#N canvas 640 46 476 514 12;
#X obj 26 23 vu 15 160 empty empty -1 -8 0 12 -66577 -1 1 0;
#X obj 154 248 vu 16 120 foo7_rcv VU-Meter 60 0 0 10 -1 -147457 1 0
;
#X floatatom 164 215 5 -100 12 0 - - -;
#X floatatom 119 215 5 0 0 0 - - -;
#X text 87 20 - [vu] VU meter;
#X floatatom 164 380 5 0 0 0 - - -;
#X floatatom 153 405 5 0 0 0 - - -;
#X text 203 381 Peak;
#X text 88 214 RMS;
#X text 204 215 Peak;
#X text 195 408 RMS;
#X text 95 56 The VU meter object is a GUI (Graphical User Interface)
used to display RMS and peak levels in dBFS. The left inlet takes a
float to set RMS and the right inlet takes a float to set peak level
- these values are output to corresponding outlets., f 49;
#X text 95 133 Insert it from the Put menu (named as "VU Meter") or
its shortcut. Alternatively \, create it by typing "vu" into an object
box., f 49;
#X text 271 386 (c) musil@iem.kug.ac.at;
#X text 307 402 IEM KUG \, Graz \, Austria \, 2002, f 14;
#X text 29 445 see also:;
#X obj 103 446 x_all_guis;
#X text 238 311 This object is part of the "iemguis" library \, natively
included in Pd version 0.34., f 28;
#X text 249 469 updated for Pd version 0.51;
#N canvas 689 106 613 643 position 0;
#X floatatom 142 132 4 0 1000 0 - - -;
#X obj 191 159 t b f;
#X floatatom 191 132 5 0 500 0 - - -;
#X msg 142 229 pos \$1 \$2;
#X text 63 132 x-position;
#X text 235 131 y-position;
#X msg 265 169 delta 1 0;
#X text 338 168 increase x by 1;
#X msg 275 191 delta -1 0;
#X text 354 190 decrease x by 1;
#X msg 287 225 delta 0 1;
#X msg 293 247 delta 0 -1;
#X text 364 224 increase y by 1;
#X text 377 249 decrease y by 1;
#X msg 302 279 delta 1 1;
#X text 377 280 increase both by 1;
#X text 395 301 decrease both by -1;
#X msg 309 301 delta -1 -1;
#X text 293 63 The 'delta' message changes the position of the object
by a difference amount. It takes a list of x/y delta in pixels., f
40;
#X text 40 63 The 'pos' message takes a list of x/y coordinates in
pixels and sets the objects's position., f 33;
#X text 159 17 You can also set and change the position of the object
in the patch. Check below:, f 41;
#X obj 142 188 pack 265 350;
#X obj 265 350 vu 15 160 empty empty -1 -8 0 12 -66577 -1 1 0;
#X connect 0 0 21 0;
#X connect 1 0 21 0;
#X connect 1 1 21 1;
#X connect 2 0 1 0;
#X connect 3 0 22 0;
#X connect 6 0 22 0;
#X connect 8 0 22 0;
#X connect 10 0 22 0;
#X connect 11 0 22 0;
#X connect 14 0 22 0;
#X connect 17 0 22 0;
#X connect 21 0 3 0;
#X restore 334 266 pd position;
#N canvas 431 187 353 319 properties 0;
#N canvas 790 40 601 669 colors 0;
#X floatatom 83 261 3 0 29 0 - - -;
#X floatatom 132 261 3 0 29 0 - - -;
#X text 125 241 label;
#X obj 132 287 t b f;
#X msg 83 355 color \$1 \$2 \$3;
#X text 192 355 presets;
#X symbolatom 446 342 9 0 0 0 - - -;
#X symbolatom 306 341 9 0 0 0 - - -;
#X obj 446 368 t b s;
#X obj 229 226 loadbang;
#X obj 306 406 pack symbol symbol symbol;
#X msg 306 435 color \$1 \$2 \$3;
#X text 33 241 background;
#X text 415 436 RGB in hexadecimal;
#X text 317 135 Set RGB values in the sliders;
#X text 32 159 Open subpatches for the conversion from RGB to hexadecimal
============>, f 38;
#N canvas 350 71 390 482 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -8256
-262144 -1 0 1;
#X obj 109 225 t b f;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -4033
-1 -1 0 1;
