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 , gl::GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 , gl::GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 , gl::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 , gl::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 , gl::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 , gl::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 }
enum | : GLenum { gl::GL_RED_MIN_CLAMP_INGR = 0x8560 , gl::GL_GREEN_MIN_CLAMP_INGR = 0x8561 , gl::GL_BLUE_MIN_CLAMP_INGR = 0x8562 , gl::GL_ALPHA_MIN_CLAMP_INGR = 0x8563 , gl::GL_RED_MAX_CLAMP_INGR = 0x8564 , gl::GL_GREEN_MAX_CLAMP_INGR = 0x8565 , gl::GL_BLUE_MAX_CLAMP_INGR = 0x8566 , gl::GL_ALPHA_MAX_CLAMP_INGR = 0x8567 }
enum | : GLenum { gl::GL_INTERLACE_READ_INGR = 0x8568 }
enum | : GLenum { gl::GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
enum | : GLenum { gl::GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF , gl::GL_LAYOUT_DEFAULT_INTEL = 0 , gl::GL_LAYOUT_LINEAR_INTEL = 1 , gl::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 }
enum | : GLenum { gl::GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
enum | : GLenum { gl::GL_PARALLEL_ARRAYS_INTEL = 0x83F4 , gl::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 , gl::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 , gl::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 , gl::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 }
enum | : GLenum { gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , gl::GL_PERFQUERY_WAIT_INTEL = 0x83FB , gl::GL_PERFQUERY_FLUSH_INTEL = 0x83FA , gl::GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , gl::GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , gl::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , gl::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 , gl::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , gl::GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , gl::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , gl::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 , gl::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , gl::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , gl::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , gl::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC , gl::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , gl::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , gl::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , gl::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 }
enum | : GLenum { gl::GL_MULTIPLY_KHR = 0x9294 , gl::GL_SCREEN_KHR = 0x9295 , gl::GL_OVERLAY_KHR = 0x9296 , gl::GL_DARKEN_KHR = 0x9297 , gl::GL_LIGHTEN_KHR = 0x9298 , gl::GL_COLORDODGE_KHR = 0x9299 , gl::GL_COLORBURN_KHR = 0x929A , gl::GL_HARDLIGHT_KHR = 0x929B , gl::GL_SOFTLIGHT_KHR = 0x929C , gl::GL_DIFFERENCE_KHR = 0x929E , gl::GL_EXCLUSION_KHR = 0x92A0 , gl::GL_HSL_HUE_KHR = 0x92AD , gl::GL_HSL_SATURATION_KHR = 0x92AE , gl::GL_HSL_COLOR_KHR = 0x92AF , gl::GL_HSL_LUMINOSITY_KHR = 0x92B0 }
enum | : GLenum { gl::GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
enum | : GLenum { gl::GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
enum | : GLenum { gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , gl::GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 , gl::GL_DEBUG_SOURCE_API_KHR = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , gl::GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 , gl::GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , gl::GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , gl::GL_DEBUG_TYPE_ERROR_KHR = 0x824C , gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D , gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , gl::GL_DEBUG_TYPE_OTHER_KHR = 0x8251 , gl::GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , gl::GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , gl::GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , gl::GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B , gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , gl::GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , gl::GL_BUFFER_KHR = 0x82E0 , gl::GL_SHADER_KHR = 0x82E1 , gl::GL_PROGRAM_KHR = 0x82E2 , gl::GL_VERTEX_ARRAY_KHR = 0x8074 , gl::GL_QUERY_KHR = 0x82E3 , gl::GL_PROGRAM_PIPELINE_KHR = 0x82E4 , gl::GL_SAMPLER_KHR = 0x82E6 , gl::GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , gl::GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 , gl::GL_DEBUG_OUTPUT_KHR = 0x92E0 , gl::GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , gl::GL_STACK_OVERFLOW_KHR = 0x0503 , gl::GL_STACK_UNDERFLOW_KHR = 0x0504 }
enum | : GLenum { gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
enum | : GLenum { gl::GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , gl::GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , gl::GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , gl::GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 , gl::GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , gl::GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , gl::GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , gl::GL_NO_RESET_NOTIFICATION_KHR = 0x8261 , gl::GL_CONTEXT_LOST_KHR = 0x0507 }
enum | : GLenum { gl::GL_SUBGROUP_SIZE_KHR = 0x9532 , gl::GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , gl::GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , gl::GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 , gl::GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , gl::GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , gl::GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , gl::GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 , gl::GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , gl::GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , gl::GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , gl::GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 }
enum | : GLenum { gl::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , gl::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , gl::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , gl::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 , gl::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , gl::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , gl::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , gl::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 , gl::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , gl::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , gl::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , gl::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB , gl::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , gl::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD }
enum | : GLenum { gl::GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , gl::GL_COMPLETION_STATUS_KHR = 0x91B1 }
enum | : GLenum { gl::GL_TEXTURE_1D_STACK_MESAX = 0x8759 , gl::GL_TEXTURE_2D_STACK_MESAX = 0x875A , gl::GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B , gl::GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C , gl::GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D , gl::GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E }
enum | : GLenum { gl::GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
enum | : GLenum { gl::GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
enum | : GLenum { gl::GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
enum | : GLenum { gl::GL_PACK_INVERT_MESA = 0x8758 }
enum | : GLenum { gl::GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
enum | : GLenum { gl::GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 , gl::GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 , gl::GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA }
enum | : GLenum { gl::GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA , gl::GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB , gl::GL_YCBCR_MESA = 0x8757 }
enum | : GLenum { gl::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 , gl::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 , gl::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 , gl::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A , gl::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B }
enum | : GLenum { gl::GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 , gl::GL_MAX_LGPU_GPUS_NVX = 0x92BA }
enum | : GLenum { gl::GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D , gl::GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E , gl::GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F , gl::GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF }
enum | : GLenum { gl::GL_BLEND_OVERLAP_NV = 0x9281 , gl::GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , gl::GL_BLUE_NV = 0x1905 , gl::GL_COLORBURN_NV = 0x929A , gl::GL_COLORDODGE_NV = 0x9299 , gl::GL_CONJOINT_NV = 0x9284 , gl::GL_CONTRAST_NV = 0x92A1 , gl::GL_DARKEN_NV = 0x9297 , gl::GL_DIFFERENCE_NV = 0x929E , gl::GL_DISJOINT_NV = 0x9283 , gl::GL_DST_ATOP_NV = 0x928F , gl::GL_DST_IN_NV = 0x928B , gl::GL_DST_NV = 0x9287 , gl::GL_DST_OUT_NV = 0x928D , gl::GL_DST_OVER_NV = 0x9289 , gl::GL_EXCLUSION_NV = 0x92A0 , gl::GL_GREEN_NV = 0x1904 , gl::GL_HARDLIGHT_NV = 0x929B , gl::GL_HARDMIX_NV = 0x92A9 , gl::GL_HSL_COLOR_NV = 0x92AF , gl::GL_HSL_HUE_NV = 0x92AD , gl::GL_HSL_LUMINOSITY_NV = 0x92B0 , gl::GL_HSL_SATURATION_NV = 0x92AE , gl::GL_INVERT_OVG_NV = 0x92B4 , gl::GL_INVERT_RGB_NV = 0x92A3 , gl::GL_LIGHTEN_NV = 0x9298 , gl::GL_LINEARBURN_NV = 0x92A5 , gl::GL_LINEARDODGE_NV = 0x92A4 , gl::GL_LINEARLIGHT_NV = 0x92A7 , gl::GL_MINUS_CLAMPED_NV = 0x92B3 , gl::GL_MINUS_NV = 0x929F , gl::GL_MULTIPLY_NV = 0x9294 , gl::GL_OVERLAY_NV = 0x9296 , gl::GL_PINLIGHT_NV = 0x92A8 , gl::GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , gl::GL_PLUS_CLAMPED_NV = 0x92B1 , gl::GL_PLUS_DARKER_NV = 0x9292 , gl::GL_PLUS_NV = 0x9291 , gl::GL_RED_NV = 0x1903 , gl::GL_SCREEN_NV = 0x9295 , gl::GL_SOFTLIGHT_NV = 0x929C , gl::GL_SRC_ATOP_NV = 0x928E , gl::GL_SRC_IN_NV = 0x928A , gl::GL_SRC_NV = 0x9286 , gl::GL_SRC_OUT_NV = 0x928C , gl::GL_SRC_OVER_NV = 0x9288 , gl::GL_UNCORRELATED_NV = 0x9282 , gl::GL_VIVIDLIGHT_NV = 0x92A6 , gl::GL_XOR_NV = 0x1506 }
enum | : GLenum { gl::GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
enum | : GLenum { gl::GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , gl::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , gl::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
enum | : GLenum { gl::GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 , gl::GL_NOP_COMMAND_NV = 0x0001 , gl::GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 , gl::GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 , gl::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 , gl::GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 , gl::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 , gl::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 , gl::GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 , gl::GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 , gl::GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A , gl::GL_BLEND_COLOR_COMMAND_NV = 0x000B , gl::GL_STENCIL_REF_COMMAND_NV = 0x000C , gl::GL_LINE_WIDTH_COMMAND_NV = 0x000D , gl::GL_POLYGON_OFFSET_COMMAND_NV = 0x000E , gl::GL_ALPHA_REF_COMMAND_NV = 0x000F , gl::GL_VIEWPORT_COMMAND_NV = 0x0010 , gl::GL_SCISSOR_COMMAND_NV = 0x0011 , gl::GL_FRONT_FACE_COMMAND_NV = 0x0012 }
enum | : GLenum { gl::GL_COMPUTE_PROGRAM_NV = 0x90FB , gl::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC }
enum | : GLenum { gl::GL_QUERY_WAIT_NV = 0x8E13 , gl::GL_QUERY_NO_WAIT_NV = 0x8E14 , gl::GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , gl::GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
enum | : GLenum { gl::GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , gl::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , gl::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , gl::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
enum | : GLenum { gl::GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379 , gl::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A , gl::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B }
enum | : GLenum { gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
enum | : GLenum { gl::GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , gl::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
enum | : GLenum { gl::GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E , gl::GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F }
enum | : GLenum { gl::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 , gl::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 }
enum | : GLenum { gl::GL_DEPTH_COMPONENT32F_NV = 0x8DAB , gl::GL_DEPTH32F_STENCIL8_NV = 0x8DAC , gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD , gl::GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF }
enum | : GLenum { gl::GL_DEPTH_CLAMP_NV = 0x864F }
enum | : GLenum { gl::GL_EVAL_2D_NV = 0x86C0 , gl::GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 , gl::GL_MAP_TESSELLATION_NV = 0x86C2 , gl::GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 , gl::GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 , gl::GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 , gl::GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 , gl::GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 , gl::GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 , gl::GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 , gl::GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA , gl::GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB , gl::GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC , gl::GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD , gl::GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE , gl::GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF , gl::GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 , gl::GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 , gl::GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 , gl::GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 , gl::GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 , gl::GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 , gl::GL_MAX_MAP_TESSELLATION_NV = 0x86D6 , gl::GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 }
enum | : GLenum { gl::GL_SAMPLE_POSITION_NV = 0x8E50 , gl::GL_SAMPLE_MASK_NV = 0x8E51 , gl::GL_SAMPLE_MASK_VALUE_NV = 0x8E52 , gl::GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 , gl::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 , gl::GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 , gl::GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 , gl::GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 , gl::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 , gl::GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 }
enum | : GLenum { gl::GL_ALL_COMPLETED_NV = 0x84F2 , gl::GL_FENCE_STATUS_NV = 0x84F3 , gl::GL_FENCE_CONDITION_NV = 0x84F4 }
enum | : GLenum { gl::GL_FILL_RECTANGLE_NV = 0x933C }
enum | : GLenum { gl::GL_FLOAT_R_NV = 0x8880 , gl::GL_FLOAT_RG_NV = 0x8881 , gl::GL_FLOAT_RGB_NV = 0x8882 , gl::GL_FLOAT_RGBA_NV = 0x8883 , gl::GL_FLOAT_R16_NV = 0x8884 , gl::GL_FLOAT_R32_NV = 0x8885 , gl::GL_FLOAT_RG16_NV = 0x8886 , gl::GL_FLOAT_RG32_NV = 0x8887 , gl::GL_FLOAT_RGB16_NV = 0x8888 , gl::GL_FLOAT_RGB32_NV = 0x8889 , gl::GL_FLOAT_RGBA16_NV = 0x888A , gl::GL_FLOAT_RGBA32_NV = 0x888B , gl::GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C , gl::GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D , gl::GL_FLOAT_RGBA_MODE_NV = 0x888E }
enum | : GLenum { gl::GL_FOG_DISTANCE_MODE_NV = 0x855A , gl::GL_EYE_RADIAL_NV = 0x855B , gl::GL_EYE_PLANE_ABSOLUTE_NV = 0x855C }
enum | : GLenum { gl::GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , gl::GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
enum | : GLenum { gl::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 , gl::GL_FRAGMENT_PROGRAM_NV = 0x8870 , gl::GL_MAX_TEXTURE_COORDS_NV = 0x8871 , gl::GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 , gl::GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 , gl::GL_PROGRAM_ERROR_STRING_NV = 0x8874 }
enum | : GLenum { gl::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 , gl::GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 , gl::GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 , gl::GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 , gl::GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 }
enum | : GLenum { gl::GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , gl::GL_COLOR_SAMPLES_NV = 0x8E20 , gl::GL_DEPTH_SAMPLES_NV = 0x932D , gl::GL_STENCIL_SAMPLES_NV = 0x932E , gl::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , gl::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , gl::GL_COVERAGE_MODULATION_NV = 0x9332 , gl::GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 }
enum | : GLenum { gl::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB , gl::GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 , gl::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 , gl::GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 }
enum | : GLenum { gl::GL_GEOMETRY_PROGRAM_NV = 0x8C26 , gl::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 , gl::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 }
enum | : GLenum { gl::GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 , gl::GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 , gl::GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 , gl::GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 , gl::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 , gl::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 , gl::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 , gl::GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 }
enum | : GLenum { gl::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A , gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B , gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C , gl::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D , gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F , gl::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 , gl::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 }
enum | : GLenum { gl::GL_HALF_FLOAT_NV = 0x140B }
enum | : GLenum { gl::GL_MULTISAMPLES_NV = 0x9371 , gl::GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , gl::GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , gl::GL_CONFORMANT_NV = 0x9374 }
enum | : GLenum { gl::GL_MAX_SHININESS_NV = 0x8504 , gl::GL_MAX_SPOT_EXPONENT_NV = 0x8505 }
enum | : GLenum { gl::GL_PER_GPU_STORAGE_BIT_NV = 0x0800 , gl::GL_MULTICAST_GPUS_NV = 0x92BA , gl::GL_RENDER_GPU_MASK_NV = 0x9558 , gl::GL_PER_GPU_STORAGE_NV = 0x9548 , gl::GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 }
enum | : GLenum { gl::GL_UPLOAD_GPU_MASK_NVX = 0x954A }
enum | : GLenum { gl::GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , gl::GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , gl::GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , gl::GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 , gl::GL_MEMORY_ATTACHABLE_NV = 0x95A8 , gl::GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , gl::GL_DETACHED_TEXTURES_NV = 0x95AA , gl::GL_DETACHED_BUFFERS_NV = 0x95AB , gl::GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , gl::GL_MAX_DETACHED_BUFFERS_NV = 0x95AD }
enum | : GLenum { gl::GL_MESH_SHADER_NV = 0x9559 , gl::GL_TASK_SHADER_NV = 0x955A , gl::GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , gl::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 , gl::GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , gl::GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , gl::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , gl::GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 , gl::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , gl::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , gl::GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , gl::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 , gl::GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , gl::GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , gl::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , gl::GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D , gl::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , gl::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , gl::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , gl::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 , gl::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , gl::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , gl::GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , gl::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 , gl::GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , gl::GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , gl::GL_MAX_MESH_VIEWS_NV = 0x9557 , gl::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF , gl::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , gl::GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , gl::GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , gl::GL_MESH_WORK_GROUP_SIZE_NV = 0x953E , gl::GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , gl::GL_MESH_VERTICES_OUT_NV = 0x9579 , gl::GL_MESH_PRIMITIVES_OUT_NV = 0x957A , gl::GL_MESH_OUTPUT_TYPE_NV = 0x957B , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , gl::GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , gl::GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 , gl::GL_MESH_SHADER_BIT_NV = 0x00000040 , gl::GL_TASK_SHADER_BIT_NV = 0x00000080 , gl::GL_MESH_SUBROUTINE_NV = 0x957C , gl::GL_TASK_SUBROUTINE_NV = 0x957D , gl::GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , gl::GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F }
enum | : GLenum { gl::GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 }
enum | : GLenum { gl::GL_PIXEL_COUNTER_BITS_NV = 0x8864 , gl::GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 , gl::GL_PIXEL_COUNT_NV = 0x8866 , gl::GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 }
enum | : GLenum { gl::GL_DEPTH_STENCIL_NV = 0x84F9 , gl::GL_UNSIGNED_INT_24_8_NV = 0x84FA }
enum | : GLenum { gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 , gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 , gl::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 , gl::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 , gl::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 }
