
translate piglatin strings:

    # gui/game/gui.rpy:2
    old "## Initialization"
    new "## Nitializationiay"

    # gui/game/gui.rpy:5
    old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
    new "## Hetay initay offsetay atementstay ausescay hetay initializationay atementsstay inay histay ilefay otay unray eforebay initay atementsstay inay anyay otheray ilefay."

    # gui/game/gui.rpy:9
    old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
    new "## Allingcay uigay.initay esetsray hetay ylesstay otay ensiblesay efaultday aluesvay, anday etssay hetay idthway anday eighthay ofay hetay amegay."

    # gui/game/gui.rpy:17
    old "## GUI Configuration Variables"
    new "## Uigay Onfigurationcay Ariablesvay"

    # gui/game/gui.rpy:21
    old "## Colors"
    new "## Olorscay"

    # gui/game/gui.rpy:23
    old "## The colors of text in the interface."
    new "## Hetay olorscay ofay exttay inay hetay interfaceay."

    # gui/game/gui.rpy:25
    old "## An accent color used throughout the interface to label and highlight text."
    new "## Naay accentay olorcay useday hroughouttay hetay interfaceay otay abellay anday ighlighthay exttay."

    # gui/game/gui.rpy:29
    old "## The color used for a text button when it is neither selected nor hovered."
    new "## Hetay olorcay useday orfay aay exttay uttonbay henway itay isay eithernay electedsay ornay overedhay."

    # gui/game/gui.rpy:32
    old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
    new "## Hetay mallsay olorcay isay useday orfay mallsay exttay, hichway eedsnay otay ebay ighterbray/arkerday otay achieveay hetay amesay effectay."

    # gui/game/gui.rpy:36
    old "## The color that is used for buttons and bars that are hovered."
    new "## Hetay olorcay hattay isay useday orfay uttonsbay anday arsbay hattay areay overedhay."

    # gui/game/gui.rpy:39
    old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
    new "## Hetay olorcay useday orfay aay exttay uttonbay henway itay isay electedsay utbay otnay ocusedfay. Aay uttonbay isay electedsay ifay itay isay hetay urrentcay creensay oray referencepay aluevay."

    # gui/game/gui.rpy:43
    old "## The color used for a text button when it cannot be selected."
    new "## Hetay olorcay useday orfay aay exttay uttonbay henway itay annotcay ebay electedsay."

    # gui/game/gui.rpy:46
    old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
    new "## Olorscay useday orfay hetay ortionspay ofay arsbay hattay areay otnay illedfay inay. Hesetay areay otnay useday irectlyday, utbay areay useday henway eray-eneratinggay arbay imageay ilesfay."

    # gui/game/gui.rpy:51
    old "## The colors used for dialogue and menu choice text."
    new "## Hetay olorscay useday orfay ialogueday anday enumay oicechay exttay."

    # gui/game/gui.rpy:56
    old "## Fonts and Font Sizes"
    new "## Ontsfay anday Ontfay Izessay"

    # gui/game/gui.rpy:58
    old "## The font used for in-game text."
    new "## Hetay ontfay useday orfay inay-amegay exttay."

    # gui/game/gui.rpy:61
    old "## The font used for character names."
    new "## Hetay ontfay useday orfay aracterchay amesnay."

    # gui/game/gui.rpy:64
    old "## The font used for out-of-game text."
    new "## Hetay ontfay useday orfay outay-ofay-amegay exttay."

    # gui/game/gui.rpy:67
    old "## The size of normal dialogue text."
    new "## Hetay izesay ofay ormalnay ialogueday exttay."

    # gui/game/gui.rpy:70
    old "## The size of character names."
    new "## Hetay izesay ofay aracterchay amesnay."

    # gui/game/gui.rpy:73
    old "## The size of text in the game's user interface."
    new "## Hetay izesay ofay exttay inay hetay amegay'say useray interfaceay."

    # gui/game/gui.rpy:76
    old "## The size of labels in the game's user interface."
    new "## Hetay izesay ofay abelslay inay hetay amegay'say useray interfaceay."

    # gui/game/gui.rpy:79
    old "## The size of text on the notify screen."
    new "## Hetay izesay ofay exttay onay hetay otifynay creensay."