#X obj 80 341 pack s s s;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -258049
-1 -1 0 1;
#X obj 81 250 t b f;
#X obj 147 257 makefilename %02x;
#X obj 113 284 makefilename %02x;
#X obj 74 311 makefilename %02x;
#X text 66 56 label;
#X obj 80 406 outlet;
#X msg 80 370 symbol #\$1\$2\$3;
#X obj 161 185 loadbang;
#X msg 161 217 0;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 6 0;
#X connect 2 0 5 0;
#X connect 3 0 11 0;
#X connect 4 0 8 0;
#X connect 5 0 4 0;
#X connect 5 1 7 0;
#X connect 6 0 3 2;
#X connect 7 0 3 1;
#X connect 8 0 3 0;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 6 0;
#X connect 13 0 7 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 446 160 pd label;
#N canvas 964 215 336 472 label 0;
#X text 52 56 background;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -8256
-262144 -1 3187 1;
#X obj 109 225 t b f;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -4033
-1 -1 3187 1;
#X obj 80 341 pack s s s;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -258049
-1 -1 3187 1;
#X obj 81 250 t b f;
#X obj 147 257 makefilename %02x;
#X obj 113 284 makefilename %02x;
#X obj 74 311 makefilename %02x;
#X obj 80 406 outlet;
#X msg 80 370 symbol #\$1\$2\$3;
#X obj 166 101 loadbang;
#X msg 166 130 set 64;
#X obj 166 215 route set;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 1 7 0;
#X connect 3 0 6 0;
#X connect 4 0 11 0;
#X connect 5 0 9 0;
#X connect 6 0 5 0;
#X connect 6 1 8 0;
#X connect 7 0 4 2;
#X connect 8 0 4 1;
#X connect 9 0 4 0;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 1 0;
#X connect 13 0 3 0;
#X connect 13 0 5 0;
#X connect 13 0 14 0;
#X connect 14 0 7 0;
#X connect 14 0 8 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 306 160 pd label;
#X text 76 491 open subpatch below for the old way of encoding RGB
values., f 20;
#X text 77 473 See also:;
#X obj 307 477 vu 15 160 empty Label -50 20 0 12 -66577 -1 1 0;
#X text 28 16 The 'color' message takes a list of three values \, but
only the first and the third are valid and set \, respectively \, background
and label colors (as there's no "front" color \, the 2nd value is ignored).
, f 76;
#X text 28 63 Integers from 0 to 29 represent the 30 preset colors
found in the properties window \, values above are wrapped. Negative
integers were used to encode RGB values (and that still works for backwards
compatibility). But since Pd 0.47-0 \, you can set colors with hexadecimal
RGB symbol values \, which are followed by "#"., f 76;
#N canvas 429 89 542 588 old_way 0;
#N canvas 639 23 402 495 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -8256
-262144 -1 0 1;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -4033
-1 -1 0 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -258049
-1 -1 0 1;
#X text 66 56 label;
#X obj 59 361 expr -($f1 * 65536 + $f2 * 256 + $f3 + 1);
#X obj 311 319 t b f;
#X obj 169 319 t b f;
#X obj 59 413 outlet;
#X connect 0 0 5 0;
#X connect 1 0 6 0;
#X connect 2 0 4 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 2;
#X connect 6 0 4 0;
#X connect 6 1 4 1;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 295 120 pd label;
#X text 188 95 Set RGB values in the sliders;
#X text 51 149 Open subpatches for the conversion ====>, f 20;
#X msg 242 357 color -4.21075e+06 0 -1;
#N canvas 574 194 328 335 pack 0;
#X obj 73 47 inlet;
