Uses of Class jdk.incubator.vector.FloatVector (Java SE 17 & JDK 17)
Description: use: module: jdk.incubator.vector, package: jdk.incubator.vector, class: FloatVector

# Uses of Class
jdk.incubator.vector.FloatVector

Packages that use FloatVector
Package
Description
jdk.incubator.vector
Incubating Feature. Will be removed in a future release.

- ## Uses of FloatVector in jdk.incubator.vector

  Methods in jdk.incubator.vector that return FloatVector
  Modifier and Type
  Method
  Description
  `final FloatVector`
  FloatVector.`abs()`
  Returns the absolute value of this vector.
  `final FloatVector`
  FloatVector.`add(float e)`
  Adds this vector to the broadcast of an input scalar.
  `final FloatVector`
  FloatVector.`add(float e, VectorMask<Float> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`add(Vector<Float> v)`
  Adds this vector to a second input vector.
  `final FloatVector`
  FloatVector.`add(Vector<Float> v, VectorMask<Float> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `abstract FloatVector`
  FloatVector.`addIndex(int scale)`
  Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.
  `final FloatVector`
  FloatVector.`blend(float e, VectorMask<Float> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final FloatVector`
  FloatVector.`blend(long e, VectorMask<Float> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract FloatVector`
  FloatVector.`blend(Vector<Float> v, VectorMask<Float> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract FloatVector`
  FloatVector.`broadcast(float e)`
  Returns a vector of the same species as this one where all lane elements are set to the primitive value `e`.
  `abstract FloatVector`
  FloatVector.`broadcast(long e)`
  Returns a vector of the same species as this one where all lane elements are set to the primitive value `e`.
  `static FloatVector`
  FloatVector.`broadcast(VectorSpecies<Float> species, float e)`
  Returns a vector of the given species where all lane elements are set to the primitive value `e`.
  `static FloatVector`
  FloatVector.`broadcast(VectorSpecies<Float> species, long e)`
  Returns a vector of the given species where all lane elements are set to the primitive value `e`.
  `final FloatVector`
  FloatVector.`div(float e)`
  Divides this vector by the broadcast of an input scalar.
  `final FloatVector`
  FloatVector.`div(float e, VectorMask<Float> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`div(Vector<Float> v)`
  Divides this vector by a second input vector.
  `final FloatVector`
  FloatVector.`div(Vector<Float> v, VectorMask<Float> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final FloatVector`
  FloatVector.`fma(float b, float c)`
  Multiplies this vector by a scalar multiplier, and sums the result with a scalar addend.
  `final FloatVector`
  FloatVector.`fma(Vector<Float> b, Vector<Float> c)`
  Multiplies this vector by a second input vector, and sums the result with a third.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset)`
  Loads a vector from an array of type `float[]` starting at an offset.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset)`
  Gathers a new vector composed of elements from an array of type `float[]`, using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
  Gathers a new vector composed of elements from an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m)`
  Loads a vector from an array of type `float[]` starting at an offset and using a mask.
  `static FloatVector`
  FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo)`
  Loads a vector from a byte array starting at an offset.
  `static FloatVector`
  FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static FloatVector`
  FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer.
  `static FloatVector`
  FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, float e)`
  Combines the lane values of this vector with the value of a broadcast scalar.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, float e, VectorMask<Float> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, long e)`
  Combines the lane values of this vector with the value of a broadcast scalar.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, float e2)`
  Combines the lane values of this vector with the values of two broadcast scalars.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract FloatVector`
  FloatVector.`lanewise(VectorOperators.Unary op)`
  Operates on the lane values of this vector.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Unary op, VectorMask<Float> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`max(float e)`
  Computes the larger of this vector and the broadcast of an input scalar.
  `final FloatVector`
  FloatVector.`max(Vector<Float> v)`
  Computes the larger of this vector and a second input vector.
  `final FloatVector`
  FloatVector.`min(float e)`
  Computes the smaller of this vector and the broadcast of an input scalar.
  `final FloatVector`
  FloatVector.`min(Vector<Float> v)`
  Computes the smaller of this vector and a second input vector.
  `final FloatVector`
  FloatVector.`mul(float e)`
  Multiplies this vector by the broadcast of an input scalar.
  `final FloatVector`
  FloatVector.`mul(float e, VectorMask<Float> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`mul(Vector<Float> v)`
  Multiplies this vector by a second input vector.
  `final FloatVector`
  FloatVector.`mul(Vector<Float> v, VectorMask<Float> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final FloatVector`
  FloatVector.`neg()`
  Negates this vector.
  `final FloatVector`
  FloatVector.`pow(float b)`
  Raises this vector to a scalar power.
  `final FloatVector`
  FloatVector.`pow(Vector<Float> b)`
  Raises this vector to the power of a second input vector.
  `abstract FloatVector`
  FloatVector.`rearrange(VectorShuffle<Float> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.
  `abstract FloatVector`
  FloatVector.`rearrange(VectorShuffle<Float> s, Vector<Float> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract FloatVector`
  FloatVector.`rearrange(VectorShuffle<Float> s, VectorMask<Float> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract FloatVector`
  Vector.`reinterpretAsFloats()`
  Reinterprets this vector as a vector of the same shape and contents but a lane type of `float`, where the lanes are assembled from successive bytes according to little-endian order.
  `abstract FloatVector`
  FloatVector.`selectFrom(Vector<Float> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract FloatVector`
  FloatVector.`selectFrom(Vector<Float> s, VectorMask<Float> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract FloatVector`
  FloatVector.`slice(int origin)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector.
  `abstract FloatVector`
  FloatVector.`slice(int origin, Vector<Float> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final FloatVector`
  FloatVector.`slice(int origin, Vector<Float> w, VectorMask<Float> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final FloatVector`
  FloatVector.`sqrt()`
  Computes the square root of this vector.
  `final FloatVector`
  FloatVector.`sub(float e)`
  Subtracts an input scalar from this vector.
  `final FloatVector`
  FloatVector.`sub(float e, VectorMask<Float> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final FloatVector`
  FloatVector.`sub(Vector<Float> v)`
  Subtracts a second input vector from this vector.
  `final FloatVector`
  FloatVector.`sub(Vector<Float> v, VectorMask<Float> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `abstract FloatVector`
  FloatVector.`unslice(int origin)`
  Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.
  `abstract FloatVector`
  FloatVector.`unslice(int origin, Vector<Float> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract FloatVector`
  FloatVector.`unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `final FloatVector`
  FloatVector.`viewAsFloatingLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.
  `final FloatVector`
  IntVector.`viewAsFloatingLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.
  `abstract FloatVector`
  FloatVector.`withLane(int i, float e)`
  Replaces the lane element of this vector at lane index `i` with value `e`.
  `static FloatVector`
  FloatVector.`zero(VectorSpecies<Float> species)`
  Returns a vector of the given species where all lane elements are set to zero, the default primitive value.