#N canvas 545 49 558 700 12;
#X obj 21 10 send;
#X text 60 11 -- send messages without patch cords;
#X obj 31 79 send help-send1;
#X obj 177 80 send help-send1;
#X obj 326 80 send help-send2;
#X obj 33 109 receive help-send1;
#X obj 196 109 receive help-send2;
#X obj 360 109 receive help-send2;
#X floatatom 31 54 5 0 0 0 - - -;
#X floatatom 177 57 5 0 0 0 - - -;
#X floatatom 327 56 5 0 0 0 - - -;
#X floatatom 33 133 5 0 0 0 - - -;
#X floatatom 196 135 5 0 0 0 - - -;
#X floatatom 360 133 5 0 0 0 - - -;
#X obj 153 581 s;
#X text 51 581 abbreviation:;
#X text 31 161 "Send" sends messages to "receive" objects. Sends and
receives are named to tell them whom to connect to. They work across
windows too. Also \, you can use message boxes as shown:;
#X msg 120 230 \; help-send1 34 \; help-send2 67;
#X obj 123 414 send;
#X msg 177 359 symbol help-send1;
#X msg 190 388 symbol help-send2;
#X floatatom 123 381 3 0 0 0 - - -;
#X symbolatom 177 417 10 0 0 0 - - -;
#X text 33 308 If invoked without an argument \, "send" creates an
inlet to let you set the target via "symbol" messages:;
#X obj 372 532 value y;
#X obj 298 553 send y;
#X floatatom 298 525 5 0 0 0 - - -;
#X obj 372 505 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X floatatom 372 565 5 0 0 0 - - -;
#X text 295 633 updated for Pd version 0.48;
#X text 49 628 see also:;
#X obj 126 627 value;
#X obj 178 627 float;
#X text 38 470 The [value] object receives float values for variables
with the same name.;
#X connect 5 0 11 0;
#X connect 6 0 12 0;
#X connect 7 0 13 0;
#X connect 8 0 2 0;
#X connect 9 0 3 0;
#X connect 10 0 4 0;
#X connect 19 0 22 0;
#X connect 20 0 22 0;
#X connect 21 0 18 0;
#X connect 22 0 18 1;
#X connect 24 0 28 0;
#X connect 26 0 25 0;
#X connect 27 0 24 0;
