Uses of Class java.awt.GraphicsDevice (Java SE 10 & JDK 10 )

## Uses of Class
java.awt.GraphicsDevice

- Packages that use GraphicsDevice
  Package | Description
  --- | ---
  java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

- - ### Uses of GraphicsDevice in java.awt

    Methods in java.awt that return GraphicsDevice
    Modifier and Type | Method | Description
    --- | --- | ---
    `abstract GraphicsDevice` | GraphicsEnvironment.`getDefaultScreenDevice()` | Returns the default screen `GraphicsDevice`.
    `abstract GraphicsDevice` | GraphicsConfiguration.`getDevice()` | Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
    `GraphicsDevice` | PointerInfo.`getDevice()` | Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
    `abstract GraphicsDevice[]` | GraphicsEnvironment.`getScreenDevices()` | Returns an array of all of the screen `GraphicsDevice` objects.

    Constructors in java.awt with parameters of type GraphicsDevice
    Constructor | Description
    --- | ---
    `Robot​(GraphicsDevice screen)` | Creates a Robot for the given screen device.