#X obj 136 47 inlet;
#X msg 73 152 color \$1 \$2 \$3;
#X obj 136 85 t b f;
#X obj 73 187 list prepend set;
#X obj 73 213 list trim;
#X obj 73 246 t b a;
#X obj 73 283 outlet;
#X obj 73 123 pack -1 0 -1, f 14;
#X connect 0 0 8 0;
#X connect 1 0 3 0;
#X connect 2 0 4 0;
#X connect 3 0 8 0;
#X connect 3 1 8 2;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 6 0 7 0;
#X connect 6 1 7 0;
#X connect 8 0 2 0;
#X restore 242 321 pd pack;
#X f 8;
#X text 72 19 The RGB color scheme can also be encoded \, for backwards
compatibility \, as negative inetegers. FOR R (red) G (green) B (blue)
values from o to 255 \, the conversion formula is \; float = -(R *
65536 + G * 256 + B + 1);
#X obj 243 393 vu 15 160 empty Label -50 20 0 12 -66577 -1 1 0;
#N canvas 544 196 419 464 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -8256
-262144 -1 3187 1;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -4033
-1 -1 3187 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 -258049
-1 -1 3187 1;
#X obj 61 321 expr -($f1 * 65536 + $f2 * 256 + $f3 + 1);
#X obj 313 269 t b f;
#X obj 171 269 t b f;
#X obj 61 373 outlet;
#X text 52 56 background;
#X obj 180 83 loadbang;
#X msg 202 134 set 64;
#X msg 181 195 64 64 64;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 4 1 3 2;
#X connect 5 0 3 0;
#X connect 5 1 3 1;
#X connect 8 0 9 0;
#X connect 8 0 10 0;
#X connect 9 0 0 0;
#X connect 9 0 1 0;
#X connect 9 0 2 0;
#X connect 10 0 3 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 203 120 pd label;
#X connect 0 0 4 1;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 7 0 4 0;
#X restore 89 551 pd old_way;
#X msg 229 260 list #404040 #000000 #000000, f 7;
#X obj 83 318 pack 2 0 22, f 12;
#N canvas 571 147 780 409 old-behaviour 0;
#X floatatom 379 36 3 0 29 0 - - -;
#X floatatom 484 41 3 0 29 0 - - -;
#X text 477 16 label;
#X obj 484 77 t b f;
#X msg 379 145 color \$1 \$2 \$3;
#X text 377 16 background;
#X floatatom 551 35 3 0 29 0 - - -;
#X floatatom 649 40 3 0 29 0 - - -;
#X text 642 15 label;
#X obj 649 76 t b f;
#X text 541 15 background;
#X msg 551 144 color \$1 \$2;
#X text 65 291 Old "compatible" behavior, f 16;
#X text 224 302 New "correct" behavior;
#X msg 54 328 \; pd compatibility 0.46;
#X msg 224 327 \; pd compatibility 0.47;
#X text 29 104 Since Pd version 0.47 \, you cannot use the color message
with only 2 values \, as the 2nd value just gets ignored. You need
to have 3 values where the third sets the label color., f 46;
#X text 29 162 You can use the "pd compatibility" message to get the
old behavior back., f 46;
#X text 29 195 Note that this is valid for all ways of using the color
message (including the new way of using hexadecimal notation introduced
in Pd 0.47) \, but in this example we're just using the "presets" option
for convenience., f 46;
#X text 29 31 Until Pd version 0.46 \, you could have a color message
with only two values \, where the second value would set the label
color. You could also have 3 values \, where the 2nd value was ignored
and the 3rd value would set the color., f 46;
#X text 643 145 <= Pd 0.46 way;
#X obj 392 66 loadbang;
#X obj 465 222 vu 15 160 empty Label -50 20 0 12 -66577 -1 1 0;
#X text 570 211 When the compatibility is set to 0.47 or higher \,
the example above to the right doesn't work to set the label color.