    # gui/game/gui.rpy:82
    old "## The size of the game's title."
    new "## Hetay izesay ofay hetay amegay'say itletay."

    # gui/game/gui.rpy:86
    old "## Main and Game Menus"
    new "## Ainmay anday Amegay Enusmay"

    # gui/game/gui.rpy:88
    old "## The images used for the main and game menus."
    new "## Hetay imagesay useday orfay hetay ainmay anday amegay enusmay."

    # gui/game/gui.rpy:93
    old "## Dialogue"
    new "## Ialogueday"

    # gui/game/gui.rpy:95
    old "## These variables control how dialogue is displayed on the screen one line at a time."
    new "## Hesetay ariablesvay ontrolcay owhay ialogueday isay isplayedday onay hetay creensay oneay inelay atay aay imetay."

    # gui/game/gui.rpy:98
    old "## The height of the textbox containing dialogue."
    new "## Hetay eighthay ofay hetay extboxtay ontainingcay ialogueday."

    # gui/game/gui.rpy:101
    old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
    new "## Hetay acementplay ofay hetay extboxtay erticallyvay onay hetay creensay. 0ay.0ay isay hetay optay, 0ay.5ay isay entercay, anday 1ay.0ay isay hetay ottombay."

    # gui/game/gui.rpy:106
    old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
    new "## Hetay acementplay ofay hetay peakingsay aracterchay'say amenay, elativeray otay hetay extboxtay. Hesetay ancay ebay aay holeway umbernay ofay ixelspay omfray hetay eftlay oray optay, oray 0ay.5ay otay entercay."

    # gui/game/gui.rpy:111
    old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
    new "## Hetay orizontalhay alignmentay ofay hetay aracterchay'say amenay. Histay ancay ebay 0ay.0ay orfay eftlay-aligneday, 0ay.5ay orfay enteredcay, anday 1ay.0ay orfay ightray-aligneday."

    # gui/game/gui.rpy:115
    old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
    new "## Hetay idthway, eighthay, anday ordersbay ofay hetay oxbay ontainingcay hetay aracterchay'say amenay, oray Onenay otay automaticallyay izesay itay."

    # gui/game/gui.rpy:120
    old "## The borders of the box containing the character's name, in left, top, right, bottom order."
    new "## Hetay ordersbay ofay hetay oxbay ontainingcay hetay aracterchay'say amenay, inay eftlay, optay, ightray, ottombay orderay."

    # gui/game/gui.rpy:124
    old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
    new "## Fiay Ruetay, hetay ackgroundbay ofay hetay ameboxnay illway ebay iledtay, ifay Alsefay, hetay ackgroundbay ofay hetay ameboxnay illway ebay caledsay."

    # gui/game/gui.rpy:129
    old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
    new "## Hetay acementplay ofay ialogueday elativeray otay hetay extboxtay. Hesetay ancay ebay aay holeway umbernay ofay ixelspay elativeray otay hetay eftlay oray optay idesay ofay hetay extboxtay, oray 0ay.5ay otay entercay."

    # gui/game/gui.rpy:135
    old "## The maximum width of dialogue text, in pixels."
    new "## Hetay aximummay idthway ofay ialogueday exttay, inay ixelspay."

    # gui/game/gui.rpy:138
    old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
    new "## Hetay orizontalhay alignmentay ofay hetay ialogueday exttay. Histay ancay ebay 0ay.0ay orfay eftlay-aligneday, 0ay.5ay orfay enteredcay, anday 1ay.0ay orfay ightray-aligneday."

    # gui/game/gui.rpy:143
    old "## Buttons"
    new "## Uttonsbay"

    # gui/game/gui.rpy:145
    old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
    new "## Hesetay ariablesvay, alongay ithway hetay imageay ilesfay inay uigay/uttonbay, ontrolcay aspectsay ofay owhay uttonsbay areay isplayedday."

    # gui/game/gui.rpy:148
    old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
    new "## Hetay idthway anday eighthay ofay aay uttonbay, inay ixelspay. Fiay Onenay, Enray'Ypay omputescay aay izesay."

    # gui/game/gui.rpy:152
    old "## The borders on each side of the button, in left, top, right, bottom order."
    new "## Hetay ordersbay onay eachay idesay ofay hetay uttonbay, inay eftlay, optay, ightray, ottombay orderay."

