TexturePaint (Java SE 10 & JDK 10 )
Keywords: java.awt.TexturePaint class

Module java.desktop
Package java.awt

## Class TexturePaint

- java.lang.Object
- - java.awt.TexturePaint

- All Implemented Interfaces:
    `Paint`, `Transparency`

      public class TexturePaint
      extends Object
      implements Paint

  The `TexturePaint` class provides a way to fill a `Shape` with a texture that is specified as a `BufferedImage`. The size of the `BufferedImage` object should be small because the `BufferedImage` data is copied by the `TexturePaint` object. At construction time, the texture is anchored to the upper left corner of a `Rectangle2D` that is specified in user space. Texture is computed for locations in the device space by conceptually replicating the specified `Rectangle2D` infinitely in all directions in user space and mapping the `BufferedImage` to each replicated `Rectangle2D`.
  Version:
    1.48, 06/05/07
  See Also:
    `Paint`, `Graphics2D.setPaint(java.awt.Paint)`

- - ### Field Summary

    - ### Fields declared in interface java.awt.Transparency

      `BITMASK, OPAQUE, TRANSLUCENT`

  - ### Constructor Summary

    Constructors
    Constructor | Description
    --- | ---
    `TexturePaint​(BufferedImage txtr, Rectangle2D anchor)` | Constructs a `TexturePaint` object.

  - ### Method Summary

    All Methods Instance Methods Concrete Methods
    Modifier and Type | Method | Description
    --- | --- | ---
    `PaintContext` | `createContext​(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints)` | Creates and returns a `PaintContext` used to generate a tiled image pattern.
    `Rectangle2D` | `getAnchorRect()` | Returns a copy of the anchor rectangle which positions and sizes the textured image.
    `BufferedImage` | `getImage()` | Returns the `BufferedImage` texture used to fill the shapes.
    `int` | `getTransparency()` | Returns the transparency mode for this `TexturePaint`.

    - ### Methods declared in class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### TexturePaint

          public TexturePaint​(BufferedImage txtr,
                              Rectangle2D anchor)

      Constructs a `TexturePaint` object.
      Parameters:
        `txtr` - the `BufferedImage` object with the texture used for painting
        `anchor` - the `Rectangle2D` in user space used to anchor and replicate the texture

  - ### Method Detail

    - #### getImage

          public BufferedImage getImage()

      Returns the `BufferedImage` texture used to fill the shapes.
      Returns:
        a `BufferedImage`.

    - #### getAnchorRect

          public Rectangle2D getAnchorRect()

      Returns a copy of the anchor rectangle which positions and sizes the textured image.
      Returns:
        the `Rectangle2D` used to anchor and size this `TexturePaint`.

    - #### createContext

          public PaintContext createContext​(ColorModel cm,
                                            Rectangle deviceBounds,
                                            Rectangle2D userBounds,
                                            AffineTransform xform,
                                            RenderingHints hints)

      Creates and returns a `PaintContext` used to generate a tiled image pattern. See the `specification` of the method in the `Paint` interface for information on null parameter handling.
      Specified by:
        `createContext` in interface `Paint`
      Parameters:
        `cm` - the preferred `ColorModel` which represents the most convenient format for the caller to receive the pixel data, or `null` if there is no preference.
        `deviceBounds` - the device space bounding box of the graphics primitive being rendered.
        `userBounds` - the user space bounding box of the graphics primitive being rendered.
        `xform` - the `AffineTransform` from user space into device space.
        `hints` - the set of hints that the context object can use to choose between rendering alternatives.
      Returns:
        the `PaintContext` for generating color patterns.
      See Also:
        `Paint`, `PaintContext`, `ColorModel`, `Rectangle`, `Rectangle2D`, `AffineTransform`, `RenderingHints`

    - #### getTransparency

          public int getTransparency()

      Returns the transparency mode for this `TexturePaint`.
      Specified by:
        `getTransparency` in interface `Transparency`
      Returns:
        the transparency mode for this `TexturePaint` as an integer value.
      See Also:
        `Transparency`