enum | : GLenum { gl::GL_PATH_FORMAT_SVG_NV = 0x9070 , gl::GL_PATH_FORMAT_PS_NV = 0x9071 , gl::GL_STANDARD_FONT_NAME_NV = 0x9072 , gl::GL_SYSTEM_FONT_NAME_NV = 0x9073 , gl::GL_FILE_NAME_NV = 0x9074 , gl::GL_PATH_STROKE_WIDTH_NV = 0x9075 , gl::GL_PATH_END_CAPS_NV = 0x9076 , gl::GL_PATH_INITIAL_END_CAP_NV = 0x9077 , gl::GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , gl::GL_PATH_JOIN_STYLE_NV = 0x9079 , gl::GL_PATH_MITER_LIMIT_NV = 0x907A , gl::GL_PATH_DASH_CAPS_NV = 0x907B , gl::GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , gl::GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , gl::GL_PATH_DASH_OFFSET_NV = 0x907E , gl::GL_PATH_CLIENT_LENGTH_NV = 0x907F , gl::GL_PATH_FILL_MODE_NV = 0x9080 , gl::GL_PATH_FILL_MASK_NV = 0x9081 , gl::GL_PATH_FILL_COVER_MODE_NV = 0x9082 , gl::GL_PATH_STROKE_COVER_MODE_NV = 0x9083 , gl::GL_PATH_STROKE_MASK_NV = 0x9084 , gl::GL_COUNT_UP_NV = 0x9088 , gl::GL_COUNT_DOWN_NV = 0x9089 , gl::GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A , gl::GL_CONVEX_HULL_NV = 0x908B , gl::GL_BOUNDING_BOX_NV = 0x908D , gl::GL_TRANSLATE_X_NV = 0x908E , gl::GL_TRANSLATE_Y_NV = 0x908F , gl::GL_TRANSLATE_2D_NV = 0x9090 , gl::GL_TRANSLATE_3D_NV = 0x9091 , gl::GL_AFFINE_2D_NV = 0x9092 , gl::GL_AFFINE_3D_NV = 0x9094 , gl::GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , gl::GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , gl::GL_UTF8_NV = 0x909A , gl::GL_UTF16_NV = 0x909B , gl::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , gl::GL_PATH_COMMAND_COUNT_NV = 0x909D , gl::GL_PATH_COORD_COUNT_NV = 0x909E , gl::GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F , gl::GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , gl::GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , gl::GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , gl::GL_SQUARE_NV = 0x90A3 , gl::GL_ROUND_NV = 0x90A4 , gl::GL_TRIANGULAR_NV = 0x90A5 , gl::GL_BEVEL_NV = 0x90A6 , gl::GL_MITER_REVERT_NV = 0x90A7 , gl::GL_MITER_TRUNCATE_NV = 0x90A8 , gl::GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , gl::GL_USE_MISSING_GLYPH_NV = 0x90AA , gl::GL_PATH_ERROR_POSITION_NV = 0x90AB , gl::GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , gl::GL_ADJACENT_PAIRS_NV = 0x90AE , gl::GL_FIRST_TO_REST_NV = 0x90AF , gl::GL_PATH_GEN_MODE_NV = 0x90B0 , gl::GL_PATH_GEN_COEFF_NV = 0x90B1 , gl::GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , gl::GL_PATH_STENCIL_FUNC_NV = 0x90B7 , gl::GL_PATH_STENCIL_REF_NV = 0x90B8 , gl::GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , gl::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , gl::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , gl::GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF , gl::GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , gl::GL_MOVE_TO_RESETS_NV = 0x90B5 , gl::GL_MOVE_TO_CONTINUES_NV = 0x90B6 , gl::GL_CLOSE_PATH_NV = 0x00 , gl::GL_MOVE_TO_NV = 0x02 , gl::GL_RELATIVE_MOVE_TO_NV = 0x03 , gl::GL_LINE_TO_NV = 0x04 , gl::GL_RELATIVE_LINE_TO_NV = 0x05 , gl::GL_HORIZONTAL_LINE_TO_NV = 0x06 , gl::GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , gl::GL_VERTICAL_LINE_TO_NV = 0x08 , gl::GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 , gl::GL_QUADRATIC_CURVE_TO_NV = 0x0A , gl::GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , gl::GL_CUBIC_CURVE_TO_NV = 0x0C , gl::GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D , gl::GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , gl::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , gl::GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , gl::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 , gl::GL_SMALL_CCW_ARC_TO_NV = 0x12 , gl::GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , gl::GL_SMALL_CW_ARC_TO_NV = 0x14 , gl::GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 , gl::GL_LARGE_CCW_ARC_TO_NV = 0x16 , gl::GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , gl::GL_LARGE_CW_ARC_TO_NV = 0x18 , gl::GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 , gl::GL_RESTART_PATH_NV = 0xF0 , gl::GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , gl::GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , gl::GL_RECT_NV = 0xF6 , gl::GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , gl::GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , gl::GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , gl::GL_ARC_TO_NV = 0xFE , gl::GL_RELATIVE_ARC_TO_NV = 0xFF , gl::GL_BOLD_BIT_NV = 0x01 , gl::GL_ITALIC_BIT_NV = 0x02 , gl::GL_GLYPH_WIDTH_BIT_NV = 0x01 , gl::GL_GLYPH_HEIGHT_BIT_NV = 0x02 , gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 , gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , gl::GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 , gl::GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , gl::GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 , gl::GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , gl::GL_FONT_ASCENDER_BIT_NV = 0x00200000 , gl::GL_FONT_DESCENDER_BIT_NV = 0x00400000 , gl::GL_FONT_HEIGHT_BIT_NV = 0x00800000 , gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , gl::GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 , gl::GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , gl::GL_ROUNDED_RECT_NV = 0xE8 , gl::GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , gl::GL_ROUNDED_RECT2_NV = 0xEA , gl::GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , gl::GL_ROUNDED_RECT4_NV = 0xEC , gl::GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , gl::GL_ROUNDED_RECT8_NV = 0xEE , gl::GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , gl::GL_RELATIVE_RECT_NV = 0xF7 , gl::GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , gl::GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 , gl::GL_FONT_UNAVAILABLE_NV = 0x936A , gl::GL_FONT_UNINTELLIGIBLE_NV = 0x936B , gl::GL_CONIC_CURVE_TO_NV = 0x1A , gl::GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B , gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , gl::GL_STANDARD_FONT_FORMAT_NV = 0x936C , gl::GL_2_BYTES_NV = 0x1407 , gl::GL_3_BYTES_NV = 0x1408 , gl::GL_4_BYTES_NV = 0x1409 , gl::GL_EYE_LINEAR_NV = 0x2400 , gl::GL_OBJECT_LINEAR_NV = 0x2401 , gl::GL_CONSTANT_NV = 0x8576 , gl::GL_PATH_FOG_GEN_MODE_NV = 0x90AC , gl::GL_PRIMARY_COLOR_NV = 0x852C , gl::GL_SECONDARY_COLOR_NV = 0x852D , gl::GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 , gl::GL_PATH_PROJECTION_NV = 0x1701 , gl::GL_PATH_MODELVIEW_NV = 0x1700 , gl::GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 , gl::GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 , gl::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , gl::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , gl::GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 , gl::GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 , gl::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , gl::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , gl::GL_FRAGMENT_INPUT_NV = 0x936D }
enum | : GLenum { gl::GL_SHARED_EDGE_NV = 0xC0 }
enum | : GLenum { gl::GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 , gl::GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 , gl::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A , gl::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B , gl::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C , gl::GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D }
enum | : GLenum { gl::GL_POINT_SPRITE_NV = 0x8861 , gl::GL_COORD_REPLACE_NV = 0x8862 , gl::GL_POINT_SPRITE_R_MODE_NV = 0x8863 }
enum | : GLenum { gl::GL_FRAME_NV = 0x8E26 , gl::GL_FIELDS_NV = 0x8E27 , gl::GL_CURRENT_TIME_NV = 0x8E28 , gl::GL_NUM_FILL_STREAMS_NV = 0x8E29 , gl::GL_PRESENT_TIME_NV = 0x8E2A , gl::GL_PRESENT_DURATION_NV = 0x8E2B }
enum | : GLenum { gl::GL_PRIMITIVE_RESTART_NV = 0x8558 , gl::GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 }
enum | : GLenum { gl::GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , gl::GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
enum | : GLenum { gl::GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 , gl::GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 , gl::GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 , gl::GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545 , gl::GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 , gl::GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 }
enum | : GLenum { gl::GL_REGISTER_COMBINERS_NV = 0x8522 , gl::GL_VARIABLE_A_NV = 0x8523 , gl::GL_VARIABLE_B_NV = 0x8524 , gl::GL_VARIABLE_C_NV = 0x8525 , gl::GL_VARIABLE_D_NV = 0x8526 , gl::GL_VARIABLE_E_NV = 0x8527 , gl::GL_VARIABLE_F_NV = 0x8528 , gl::GL_VARIABLE_G_NV = 0x8529 , gl::GL_CONSTANT_COLOR0_NV = 0x852A , gl::GL_CONSTANT_COLOR1_NV = 0x852B , gl::GL_SPARE0_NV = 0x852E , gl::GL_SPARE1_NV = 0x852F , gl::GL_DISCARD_NV = 0x8530 , gl::GL_E_TIMES_F_NV = 0x8531 , gl::GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 , gl::GL_UNSIGNED_IDENTITY_NV = 0x8536 , gl::GL_UNSIGNED_INVERT_NV = 0x8537 , gl::GL_EXPAND_NORMAL_NV = 0x8538 , gl::GL_EXPAND_NEGATE_NV = 0x8539 , gl::GL_HALF_BIAS_NORMAL_NV = 0x853A , gl::GL_HALF_BIAS_NEGATE_NV = 0x853B , gl::GL_SIGNED_IDENTITY_NV = 0x853C , gl::GL_SIGNED_NEGATE_NV = 0x853D , gl::GL_SCALE_BY_TWO_NV = 0x853E , gl::GL_SCALE_BY_FOUR_NV = 0x853F , gl::GL_SCALE_BY_ONE_HALF_NV = 0x8540 , gl::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 , gl::GL_COMBINER_INPUT_NV = 0x8542 , gl::GL_COMBINER_MAPPING_NV = 0x8543 , gl::GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 , gl::GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 , gl::GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 , gl::GL_COMBINER_MUX_SUM_NV = 0x8547 , gl::GL_COMBINER_SCALE_NV = 0x8548 , gl::GL_COMBINER_BIAS_NV = 0x8549 , gl::GL_COMBINER_AB_OUTPUT_NV = 0x854A , gl::GL_COMBINER_CD_OUTPUT_NV = 0x854B , gl::GL_COMBINER_SUM_OUTPUT_NV = 0x854C , gl::GL_MAX_GENERAL_COMBINERS_NV = 0x854D , gl::GL_NUM_GENERAL_COMBINERS_NV = 0x854E , gl::GL_COLOR_SUM_CLAMP_NV = 0x854F , gl::GL_COMBINER0_NV = 0x8550 , gl::GL_COMBINER1_NV = 0x8551 , gl::GL_COMBINER2_NV = 0x8552 , gl::GL_COMBINER3_NV = 0x8553 , gl::GL_COMBINER4_NV = 0x8554 , gl::GL_COMBINER5_NV = 0x8555 , gl::GL_COMBINER6_NV = 0x8556 , gl::GL_COMBINER7_NV = 0x8557 }
enum | : GLenum { gl::GL_PER_STAGE_CONSTANTS_NV = 0x8535 }
enum | : GLenum { gl::GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
enum | : GLenum { gl::GL_PURGED_CONTEXT_RESET_NV = 0x92BB }
enum | : GLenum { gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 , gl::GL_SAMPLE_LOCATION_NV = 0x8E50 , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 }
enum | : GLenum { gl::GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , gl::GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
enum | : GLenum { gl::GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D , gl::GL_GPU_ADDRESS_NV = 0x8F34 , gl::GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 }
enum | : GLenum { gl::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 }
enum | : GLenum { gl::GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
enum | : GLenum { gl::GL_WARP_SIZE_NV = 0x9339 , gl::GL_WARPS_PER_SM_NV = 0x933A , gl::GL_SM_COUNT_NV = 0x933B }
enum | : GLenum { gl::GL_SHADING_RATE_IMAGE_NV = 0x9563 , gl::GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , gl::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , gl::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 , gl::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , gl::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , gl::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , gl::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A , gl::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , gl::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , gl::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , gl::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E , gl::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , gl::GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , gl::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , gl::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D , gl::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , gl::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , gl::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , gl::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF , gl::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 }
enum | : GLenum { gl::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 , gl::GL_TESS_CONTROL_PROGRAM_NV = 0x891E , gl::GL_TESS_EVALUATION_PROGRAM_NV = 0x891F , gl::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 , gl::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 }
enum | : GLenum { gl::GL_EMBOSS_LIGHT_NV = 0x855D , gl::GL_EMBOSS_CONSTANT_NV = 0x855E , gl::GL_EMBOSS_MAP_NV = 0x855F }
enum | : GLenum { gl::GL_NORMAL_MAP_NV = 0x8511 , gl::GL_REFLECTION_MAP_NV = 0x8512 }
enum | : GLenum { gl::GL_COMBINE4_NV = 0x8503 , gl::GL_SOURCE3_RGB_NV = 0x8583 , gl::GL_SOURCE3_ALPHA_NV = 0x858B , gl::GL_OPERAND3_RGB_NV = 0x8593 , gl::GL_OPERAND3_ALPHA_NV = 0x859B }
enum | : GLenum { gl::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F }
enum | : GLenum { gl::GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 , gl::GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 }
enum | : GLenum { gl::GL_TEXTURE_RECTANGLE_NV = 0x84F5 , gl::GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 }
enum | : GLenum { gl::GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C , gl::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D , gl::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E , gl::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 , gl::GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA , gl::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB , gl::GL_DSDT_MAG_INTENSITY_NV = 0x86DC , gl::GL_SHADER_CONSISTENT_NV = 0x86DD , gl::GL_TEXTURE_SHADER_NV = 0x86DE , gl::GL_SHADER_OPERATION_NV = 0x86DF , gl::GL_CULL_MODES_NV = 0x86E0 , gl::GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 , gl::GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 , gl::GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 , gl::GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 , gl::GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 , gl::GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 , gl::GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 , gl::GL_CONST_EYE_NV = 0x86E5 , gl::GL_PASS_THROUGH_NV = 0x86E6 , gl::GL_CULL_FRAGMENT_NV = 0x86E7 , gl::GL_OFFSET_TEXTURE_2D_NV = 0x86E8 , gl::GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 , gl::GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA , gl::GL_DOT_PRODUCT_NV = 0x86EC , gl::GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED , gl::GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE , gl::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 , gl::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 , gl::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 , gl::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 , gl::GL_HILO_NV = 0x86F4 , gl::GL_DSDT_NV = 0x86F5 , gl::GL_DSDT_MAG_NV = 0x86F6 , gl::GL_DSDT_MAG_VIB_NV = 0x86F7 , gl::GL_HILO16_NV = 0x86F8 , gl::GL_SIGNED_HILO_NV = 0x86F9 , gl::GL_SIGNED_HILO16_NV = 0x86FA , gl::GL_SIGNED_RGBA_NV = 0x86FB , gl::GL_SIGNED_RGBA8_NV = 0x86FC , gl::GL_SIGNED_RGB_NV = 0x86FE , gl::GL_SIGNED_RGB8_NV = 0x86FF , gl::GL_SIGNED_LUMINANCE_NV = 0x8701 , gl::GL_SIGNED_LUMINANCE8_NV = 0x8702 , gl::GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 , gl::GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 , gl::GL_SIGNED_ALPHA_NV = 0x8705 , gl::GL_SIGNED_ALPHA8_NV = 0x8706 , gl::GL_SIGNED_INTENSITY_NV = 0x8707 , gl::GL_SIGNED_INTENSITY8_NV = 0x8708 , gl::GL_DSDT8_NV = 0x8709 , gl::GL_DSDT8_MAG8_NV = 0x870A , gl::GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B , gl::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C , gl::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D , gl::GL_HI_SCALE_NV = 0x870E , gl::GL_LO_SCALE_NV = 0x870F , gl::GL_DS_SCALE_NV = 0x8710 , gl::GL_DT_SCALE_NV = 0x8711 , gl::GL_MAGNITUDE_SCALE_NV = 0x8712 , gl::GL_VIBRANCE_SCALE_NV = 0x8713 , gl::GL_HI_BIAS_NV = 0x8714 , gl::GL_LO_BIAS_NV = 0x8715 , gl::GL_DS_BIAS_NV = 0x8716 , gl::GL_DT_BIAS_NV = 0x8717 , gl::GL_MAGNITUDE_BIAS_NV = 0x8718 , gl::GL_VIBRANCE_BIAS_NV = 0x8719 , gl::GL_TEXTURE_BORDER_VALUES_NV = 0x871A , gl::GL_TEXTURE_HI_SIZE_NV = 0x871B , gl::GL_TEXTURE_LO_SIZE_NV = 0x871C , gl::GL_TEXTURE_DS_SIZE_NV = 0x871D , gl::GL_TEXTURE_DT_SIZE_NV = 0x871E , gl::GL_TEXTURE_MAG_SIZE_NV = 0x871F }
enum | : GLenum { gl::GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF }
enum | : GLenum { gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 , gl::GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 , gl::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 , gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 , gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 , gl::GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 , gl::GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 , gl::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A , gl::GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B , gl::GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C , gl::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D , gl::GL_HILO8_NV = 0x885E , gl::GL_SIGNED_HILO8_NV = 0x885F , gl::GL_FORCE_BLUE_TO_ONE_NV = 0x8860 }
enum | : GLenum { gl::GL_BACK_PRIMARY_COLOR_NV = 0x8C77 , gl::GL_BACK_SECONDARY_COLOR_NV = 0x8C78 , gl::GL_TEXTURE_COORD_NV = 0x8C79 , gl::GL_CLIP_DISTANCE_NV = 0x8C7A , gl::GL_VERTEX_ID_NV = 0x8C7B , gl::GL_PRIMITIVE_ID_NV = 0x8C7C , gl::GL_GENERIC_ATTRIB_NV = 0x8C7D , gl::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 , gl::GL_ACTIVE_VARYINGS_NV = 0x8C81 , gl::GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 , gl::GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 , gl::GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 , gl::GL_PRIMITIVES_GENERATED_NV = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 , gl::GL_RASTERIZER_DISCARD_NV = 0x8C89 , gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B , gl::GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C , gl::GL_SEPARATE_ATTRIBS_NV = 0x8C8D , gl::GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F , gl::GL_LAYER_NV = 0x8DAA }
enum | : GLint { gl::GL_NEXT_BUFFER_NV = -2 , gl::GL_SKIP_COMPONENTS4_NV = -3 , gl::GL_SKIP_COMPONENTS3_NV = -4 , gl::GL_SKIP_COMPONENTS2_NV = -5 , gl::GL_SKIP_COMPONENTS1_NV = -6 }
enum | : GLenum { gl::GL_TRANSFORM_FEEDBACK_NV = 0x8E22 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 }
enum | : GLenum { gl::GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E , gl::GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F , gl::GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370 }
enum | : GLenum { gl::GL_SURFACE_STATE_NV = 0x86EB , gl::GL_SURFACE_REGISTERED_NV = 0x86FD , gl::GL_SURFACE_MAPPED_NV = 0x8700 , gl::GL_WRITE_DISCARD_NV = 0x88BE }
enum | : GLenum { gl::GL_VERTEX_ARRAY_RANGE_NV = 0x851D , gl::GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E , gl::GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F , gl::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 , gl::GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 }
enum | : GLenum { gl::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 }
enum | : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E , gl::GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F , gl::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 , gl::GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 , gl::GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 , gl::GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 , gl::GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 , gl::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 , gl::GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 , gl::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 , gl::GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 , gl::GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 , gl::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A , gl::GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B , gl::GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C , gl::GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D , gl::GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E , gl::GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F , gl::GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 , gl::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 , gl::GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 , gl::GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 , gl::GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 , gl::GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 , gl::GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 }
