ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

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reactphysics3d::Quaternion Member List

This is the complete list of members for reactphysics3d::Quaternion, including all inherited members.

dot(const Quaternion &quaternion) const | reactphysics3d::Quaternion |
fromEulerAngles(decimal angleX, decimal angleY, decimal angleZ) | reactphysics3d::Quaternion | static
fromEulerAngles(const Vector3 &eulerAngles) | reactphysics3d::Quaternion | static
getConjugate() const | reactphysics3d::Quaternion |
getInverse() const | reactphysics3d::Quaternion |
getMatrix() const | reactphysics3d::Quaternion |
getRotationAngleAxis(decimal &angle, Vector3 &axis) const | reactphysics3d::Quaternion |
getUnit() const | reactphysics3d::Quaternion |
getVectorV() const | reactphysics3d::Quaternion |
identity() | reactphysics3d::Quaternion | static
inverse() | reactphysics3d::Quaternion |
isFinite() const | reactphysics3d::Quaternion |
isUnit() const | reactphysics3d::Quaternion |
isValid() const | reactphysics3d::Quaternion |
length() const | reactphysics3d::Quaternion |
lengthSquare() const | reactphysics3d::Quaternion |
normalize() | reactphysics3d::Quaternion |
operator*(decimal nb) const | reactphysics3d::Quaternion |
operator*(const Quaternion &quaternion) const | reactphysics3d::Quaternion |
operator*(const Vector3 &point) const | reactphysics3d::Quaternion |
operator+(const Quaternion &quaternion) const | reactphysics3d::Quaternion |
operator+=(const Quaternion &quaternion) | reactphysics3d::Quaternion |
operator-(const Quaternion &quaternion) const | reactphysics3d::Quaternion |
operator-=(const Quaternion &quaternion) | reactphysics3d::Quaternion |
operator==(const Quaternion &quaternion) const | reactphysics3d::Quaternion |
Quaternion() | reactphysics3d::Quaternion |
Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion |
Quaternion(decimal newW, const Vector3 &v) | reactphysics3d::Quaternion |
Quaternion(const Vector3 &v, decimal newW) | reactphysics3d::Quaternion |
Quaternion(const Matrix3x3 &matrix) | reactphysics3d::Quaternion |
setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion |
setToIdentity() | reactphysics3d::Quaternion |
setToZero() | reactphysics3d::Quaternion |
slerp(const Quaternion &quaternion1, const Quaternion &quaternion2, decimal t) | reactphysics3d::Quaternion | static
to_string() const | reactphysics3d::Quaternion |
w | reactphysics3d::Quaternion |
x | reactphysics3d::Quaternion |
y | reactphysics3d::Quaternion |
z | reactphysics3d::Quaternion |