    # gui/game/gui.rpy:155
    old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
    new "## Fiay Ruetay, hetay ackgroundbay imageay illway ebay iledtay. Fiay Alsefay, hetay ackgroundbay imageay illway ebay inearlylay caledsay."

    # gui/game/gui.rpy:159
    old "## The font used by the button."
    new "## Hetay ontfay useday ybay hetay uttonbay."

    # gui/game/gui.rpy:162
    old "## The size of the text used by the button."
    new "## Hetay izesay ofay hetay exttay useday ybay hetay uttonbay."

    # gui/game/gui.rpy:165
    old "## The color of button text in various states."
    new "## Hetay olorcay ofay uttonbay exttay inay ariousvay atesstay."

    # gui/game/gui.rpy:171
    old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
    new "## Hetay orizontalhay alignmentay ofay hetay uttonbay exttay. (0ay.0ay isay eftlay, 0ay.5ay isay entercay, 1ay.0ay isay ightray)."

    # gui/game/gui.rpy:176
    old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
    new "## Hesetay ariablesvay overrideay ettingssay orfay ifferentday indskay ofay uttonsbay. Leasepay eesay hetay uigay ocumentationday orfay hetay indskay ofay uttonsbay availableay, anday hatway eachay isay useday orfay."

    # gui/game/gui.rpy:180
    old "## These customizations are used by the default interface:"
    new "## Hesetay ustomizationscay areay useday ybay hetay efaultday interfaceay:"

    # gui/game/gui.rpy:195
    old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
    new "## Ouyay ancay alsoay adday ouryay ownay ustomizationscay, ybay addingay roperlypay-amednay ariablesvay. Orfay exampleay, ouyay ancay uncommentay hetay ollowingfay inelay otay etsay hetay idthway ofay aay avigationnay uttonbay."

    # gui/game/gui.rpy:202
    old "## Choice Buttons"
    new "## Hoicecay Uttonsbay"

    # gui/game/gui.rpy:204
    old "## Choice buttons are used in the in-game menus."
    new "## Hoicecay uttonsbay areay useday inay hetay inay-amegay enusmay."

    # gui/game/gui.rpy:218
    old "## File Slot Buttons"
    new "## Ilefay Lotsay Uttonsbay"

    # gui/game/gui.rpy:220
    old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
    new "## Aay ilefay otslay uttonbay isay aay pecialsay indkay ofay uttonbay. Tiay ontainscay aay humbnailtay imageay, anday exttay escribingday hetay ontentscay ofay hetay avesay otslay. Aay avesay otslay usesay imageay ilesfay inay uigay/uttonbay, ikelay hetay otheray indskay ofay uttonsbay."

    # gui/game/gui.rpy:224
    old "## The save slot button."
    new "## Hetay avesay otslay uttonbay."

    # gui/game/gui.rpy:234
    old "## The width and height of thumbnails used by the save slots."
    new "## Hetay idthway anday eighthay ofay humbnailstay useday ybay hetay avesay otsslay."

    # gui/game/gui.rpy:238
    old "## The number of columns and rows in the grid of save slots."
    new "## Hetay umbernay ofay olumnscay anday owsray inay hetay idgray ofay avesay otsslay."

    # gui/game/gui.rpy:243
    old "## Positioning and Spacing"
    new "## Ositioningpay anday Pacingsay"

    # gui/game/gui.rpy:245
    old "## These variables control the positioning and spacing of various user interface elements."
    new "## Hesetay ariablesvay ontrolcay hetay ositioningpay anday pacingsay ofay ariousvay useray interfaceay elementsay."

    # gui/game/gui.rpy:248
    old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
    new "## Hetay ositionpay ofay hetay eftlay idesay ofay hetay avigationnay uttonsbay, elativeray otay hetay eftlay idesay ofay hetay creensay."

    # gui/game/gui.rpy:252
    old "## The vertical position of the skip indicator."
    new "## Hetay erticalvay ositionpay ofay hetay kipsay indicatoray."

    # gui/game/gui.rpy:255
    old "## The vertical position of the notify screen."
    new "## Hetay erticalvay ositionpay ofay hetay otifynay creensay."

    # gui/game/gui.rpy:258
    old "## The spacing between menu choices."
    new "## Hetay pacingsay etweenbay enumay oiceschay."