enum | : GLenum { gl::GL_VERTEX_PROGRAM_NV = 0x8620 , gl::GL_VERTEX_STATE_PROGRAM_NV = 0x8621 , gl::GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 , gl::GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 , gl::GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 , gl::GL_CURRENT_ATTRIB_NV = 0x8626 , gl::GL_PROGRAM_LENGTH_NV = 0x8627 , gl::GL_PROGRAM_STRING_NV = 0x8628 , gl::GL_MODELVIEW_PROJECTION_NV = 0x8629 , gl::GL_IDENTITY_NV = 0x862A , gl::GL_INVERSE_NV = 0x862B , gl::GL_TRANSPOSE_NV = 0x862C , gl::GL_INVERSE_TRANSPOSE_NV = 0x862D , gl::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E , gl::GL_MAX_TRACK_MATRICES_NV = 0x862F , gl::GL_MATRIX0_NV = 0x8630 , gl::GL_MATRIX1_NV = 0x8631 , gl::GL_MATRIX2_NV = 0x8632 , gl::GL_MATRIX3_NV = 0x8633 , gl::GL_MATRIX4_NV = 0x8634 , gl::GL_MATRIX5_NV = 0x8635 , gl::GL_MATRIX6_NV = 0x8636 , gl::GL_MATRIX7_NV = 0x8637 , gl::GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 , gl::GL_CURRENT_MATRIX_NV = 0x8641 , gl::GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 , gl::GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 , gl::GL_PROGRAM_PARAMETER_NV = 0x8644 , gl::GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 , gl::GL_PROGRAM_TARGET_NV = 0x8646 , gl::GL_PROGRAM_RESIDENT_NV = 0x8647 , gl::GL_TRACK_MATRIX_NV = 0x8648 , gl::GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 , gl::GL_VERTEX_PROGRAM_BINDING_NV = 0x864A , gl::GL_PROGRAM_ERROR_POSITION_NV = 0x864B , gl::GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 , gl::GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 , gl::GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 , gl::GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 , gl::GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 , gl::GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 , gl::GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 , gl::GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 , gl::GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 , gl::GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 , gl::GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A , gl::GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B , gl::GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C , gl::GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D , gl::GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E , gl::GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F , gl::GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 , gl::GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 , gl::GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 , gl::GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 , gl::GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 , gl::GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 , gl::GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 , gl::GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 , gl::GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 , gl::GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 , gl::GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A , gl::GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B , gl::GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C , gl::GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D , gl::GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E , gl::GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F , gl::GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 , gl::GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 , gl::GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 , gl::GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 , gl::GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 , gl::GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 , gl::GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 , gl::GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 , gl::GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 , gl::GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 , gl::GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A , gl::GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B , gl::GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C , gl::GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D , gl::GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E , gl::GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F }
enum | : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD }
enum | : GLenum { gl::GL_VIDEO_BUFFER_NV = 0x9020 , gl::GL_VIDEO_BUFFER_BINDING_NV = 0x9021 , gl::GL_FIELD_UPPER_NV = 0x9022 , gl::GL_FIELD_LOWER_NV = 0x9023 , gl::GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 , gl::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 , gl::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 , gl::GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 , gl::GL_VIDEO_BUFFER_PITCH_NV = 0x9028 , gl::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 , gl::GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A , gl::GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B , gl::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C , gl::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D , gl::GL_PARTIAL_SUCCESS_NV = 0x902E , gl::GL_SUCCESS_NV = 0x902F , gl::GL_FAILURE_NV = 0x9030 , gl::GL_YCBYCR8_422_NV = 0x9031 , gl::GL_YCBAYCR8A_4224_NV = 0x9032 , gl::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 , gl::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 , gl::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 , gl::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 , gl::GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 , gl::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 , gl::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 , gl::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A , gl::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B , gl::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C }
enum | : GLenum { gl::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 , gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , gl::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 , gl::GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , gl::GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , gl::GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , gl::GL_VIEWPORT_SWIZZLE_W_NV = 0x935B }
enum | : GLenum { gl::GL_PALETTE4_RGB8_OES = 0x8B90 , gl::GL_PALETTE4_RGBA8_OES = 0x8B91 , gl::GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , gl::GL_PALETTE4_RGBA4_OES = 0x8B93 , gl::GL_PALETTE4_RGB5_A1_OES = 0x8B94 , gl::GL_PALETTE8_RGB8_OES = 0x8B95 , gl::GL_PALETTE8_RGBA8_OES = 0x8B96 , gl::GL_PALETTE8_R5_G6_B5_OES = 0x8B97 , gl::GL_PALETTE8_RGBA4_OES = 0x8B98 , gl::GL_PALETTE8_RGB5_A1_OES = 0x8B99 }
enum | : GLenum { gl::GL_FIXED_OES = 0x140C }
enum | : GLenum { gl::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A , gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B }
enum | : GLenum { gl::GL_INTERLACE_OML = 0x8980 , gl::GL_INTERLACE_READ_OML = 0x8981 }
enum | : GLenum { gl::GL_PACK_RESAMPLE_OML = 0x8984 , gl::GL_UNPACK_RESAMPLE_OML = 0x8985 , gl::GL_RESAMPLE_REPLICATE_OML = 0x8986 , gl::GL_RESAMPLE_ZERO_FILL_OML = 0x8987 , gl::GL_RESAMPLE_AVERAGE_OML = 0x8988 , gl::GL_RESAMPLE_DECIMATE_OML = 0x8989 }
enum | : GLenum { gl::GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 , gl::GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 }
enum | : GLenum { gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , gl::GL_MAX_VIEWS_OVR = 0x9631 , gl::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
enum | : GLenum { gl::GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 , gl::GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD , gl::GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE , gl::GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 , gl::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 , gl::GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 , gl::GL_ALWAYS_FAST_HINT_PGI = 0x1A20C , gl::GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D , gl::GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E , gl::GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F , gl::GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 , gl::GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 , gl::GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 , gl::GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 , gl::GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 , gl::GL_FULL_STIPPLE_HINT_PGI = 0x1A219 , gl::GL_CLIP_NEAR_HINT_PGI = 0x1A220 , gl::GL_CLIP_FAR_HINT_PGI = 0x1A221 , gl::GL_WIDE_LINE_HINT_PGI = 0x1A222 , gl::GL_BACK_NORMALS_HINT_PGI = 0x1A223 }
enum | : GLenum { gl::GL_VERTEX_DATA_HINT_PGI = 0x1A22A , gl::GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B , gl::GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C , gl::GL_MAX_VERTEX_HINT_PGI = 0x1A22D , gl::GL_COLOR3_BIT_PGI = 0x00010000 , gl::GL_COLOR4_BIT_PGI = 0x00020000 , gl::GL_EDGEFLAG_BIT_PGI = 0x00040000 , gl::GL_INDEX_BIT_PGI = 0x00080000 , gl::GL_MAT_AMBIENT_BIT_PGI = 0x00100000 , gl::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 , gl::GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 , gl::GL_MAT_EMISSION_BIT_PGI = 0x00800000 , gl::GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 , gl::GL_MAT_SHININESS_BIT_PGI = 0x02000000 , gl::GL_MAT_SPECULAR_BIT_PGI = 0x04000000 , gl::GL_NORMAL_BIT_PGI = 0x08000000 , gl::GL_TEXCOORD1_BIT_PGI = 0x10000000 , gl::GL_TEXCOORD2_BIT_PGI = 0x20000000 , gl::GL_TEXCOORD3_BIT_PGI = 0x40000000 , gl::GL_TEXCOORD4_BIT_PGI = 0x80000000 , gl::GL_VERTEX23_BIT_PGI = 0x00000004 , gl::GL_VERTEX4_BIT_PGI = 0x00000008 }
enum | : GLenum { gl::GL_SCREEN_COORDINATES_REND = 0x8490 , gl::GL_INVERTED_SCREEN_W_REND = 0x8491 }
enum | : GLenum { gl::GL_RGB_S3TC = 0x83A0 , gl::GL_RGB4_S3TC = 0x83A1 , gl::GL_RGBA_S3TC = 0x83A2 , gl::GL_RGBA4_S3TC = 0x83A3 , gl::GL_RGBA_DXT5_S3TC = 0x83A4 , gl::GL_RGBA4_DXT5_S3TC = 0x83A5 }
enum | : GLenum { gl::GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 , gl::GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 , gl::GL_LINEAR_DETAIL_SGIS = 0x8097 , gl::GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 , gl::GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 , gl::GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A , gl::GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B , gl::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C }
enum | : GLenum { gl::GL_FOG_FUNC_SGIS = 0x812A , gl::GL_FOG_FUNC_POINTS_SGIS = 0x812B , gl::GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C }
enum | : GLenum { gl::GL_GENERATE_MIPMAP_SGIS = 0x8191 , gl::GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 }
enum | : GLenum { gl::GL_MULTISAMPLE_SGIS = 0x809D , gl::GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F , gl::GL_SAMPLE_MASK_SGIS = 0x80A0 , gl::GL_1PASS_SGIS = 0x80A1 , gl::GL_2PASS_0_SGIS = 0x80A2 , gl::GL_2PASS_1_SGIS = 0x80A3 , gl::GL_4PASS_0_SGIS = 0x80A4 , gl::GL_4PASS_1_SGIS = 0x80A5 , gl::GL_4PASS_2_SGIS = 0x80A6 , gl::GL_4PASS_3_SGIS = 0x80A7 , gl::GL_SAMPLE_BUFFERS_SGIS = 0x80A8 , gl::GL_SAMPLES_SGIS = 0x80A9 , gl::GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA , gl::GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB , gl::GL_SAMPLE_PATTERN_SGIS = 0x80AC }
enum | : GLenum { gl::GL_PIXEL_TEXTURE_SGIS = 0x8353 , gl::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 , gl::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 , gl::GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 }
enum | : GLenum { gl::GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 , gl::GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 , gl::GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 , gl::GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 , gl::GL_EYE_POINT_SGIS = 0x81F4 , gl::GL_OBJECT_POINT_SGIS = 0x81F5 , gl::GL_EYE_LINE_SGIS = 0x81F6 , gl::GL_OBJECT_LINE_SGIS = 0x81F7 }
enum | : GLenum { gl::GL_POINT_SIZE_MIN_SGIS = 0x8126 , gl::GL_POINT_SIZE_MAX_SGIS = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 , gl::GL_DISTANCE_ATTENUATION_SGIS = 0x8129 }
enum | : GLenum { gl::GL_LINEAR_SHARPEN_SGIS = 0x80AD , gl::GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE , gl::GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF , gl::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 }
enum | : GLenum { gl::GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 , gl::GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 , gl::GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 , gl::GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 , gl::GL_TEXTURE_4D_SGIS = 0x8134 , gl::GL_PROXY_TEXTURE_4D_SGIS = 0x8135 , gl::GL_TEXTURE_4DSIZE_SGIS = 0x8136 , gl::GL_TEXTURE_WRAP_Q_SGIS = 0x8137 , gl::GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 , gl::GL_TEXTURE_4D_BINDING_SGIS = 0x814F }
enum | : GLenum { gl::GL_CLAMP_TO_BORDER_SGIS = 0x812D }
enum | : GLenum { gl::GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF }
enum | : GLenum { gl::GL_CLAMP_TO_EDGE_SGIS = 0x812F }
enum | : GLenum { gl::GL_FILTER4_SGIS = 0x8146 , gl::GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 }
enum | : GLenum { gl::GL_TEXTURE_MIN_LOD_SGIS = 0x813A , gl::GL_TEXTURE_MAX_LOD_SGIS = 0x813B , gl::GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C , gl::GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D }
enum | : GLenum { gl::GL_DUAL_ALPHA4_SGIS = 0x8110 , gl::GL_DUAL_ALPHA8_SGIS = 0x8111 , gl::GL_DUAL_ALPHA12_SGIS = 0x8112 , gl::GL_DUAL_ALPHA16_SGIS = 0x8113 , gl::GL_DUAL_LUMINANCE4_SGIS = 0x8114 , gl::GL_DUAL_LUMINANCE8_SGIS = 0x8115 , gl::GL_DUAL_LUMINANCE12_SGIS = 0x8116 , gl::GL_DUAL_LUMINANCE16_SGIS = 0x8117 , gl::GL_DUAL_INTENSITY4_SGIS = 0x8118 , gl::GL_DUAL_INTENSITY8_SGIS = 0x8119 , gl::GL_DUAL_INTENSITY12_SGIS = 0x811A , gl::GL_DUAL_INTENSITY16_SGIS = 0x811B , gl::GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C , gl::GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D , gl::GL_QUAD_ALPHA4_SGIS = 0x811E , gl::GL_QUAD_ALPHA8_SGIS = 0x811F , gl::GL_QUAD_LUMINANCE4_SGIS = 0x8120 , gl::GL_QUAD_LUMINANCE8_SGIS = 0x8121 , gl::GL_QUAD_INTENSITY4_SGIS = 0x8122 , gl::GL_QUAD_INTENSITY8_SGIS = 0x8123 , gl::GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 , gl::GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 }
enum | : GLenum { gl::GL_ASYNC_MARKER_SGIX = 0x8329 }
enum | : GLenum { gl::GL_ASYNC_HISTOGRAM_SGIX = 0x832C , gl::GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D }
enum | : GLenum { gl::GL_ASYNC_TEX_IMAGE_SGIX = 0x835C , gl::GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D , gl::GL_ASYNC_READ_PIXELS_SGIX = 0x835E , gl::GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F , gl::GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 , gl::GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 }
enum | : GLenum { gl::GL_ALPHA_MIN_SGIX = 0x8320 , gl::GL_ALPHA_MAX_SGIX = 0x8321 }
enum | : GLenum { gl::GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 }
enum | : GLenum { gl::GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 , gl::GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 , gl::GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 , gl::GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 , gl::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 , gl::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 , gl::GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 , gl::GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 , gl::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 , gl::GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D , gl::GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E , gl::GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F }
enum | : GLenum { gl::GL_CONVOLUTION_HINT_SGIX = 0x8316 }
enum | : GLenum { gl::GL_DEPTH_COMPONENT16_SGIX = 0x81A5 , gl::GL_DEPTH_COMPONENT24_SGIX = 0x81A6 , gl::GL_DEPTH_COMPONENT32_SGIX = 0x81A7 }
enum | : GLenum { gl::GL_FOG_OFFSET_SGIX = 0x8198 , gl::GL_FOG_OFFSET_VALUE_SGIX = 0x8199 }
enum | : GLenum { gl::GL_FRAGMENT_LIGHTING_SGIX = 0x8400 , gl::GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 , gl::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 , gl::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 , gl::GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 , gl::GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 , gl::GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 , gl::GL_LIGHT_ENV_MODE_SGIX = 0x8407 , gl::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 , gl::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 , gl::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A , gl::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B , gl::GL_FRAGMENT_LIGHT0_SGIX = 0x840C , gl::GL_FRAGMENT_LIGHT1_SGIX = 0x840D , gl::GL_FRAGMENT_LIGHT2_SGIX = 0x840E , gl::GL_FRAGMENT_LIGHT3_SGIX = 0x840F , gl::GL_FRAGMENT_LIGHT4_SGIX = 0x8410 , gl::GL_FRAGMENT_LIGHT5_SGIX = 0x8411 , gl::GL_FRAGMENT_LIGHT6_SGIX = 0x8412 , gl::GL_FRAGMENT_LIGHT7_SGIX = 0x8413 }
enum | : GLenum { gl::GL_FRAMEZOOM_SGIX = 0x818B , gl::GL_FRAMEZOOM_FACTOR_SGIX = 0x818C , gl::GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D }
enum | : GLenum { gl::GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 , gl::GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 }
enum | : GLenum { gl::GL_INTERLACE_SGIX = 0x8094 }
enum | : GLenum { gl::GL_IR_INSTRUMENT1_SGIX = 0x817F }
enum | : GLenum { gl::GL_LIST_PRIORITY_SGIX = 0x8182 }
enum | : GLenum { gl::GL_PIXEL_TEX_GEN_SGIX = 0x8139 , gl::GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B }
enum | : GLenum { gl::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E , gl::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F , gl::GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 , gl::GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 , gl::GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 , gl::GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 , gl::GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 , gl::GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 }
enum | : GLenum { gl::GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 , gl::GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 , gl::GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 , gl::GL_TEXTURE_DEFORMATION_SGIX = 0x8195 , gl::GL_DEFORMATIONS_MASK_SGIX = 0x8196 , gl::GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 }
enum | : GLenum { gl::GL_REFERENCE_PLANE_SGIX = 0x817D , gl::GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E }
enum | : GLenum { gl::GL_PACK_RESAMPLE_SGIX = 0x842E , gl::GL_UNPACK_RESAMPLE_SGIX = 0x842F , gl::GL_RESAMPLE_REPLICATE_SGIX = 0x8433 , gl::GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434 , gl::GL_RESAMPLE_DECIMATE_SGIX = 0x8430 }
enum | : GLenum { gl::GL_SCALEBIAS_HINT_SGIX = 0x8322 }
enum | : GLenum { gl::GL_TEXTURE_COMPARE_SGIX = 0x819A , gl::GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B , gl::GL_TEXTURE_LEQUAL_R_SGIX = 0x819C , gl::GL_TEXTURE_GEQUAL_R_SGIX = 0x819D }
enum | : GLenum { gl::GL_SHADOW_AMBIENT_SGIX = 0x80BF }
enum | : GLenum { gl::GL_SPRITE_SGIX = 0x8148 , gl::GL_SPRITE_MODE_SGIX = 0x8149 , gl::GL_SPRITE_AXIS_SGIX = 0x814A , gl::GL_SPRITE_TRANSLATION_SGIX = 0x814B , gl::GL_SPRITE_AXIAL_SGIX = 0x814C , gl::GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D , gl::GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E }
enum | : GLenum { gl::GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 , gl::GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 , gl::GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 , gl::GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 , gl::GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 }
enum | : GLenum { gl::GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE }
enum | : GLenum { gl::GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 , gl::GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A , gl::GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B }
enum | : GLenum { gl::GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E , gl::GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F , gl::GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 }
enum | : GLenum { gl::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E }
enum | : GLenum { gl::GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 , gl::GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A , gl::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B , gl::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C }
enum | : GLenum { gl::GL_VERTEX_PRECLIP_SGIX = 0x83EE , gl::GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF }
enum | : GLenum { gl::GL_YCRCB_422_SGIX = 0x81BB , gl::GL_YCRCB_444_SGIX = 0x81BC }
enum | : GLenum { gl::GL_YCRCB_SGIX = 0x8318 , gl::GL_YCRCBA_SGIX = 0x8319 }
enum | : GLenum { gl::GL_COLOR_MATRIX_SGI = 0x80B1 , gl::GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 , gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 , gl::GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 , gl::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 , gl::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 , gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 , gl::GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 , gl::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 , gl::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA , gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB }
enum | : GLenum { gl::GL_COLOR_TABLE_SGI = 0x80D0 , gl::GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 , gl::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 , gl::GL_PROXY_COLOR_TABLE_SGI = 0x80D3 , gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 , gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 , gl::GL_COLOR_TABLE_SCALE_SGI = 0x80D6 , gl::GL_COLOR_TABLE_BIAS_SGI = 0x80D7 , gl::GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 , gl::GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 , gl::GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA , gl::GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB , gl::GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC , gl::GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD , gl::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE , gl::GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF }
enum | : GLenum { gl::GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC , gl::GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD }
enum | : GLenum { gl::GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 , gl::GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 }
enum | : GLenum { gl::GL_WRAP_BORDER_SUN = 0x81D4 }
enum | : GLenum { gl::GL_GLOBAL_ALPHA_SUN = 0x81D9 , gl::GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA }
enum | : GLenum { gl::GL_QUAD_MESH_SUN = 0x8614 , gl::GL_TRIANGLE_MESH_SUN = 0x8615 }
enum | : GLenum { gl::GL_SLICE_ACCUM_SUN = 0x85CC }
enum | : GLenum { gl::GL_RESTART_SUN = 0x0001 , gl::GL_REPLACE_MIDDLE_SUN = 0x0002 , gl::GL_REPLACE_OLDEST_SUN = 0x0003 , gl::GL_TRIANGLE_LIST_SUN = 0x81D7 , gl::GL_REPLACEMENT_CODE_SUN = 0x81D8 , gl::GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 , gl::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 , gl::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 , gl::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 , gl::GL_R1UI_V3F_SUN = 0x85C4 , gl::GL_R1UI_C4UB_V3F_SUN = 0x85C5 , gl::GL_R1UI_C3F_V3F_SUN = 0x85C6 , gl::GL_R1UI_N3F_V3F_SUN = 0x85C7 , gl::GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 , gl::GL_R1UI_T2F_V3F_SUN = 0x85C9 , gl::GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA , gl::GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB }
enum | : GLenum { gl::GL_PHONG_WIN = 0x80EA , gl::GL_PHONG_HINT_WIN = 0x80EB }
enum | : GLenum { gl::GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC }

## Functions
| gl::void (KHRONOS_APIENTRY *const &glCullFace)(GLenum mode)
| gl::GLenum (KHRONOS_APIENTRY *const &glGetError)()
const GLubyte *KHRONOS_APIENTRY *const & | gl::glGetString (GLenum name)
| gl::GLboolean (KHRONOS_APIENTRY *const &glIsEnabled)(GLenum cap)
| gl::GLuint (KHRONOS_APIENTRY *const &glGenLists)(GLsizei range)
| gl::GLint (KHRONOS_APIENTRY *const &glRenderMode)(GLenum mode)
void *KHRONOS_APIENTRY *const & | gl::glMapBuffer (GLenum target, GLenum access)
const GLubyte *KHRONOS_APIENTRY *const & | gl::glGetStringi (GLenum name, GLuint index)
void *KHRONOS_APIENTRY *const & | gl::glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
| gl::GLsync (KHRONOS_APIENTRY *const &glFenceSync)(GLenum condition
void *KHRONOS_APIENTRY *const & | gl::glMapNamedBuffer (GLuint buffer, GLenum access)
void *KHRONOS_APIENTRY *const & | gl::glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
| gl::GLuint64 (KHRONOS_APIENTRY *const &glGetTextureHandleARB)(GLuint texture)
| gl::GLhandleARB (KHRONOS_APIENTRY *const &glGetHandleARB)(GLenum pname)
void *KHRONOS_APIENTRY *const & | gl::glMapBufferARB (GLenum target, GLenum access)
void *KHRONOS_APIENTRY *const & | gl::glMapObjectBufferATI (GLuint buffer)
| gl::GLintptr (KHRONOS_APIENTRY *const &glGetUniformOffsetEXT)(GLuint program
void *KHRONOS_APIENTRY *const & | gl::glMapNamedBufferEXT (GLuint buffer, GLenum access)
void *KHRONOS_APIENTRY *const & | gl::glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void *KHRONOS_APIENTRY *const & | gl::glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
| gl::GLushort (KHRONOS_APIENTRY *const &glGetStageIndexNV)(GLenum shadertype)
| gl::GLVULKANPROCNV (KHRONOS_APIENTRY *const &glGetVkProcAddrNV)(const GLchar *name)
| gl::GLfloat (KHRONOS_APIENTRY *const &glGetPathLengthNV)(GLuint path
| gl::GLvdpauSurfaceNV (KHRONOS_APIENTRY *const &glVDPAURegisterVideoSurfaceNV)(const void *vdpSurface
| gl::GLbitfield (KHRONOS_APIENTRY *const &glQueryMatrixxOES)(GLfixed *mantissa
void | gl::loadFunctions ()
| Load all available functions from the OpenGL core API. More...
void | gl::loadExtensions ()
| Load all available OpenGL extension functions. More...

