ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

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reactphysics3d::Body Member List

This is the complete list of members for reactphysics3d::Body, including all inherited members.

addCollider(CollisionShape *collisionShape, const Transform &transform) | reactphysics3d::Body | virtual
Body(PhysicsWorld &world, Entity entity) | reactphysics3d::Body |
Body(const Body &body)=delete | reactphysics3d::Body |
getAABB() const | reactphysics3d::Body |
getCollider(uint32 colliderIndex) const | reactphysics3d::Body |
getCollider(uint32 colliderIndex) | reactphysics3d::Body |
getEntity() const | reactphysics3d::Body |
getLocalPoint(const Vector3 &worldPoint) const | reactphysics3d::Body |
getLocalVector(const Vector3 &worldVector) const | reactphysics3d::Body |
getNbColliders() const | reactphysics3d::Body |
getTransform() const | reactphysics3d::Body |
getUserData() const | reactphysics3d::Body |
getWorldPoint(const Vector3 &localPoint) const | reactphysics3d::Body |
getWorldVector(const Vector3 &localVector) const | reactphysics3d::Body |
isActive() const | reactphysics3d::Body |
isDebugEnabled() const | reactphysics3d::Body |
operator=(const Body &body)=delete | reactphysics3d::Body |
raycast(const Ray &ray, RaycastInfo &raycastInfo) | reactphysics3d::Body |
removeCollider(Collider *collider) | reactphysics3d::Body | virtual
setIsActive(bool isActive) | reactphysics3d::Body | virtual
setIsDebugEnabled(bool enabled) | reactphysics3d::Body |
setTransform(const Transform &transform) | reactphysics3d::Body | virtual
setUserData(void *userData) | reactphysics3d::Body |
testAABBOverlap(const AABB &worldAABB) const | reactphysics3d::Body |
testPointInside(const Vector3 &worldPoint) const | reactphysics3d::Body |
~Body() | reactphysics3d::Body | virtual