<map id="AudioSource" name="AudioSource">
<area shape="rect" id="node1" title="Base class for objects that can produce a continuous stream of audio." alt="" coords="5,183,101,209"/>
<area shape="rect" id="node2" href="$classAudioAppComponent.html" title="A base class for writing audio apps that stream from the audio i/o devices." alt="" coords="181,5,327,32"/>
<area shape="rect" id="node3" href="$classChannelRemappingAudioSource.html" title="An AudioSource that takes the audio from another source, and re&#45;maps its input and output channels to..." alt="" coords="149,56,359,83"/>
<area shape="rect" id="node4" href="$classIIRFilterAudioSource.html" title="An AudioSource that performs an IIR filter on another source." alt="" coords="183,107,325,133"/>
<area shape="rect" id="node5" href="$classMixerAudioSource.html" title="An AudioSource that mixes together the output of a set of other AudioSources." alt="" coords="191,157,317,184"/>
<area shape="rect" id="node6" href="$classPositionableAudioSource.html" title="A type of AudioSource which can be repositioned." alt="" coords="171,208,337,235"/>
<area shape="rect" id="node11" href="$classResamplingAudioSource.html" title="A type of AudioSource that takes an input source and changes its sample rate." alt="" coords="172,259,336,285"/>
<area shape="rect" id="node12" href="$classReverbAudioSource.html" title="An AudioSource that uses the Reverb class to apply a reverb to another AudioSource." alt="" coords="185,309,323,336"/>
<area shape="rect" id="node13" href="$classToneGeneratorAudioSource.html" title="A simple AudioSource that generates a sine wave." alt="" coords="163,360,345,387"/>
<area shape="rect" id="node7" href="$classAudioFormatReaderSource.html" title="A type of AudioSource that will read from an AudioFormatReader." alt="" coords="407,132,585,159"/>
<area shape="rect" id="node8" href="$classAudioTransportSource.html" title="An AudioSource that takes a PositionableAudioSource and allows it to be played, stopped,..." alt="" coords="421,183,571,209"/>
<area shape="rect" id="node9" href="$classBufferingAudioSource.html" title="An AudioSource which takes another source as input, and buffers it using a thread." alt="" coords="423,233,569,260"/>
<area shape="rect" id="node10" href="$classMemoryAudioSource.html" title="An AudioSource which takes some float audio data as an input." alt="" coords="424,284,568,311"/>
</map>