, f 22;
#X obj 551 107 pack 2 22, f 19;
#X obj 379 108 pack 2 0 22, f 20;
#X connect 0 0 25 0;
#X connect 1 0 3 0;
#X connect 3 0 25 0;
#X connect 3 1 25 2;
#X connect 4 0 22 0;
#X connect 6 0 24 0;
#X connect 7 0 9 0;
#X connect 9 0 24 0;
#X connect 9 1 24 1;
#X connect 11 0 22 0;
#X connect 21 0 25 0;
#X connect 24 0 11 0;
#X connect 25 0 4 0;
#X restore 420 586 pd old-behaviour;
#X text 388 519 COMPATIBILITY NOTE: The behavior changed in Pd 0.47!
Check details and how to get it back:, f 23;
#X connect 0 0 25 0;
#X connect 1 0 3 0;
#X connect 3 0 25 0;
#X connect 3 1 25 2;
#X connect 4 0 20 0;
#X connect 6 0 8 0;
#X connect 7 0 10 0;
#X connect 8 0 10 0;
#X connect 8 1 10 2;
#X connect 9 0 24 0;
#X connect 10 0 11 0;
#X connect 11 0 20 0;
#X connect 16 0 6 0;
#X connect 17 0 7 0;
#X connect 24 0 10 0;
#X connect 25 0 4 0;
#X coords 0 0 1 1 85 60 0;
#X restore 161 185 pd colors;
#N canvas 845 44 433 567 size 0;
#X floatatom 129 191 4 20 100 0 - - -;
#X obj 171 218 t b f;
#X floatatom 171 191 4 80 240 0 - - -;
#X msg 129 288 size \$1 \$2;
#X text 215 190 height;
#X obj 130 335 vu 20 120 empty empty -1 -8 0 12 -66577 -1 1 0;
#X text 77 190 width;
#X obj 171 128 hradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
-1 -1 2;
#X obj 171 156 expr ($f1+2) * 40;
#X text 44 40 The size message sets the object's size and takes width
and height values (in number of pixels). The height value should be
a multiple of 40 \, otherwise it gets truncated to a smaller value.
, f 51;
#X obj 129 247 pack 20 120;
#X connect 0 0 10 0;
#X connect 1 0 10 0;
#X connect 1 1 10 1;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 7 0 8 0;
#X connect 8 0 2 0;
#X connect 10 0 3 0;
#X restore 175 77 pd size;
#X text 39 17 All the parameters from the properties window can be
set via messages as well. See examples in the subpatches below:, f
39;
#N canvas 822 61 568 534 font/label 0;
#X msg 94 293 label \$1;
#X floatatom 241 175 4 0 3 0 - - -;
#X obj 283 202 t b f;
#X floatatom 283 175 5 5 50 0 - - -;
#X msg 241 272 label_font \$1 \$2;
#X text 203 174 type;
#X text 327 173 size;
#X obj 241 112 vradio 15 1 0 3 empty empty empty 0 -8 0 10 -262144
-1 -1 0;
#X text 262 111 DejaVu Sans Mono;
#X text 262 127 Helvetica;
#X text 262 142 Times;
#X msg 106 261 symbol empty;
#X floatatom 395 191 4 -200 100 0 - - -;
#X obj 437 218 t b f;
#X floatatom 437 191 5 -150 150 0 - - -;
#X msg 395 288 label_pos \$1 \$2;
#X text 377 190 x;
#X text 481 189 y;
#X text 390 167 label offset:;
#X msg 74 196 symbol label;
#X msg 94 224 symbol my\ label;
#X obj 241 382 vu 15 120 empty label 20 10 0 20 -66577 -1 0 0;
#X text 87 26 The 'label' message sets the label symbol \, setting
it to "empty" clears it. The 'label_font' message sets font type and
size and 'label_pos' sets the x/y coordinates. Note that the font type
and size also affects the 'scale'., f 56;
#X obj 395 246 pack 20 10, f 11;
#X obj 241 231 pack 0 20, f 11;
#X connect 0 0 21 0;
#X connect 1 0 24 0;
#X connect 2 0 24 0;
#X connect 2 1 24 1;
#X connect 3 0 2 0;
#X connect 4 0 21 0;
#X connect 7 0 1 0;
#X connect 11 0 0 0;
#X connect 12 0 23 0;
#X connect 13 0 23 0;
#X connect 13 1 23 1;
#X connect 14 0 13 0;