## Variables
GLenum | gl::mode
GLint | gl::y
GLint GLsizei | gl::width
GLint GLsizei GLsizei | gl::height
GLenum | gl::pname
GLenum GLfloat | gl::param
GLenum const GLfloat * | gl::params
GLint | gl::level
GLint GLint | gl::internalformat
GLint GLint GLsizei GLint | gl::border
GLint GLint GLsizei GLint GLenum | gl::format
GLint GLint GLsizei GLint GLenum GLenum | gl::type
GLint GLint GLsizei GLint GLenum GLenum const void * | gl::pixels
GLfloat | gl::green
GLfloat GLfloat | gl::blue
GLfloat GLfloat GLfloat | gl::alpha
GLenum | gl::dfactor
GLint | gl::ref
GLint GLuint | gl::mask
GLenum | gl::zfail
GLenum GLenum | gl::zpass
GLboolean * | gl::data
GLdouble | gl::f
GLenum const void * | gl::lists
GLsizei | gl::range
GLsizei GLfloat | gl::xorig
GLsizei GLfloat GLfloat | gl::yorig
GLsizei GLfloat GLfloat GLfloat | gl::xmove
GLsizei GLfloat GLfloat GLfloat GLfloat | gl::ymove
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte * | gl::bitmap
GLbyte | gl::ny
GLbyte GLbyte | gl::nz
GLdouble GLdouble | gl::z
GLdouble GLdouble GLdouble | gl::w
GLdouble | gl::y1
GLdouble GLdouble | gl::x2
GLdouble GLdouble GLdouble | gl::y2
const GLdouble * | gl::v2
GLdouble | gl::t
GLdouble GLdouble | gl::r
GLdouble GLdouble GLdouble | gl::q
const GLdouble * | gl::equation
GLushort | gl::pattern
GLenum GLfloat * | gl::buffer
GLfloat | gl::value
GLdouble | gl::u1
GLdouble GLdouble | gl::u2
GLdouble GLdouble GLint | gl::stride
GLdouble GLdouble GLint GLint | gl::order
GLdouble GLdouble GLint GLint const GLdouble * | gl::points
GLdouble GLdouble GLint | gl::ustride
GLdouble GLdouble GLint GLint | gl::uorder
GLdouble GLdouble GLint GLint GLdouble | gl::v1
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | gl::vstride
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | gl::vorder
GLdouble GLdouble GLint | gl::vn
GLdouble | gl::v
GLint | gl::i1
GLint GLint | gl::i2
GLint GLint GLint | gl::j1
GLint GLint GLint GLint | gl::j2
GLint | gl::j
GLfloat | gl::yfactor
GLsizei | gl::mapsize
GLsizei const GLfloat * | gl::values
GLenum | gl::query
GLdouble | gl::right
GLdouble GLdouble | gl::bottom
GLdouble GLdouble GLdouble | gl::top
GLdouble GLdouble GLdouble GLdouble | gl::zNear
GLdouble GLdouble GLdouble GLdouble GLdouble | gl::zFar
GLdouble | gl::x
GLint | gl::first
GLint GLsizei | gl::count
GLsizei GLenum const void * | gl::indices
GLfloat | gl::units
GLint GLint | gl::xoffset
GLint GLint GLint | gl::yoffset
GLuint | gl::texture
const GLuint * | gl::textures
GLenum GLsizei const void * | gl::pointer
const GLuint GLboolean * | gl::residences
const GLuint const GLfloat * | gl::priorities
GLuint | gl::start
GLuint GLuint | gl::end
GLint GLint GLsizei GLsizei GLsizei | gl::depth
GLint GLint GLint GLint | gl::zoffset
GLboolean | gl::invert
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei | gl::imageSize
GLint void * | gl::img
GLdouble | gl::s
GLenum | gl::dfactorRGB
GLenum GLenum | gl::sfactorAlpha
GLenum GLenum GLenum | gl::dfactorAlpha
const GLint const GLsizei GLsizei | gl::drawcount
GLuint * | gl::ids
GLuint | gl::id
const GLuint * | gl::buffers
GLsizeiptr | gl::size
GLsizeiptr const void GLenum | gl::usage
GLintptr | gl::offset
GLenum | gl::modeAlpha
const GLenum * | gl::bufs
GLenum | gl::sfail
GLenum GLenum | gl::dpfail
GLenum GLenum GLenum | gl::dppass
GLenum | gl::func
GLuint | gl::shader
GLuint | gl::index
GLuint const GLchar * | gl::name
GLuint GLsizei | gl::bufSize
GLuint GLsizei GLsizei * | gl::length
GLsizei | gl::maxCount
GLsizei GLsizei GLuint * | gl::shaders
GLsizei GLsizei GLchar * | gl::infoLog
GLsizei GLsizei GLchar * | gl::source
GLint | gl::location
GLsizei const GLchar *const * | gl::string
GLfloat | gl::v0
GLfloat GLfloat GLfloat GLfloat | gl::v3
GLsizei GLboolean | gl::transpose
GLint GLenum GLboolean | gl::normalized
GLboolean GLboolean | gl::g
GLboolean GLboolean GLboolean | gl::b
GLboolean GLboolean GLboolean GLboolean | gl::a
GLsizei const GLchar *const * | gl::varyings
GLsizei const GLchar *const GLenum | gl::bufferMode
GLenum | gl::clamp
GLuint | gl::color
GLint | gl::drawbuffer
GLint GLfloat GLint | gl::stencil
GLuint | gl::renderbuffer
const GLuint * | gl::renderbuffers
GLuint | gl::framebuffer
const GLuint * | gl::framebuffers
GLenum | gl::attachment
GLenum GLenum | gl::textarget
GLenum GLenum | gl::renderbuffertarget
GLint | gl::srcY0
GLint GLint | gl::srcX1
GLint GLint GLint | gl::srcY1
GLint GLint GLint GLint | gl::dstX0
GLint GLint GLint GLint GLint | gl::dstY0
GLint GLint GLint GLint GLint GLint | gl::dstX1
GLint GLint GLint GLint GLint GLint GLint | gl::dstY1
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum | gl::filter
GLsizei | gl::samples
GLenum GLuint GLint GLint | gl::layer
const GLuint * | gl::arrays
GLint GLsizei GLsizei | gl::instancecount
GLenum | gl::writeTarget
GLenum GLintptr | gl::readOffset
GLenum GLintptr GLintptr | gl::writeOffset
GLsizei | gl::uniformCount
GLsizei const GLchar *const * | gl::uniformNames
GLsizei const GLchar *const GLuint * | gl::uniformIndices
GLuint | gl::uniformIndex
GLuint GLsizei GLsizei GLchar * | gl::uniformName
const GLchar * | gl::uniformBlockName
GLuint | gl::uniformBlockIndex
GLuint GLuint | gl::uniformBlockBinding
GLsizei GLenum const void GLint | gl::basevertex
GLbitfield | gl::flags
GLbitfield GLuint64 | gl::timeout
GLsizei GLenum GLsizei GLsizei GLboolean | gl::fixedsamplelocations
GLuint GLfloat * | gl::val
GLuint | gl::colorNumber
GLuint * | gl::samplers
GLuint | gl::sampler
GLenum | gl::target
GLuint | gl::divisor
GLuint | gl::coords
GLenum | gl::modeRGB
GLenum | gl::src
GLenum GLenum | gl::dst
GLenum | gl::srcRGB
GLenum GLenum | gl::dstRGB
GLenum GLenum GLenum | gl::srcAlpha
GLenum GLenum GLenum GLenum | gl::dstAlpha
const void * | gl::indirect
GLenum | gl::shadertype
GLuint GLuint | gl::stream
const GLuint GLenum | gl::binaryFormat
const GLuint GLenum const void * | gl::binary
GLenum | gl::precisiontype
GLenum GLint GLint * | gl::precision
GLbitfield | gl::stages
GLbitfield GLuint | gl::program
GLsizei const GLchar *const * | gl::strings
const GLuint * | gl::pipelines
GLfloat GLfloat GLfloat GLfloat | gl::h
GLint | gl::left
GLdouble | gl::n
GLint GLsizei GLsizei GLuint | gl::baseinstance
GLuint | gl::bufferIndex
GLuint GLint GLboolean | gl::layered
GLuint GLint GLboolean GLint GLenum | gl::access
GLsizei | gl::levels
GLuint | gl::num_groups_y
GLuint GLuint | gl::num_groups_z
GLenum | gl::srcTarget
GLenum GLint | gl::srcLevel
GLenum GLint GLint | gl::srcX
GLenum GLint GLint GLint | gl::srcY
GLenum GLint GLint GLint GLint | gl::srcZ
GLenum GLint GLint GLint GLint GLuint | gl::dstName
GLenum GLint GLint GLint GLint GLuint GLenum | gl::dstTarget
GLenum GLint GLint GLint GLint GLuint GLenum GLint | gl::dstLevel
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint | gl::dstX
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint | gl::dstY
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint | gl::dstZ
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei | gl::srcWidth
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei | gl::srcHeight
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei | gl::srcDepth
GLsizei | gl::numAttachments
GLsizei const GLenum * | gl::attachments
GLenum | gl::programInterface
GLenum GLuint GLsizei | gl::propCount
GLenum GLuint GLsizei const GLenum * | gl::props
GLuint | gl::storageBlockIndex
GLuint GLuint | gl::storageBlockBinding
GLenum GLuint | gl::origtexture
GLenum GLuint GLenum GLuint | gl::minlevel
GLenum GLuint GLenum GLuint GLuint | gl::numlevels
GLenum GLuint GLenum GLuint GLuint GLuint | gl::minlayer
GLenum GLuint GLenum GLuint GLuint GLuint GLuint | gl::numlayers
GLint GLenum GLboolean GLuint | gl::relativeoffset
GLuint | gl::bindingindex
GLenum GLenum | gl::severity
GLenum GLenum GLsizei const GLuint GLboolean | gl::enabled
GLenum GLuint GLenum GLsizei const GLchar * | gl::buf
const void * | gl::userParam
GLsizei GLenum * | gl::sources
GLsizei GLenum GLenum * | gl::types
GLsizei GLenum GLenum GLuint GLenum * | gl::severities
GLsizei GLenum GLenum GLuint GLenum GLsizei * | gl::lengths
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * | gl::messageLog
GLuint GLsizei const GLchar * | gl::message
GLuint GLsizei const GLchar * | gl::label
GLuint GLsizei const GLuint const GLintptr * | gl::offsets
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * | gl::sizes
GLsizei const GLuint const GLintptr const GLsizei * | gl::strides
GLuint | gl::writeBuffer
GLuint | gl::drawFramebuffer
GLuint GLint | gl::srcX0
GLuint | gl::attribindex
GLint | gl::lod
GLenum GLenum GLsizei void * | gl::table
GLenum GLenum GLsizei void * | gl::image
GLenum GLenum GLsizei | gl::rowBufSize
GLenum GLenum GLsizei void * | gl::row
GLenum GLenum GLsizei void GLsizei | gl::columnBufSize
GLenum GLenum GLsizei void GLsizei void * | gl::column
GLenum GLenum GLsizei void GLsizei void void * | gl::span
GLboolean | gl::reset
const GLchar * | gl::pEntryPoint
const GLchar GLuint | gl::numSpecializationConstants
const GLchar GLuint const GLuint * | gl::pConstantIndex
const GLchar GLuint const GLuint const GLuint * | gl::pConstantValue
const void GLintptr GLsizei | gl::maxdrawcount
GLsizei GLenum * | gl::categories
GLsizei GLsizei | gl::storageSamples
GLuint | gl::numsamples
GLuint GLuint | gl::pixelindex
const void GLsizei | gl::primcount
GLuint | gl::num
GLuint GLuint * | gl::names
GLsizei | gl::groupsSize
GLsizei GLuint * | gl::groups
GLint * | gl::numCounters
GLint GLint * | gl::maxActiveCounters
GLint GLint GLsizei | gl::counterSize
GLint GLint GLsizei GLuint * | gl::counters
GLsizei GLsizei GLchar * | gl::groupString
GLuint | gl::counter
GLuint GLsizei GLsizei GLchar * | gl::counterString
GLuint * | gl::monitors
GLboolean | gl::enable
GLboolean GLuint | gl::group
GLboolean GLuint GLint GLuint * | gl::counterList
GLenum GLsizei | gl::dataSize
GLenum GLsizei GLuint GLint * | gl::bytesWritten
GLenum | gl::internalFormat
GLenum GLsizei GLsizei GLsizei GLsizei | gl::layers
GLuint * | gl::fences
GLuint GLenum | gl::option
GLfloat | gl::minY
GLfloat GLfloat | gl::minZ
GLfloat GLfloat GLfloat | gl::minW
GLfloat GLfloat GLfloat GLfloat | gl::maxX
GLfloat GLfloat GLfloat GLfloat GLfloat | gl::maxY
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::maxZ
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::maxW
struct _cl_event * | gl::event
GLuint GLuint GLuint | gl::group_size_x
GLuint GLuint GLuint GLuint | gl::group_size_y
GLuint GLuint GLuint GLuint GLuint | gl::group_size_z
GLenum GLsizei | gl::len
const GLuint * | gl::programs
GLenum GLuint GLint GLenum | gl::face
GLsizei GLenum GLboolean | gl::sink
GLhandleARB | gl::attachedObj
GLhandleARB | gl::obj
GLsizei | gl::maxLength
GLint | gl::namelen
GLint const GLchar GLint | gl::stringlen
GLsizei const GLchar *const * | gl::path
GLintptr GLsizeiptr GLboolean | gl::commit
const GLbyte * | gl::weights
GLuint | gl::coord
GLuint GLenum | gl::swizzle
GLuint | gl::interp
GLuint GLuint | gl::dstMask
GLuint GLuint GLuint | gl::dstMod
GLuint GLuint GLuint GLuint | gl::arg1
GLuint GLuint GLuint GLuint GLuint | gl::arg1Rep
GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg1Mod
GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg2Rep
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg2Mod
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg3
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg3Rep
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | gl::arg3Mod
GLenum | gl::backfunc
GLuint GLsizei const void GLenum | gl::preserve
GLbyte | gl::nx
GLeglImageOES const GLint * | gl::attrib_list
GLbyte | gl::ty
GLbyte GLbyte | gl::tz
GLbyte | gl::by
GLbyte GLbyte | gl::bz
GLuint | gl::object
const GLchar * | gl::marker
GLclampd | gl::zmax
const GLfloat * | gl::m
GLfloat | gl::angle
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * | gl::bits
GLsizei | gl::coverageSamples
GLsizei GLsizei | gl::colorSamples
GLuint GLenum | gl::texunit
GLenum | gl::array
GLintptr GLsizeiptr GLeglClientBufferEXT | gl::clientBuffer
const GLuint * | gl::memoryObjects
GLsizei GLenum GLsizei GLsizei GLuint | gl::memory
GLsizei GLenum GLsizei GLsizei GLboolean | gl::fixedSampleLocations
GLuint64 GLenum | gl::handleType
GLuint64 GLenum GLint | gl::fd
GLuint64 GLenum void * | gl::handle
GLfloat | gl::bias
GLuint * | gl::semaphores
GLuint | gl::numBufferBarriers
GLuint const GLuint GLuint | gl::numTextureBarriers
GLuint const GLuint GLuint const GLuint const GLenum * | gl::srcLayouts
GLuint const GLuint GLuint const GLuint const GLenum * | gl::dstLayouts
GLuint | gl::stencilClearTag
GLuint | gl::res
GLuint | gl::in
GLuint GLenum | gl::outX
GLuint GLenum GLenum | gl::outY
GLuint GLenum GLenum GLenum | gl::outZ
GLuint GLenum GLenum GLenum GLenum | gl::outW
GLenum | gl::storagetype
GLenum GLenum GLuint | gl::components
GLenum const void * | gl::addr
GLenum | gl::cap
GLuint64 | gl::key
GLsizei const GLint * | gl::box
GLintptr | gl::external_sync
const GLint const GLsizei GLsizei GLint | gl::modestride
GLenum GLint const void GLint | gl::ptrstride
GLuint * | gl::queryHandle
GLuint * | gl::nextQueryId
GLuint | gl::counterId
GLuint GLuint | gl::counterNameLength
GLuint GLuint GLchar * | gl::counterName
GLuint GLuint GLchar GLuint | gl::counterDescLength
GLuint GLuint GLchar GLuint GLchar * | gl::counterDesc
GLuint GLuint GLchar GLuint GLchar GLuint * | gl::counterOffset
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * | gl::counterDataSize
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * | gl::counterTypeEnum
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * | gl::counterDataTypeEnum
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * | gl::rawCounterMaxValue
GLuint * | gl::queryId
GLuint | gl::queryNameLength
GLuint GLchar * | gl::queryName
GLuint GLchar GLuint GLuint * | gl::noCounters
GLuint GLchar GLuint GLuint GLuint * | gl::noInstances
GLuint GLchar GLuint GLuint GLuint GLuint * | gl::capsMask
GLbitfield | gl::destinationGpuMask
GLbitfield GLuint | gl::srcName
GLbitfield GLuint GLenum GLint GLint GLint | gl::srxY
const void GLsizei | gl::drawCount
const void GLsizei GLsizei GLint | gl::vertexBufferCount
const void GLsizei GLsizei | gl::maxDrawCount
GLfloat | gl::xcoeff
GLfloat GLfloat | gl::ycoeff
GLuint * | gl::states
GLuint const GLintptr * | gl::indirects
const GLintptr const GLsizei const GLuint const GLuint * | gl::fbos
GLuint | gl::segment
GLuint | gl::segments
GLuint | gl::ybits
GLuint GLfloat | gl::x0
GLuint GLfloat GLfloat | gl::y0
GLuint GLfloat GLfloat GLfloat | gl::x1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::s0
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::t0
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::s1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | gl::t1
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean | gl::packed
GLenum | gl::condition
GLint | gl::limit
GLbitfield | gl::writeGpuMask
GLbitfield GLuint | gl::readBuffer
GLbitfield | gl::dstGpuMask
GLuint | gl::dstGpu
GLbitfield | gl::waitGpuMask
const GLuint * | gl::waitSemaphoreArray
const GLuint const GLuint64 * | gl::fenceValueArray
const GLuint const GLuint64 GLuint | gl::readGpu
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei | gl::signalSemaphoreCount
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint * | gl::signalSemaphoreArray
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint const GLuint64 * | gl::signalValueArray
const GLuint const GLuint64 * | gl::waitValueArray
const GLuint const GLuint64 GLuint | gl::srcGpu
GLsizei | gl::fenceObjectCount
GLsizei const GLuint * | gl::semaphoreArray
GLintptr GLsizeiptr GLuint GLuint64 | gl::memOffset
GLuint | gl::bindingIndex
GLuint GLuint | gl::wordIndex
GLsizei | gl::numCommands
GLsizei const GLubyte * | gl::commands
GLsizei const GLubyte GLsizei | gl::numCoords
GLsizei const GLubyte GLsizei GLenum | gl::coordType
GLsizei | gl::commandStart
GLsizei GLsizei | gl::commandsToDelete
GLsizei | gl::coordStart
GLenum GLsizei const void * | gl::pathString
GLenum | gl::fontTarget
GLenum const void * | gl::fontName
GLenum const void GLbitfield | gl::fontStyle
GLenum const void GLbitfield GLsizei | gl::numGlyphs
GLenum const void GLbitfield GLsizei GLenum const void * | gl::charcodes
GLenum const void GLbitfield GLsizei GLenum const void GLenum | gl::handleMissingGlyphs
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint | gl::pathParameterTemplate
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat | gl::emScale
GLenum const void GLbitfield GLuint | gl::firstGlyph
GLsizei | gl::numPaths
GLsizei const GLuint * | gl::paths
GLuint | gl::srcPath
GLuint | gl::pathA
GLuint GLuint | gl::pathB
GLuint GLuint GLfloat | gl::weight
GLuint GLenum | gl::transformType
GLuint GLenum const GLfloat * | gl::transformValues
GLsizei | gl::dashCount
GLsizei const GLfloat * | gl::dashArray
GLenum | gl::fillMode
GLint | gl::reference
GLenum | gl::pathNameType
GLenum const void GLuint | gl::pathBase
GLenum | gl::coverMode
GLsizei GLenum const void GLuint GLsizei GLfloat * | gl::metrics
GLuint | gl::firstPathName
GLsizei GLenum const void GLuint GLfloat | gl::advanceScale
GLsizei GLenum const void GLuint GLfloat GLfloat | gl::kerningScale
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * | gl::returnedSpacing
GLsizei | gl::startSegment
GLsizei GLsizei | gl::numSegments
GLsizei GLsizei GLfloat | gl::distance
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * | gl::tangentX
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * | gl::tangentY
const void GLbitfield GLuint GLfloat GLuint * | gl::baseAndCount
GLenum const void GLbitfield GLuint | gl::firstGlyphIndex
GLenum GLsizeiptr | gl::fontSize
GLenum GLsizeiptr const void * | gl::fontData
GLenum GLsizeiptr const void GLsizei | gl::faceIndex
GLint GLenum | gl::genMode
GLint GLenum GLint const GLfloat * | gl::coeffs
GLenum GLenum | gl::colorFormat
GLuint64EXT | gl::minPresentTime
GLuint64EXT GLuint | gl::beginPresentTimeId
GLuint64EXT GLuint GLuint | gl::presentDurationId
GLuint64EXT GLuint GLuint GLenum GLenum | gl::target0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint | gl::fill0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint | gl::key0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum | gl::target1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint | gl::fill1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint | gl::key1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum | gl::target2
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint | gl::fill2
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum | gl::target3
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint | gl::fill3
GLint | gl::tagId
GLint * | gl::tagIds
const GLchar * | gl::tagString
GLenum | gl::portion
GLenum GLenum | gl::variable
GLenum GLenum GLenum | gl::input
GLenum GLenum GLenum GLenum | gl::mapping
GLenum GLenum GLenum GLenum GLenum | gl::componentUsage
GLenum GLenum | gl::abOutput
GLenum GLenum GLenum | gl::cdOutput
GLenum GLenum GLenum GLenum | gl::sumOutput
GLenum GLenum GLenum GLenum GLenum | gl::scale
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean | gl::abDotProduct
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean | gl::cdDotProduct
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean | gl::muxSum
GLuint64EXT * | gl::result
GLuint | gl::entry
GLuint GLenum * | gl::rate
GLuint GLsizei const GLenum * | gl::rates
GLuint const GLint * | gl::locations
const GLint * | gl::attribs
const GLint GLsizei | gl::nbuffers
const GLint GLsizei const GLint * | gl::bufstreams
const void * | gl::getProcAddress
GLenum GLsizei | gl::numTextureNames
GLenum GLsizei const GLuint * | gl::textureNames
const GLvdpauSurfaceNV * | gl::surfaces
GLenum GLsizei const GLuint GLboolean | gl::isFrameStructure
GLuint GLuint64EXT | gl::address
GLuint GLenum | gl::matrix
GLuint GLenum GLenum | gl::transform
GLint | gl::fsize
GLuint GLenum | gl::frame_region
GLuint * | gl::sequence_num
GLuint GLuint64EXT * | gl::capture_time
GLenum | gl::swizzlex
GLenum GLenum | gl::swizzley
GLenum GLenum GLenum | gl::swizzlez
GLenum GLenum GLenum GLenum | gl::swizzlew
GLint * | gl::exponent
GLenum GLuint GLint GLint | gl::baseViewIndex
GLenum GLuint GLint GLint GLsizei | gl::numViews
GLint GLenum GLsizei GLsizei GLsizei GLsizei | gl::size4d
GLint GLint GLint GLint GLint | gl::woffset
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble | gl::w1
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble | gl::w2
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | gl::wstride
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | gl::worder
GLfloat GLfloat | gl::p
const GLubyte * | gl::c
const GLfloat * | gl::tc

