Uses of Class java.awt.GraphicsDevice (Java SE 15 & JDK 15)
Description: use: module: java.desktop, package: java.awt, class: GraphicsDevice

# Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
Package | Description
--- | ---
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

- ## Uses of GraphicsDevice in java.awt

  Methods in java.awt that return GraphicsDevice
  Modifier and Type | Method | Description
  --- | --- | ---
  `abstract GraphicsDevice` | GraphicsEnvironment.`getDefaultScreenDevice()` | Returns the default screen `GraphicsDevice`.
  `abstract GraphicsDevice` | GraphicsConfiguration.`getDevice()` | Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
  `GraphicsDevice` | PointerInfo.`getDevice()` | Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
  `abstract GraphicsDevice[]` | GraphicsEnvironment.`getScreenDevices()` | Returns an array of all of the screen `GraphicsDevice` objects.

  Constructors in java.awt with parameters of type GraphicsDevice
  Constructor | Description
  --- | ---
  `Robot​(GraphicsDevice screen)` | Creates a Robot for the given screen device.