    # gui/game/gui.rpy:261
    old "## Buttons in the navigation section of the main and game menus."
    new "## Uttonsbay inay hetay avigationnay ectionsay ofay hetay ainmay anday amegay enusmay."

    # gui/game/gui.rpy:264
    old "## Controls the amount of spacing between preferences."
    new "## Ontrolscay hetay amountay ofay pacingsay etweenbay referencespay."

    # gui/game/gui.rpy:267
    old "## Controls the amount of spacing between preference buttons."
    new "## Ontrolscay hetay amountay ofay pacingsay etweenbay referencepay uttonsbay."

    # gui/game/gui.rpy:270
    old "## The spacing between file page buttons."
    new "## Hetay pacingsay etweenbay ilefay agepay uttonsbay."

    # gui/game/gui.rpy:273
    old "## The spacing between file slots."
    new "## Hetay pacingsay etweenbay ilefay otsslay."

    # gui/game/gui.rpy:276
    old "## The position of the main menu text."
    new "## Hetay ositionpay ofay hetay ainmay enumay exttay."

    # gui/game/gui.rpy:280
    old "## Frames"
    new "## Ramesfay"

    # gui/game/gui.rpy:282
    old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
    new "## Hesetay ariablesvay ontrolcay hetay ooklay ofay amesfray hattay ancay ontaincay useray interfaceay omponentscay henway anay overlayay oray indowway isay otnay resentpay."

    # gui/game/gui.rpy:285
    old "## Generic frames."
    new "## Enericgay amesfray."

    # gui/game/gui.rpy:288
    old "## The frame that is used as part of the confirm screen."
    new "## Hetay amefray hattay isay useday asay artpay ofay hetay onfirmcay creensay."

    # gui/game/gui.rpy:291
    old "## The frame that is used as part of the skip screen."
    new "## Hetay amefray hattay isay useday asay artpay ofay hetay kipsay creensay."

    # gui/game/gui.rpy:294
    old "## The frame that is used as part of the notify screen."
    new "## Hetay amefray hattay isay useday asay artpay ofay hetay otifynay creensay."

    # gui/game/gui.rpy:297
    old "## Should frame backgrounds be tiled?"
    new "## Houldsay amefray ackgroundsbay ebay iledtay?"

    # gui/game/gui.rpy:301
    old "## Bars, Scrollbars, and Sliders"
    new "## Arsbay, Crollbarssay, anday Liderssay"

    # gui/game/gui.rpy:303
    old "## These control the look and size of bars, scrollbars, and sliders."
    new "## Hesetay ontrolcay hetay ooklay anday izesay ofay arsbay, crollbarssay, anday idersslay."

    # gui/game/gui.rpy:305
    old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
    new "## Hetay efaultday Uigay onlyay usesay idersslay anday erticalvay crollbarssay. Llaay ofay hetay otheray arsbay areay onlyay useday inay reatorcay-rittenway creenssay."

    # gui/game/gui.rpy:308
    old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
    new "## Hetay eighthay ofay orizontalhay arsbay, crollbarssay, anday idersslay. Hetay idthway ofay erticalvay arsbay, crollbarssay, anday idersslay."

    # gui/game/gui.rpy:314
    old "## True if bar images should be tiled. False if they should be linearly scaled."
    new "## Ruetay ifay arbay imagesay ouldshay ebay iledtay. Alsefay ifay heytay ouldshay ebay inearlylay caledsay."

    # gui/game/gui.rpy:319
    old "## Horizontal borders."
    new "## Orizontalhay ordersbay."

    # gui/game/gui.rpy:324
    old "## Vertical borders."
    new "## Erticalvay ordersbay."

    # gui/game/gui.rpy:329
    old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
    new "## Hatway otay oday ithway unscrollableay crollbarssay inay hetay uigay. \"idehay\" ideshay hemtay, hileway Onenay owsshay hemtay."

    # gui/game/gui.rpy:334
    old "## History"
    new "## Istoryhay"

    # gui/game/gui.rpy:336
    old "## The history screen displays dialogue that the player has already dismissed."
    new "## Hetay istoryhay creensay isplaysday ialogueday hattay hetay ayerplay ashay alreadyay ismissedday."