## Macro Definition Documentation

## ◆ GL_VERSION_1_0

#define GL_VERSION_1_0 1

## ◆ GL_VERSION_1_1

#define GL_VERSION_1_1 1

## ◆ GL_VERSION_1_2

#define GL_VERSION_1_2 1

## ◆ GL_VERSION_1_3

#define GL_VERSION_1_3 1

## ◆ GL_VERSION_1_4

#define GL_VERSION_1_4 1

## ◆ GL_VERSION_1_5

#define GL_VERSION_1_5 1

## ◆ GL_VERSION_2_0

#define GL_VERSION_2_0 1

## ◆ GL_VERSION_2_1

#define GL_VERSION_2_1 1

## ◆ GL_VERSION_3_0

#define GL_VERSION_3_0 1

## ◆ GL_VERSION_3_1

#define GL_VERSION_3_1 1

## ◆ GL_VERSION_3_2

#define GL_VERSION_3_2 1

## ◆ GL_VERSION_3_3

#define GL_VERSION_3_3 1

## ◆ GL_VERSION_4_0

#define GL_VERSION_4_0 1

## ◆ GL_VERSION_4_1

#define GL_VERSION_4_1 1

## ◆ GL_VERSION_4_2

#define GL_VERSION_4_2 1

## ◆ GL_VERSION_4_3

#define GL_VERSION_4_3 1

## ◆ GL_VERSION_4_4

#define GL_VERSION_4_4 1

## ◆ GL_VERSION_4_5

#define GL_VERSION_4_5 1

## ◆ GL_VERSION_4_6

#define GL_VERSION_4_6 1

## ◆ GL_3DFX_multisample

#define GL_3DFX_multisample 1

## ◆ GL_3DFX_tbuffer

#define GL_3DFX_tbuffer 1

## ◆ GL_3DFX_texture_compression_FXT1

#define GL_3DFX_texture_compression_FXT1 1

## ◆ GL_AMD_blend_minmax_factor

#define GL_AMD_blend_minmax_factor 1

## ◆ GL_AMD_conservative_depth

#define GL_AMD_conservative_depth 1

## ◆ GL_AMD_debug_output

#define GL_AMD_debug_output 1

## ◆ GL_AMD_depth_clamp_separate

#define GL_AMD_depth_clamp_separate 1

## ◆ GL_AMD_draw_buffers_blend

#define GL_AMD_draw_buffers_blend 1

## ◆ GL_AMD_framebuffer_multisample_advanced

#define GL_AMD_framebuffer_multisample_advanced 1

## ◆ GL_AMD_framebuffer_sample_positions

#define GL_AMD_framebuffer_sample_positions 1

## ◆ GL_AMD_gcn_shader

#define GL_AMD_gcn_shader 1

## ◆ GL_AMD_gpu_shader_half_float

#define GL_AMD_gpu_shader_half_float 1

## ◆ GL_AMD_gpu_shader_int16

#define GL_AMD_gpu_shader_int16 1

## ◆ GL_AMD_gpu_shader_int64

#define GL_AMD_gpu_shader_int64 1

## ◆ GL_AMD_interleaved_elements

#define GL_AMD_interleaved_elements 1

## ◆ GL_AMD_multi_draw_indirect

#define GL_AMD_multi_draw_indirect 1

## ◆ GL_AMD_name_gen_delete

#define GL_AMD_name_gen_delete 1

## ◆ GL_AMD_occlusion_query_event

#define GL_AMD_occlusion_query_event 1

## ◆ GL_AMD_performance_monitor

#define GL_AMD_performance_monitor 1

## ◆ GL_AMD_pinned_memory

#define GL_AMD_pinned_memory 1

## ◆ GL_AMD_query_buffer_object

#define GL_AMD_query_buffer_object 1

## ◆ GL_AMD_sample_positions

#define GL_AMD_sample_positions 1

## ◆ GL_AMD_seamless_cubemap_per_texture

#define GL_AMD_seamless_cubemap_per_texture 1

## ◆ GL_AMD_shader_atomic_counter_ops

#define GL_AMD_shader_atomic_counter_ops 1

## ◆ GL_AMD_shader_ballot

#define GL_AMD_shader_ballot 1

## ◆ GL_AMD_shader_gpu_shader_half_float_fetch

#define GL_AMD_shader_gpu_shader_half_float_fetch 1

## ◆ GL_AMD_shader_image_load_store_lod

#define GL_AMD_shader_image_load_store_lod 1

## ◆ GL_AMD_shader_stencil_export

#define GL_AMD_shader_stencil_export 1

## ◆ GL_AMD_shader_trinary_minmax

#define GL_AMD_shader_trinary_minmax 1

## ◆ GL_AMD_shader_explicit_vertex_parameter

#define GL_AMD_shader_explicit_vertex_parameter 1

## ◆ GL_AMD_sparse_texture

#define GL_AMD_sparse_texture 1

## ◆ GL_AMD_stencil_operation_extended

#define GL_AMD_stencil_operation_extended 1

## ◆ GL_AMD_texture_gather_bias_lod

#define GL_AMD_texture_gather_bias_lod 1

## ◆ GL_AMD_texture_texture4

#define GL_AMD_texture_texture4 1

## ◆ GL_AMD_transform_feedback3_lines_triangles

#define GL_AMD_transform_feedback3_lines_triangles 1

## ◆ GL_AMD_transform_feedback4

#define GL_AMD_transform_feedback4 1

## ◆ GL_AMD_vertex_shader_layer

#define GL_AMD_vertex_shader_layer 1

## ◆ GL_AMD_vertex_shader_tessellator

#define GL_AMD_vertex_shader_tessellator 1

## ◆ GL_AMD_vertex_shader_viewport_index

#define GL_AMD_vertex_shader_viewport_index 1

## ◆ GL_APPLE_aux_depth_stencil

#define GL_APPLE_aux_depth_stencil 1

## ◆ GL_APPLE_client_storage

#define GL_APPLE_client_storage 1

## ◆ GL_APPLE_element_array

#define GL_APPLE_element_array 1

## ◆ GL_APPLE_fence

#define GL_APPLE_fence 1

## ◆ GL_APPLE_float_pixels

#define GL_APPLE_float_pixels 1

## ◆ GL_APPLE_flush_buffer_range

#define GL_APPLE_flush_buffer_range 1

## ◆ GL_APPLE_object_purgeable

#define GL_APPLE_object_purgeable 1

## ◆ GL_APPLE_rgb_422

#define GL_APPLE_rgb_422 1

## ◆ GL_APPLE_row_bytes

#define GL_APPLE_row_bytes 1

## ◆ GL_APPLE_specular_vector

#define GL_APPLE_specular_vector 1

## ◆ GL_APPLE_texture_range

#define GL_APPLE_texture_range 1

## ◆ GL_APPLE_transform_hint

#define GL_APPLE_transform_hint 1

## ◆ GL_APPLE_vertex_array_object

#define GL_APPLE_vertex_array_object 1

## ◆ GL_APPLE_vertex_array_range

#define GL_APPLE_vertex_array_range 1

## ◆ GL_APPLE_vertex_program_evaluators

#define GL_APPLE_vertex_program_evaluators 1

## ◆ GL_APPLE_ycbcr_422

#define GL_APPLE_ycbcr_422 1

## ◆ GL_ARB_ES2_compatibility

#define GL_ARB_ES2_compatibility 1

## ◆ GL_ARB_ES3_1_compatibility

#define GL_ARB_ES3_1_compatibility 1

## ◆ GL_ARB_ES3_2_compatibility

#define GL_ARB_ES3_2_compatibility 1

## ◆ GL_ARB_ES3_compatibility

#define GL_ARB_ES3_compatibility 1

## ◆ GL_ARB_arrays_of_arrays

#define GL_ARB_arrays_of_arrays 1

## ◆ GL_ARB_base_instance

#define GL_ARB_base_instance 1

## ◆ GL_ARB_bindless_texture

#define GL_ARB_bindless_texture 1

## ◆ GL_ARB_blend_func_extended

#define GL_ARB_blend_func_extended 1

## ◆ GL_ARB_buffer_storage

#define GL_ARB_buffer_storage 1

## ◆ GL_ARB_cl_event

#define GL_ARB_cl_event 1

## ◆ GL_ARB_clear_buffer_object

#define GL_ARB_clear_buffer_object 1

## ◆ GL_ARB_clear_texture

#define GL_ARB_clear_texture 1

## ◆ GL_ARB_clip_control

#define GL_ARB_clip_control 1

## ◆ GL_ARB_color_buffer_float

#define GL_ARB_color_buffer_float 1

## ◆ GL_ARB_compatibility

#define GL_ARB_compatibility 1

## ◆ GL_ARB_compressed_texture_pixel_storage

#define GL_ARB_compressed_texture_pixel_storage 1

## ◆ GL_ARB_compute_shader

#define GL_ARB_compute_shader 1

## ◆ GL_ARB_compute_variable_group_size

#define GL_ARB_compute_variable_group_size 1

## ◆ GL_ARB_conditional_render_inverted

#define GL_ARB_conditional_render_inverted 1

## ◆ GL_ARB_conservative_depth

#define GL_ARB_conservative_depth 1

## ◆ GL_ARB_copy_buffer

#define GL_ARB_copy_buffer 1

## ◆ GL_ARB_copy_image

#define GL_ARB_copy_image 1

## ◆ GL_ARB_cull_distance

#define GL_ARB_cull_distance 1

## ◆ GL_ARB_debug_output

#define GL_ARB_debug_output 1

## ◆ GL_ARB_depth_buffer_float

#define GL_ARB_depth_buffer_float 1

## ◆ GL_ARB_depth_clamp

#define GL_ARB_depth_clamp 1

## ◆ GL_ARB_depth_texture

#define GL_ARB_depth_texture 1

## ◆ GL_ARB_derivative_control

#define GL_ARB_derivative_control 1

## ◆ GL_ARB_direct_state_access

#define GL_ARB_direct_state_access 1

## ◆ GL_ARB_draw_buffers

#define GL_ARB_draw_buffers 1

## ◆ GL_ARB_draw_buffers_blend

#define GL_ARB_draw_buffers_blend 1

## ◆ GL_ARB_draw_elements_base_vertex

#define GL_ARB_draw_elements_base_vertex 1

## ◆ GL_ARB_draw_indirect

#define GL_ARB_draw_indirect 1

## ◆ GL_ARB_draw_instanced

#define GL_ARB_draw_instanced 1

## ◆ GL_ARB_enhanced_layouts

#define GL_ARB_enhanced_layouts 1

## ◆ GL_ARB_explicit_attrib_location

#define GL_ARB_explicit_attrib_location 1

## ◆ GL_ARB_explicit_uniform_location

#define GL_ARB_explicit_uniform_location 1

## ◆ GL_ARB_fragment_coord_conventions

#define GL_ARB_fragment_coord_conventions 1

## ◆ GL_ARB_fragment_layer_viewport

#define GL_ARB_fragment_layer_viewport 1

## ◆ GL_ARB_fragment_program

#define GL_ARB_fragment_program 1

## ◆ GL_ARB_fragment_program_shadow

#define GL_ARB_fragment_program_shadow 1

## ◆ GL_ARB_fragment_shader

#define GL_ARB_fragment_shader 1

## ◆ GL_ARB_fragment_shader_interlock

#define GL_ARB_fragment_shader_interlock 1

## ◆ GL_ARB_framebuffer_no_attachments

#define GL_ARB_framebuffer_no_attachments 1

## ◆ GL_ARB_framebuffer_object

#define GL_ARB_framebuffer_object 1

## ◆ GL_ARB_framebuffer_sRGB

#define GL_ARB_framebuffer_sRGB 1

## ◆ GL_ARB_geometry_shader4

#define GL_ARB_geometry_shader4 1

## ◆ GL_ARB_get_program_binary

#define GL_ARB_get_program_binary 1

## ◆ GL_ARB_get_texture_sub_image

#define GL_ARB_get_texture_sub_image 1

## ◆ GL_ARB_gl_spirv

#define GL_ARB_gl_spirv 1

## ◆ GL_ARB_gpu_shader5

#define GL_ARB_gpu_shader5 1

## ◆ GL_ARB_gpu_shader_fp64

#define GL_ARB_gpu_shader_fp64 1

## ◆ GL_ARB_gpu_shader_int64

#define GL_ARB_gpu_shader_int64 1

## ◆ GL_ARB_half_float_pixel

#define GL_ARB_half_float_pixel 1

## ◆ GL_ARB_half_float_vertex

#define GL_ARB_half_float_vertex 1

## ◆ GL_ARB_imaging

#define GL_ARB_imaging 1

## ◆ GL_ARB_indirect_parameters

#define GL_ARB_indirect_parameters 1

## ◆ GL_ARB_instanced_arrays

#define GL_ARB_instanced_arrays 1

## ◆ GL_ARB_internalformat_query

#define GL_ARB_internalformat_query 1

## ◆ GL_ARB_internalformat_query2

#define GL_ARB_internalformat_query2 1

## ◆ GL_ARB_invalidate_subdata

#define GL_ARB_invalidate_subdata 1

## ◆ GL_ARB_map_buffer_alignment

#define GL_ARB_map_buffer_alignment 1

## ◆ GL_ARB_map_buffer_range

#define GL_ARB_map_buffer_range 1

## ◆ GL_ARB_matrix_palette

#define GL_ARB_matrix_palette 1

## ◆ GL_ARB_multi_bind

#define GL_ARB_multi_bind 1

## ◆ GL_ARB_multi_draw_indirect

#define GL_ARB_multi_draw_indirect 1

## ◆ GL_ARB_multisample

#define GL_ARB_multisample 1

## ◆ GL_ARB_multitexture

#define GL_ARB_multitexture 1

## ◆ GL_ARB_occlusion_query

#define GL_ARB_occlusion_query 1

## ◆ GL_ARB_occlusion_query2

#define GL_ARB_occlusion_query2 1

## ◆ GL_ARB_parallel_shader_compile

#define GL_ARB_parallel_shader_compile 1

## ◆ GL_ARB_pipeline_statistics_query

#define GL_ARB_pipeline_statistics_query 1

## ◆ GL_ARB_pixel_buffer_object

#define GL_ARB_pixel_buffer_object 1

## ◆ GL_ARB_point_parameters

#define GL_ARB_point_parameters 1

## ◆ GL_ARB_point_sprite

#define GL_ARB_point_sprite 1

## ◆ GL_ARB_polygon_offset_clamp

#define GL_ARB_polygon_offset_clamp 1

## ◆ GL_ARB_post_depth_coverage

#define GL_ARB_post_depth_coverage 1

## ◆ GL_ARB_program_interface_query

#define GL_ARB_program_interface_query 1

## ◆ GL_ARB_provoking_vertex

#define GL_ARB_provoking_vertex 1

## ◆ GL_ARB_query_buffer_object

#define GL_ARB_query_buffer_object 1

## ◆ GL_ARB_robust_buffer_access_behavior

#define GL_ARB_robust_buffer_access_behavior 1

## ◆ GL_ARB_robustness

#define GL_ARB_robustness 1

## ◆ GL_ARB_robustness_isolation

#define GL_ARB_robustness_isolation 1

## ◆ GL_ARB_sample_locations

#define GL_ARB_sample_locations 1

## ◆ GL_ARB_sample_shading

#define GL_ARB_sample_shading 1

## ◆ GL_ARB_sampler_objects

#define GL_ARB_sampler_objects 1

## ◆ GL_ARB_seamless_cube_map

#define GL_ARB_seamless_cube_map 1

## ◆ GL_ARB_seamless_cubemap_per_texture

#define GL_ARB_seamless_cubemap_per_texture 1

## ◆ GL_ARB_separate_shader_objects

#define GL_ARB_separate_shader_objects 1

## ◆ GL_ARB_shader_atomic_counter_ops

#define GL_ARB_shader_atomic_counter_ops 1

## ◆ GL_ARB_shader_atomic_counters

#define GL_ARB_shader_atomic_counters 1

## ◆ GL_ARB_shader_ballot

#define GL_ARB_shader_ballot 1

## ◆ GL_ARB_shader_bit_encoding

#define GL_ARB_shader_bit_encoding 1

## ◆ GL_ARB_shader_clock

#define GL_ARB_shader_clock 1

## ◆ GL_ARB_shader_draw_parameters

#define GL_ARB_shader_draw_parameters 1

## ◆ GL_ARB_shader_group_vote

#define GL_ARB_shader_group_vote 1

## ◆ GL_ARB_shader_image_load_store

#define GL_ARB_shader_image_load_store 1

## ◆ GL_ARB_shader_image_size

#define GL_ARB_shader_image_size 1

## ◆ GL_ARB_shader_objects

#define GL_ARB_shader_objects 1

## ◆ GL_ARB_shader_precision

#define GL_ARB_shader_precision 1

## ◆ GL_ARB_shader_stencil_export

#define GL_ARB_shader_stencil_export 1

## ◆ GL_ARB_shader_storage_buffer_object

#define GL_ARB_shader_storage_buffer_object 1

## ◆ GL_ARB_shader_subroutine

#define GL_ARB_shader_subroutine 1

## ◆ GL_ARB_shader_texture_image_samples

#define GL_ARB_shader_texture_image_samples 1

## ◆ GL_ARB_shader_texture_lod

#define GL_ARB_shader_texture_lod 1

## ◆ GL_ARB_shader_viewport_layer_array

#define GL_ARB_shader_viewport_layer_array 1

## ◆ GL_ARB_shading_language_100

#define GL_ARB_shading_language_100 1

## ◆ GL_ARB_shading_language_420pack

#define GL_ARB_shading_language_420pack 1

## ◆ GL_ARB_shading_language_include

#define GL_ARB_shading_language_include 1

## ◆ GL_ARB_shading_language_packing

#define GL_ARB_shading_language_packing 1

## ◆ GL_ARB_shadow

#define GL_ARB_shadow 1

## ◆ GL_ARB_shadow_ambient

#define GL_ARB_shadow_ambient 1

## ◆ GL_ARB_sparse_buffer

#define GL_ARB_sparse_buffer 1

## ◆ GL_ARB_sparse_texture

#define GL_ARB_sparse_texture 1

## ◆ GL_ARB_sparse_texture2

#define GL_ARB_sparse_texture2 1

## ◆ GL_ARB_sparse_texture_clamp

#define GL_ARB_sparse_texture_clamp 1

## ◆ GL_ARB_spirv_extensions

#define GL_ARB_spirv_extensions 1

## ◆ GL_ARB_stencil_texturing

#define GL_ARB_stencil_texturing 1

## ◆ GL_ARB_sync

#define GL_ARB_sync 1

## ◆ GL_ARB_tessellation_shader

#define GL_ARB_tessellation_shader 1

## ◆ GL_ARB_texture_barrier

#define GL_ARB_texture_barrier 1

## ◆ GL_ARB_texture_border_clamp

#define GL_ARB_texture_border_clamp 1

## ◆ GL_ARB_texture_buffer_object

#define GL_ARB_texture_buffer_object 1

## ◆ GL_ARB_texture_buffer_object_rgb32

#define GL_ARB_texture_buffer_object_rgb32 1

## ◆ GL_ARB_texture_buffer_range

#define GL_ARB_texture_buffer_range 1

## ◆ GL_ARB_texture_compression

#define GL_ARB_texture_compression 1

## ◆ GL_ARB_texture_compression_bptc

#define GL_ARB_texture_compression_bptc 1

## ◆ GL_ARB_texture_compression_rgtc

#define GL_ARB_texture_compression_rgtc 1

## ◆ GL_ARB_texture_cube_map

#define GL_ARB_texture_cube_map 1

## ◆ GL_ARB_texture_cube_map_array

#define GL_ARB_texture_cube_map_array 1

## ◆ GL_ARB_texture_env_add

#define GL_ARB_texture_env_add 1

## ◆ GL_ARB_texture_env_combine

#define GL_ARB_texture_env_combine 1

## ◆ GL_ARB_texture_env_crossbar

#define GL_ARB_texture_env_crossbar 1

## ◆ GL_ARB_texture_env_dot3

#define GL_ARB_texture_env_dot3 1

## ◆ GL_ARB_texture_filter_anisotropic

#define GL_ARB_texture_filter_anisotropic 1