#X connect 15 0 21 0;
#X connect 19 0 0 0;
#X connect 20 0 0 0;
#X connect 23 0 15 0;
#X connect 24 0 4 0;
#X restore 133 158 pd font/label;
#N canvas 854 79 442 449 loading-args 0;
#X text 54 118 For instance \, below \, we have \$0 used in the label
field \, which gets expanded to the patch ID number. Using something
like "\$1" is useful if you're using the object in an abstraction \,
then you can load a value passed as an argument into a parameter.,
f 49;
#X text 54 20 Note that all the parameters that you can set by inserting
a number or symbol into a field in the properties window can also load
dollar sign arguments (\$0 \, \$1 \, \$2 \, and so on). Namely \, these
parameters are: width \, height \, receive symbol \, label \, label
offset and font size., f 49;
#X obj 171 246 vu 15 160 empty \$0-Label -10 -18 0 12 -66577 -135169
1 0;
#X restore 164 266 pd loading-args;
#X text 59 235 Loading arguments in properties:;
#N canvas 856 62 459 526 receive 0;
#X msg 229 188 receive empty;
#X floatatom 91 220 5 -100 12 0 - - -;
#X text 61 440 Note how you need to escape dollar signs with backslashes
to set something like "\$0-x". But the backslash is not needed if you
set it directly via the properties window., f 53;
#X obj 229 240 vu 15 160 \$0-vu_rcv empty -1 -8 0 12 -33289 -1 1 0
;
#X msg 213 163 receive \\\$0-vu_rcv;
#X obj 92 333 s \$0-vu_rcv;
#X obj 92 291 pack -50 -20;
#X obj 142 251 t b f;
#X floatatom 142 220 5 -100 12 0 - - -;
#X text 55 12 The 'receive' message sets a receive symbol \, in which
case the inlets are visually hidden (but still functional in the patch).
This way \, the object can communicate with a [send] object. If you
set it to "empty" \, the symbol is cleared., f 50;
#X text 55 93 You can send values to both inlets by sending the object
a list \, as the values get split to separate inlets this way \, as
usual with other Pd objects., f 50;
#X connect 0 0 3 0;
#X connect 1 0 6 0;
#X connect 4 0 3 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 7 1 6 1;
#X connect 8 0 7 0;
#X restore 154 132 pd receive;
#N canvas 847 149 498 291 scale 0;
#X obj 57 102 vu 15 160 empty empty -1 -8 0 12 -66577 -1 0 0;
#X msg 56 55 scale \$1;
#X obj 56 18 tgl 18 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 147 102 vu 15 160 empty empty -1 -8 0 12 -66577 -1 0 0;
#X obj 164 102 vu 15 160 empty empty -1 -8 0 12 -66577 -1 1 0;
#X text 156 23 The 'scale' message toggles the dB-scale label on or
off (on by default)., f 40;
#X text 230 157 It's convenient hiding the scale of a [vu] for a stereo
pair., f 32;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X restore 167 104 pd scale;
#X restore 320 238 pd properties;
#X text 24 273 Right click for properties (to set size \, colors \,
labels \, etc) ===>, f 17;
#N canvas 703 35 528 592 example 0;
#X obj 268 317 vu 15 160 empty empty -1 -8 0 12 -66577 -1 1 0;
#N canvas 329 161 625 417 vu 0;
#X obj 59 129 env~ 1024;
#X obj 161 111 abs~;
#X obj 161 213 snapshot~;
#X obj 161 256 rmstodb;
#X obj 161 21 inlet~;
#X obj 161 288 - 100;
#X obj 59 287 - 100;
#X obj 59 361 outlet;
#X obj 161 361 outlet;
#X text 344 307 Check the help file of env~ and slop~ for more details.