    # gui/game/gui.rpy:338
    old "## The number of blocks of dialogue history Ren'Py will keep."
    new "## Hetay umbernay ofay ocksblay ofay ialogueday istoryhay Enray'Ypay illway eepkay."

    # gui/game/gui.rpy:341
    old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
    new "## Hetay eighthay ofay aay istoryhay creensay entryay, oray Onenay otay akemay hetay eighthay ariablevay atay hetay ostcay ofay erformancepay."

    # gui/game/gui.rpy:345
    old "## The position, width, and alignment of the label giving the name of the speaking character."
    new "## Hetay ositionpay, idthway, anday alignmentay ofay hetay abellay ivinggay hetay amenay ofay hetay peakingsay aracterchay."

    # gui/game/gui.rpy:352
    old "## The position, width, and alignment of the dialogue text."
    new "## Hetay ositionpay, idthway, anday alignmentay ofay hetay ialogueday exttay."

    # gui/game/gui.rpy:359
    old "## NVL-Mode"
    new "## Vlnay-Odemay"

    # gui/game/gui.rpy:361
    old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
    new "## Hetay Vlnay-odemay creensay isplaysday hetay ialogueday pokensay ybay Vlnay-odemay aracterschay."

    # gui/game/gui.rpy:363
    old "## The borders of the background of the NVL-mode background window."
    new "## Hetay ordersbay ofay hetay ackgroundbay ofay hetay Vlnay-odemay ackgroundbay indowway."

    # gui/game/gui.rpy:366
    old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
    new "## Hetay aximummay umbernay ofay Vlnay-odemay entriesay Enray'Ypay illway isplayday. Henway oremay entriesay hantay histay areay otay ebay owshay, hetay oldestay entryay illway ebay emovedray."

    # gui/game/gui.rpy:370
    old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
    new "## Hetay eighthay ofay anay Vlnay-odemay entryay. Etsay histay otay Onenay otay avehay hetay entriesay ynamicallyday adjustay eighthay."

    # gui/game/gui.rpy:374
    old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
    new "## Hetay pacingsay etweenbay Vlnay-odemay entriesay henway uigay.vl_heightnay isay Onenay, anday etweenbay Vlnay-odemay entriesay anday anay Vlnay-odemay enumay."

    # gui/game/gui.rpy:391
    old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
    new "## Hetay ositionpay, idthway, anday alignmentay ofay vl_thoughtnay exttay (hetay exttay aidsay ybay hetay vl_narratornay aracterchay.)"

    # gui/game/gui.rpy:398
    old "## The position of nvl menu_buttons."
    new "## Hetay ositionpay ofay vlnay enu_buttonsmay."

    # gui/game/gui.rpy:402
    old "## Localization"
    new "## Ocalizationlay"

    # gui/game/gui.rpy:404
    old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
    new "## Histay ontrolscay hereway aay inelay eakbray isay ermittedpay. Hetay efaultday isay uitablesay orfay ostmay anguageslay. Aay istlay ofay availableay aluesvay ancay ebay oundfay atay ttpshay://wwway.enpyray.orgay/ocday/tmlhay/yle_propertiesstay.tmlhay#ylestay-ropertypay-anguagelay"

    # gui/game/gui.rpy:412
    old "## Mobile devices"
    new "## Obilemay evicesday"

    # gui/game/gui.rpy:417
    old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
    new "## Histay increasesay hetay izesay ofay hetay uickqay uttonsbay otay akemay hemtay easieray otay ouchtay onay abletstay anday onesphay."

    # gui/game/gui.rpy:423
    old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
    new "## Histay angeschay hetay izesay anday pacingsay ofay ariousvay Uigay elementsay otay ensureay heytay areay easilyay isiblevay onay onesphay."

    # gui/game/gui.rpy:427
    old "## Font sizes."
    new "## Ontfay izessay."

    # gui/game/gui.rpy:435
    old "## Adjust the location of the textbox."
    new "## Djustaay hetay ocationlay ofay hetay extboxtay."

    # gui/game/gui.rpy:441
    old "## Change the size and spacing of various things."
    new "## Hangecay hetay izesay anday pacingsay ofay ariousvay hingstay."

    # gui/game/gui.rpy:455
    old "## File button layout."
    new "## Ilefay uttonbay ayoutlay."

    # gui/game/gui.rpy:459
    old "## NVL-mode."
    new "## Vlnay-odemay."