## ◆ GL_ARB_texture_filter_minmax

#define GL_ARB_texture_filter_minmax 1

## ◆ GL_ARB_texture_float

#define GL_ARB_texture_float 1

## ◆ GL_ARB_texture_gather

#define GL_ARB_texture_gather 1

## ◆ GL_ARB_texture_mirror_clamp_to_edge

#define GL_ARB_texture_mirror_clamp_to_edge 1

## ◆ GL_ARB_texture_mirrored_repeat

#define GL_ARB_texture_mirrored_repeat 1

## ◆ GL_ARB_texture_multisample

#define GL_ARB_texture_multisample 1

## ◆ GL_ARB_texture_non_power_of_two

#define GL_ARB_texture_non_power_of_two 1

## ◆ GL_ARB_texture_query_levels

#define GL_ARB_texture_query_levels 1

## ◆ GL_ARB_texture_query_lod

#define GL_ARB_texture_query_lod 1

## ◆ GL_ARB_texture_rectangle

#define GL_ARB_texture_rectangle 1

## ◆ GL_ARB_texture_rg

#define GL_ARB_texture_rg 1

## ◆ GL_ARB_texture_rgb10_a2ui

#define GL_ARB_texture_rgb10_a2ui 1

## ◆ GL_ARB_texture_stencil8

#define GL_ARB_texture_stencil8 1

## ◆ GL_ARB_texture_storage

#define GL_ARB_texture_storage 1

## ◆ GL_ARB_texture_storage_multisample

#define GL_ARB_texture_storage_multisample 1

## ◆ GL_ARB_texture_swizzle

#define GL_ARB_texture_swizzle 1

## ◆ GL_ARB_texture_view

#define GL_ARB_texture_view 1

## ◆ GL_ARB_timer_query

#define GL_ARB_timer_query 1

## ◆ GL_ARB_transform_feedback2

#define GL_ARB_transform_feedback2 1

## ◆ GL_ARB_transform_feedback3

#define GL_ARB_transform_feedback3 1

## ◆ GL_ARB_transform_feedback_instanced

#define GL_ARB_transform_feedback_instanced 1

## ◆ GL_ARB_transform_feedback_overflow_query

#define GL_ARB_transform_feedback_overflow_query 1

## ◆ GL_ARB_transpose_matrix

#define GL_ARB_transpose_matrix 1

## ◆ GL_ARB_uniform_buffer_object

#define GL_ARB_uniform_buffer_object 1

## ◆ GL_ARB_vertex_array_bgra

#define GL_ARB_vertex_array_bgra 1

## ◆ GL_ARB_vertex_array_object

#define GL_ARB_vertex_array_object 1

## ◆ GL_ARB_vertex_attrib_64bit

#define GL_ARB_vertex_attrib_64bit 1

## ◆ GL_ARB_vertex_attrib_binding

#define GL_ARB_vertex_attrib_binding 1

## ◆ GL_ARB_vertex_blend

#define GL_ARB_vertex_blend 1

## ◆ GL_ARB_vertex_buffer_object

#define GL_ARB_vertex_buffer_object 1

## ◆ GL_ARB_vertex_program

#define GL_ARB_vertex_program 1

## ◆ GL_ARB_vertex_shader

#define GL_ARB_vertex_shader 1

## ◆ GL_ARB_vertex_type_10f_11f_11f_rev

#define GL_ARB_vertex_type_10f_11f_11f_rev 1

## ◆ GL_ARB_vertex_type_2_10_10_10_rev

#define GL_ARB_vertex_type_2_10_10_10_rev 1

## ◆ GL_ARB_viewport_array

#define GL_ARB_viewport_array 1

## ◆ GL_ARB_window_pos

#define GL_ARB_window_pos 1

## ◆ GL_ATI_draw_buffers

#define GL_ATI_draw_buffers 1

## ◆ GL_ATI_element_array

#define GL_ATI_element_array 1

## ◆ GL_ATI_envmap_bumpmap

#define GL_ATI_envmap_bumpmap 1

## ◆ GL_ATI_fragment_shader

#define GL_ATI_fragment_shader 1

## ◆ GL_ATI_map_object_buffer

#define GL_ATI_map_object_buffer 1

## ◆ GL_ATI_meminfo

#define GL_ATI_meminfo 1

## ◆ GL_ATI_pixel_format_float

#define GL_ATI_pixel_format_float 1

## ◆ GL_ATI_pn_triangles

#define GL_ATI_pn_triangles 1

## ◆ GL_ATI_separate_stencil

#define GL_ATI_separate_stencil 1

## ◆ GL_ATI_text_fragment_shader

#define GL_ATI_text_fragment_shader 1

## ◆ GL_ATI_texture_env_combine3

#define GL_ATI_texture_env_combine3 1

## ◆ GL_ATI_texture_float

#define GL_ATI_texture_float 1

## ◆ GL_ATI_texture_mirror_once

#define GL_ATI_texture_mirror_once 1

## ◆ GL_ATI_vertex_array_object

#define GL_ATI_vertex_array_object 1

## ◆ GL_ATI_vertex_attrib_array_object

#define GL_ATI_vertex_attrib_array_object 1

## ◆ GL_ATI_vertex_streams

#define GL_ATI_vertex_streams 1

## ◆ GL_EXT_422_pixels

#define GL_EXT_422_pixels 1

## ◆ GL_EXT_EGL_image_storage

#define GL_EXT_EGL_image_storage 1

## ◆ GL_EXT_EGL_sync

#define GL_EXT_EGL_sync 1

## ◆ GL_EXT_abgr

#define GL_EXT_abgr 1

## ◆ GL_EXT_bgra

#define GL_EXT_bgra 1

## ◆ GL_EXT_bindable_uniform

#define GL_EXT_bindable_uniform 1

## ◆ GL_EXT_blend_color

#define GL_EXT_blend_color 1

## ◆ GL_EXT_blend_equation_separate

#define GL_EXT_blend_equation_separate 1

## ◆ GL_EXT_blend_func_separate

#define GL_EXT_blend_func_separate 1

## ◆ GL_EXT_blend_logic_op

#define GL_EXT_blend_logic_op 1

## ◆ GL_EXT_blend_minmax

#define GL_EXT_blend_minmax 1

## ◆ GL_EXT_blend_subtract

#define GL_EXT_blend_subtract 1

## ◆ GL_EXT_clip_volume_hint

#define GL_EXT_clip_volume_hint 1

## ◆ GL_EXT_cmyka

#define GL_EXT_cmyka 1

## ◆ GL_EXT_color_subtable

#define GL_EXT_color_subtable 1

## ◆ GL_EXT_compiled_vertex_array

#define GL_EXT_compiled_vertex_array 1

## ◆ GL_EXT_convolution

#define GL_EXT_convolution 1

## ◆ GL_EXT_coordinate_frame

#define GL_EXT_coordinate_frame 1

## ◆ GL_EXT_copy_texture

#define GL_EXT_copy_texture 1

## ◆ GL_EXT_cull_vertex

#define GL_EXT_cull_vertex 1

## ◆ GL_EXT_debug_label

#define GL_EXT_debug_label 1

## ◆ GL_EXT_debug_marker

#define GL_EXT_debug_marker 1

## ◆ GL_EXT_depth_bounds_test

#define GL_EXT_depth_bounds_test 1

## ◆ GL_EXT_direct_state_access

#define GL_EXT_direct_state_access 1

## ◆ GL_EXT_draw_buffers2

#define GL_EXT_draw_buffers2 1

## ◆ GL_EXT_draw_instanced

#define GL_EXT_draw_instanced 1

## ◆ GL_EXT_draw_range_elements

#define GL_EXT_draw_range_elements 1

## ◆ GL_EXT_external_buffer

#define GL_EXT_external_buffer 1

## ◆ GL_EXT_fog_coord

#define GL_EXT_fog_coord 1

## ◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit 1

## ◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample 1

## ◆ GL_EXT_framebuffer_multisample_blit_scaled

#define GL_EXT_framebuffer_multisample_blit_scaled 1

## ◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object 1

## ◆ GL_EXT_framebuffer_sRGB

#define GL_EXT_framebuffer_sRGB 1

## ◆ GL_EXT_geometry_shader4

#define GL_EXT_geometry_shader4 1

## ◆ GL_EXT_gpu_program_parameters

#define GL_EXT_gpu_program_parameters 1

## ◆ GL_EXT_gpu_shader4

#define GL_EXT_gpu_shader4 1

## ◆ GL_EXT_histogram

#define GL_EXT_histogram 1

## ◆ GL_EXT_index_array_formats

#define GL_EXT_index_array_formats 1

## ◆ GL_EXT_index_func

#define GL_EXT_index_func 1

## ◆ GL_EXT_index_material

#define GL_EXT_index_material 1

## ◆ GL_EXT_index_texture

#define GL_EXT_index_texture 1

## ◆ GL_EXT_light_texture

#define GL_EXT_light_texture 1

## ◆ GL_EXT_memory_object

#define GL_EXT_memory_object 1

## ◆ GL_EXT_memory_object_fd

#define GL_EXT_memory_object_fd 1

## ◆ GL_EXT_memory_object_win32

#define GL_EXT_memory_object_win32 1

## ◆ GL_EXT_misc_attribute

#define GL_EXT_misc_attribute 1

## ◆ GL_EXT_multi_draw_arrays

#define GL_EXT_multi_draw_arrays 1

## ◆ GL_EXT_multisample

#define GL_EXT_multisample 1

## ◆ GL_EXT_multiview_tessellation_geometry_shader

#define GL_EXT_multiview_tessellation_geometry_shader 1

## ◆ GL_EXT_multiview_texture_multisample

#define GL_EXT_multiview_texture_multisample 1

## ◆ GL_EXT_multiview_timer_query

#define GL_EXT_multiview_timer_query 1

## ◆ GL_EXT_packed_depth_stencil

#define GL_EXT_packed_depth_stencil 1

## ◆ GL_EXT_packed_float

#define GL_EXT_packed_float 1

## ◆ GL_EXT_packed_pixels

#define GL_EXT_packed_pixels 1

## ◆ GL_EXT_paletted_texture

#define GL_EXT_paletted_texture 1

## ◆ GL_EXT_pixel_buffer_object

#define GL_EXT_pixel_buffer_object 1

## ◆ GL_EXT_pixel_transform

#define GL_EXT_pixel_transform 1

## ◆ GL_EXT_pixel_transform_color_table

#define GL_EXT_pixel_transform_color_table 1

## ◆ GL_EXT_point_parameters

#define GL_EXT_point_parameters 1

## ◆ GL_EXT_polygon_offset

#define GL_EXT_polygon_offset 1

## ◆ GL_EXT_polygon_offset_clamp

#define GL_EXT_polygon_offset_clamp 1

## ◆ GL_EXT_post_depth_coverage

#define GL_EXT_post_depth_coverage 1

## ◆ GL_EXT_provoking_vertex

#define GL_EXT_provoking_vertex 1

## ◆ GL_EXT_raster_multisample

#define GL_EXT_raster_multisample 1

## ◆ GL_EXT_rescale_normal

#define GL_EXT_rescale_normal 1

## ◆ GL_EXT_semaphore

#define GL_EXT_semaphore 1

## ◆ GL_EXT_semaphore_fd

#define GL_EXT_semaphore_fd 1

## ◆ GL_EXT_semaphore_win32

#define GL_EXT_semaphore_win32 1

## ◆ GL_EXT_secondary_color

#define GL_EXT_secondary_color 1

## ◆ GL_EXT_separate_shader_objects

#define GL_EXT_separate_shader_objects 1

## ◆ GL_EXT_separate_specular_color

#define GL_EXT_separate_specular_color 1

## ◆ GL_EXT_shader_framebuffer_fetch

#define GL_EXT_shader_framebuffer_fetch 1

## ◆ GL_EXT_shader_framebuffer_fetch_non_coherent

#define GL_EXT_shader_framebuffer_fetch_non_coherent 1

## ◆ GL_EXT_shader_image_load_formatted

#define GL_EXT_shader_image_load_formatted 1

## ◆ GL_EXT_shader_image_load_store

#define GL_EXT_shader_image_load_store 1

## ◆ GL_EXT_shader_integer_mix

#define GL_EXT_shader_integer_mix 1

## ◆ GL_EXT_shadow_funcs

#define GL_EXT_shadow_funcs 1

## ◆ GL_EXT_shared_texture_palette

#define GL_EXT_shared_texture_palette 1

## ◆ GL_EXT_sparse_texture2

#define GL_EXT_sparse_texture2 1

## ◆ GL_EXT_stencil_clear_tag

#define GL_EXT_stencil_clear_tag 1

## ◆ GL_EXT_stencil_two_side

#define GL_EXT_stencil_two_side 1

## ◆ GL_EXT_stencil_wrap

#define GL_EXT_stencil_wrap 1

## ◆ GL_EXT_subtexture

#define GL_EXT_subtexture 1

## ◆ GL_EXT_texture

#define GL_EXT_texture 1

## ◆ GL_EXT_texture3D

#define GL_EXT_texture3D 1

## ◆ GL_EXT_texture_array

#define GL_EXT_texture_array 1

## ◆ GL_EXT_texture_buffer_object

#define GL_EXT_texture_buffer_object 1

## ◆ GL_EXT_texture_compression_latc

#define GL_EXT_texture_compression_latc 1

## ◆ GL_EXT_texture_compression_rgtc

#define GL_EXT_texture_compression_rgtc 1

## ◆ GL_EXT_texture_compression_s3tc

#define GL_EXT_texture_compression_s3tc 1

## ◆ GL_EXT_texture_cube_map

#define GL_EXT_texture_cube_map 1

## ◆ GL_EXT_texture_env_add

#define GL_EXT_texture_env_add 1

## ◆ GL_EXT_texture_env_combine

#define GL_EXT_texture_env_combine 1

## ◆ GL_EXT_texture_env_dot3

#define GL_EXT_texture_env_dot3 1

## ◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic 1

## ◆ GL_EXT_texture_filter_minmax

#define GL_EXT_texture_filter_minmax 1

## ◆ GL_EXT_texture_integer

#define GL_EXT_texture_integer 1

## ◆ GL_EXT_texture_lod_bias

#define GL_EXT_texture_lod_bias 1

## ◆ GL_EXT_texture_mirror_clamp

#define GL_EXT_texture_mirror_clamp 1

## ◆ GL_EXT_texture_object

#define GL_EXT_texture_object 1

## ◆ GL_EXT_texture_perturb_normal

#define GL_EXT_texture_perturb_normal 1

## ◆ GL_EXT_texture_sRGB

#define GL_EXT_texture_sRGB 1

## ◆ GL_EXT_texture_sRGB_R8

#define GL_EXT_texture_sRGB_R8 1

## ◆ GL_EXT_texture_sRGB_RG8

#define GL_EXT_texture_sRGB_RG8 1

## ◆ GL_EXT_texture_sRGB_decode

#define GL_EXT_texture_sRGB_decode 1

## ◆ GL_EXT_texture_shared_exponent

#define GL_EXT_texture_shared_exponent 1

## ◆ GL_EXT_texture_snorm

#define GL_EXT_texture_snorm 1

## ◆ GL_EXT_texture_swizzle

#define GL_EXT_texture_swizzle 1

## ◆ GL_NV_timeline_semaphore

#define GL_NV_timeline_semaphore 1

## ◆ GL_EXT_timer_query

#define GL_EXT_timer_query 1

## ◆ GL_EXT_transform_feedback

#define GL_EXT_transform_feedback 1

## ◆ GL_EXT_vertex_array

#define GL_EXT_vertex_array 1

## ◆ GL_EXT_vertex_array_bgra

#define GL_EXT_vertex_array_bgra 1

## ◆ GL_EXT_vertex_attrib_64bit

#define GL_EXT_vertex_attrib_64bit 1

## ◆ GL_EXT_vertex_shader

#define GL_EXT_vertex_shader 1

## ◆ GL_EXT_vertex_weighting

#define GL_EXT_vertex_weighting 1

## ◆ GL_EXT_win32_keyed_mutex

#define GL_EXT_win32_keyed_mutex 1

## ◆ GL_EXT_window_rectangles

#define GL_EXT_window_rectangles 1

## ◆ GL_EXT_x11_sync_object

#define GL_EXT_x11_sync_object 1

## ◆ GL_GREMEDY_frame_terminator

#define GL_GREMEDY_frame_terminator 1

## ◆ GL_GREMEDY_string_marker

#define GL_GREMEDY_string_marker 1

## ◆ GL_HP_convolution_border_modes

#define GL_HP_convolution_border_modes 1

## ◆ GL_HP_image_transform

#define GL_HP_image_transform 1

## ◆ GL_HP_occlusion_test

#define GL_HP_occlusion_test 1

## ◆ GL_HP_texture_lighting

#define GL_HP_texture_lighting 1

## ◆ GL_IBM_cull_vertex

#define GL_IBM_cull_vertex 1

## ◆ GL_IBM_multimode_draw_arrays

#define GL_IBM_multimode_draw_arrays 1

## ◆ GL_IBM_rasterpos_clip

#define GL_IBM_rasterpos_clip 1

## ◆ GL_IBM_static_data

#define GL_IBM_static_data 1

## ◆ GL_IBM_texture_mirrored_repeat

#define GL_IBM_texture_mirrored_repeat 1

## ◆ GL_IBM_vertex_array_lists

#define GL_IBM_vertex_array_lists 1

## ◆ GL_INGR_blend_func_separate

#define GL_INGR_blend_func_separate 1

## ◆ GL_INGR_color_clamp

#define GL_INGR_color_clamp 1

## ◆ GL_INGR_interlace_read

#define GL_INGR_interlace_read 1

## ◆ GL_INTEL_conservative_rasterization

#define GL_INTEL_conservative_rasterization 1

## ◆ GL_INTEL_fragment_shader_ordering

#define GL_INTEL_fragment_shader_ordering 1

## ◆ GL_INTEL_framebuffer_CMAA

#define GL_INTEL_framebuffer_CMAA 1

## ◆ GL_INTEL_map_texture

#define GL_INTEL_map_texture 1

## ◆ GL_INTEL_blackhole_render

#define GL_INTEL_blackhole_render 1

## ◆ GL_INTEL_parallel_arrays

#define GL_INTEL_parallel_arrays 1

## ◆ GL_INTEL_performance_query

#define GL_INTEL_performance_query 1

## ◆ GL_KHR_blend_equation_advanced

#define GL_KHR_blend_equation_advanced 1

## ◆ GL_KHR_blend_equation_advanced_coherent

#define GL_KHR_blend_equation_advanced_coherent 1

## ◆ GL_KHR_context_flush_control

#define GL_KHR_context_flush_control 1

## ◆ GL_KHR_debug

#define GL_KHR_debug 1

## ◆ GL_KHR_no_error

#define GL_KHR_no_error 1

## ◆ GL_KHR_robust_buffer_access_behavior

#define GL_KHR_robust_buffer_access_behavior 1

## ◆ GL_KHR_robustness

#define GL_KHR_robustness 1

## ◆ GL_KHR_shader_subgroup

#define GL_KHR_shader_subgroup 1

## ◆ GL_KHR_texture_compression_astc_hdr

#define GL_KHR_texture_compression_astc_hdr 1

## ◆ GL_KHR_texture_compression_astc_ldr

#define GL_KHR_texture_compression_astc_ldr 1

## ◆ GL_KHR_texture_compression_astc_sliced_3d

#define GL_KHR_texture_compression_astc_sliced_3d 1

## ◆ GL_KHR_parallel_shader_compile

#define GL_KHR_parallel_shader_compile 1

## ◆ GL_MESAX_texture_stack

#define GL_MESAX_texture_stack 1

## ◆ GL_MESA_framebuffer_flip_x

#define GL_MESA_framebuffer_flip_x 1

## ◆ GL_MESA_framebuffer_flip_y

#define GL_MESA_framebuffer_flip_y 1

## ◆ GL_MESA_framebuffer_swap_xy

#define GL_MESA_framebuffer_swap_xy 1

## ◆ GL_MESA_pack_invert

#define GL_MESA_pack_invert 1

## ◆ GL_MESA_program_binary_formats

#define GL_MESA_program_binary_formats 1