, f 31;
#X obj 239 89 expr 1000 / $f1;
#X floatatom 239 117 5 0 0 0 - - -;
#X obj 161 146 slop~ 0 0 0 0 1e+09;
#X obj 239 18 inlet;
#X floatatom 239 57 5 0 0 0 - - -;
#X text 359 89 convert to hz;
#X text 282 118 hz;
#X text 284 57 peak decay time in ms;
#X obj 59 171 t f b;
#X text 345 132 The env~ object is dedicated to RMS analysis. Its output
is in dB (0-100 range \, pd style) but needs to be converted to dBFS
(and we do that by simply subtracting 100)., f 31;
#X text 345 225 The slop~ object is used here for peak detection. We
need to convert the output to dB with rmstodb and also subtract by 100
to convert it to dBFS., f 31;
#X connect 0 0 18 0;
#X connect 1 0 12 0;
#X connect 2 0 3 0;
#X connect 3 0 5 0;
#X connect 4 0 0 0;
#X connect 4 0 1 0;
#X connect 5 0 8 0;
#X connect 6 0 7 0;
#X connect 10 0 11 0;
#X connect 11 0 12 3;
#X connect 12 0 2 0;
#X connect 13 0 14 0;
#X connect 14 0 10 0;
#X connect 18 0 6 0;
#X connect 18 1 2 0;
#X restore 245 274 pd vu;
#X obj 144 179 tgl 18 0 empty empty empty 17 7 0 10 -228856 -1 -1 0
1;
#X floatatom 277 500 8 0 0 0 - - -;
#X floatatom 267 529 8 0 0 0 - - -;
#X text 339 500 Peak;
#X text 329 530 RMS;
#X floatatom 277 220 6 0 1000 0 - decay -;
#N canvas 391 189 453 455 noise-burst 0;
#X obj 160 196 *~;
#X obj 142 373 outlet~;
#X obj 160 167 vline~;
#X obj 160 47 inlet;
#X obj 89 140 noise~;
#X msg 160 137 1 \, 0 100;
#X obj 142 224 *~;
#X obj 160 105 metro 500;
#X obj 250 203 pow 4;
#X obj 250 254 line~;
#X msg 250 228 \$1 10;
#X obj 232 281 *~;
#X obj 232 312 dac~;
#X obj 250 47 inlet;
#X obj 323 109 loadbang;
#X msg 323 137 \; decay 500 \; pd dsp 1;
#X connect 0 0 6 1;
#X connect 2 0 0 0;
#X connect 2 0 0 1;
#X connect 3 0 7 0;
#X connect 4 0 6 0;
#X connect 5 0 2 0;
#X connect 6 0 1 0;
#X connect 6 0 11 0;
#X connect 7 0 5 0;
#X connect 8 0 10 0;
#X connect 9 0 11 1;
#X connect 10 0 9 0;
#X connect 11 0 12 0;
#X connect 11 0 12 1;
#X connect 13 0 8 0;
#X connect 14 0 15 0;
#X coords 0 455 1 454 150 60 0;
#X restore 144 209 pd noise-burst;
#X text 292 273 <== open for analysis;
#X obj 242 183 hsl 128 15 0 1 0 0 empty empty Volume -2 -10 0 13 -228856
-1 -1 0 1;
#X text 55 178 turn on ==> test sound, f 12;
#X text 325 220 <=;
#X text 347 220 peak decay time in ms, f 10;
#X text 66 21 In order to use vu to display RMS and peak levels \,
you need to analyze a sound source and send it values. This can be
done in Pd with the env~ and slop~ objects., f 55;
#X text 65 76 VU meters usually have a decay time for the peak level.
You can set this parameter in the number box below. The peak level
and decay is obtained via the slop~ object. Open the subpatch [pd vu]
to see how this is done., f 55;
#X connect 0 0 4 0;
#X connect 0 1 3 0;
#X connect 1 0 0 0;
#X connect 1 1 0 1;
#X connect 2 0 8 0;
#X connect 7 0 1 1;
#X connect 8 0 1 0;
#X connect 10 0 8 1;
#X restore 341 209 pd example;
#X obj 83 477 env~;
#X obj 124 477 slop~, f 7;
#X connect 1 0 6 0;
#X connect 1 1 5 0;
#X connect 2 0 1 1;
#X connect 3 0 1 0;