## ◆ GL_MESA_resize_buffers

#define GL_MESA_resize_buffers 1

## ◆ GL_MESA_shader_integer_functions

#define GL_MESA_shader_integer_functions 1

## ◆ GL_MESA_tile_raster_order

#define GL_MESA_tile_raster_order 1

## ◆ GL_MESA_window_pos

#define GL_MESA_window_pos 1

## ◆ GL_MESA_ycbcr_texture

#define GL_MESA_ycbcr_texture 1

## ◆ GL_NVX_blend_equation_advanced_multi_draw_buffers

#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1

## ◆ GL_NVX_conditional_render

#define GL_NVX_conditional_render 1

## ◆ GL_NVX_gpu_memory_info

#define GL_NVX_gpu_memory_info 1

## ◆ GL_NVX_linked_gpu_multicast

#define GL_NVX_linked_gpu_multicast 1

## ◆ GL_NV_alpha_to_coverage_dither_control

#define GL_NV_alpha_to_coverage_dither_control 1

## ◆ GL_NV_bindless_multi_draw_indirect

#define GL_NV_bindless_multi_draw_indirect 1

## ◆ GL_NV_bindless_multi_draw_indirect_count

#define GL_NV_bindless_multi_draw_indirect_count 1

## ◆ GL_NV_bindless_texture

#define GL_NV_bindless_texture 1

## ◆ GL_NV_blend_equation_advanced

#define GL_NV_blend_equation_advanced 1

## ◆ GL_NV_blend_equation_advanced_coherent

#define GL_NV_blend_equation_advanced_coherent 1

## ◆ GL_NV_blend_minmax_factor

#define GL_NV_blend_minmax_factor 1

## ◆ GL_NV_blend_square

#define GL_NV_blend_square 1

## ◆ GL_NV_clip_space_w_scaling

#define GL_NV_clip_space_w_scaling 1

## ◆ GL_NV_command_list

#define GL_NV_command_list 1

## ◆ GL_NV_compute_program5

#define GL_NV_compute_program5 1

## ◆ GL_NV_compute_shader_derivatives

#define GL_NV_compute_shader_derivatives 1

## ◆ GL_NV_conditional_render

#define GL_NV_conditional_render 1

## ◆ GL_NV_conservative_raster

#define GL_NV_conservative_raster 1

## ◆ GL_NV_conservative_raster_dilate

#define GL_NV_conservative_raster_dilate 1

## ◆ GL_NV_conservative_raster_pre_snap

#define GL_NV_conservative_raster_pre_snap 1

## ◆ GL_NV_conservative_raster_pre_snap_triangles

#define GL_NV_conservative_raster_pre_snap_triangles 1

## ◆ GL_NV_conservative_raster_underestimation

#define GL_NV_conservative_raster_underestimation 1

## ◆ GL_NV_copy_depth_to_color

#define GL_NV_copy_depth_to_color 1

## ◆ GL_NV_copy_image

#define GL_NV_copy_image 1

## ◆ GL_NV_deep_texture3D

#define GL_NV_deep_texture3D 1

## ◆ GL_NV_depth_buffer_float

#define GL_NV_depth_buffer_float 1

## ◆ GL_NV_depth_clamp

#define GL_NV_depth_clamp 1

## ◆ GL_NV_draw_texture

#define GL_NV_draw_texture 1

## ◆ GL_NV_draw_vulkan_image

#define GL_NV_draw_vulkan_image 1

## ◆ GL_NV_evaluators

#define GL_NV_evaluators 1

## ◆ GL_NV_explicit_multisample

#define GL_NV_explicit_multisample 1

## ◆ GL_NV_fence

#define GL_NV_fence 1

## ◆ GL_NV_fill_rectangle

#define GL_NV_fill_rectangle 1

## ◆ GL_NV_float_buffer

#define GL_NV_float_buffer 1

## ◆ GL_NV_fog_distance

#define GL_NV_fog_distance 1

## ◆ GL_NV_fragment_coverage_to_color

#define GL_NV_fragment_coverage_to_color 1

## ◆ GL_NV_fragment_program

#define GL_NV_fragment_program 1

## ◆ GL_NV_fragment_program2

#define GL_NV_fragment_program2 1

## ◆ GL_NV_fragment_program4

#define GL_NV_fragment_program4 1

## ◆ GL_NV_fragment_program_option

#define GL_NV_fragment_program_option 1

## ◆ GL_NV_fragment_shader_barycentric

#define GL_NV_fragment_shader_barycentric 1

## ◆ GL_NV_fragment_shader_interlock

#define GL_NV_fragment_shader_interlock 1

## ◆ GL_NV_framebuffer_mixed_samples

#define GL_NV_framebuffer_mixed_samples 1

## ◆ GL_NV_framebuffer_multisample_coverage

#define GL_NV_framebuffer_multisample_coverage 1

## ◆ GL_NV_geometry_program4

#define GL_NV_geometry_program4 1

## ◆ GL_NV_geometry_shader4

#define GL_NV_geometry_shader4 1

## ◆ GL_NV_geometry_shader_passthrough

#define GL_NV_geometry_shader_passthrough 1

## ◆ GL_NV_gpu_program4

#define GL_NV_gpu_program4 1

## ◆ GL_NV_gpu_program5

#define GL_NV_gpu_program5 1

## ◆ GL_NV_gpu_program5_mem_extended

#define GL_NV_gpu_program5_mem_extended 1

## ◆ GL_NV_gpu_shader5

#define GL_NV_gpu_shader5 1

## ◆ GL_NV_half_float

#define GL_NV_half_float 1

## ◆ GL_NV_internalformat_sample_query

#define GL_NV_internalformat_sample_query 1

## ◆ GL_NV_light_max_exponent

#define GL_NV_light_max_exponent 1

## ◆ GL_NV_gpu_multicast

#define GL_NV_gpu_multicast 1

## ◆ GL_NVX_gpu_multicast2

#define GL_NVX_gpu_multicast2 1

## ◆ GL_NVX_progress_fence

#define GL_NVX_progress_fence 1

## ◆ GL_NV_memory_attachment

#define GL_NV_memory_attachment 1

## ◆ GL_NV_memory_object_sparse

#define GL_NV_memory_object_sparse 1

## ◆ GL_NV_mesh_shader

#define GL_NV_mesh_shader 1

## ◆ GL_NV_multisample_coverage

#define GL_NV_multisample_coverage 1

## ◆ GL_NV_multisample_filter_hint

#define GL_NV_multisample_filter_hint 1

## ◆ GL_NV_occlusion_query

#define GL_NV_occlusion_query 1

## ◆ GL_NV_packed_depth_stencil

#define GL_NV_packed_depth_stencil 1

## ◆ GL_NV_parameter_buffer_object

#define GL_NV_parameter_buffer_object 1

## ◆ GL_NV_parameter_buffer_object2

#define GL_NV_parameter_buffer_object2 1

## ◆ GL_NV_path_rendering

#define GL_NV_path_rendering 1

## ◆ GL_NV_path_rendering_shared_edge

#define GL_NV_path_rendering_shared_edge 1

## ◆ GL_NV_pixel_data_range

#define GL_NV_pixel_data_range 1

## ◆ GL_NV_point_sprite

#define GL_NV_point_sprite 1

## ◆ GL_NV_present_video

#define GL_NV_present_video 1

## ◆ GL_NV_primitive_restart

#define GL_NV_primitive_restart 1

## ◆ GL_NV_primitive_shading_rate

#define GL_NV_primitive_shading_rate 1

## ◆ GL_NV_query_resource

#define GL_NV_query_resource 1

## ◆ GL_NV_query_resource_tag

#define GL_NV_query_resource_tag 1

## ◆ GL_NV_register_combiners

#define GL_NV_register_combiners 1

## ◆ GL_NV_register_combiners2

#define GL_NV_register_combiners2 1

## ◆ GL_NV_representative_fragment_test

#define GL_NV_representative_fragment_test 1

## ◆ GL_NV_robustness_video_memory_purge

#define GL_NV_robustness_video_memory_purge 1

## ◆ GL_NV_sample_locations

#define GL_NV_sample_locations 1

## ◆ GL_NV_sample_mask_override_coverage

#define GL_NV_sample_mask_override_coverage 1

## ◆ GL_NV_scissor_exclusive

#define GL_NV_scissor_exclusive 1

## ◆ GL_NV_shader_atomic_counters

#define GL_NV_shader_atomic_counters 1

## ◆ GL_NV_shader_atomic_float

#define GL_NV_shader_atomic_float 1

## ◆ GL_NV_shader_atomic_float64

#define GL_NV_shader_atomic_float64 1

## ◆ GL_NV_shader_atomic_fp16_vector

#define GL_NV_shader_atomic_fp16_vector 1

## ◆ GL_NV_shader_atomic_int64

#define GL_NV_shader_atomic_int64 1

## ◆ GL_NV_shader_buffer_load

#define GL_NV_shader_buffer_load 1

## ◆ GL_NV_shader_buffer_store

#define GL_NV_shader_buffer_store 1

## ◆ GL_NV_shader_storage_buffer_object

#define GL_NV_shader_storage_buffer_object 1

## ◆ GL_NV_shader_subgroup_partitioned

#define GL_NV_shader_subgroup_partitioned 1

## ◆ GL_NV_shader_texture_footprint

#define GL_NV_shader_texture_footprint 1

## ◆ GL_NV_shader_thread_group

#define GL_NV_shader_thread_group 1

## ◆ GL_NV_shader_thread_shuffle

#define GL_NV_shader_thread_shuffle 1

## ◆ GL_NV_shading_rate_image

#define GL_NV_shading_rate_image 1

## ◆ GL_NV_stereo_view_rendering

#define GL_NV_stereo_view_rendering 1

## ◆ GL_NV_tessellation_program5

#define GL_NV_tessellation_program5 1

## ◆ GL_NV_texgen_emboss

#define GL_NV_texgen_emboss 1

## ◆ GL_NV_texgen_reflection

#define GL_NV_texgen_reflection 1

## ◆ GL_NV_texture_barrier

#define GL_NV_texture_barrier 1

## ◆ GL_NV_texture_compression_vtc

#define GL_NV_texture_compression_vtc 1

## ◆ GL_NV_texture_env_combine4

#define GL_NV_texture_env_combine4 1

## ◆ GL_NV_texture_expand_normal

#define GL_NV_texture_expand_normal 1

## ◆ GL_NV_texture_multisample

#define GL_NV_texture_multisample 1

## ◆ GL_NV_texture_rectangle

#define GL_NV_texture_rectangle 1

## ◆ GL_NV_texture_rectangle_compressed

#define GL_NV_texture_rectangle_compressed 1

## ◆ GL_NV_texture_shader

#define GL_NV_texture_shader 1

## ◆ GL_NV_texture_shader2

#define GL_NV_texture_shader2 1

## ◆ GL_NV_texture_shader3

#define GL_NV_texture_shader3 1

## ◆ GL_NV_transform_feedback

#define GL_NV_transform_feedback 1

## ◆ GL_NV_transform_feedback2

#define GL_NV_transform_feedback2 1

## ◆ GL_NV_uniform_buffer_unified_memory

#define GL_NV_uniform_buffer_unified_memory 1

## ◆ GL_NV_vdpau_interop

#define GL_NV_vdpau_interop 1

## ◆ GL_NV_vdpau_interop2

#define GL_NV_vdpau_interop2 1

## ◆ GL_NV_vertex_array_range

#define GL_NV_vertex_array_range 1

## ◆ GL_NV_vertex_array_range2

#define GL_NV_vertex_array_range2 1

## ◆ GL_NV_vertex_attrib_integer_64bit

#define GL_NV_vertex_attrib_integer_64bit 1

## ◆ GL_NV_vertex_buffer_unified_memory

#define GL_NV_vertex_buffer_unified_memory 1

## ◆ GL_NV_vertex_program

#define GL_NV_vertex_program 1

## ◆ GL_NV_vertex_program1_1

#define GL_NV_vertex_program1_1 1

## ◆ GL_NV_vertex_program2

#define GL_NV_vertex_program2 1

## ◆ GL_NV_vertex_program2_option

#define GL_NV_vertex_program2_option 1

## ◆ GL_NV_vertex_program3

#define GL_NV_vertex_program3 1

## ◆ GL_NV_vertex_program4

#define GL_NV_vertex_program4 1

## ◆ GL_NV_video_capture

#define GL_NV_video_capture 1

## ◆ GL_NV_viewport_array2

#define GL_NV_viewport_array2 1

## ◆ GL_NV_viewport_swizzle

#define GL_NV_viewport_swizzle 1

## ◆ GL_OES_byte_coordinates

#define GL_OES_byte_coordinates 1

## ◆ GL_OES_compressed_paletted_texture

#define GL_OES_compressed_paletted_texture 1

## ◆ GL_OES_fixed_point

#define GL_OES_fixed_point 1

## ◆ GL_OES_query_matrix

#define GL_OES_query_matrix 1

## ◆ GL_OES_read_format

#define GL_OES_read_format 1

## ◆ GL_OES_single_precision

#define GL_OES_single_precision 1

## ◆ GL_OML_interlace

#define GL_OML_interlace 1

## ◆ GL_OML_resample

#define GL_OML_resample 1

## ◆ GL_OML_subsample

#define GL_OML_subsample 1

## ◆ GL_OVR_multiview

#define GL_OVR_multiview 1

## ◆ GL_OVR_multiview2

#define GL_OVR_multiview2 1

## ◆ GL_PGI_misc_hints

#define GL_PGI_misc_hints 1

## ◆ GL_PGI_vertex_hints

#define GL_PGI_vertex_hints 1

## ◆ GL_REND_screen_coordinates

#define GL_REND_screen_coordinates 1

## ◆ GL_S3_s3tc

#define GL_S3_s3tc 1

## ◆ GL_SGIS_detail_texture

#define GL_SGIS_detail_texture 1

## ◆ GL_SGIS_fog_function

#define GL_SGIS_fog_function 1

## ◆ GL_SGIS_generate_mipmap

#define GL_SGIS_generate_mipmap 1

## ◆ GL_SGIS_multisample

#define GL_SGIS_multisample 1

## ◆ GL_SGIS_pixel_texture

#define GL_SGIS_pixel_texture 1

## ◆ GL_SGIS_point_line_texgen

#define GL_SGIS_point_line_texgen 1

## ◆ GL_SGIS_point_parameters

#define GL_SGIS_point_parameters 1

## ◆ GL_SGIS_sharpen_texture

#define GL_SGIS_sharpen_texture 1

## ◆ GL_SGIS_texture4D

#define GL_SGIS_texture4D 1

## ◆ GL_SGIS_texture_border_clamp

#define GL_SGIS_texture_border_clamp 1

## ◆ GL_SGIS_texture_color_mask

#define GL_SGIS_texture_color_mask 1

## ◆ GL_SGIS_texture_edge_clamp

#define GL_SGIS_texture_edge_clamp 1

## ◆ GL_SGIS_texture_filter4

#define GL_SGIS_texture_filter4 1

## ◆ GL_SGIS_texture_lod

#define GL_SGIS_texture_lod 1

## ◆ GL_SGIS_texture_select

#define GL_SGIS_texture_select 1

## ◆ GL_SGIX_async

#define GL_SGIX_async 1

## ◆ GL_SGIX_async_histogram

#define GL_SGIX_async_histogram 1

## ◆ GL_SGIX_async_pixel

#define GL_SGIX_async_pixel 1

## ◆ GL_SGIX_blend_alpha_minmax

#define GL_SGIX_blend_alpha_minmax 1

## ◆ GL_SGIX_calligraphic_fragment

#define GL_SGIX_calligraphic_fragment 1

## ◆ GL_SGIX_clipmap

#define GL_SGIX_clipmap 1

## ◆ GL_SGIX_convolution_accuracy

#define GL_SGIX_convolution_accuracy 1

## ◆ GL_SGIX_depth_pass_instrument

#define GL_SGIX_depth_pass_instrument 1

## ◆ GL_SGIX_depth_texture

#define GL_SGIX_depth_texture 1

## ◆ GL_SGIX_flush_raster

#define GL_SGIX_flush_raster 1

## ◆ GL_SGIX_fog_offset

#define GL_SGIX_fog_offset 1

## ◆ GL_SGIX_fragment_lighting

#define GL_SGIX_fragment_lighting 1

## ◆ GL_SGIX_framezoom

#define GL_SGIX_framezoom 1

## ◆ GL_SGIX_igloo_interface

#define GL_SGIX_igloo_interface 1

## ◆ GL_SGIX_instruments

#define GL_SGIX_instruments 1

## ◆ GL_SGIX_interlace

#define GL_SGIX_interlace 1

## ◆ GL_SGIX_ir_instrument1

#define GL_SGIX_ir_instrument1 1

## ◆ GL_SGIX_list_priority

#define GL_SGIX_list_priority 1

## ◆ GL_SGIX_pixel_texture

#define GL_SGIX_pixel_texture 1

## ◆ GL_SGIX_pixel_tiles

#define GL_SGIX_pixel_tiles 1

## ◆ GL_SGIX_polynomial_ffd

#define GL_SGIX_polynomial_ffd 1

## ◆ GL_SGIX_reference_plane

#define GL_SGIX_reference_plane 1

## ◆ GL_SGIX_resample

#define GL_SGIX_resample 1

## ◆ GL_SGIX_scalebias_hint

#define GL_SGIX_scalebias_hint 1

## ◆ GL_SGIX_shadow

#define GL_SGIX_shadow 1

## ◆ GL_SGIX_shadow_ambient

#define GL_SGIX_shadow_ambient 1

## ◆ GL_SGIX_sprite

#define GL_SGIX_sprite 1

## ◆ GL_SGIX_subsample

#define GL_SGIX_subsample 1

## ◆ GL_SGIX_tag_sample_buffer

#define GL_SGIX_tag_sample_buffer 1

## ◆ GL_SGIX_texture_add_env

#define GL_SGIX_texture_add_env 1

## ◆ GL_SGIX_texture_coordinate_clamp

#define GL_SGIX_texture_coordinate_clamp 1

## ◆ GL_SGIX_texture_lod_bias

#define GL_SGIX_texture_lod_bias 1

## ◆ GL_SGIX_texture_multi_buffer

#define GL_SGIX_texture_multi_buffer 1

## ◆ GL_SGIX_texture_scale_bias

#define GL_SGIX_texture_scale_bias 1

## ◆ GL_SGIX_vertex_preclip

#define GL_SGIX_vertex_preclip 1

## ◆ GL_SGIX_ycrcb

#define GL_SGIX_ycrcb 1

## ◆ GL_SGIX_ycrcb_subsample

#define GL_SGIX_ycrcb_subsample 1

## ◆ GL_SGIX_ycrcba

#define GL_SGIX_ycrcba 1

## ◆ GL_SGI_color_matrix

#define GL_SGI_color_matrix 1

## ◆ GL_SGI_color_table

#define GL_SGI_color_table 1

## ◆ GL_SGI_texture_color_table

#define GL_SGI_texture_color_table 1

## ◆ GL_SUNX_constant_data

#define GL_SUNX_constant_data 1

## ◆ GL_SUN_convolution_border_modes

#define GL_SUN_convolution_border_modes 1

## ◆ GL_SUN_global_alpha

#define GL_SUN_global_alpha 1

## ◆ GL_SUN_mesh_array

#define GL_SUN_mesh_array 1

## ◆ GL_SUN_slice_accum

#define GL_SUN_slice_accum 1

## ◆ GL_SUN_triangle_list

#define GL_SUN_triangle_list 1

## ◆ GL_SUN_vertex

#define GL_SUN_vertex 1

## ◆ GL_WIN_phong_shading

#define GL_WIN_phong_shading 1

## ◆ GL_WIN_specular_fog

#define GL_WIN_specular_fog 1

## ◆ GL_EXT_texture_shadow_lod

#define GL_EXT_texture_shadow_lod 1