//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can
// generally be set via the ImGuiIO structure. You can use
// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to
// rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
// maintain a patch/rebased branch with your modifications to it) B) or '#define
// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
// directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently
// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also
// _any_ of your code that uses Dear ImGui. This is because some compile-time
// options have an affect on data structures. Defining those options in
// imconfig.h will ensure every compilation unit gets to see the same data
// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp files to verify
// that the data structures your files are using are matching the ones imgui.cpp
// is using.
//-----------------------------------------------------------------------------

#pragma once

#include <assert.h>

// For alloc() on ARM64 Windows
#if __has_include(<malloc.h>)
#include <malloc.h>
#endif

//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
// while (0)' block so it can be used as a single statement.
// #define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
// #define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
namespace hex::log::impl
{
    void assertionHandler(const char* expr_str, const char* file, int line);
}
#define IM_ASSERT(_EXPR)                                                  \
    do                                                                    \
    {                                                                     \
        if (!(_EXPR)) [[unlikely]]                                        \
        {                                                                 \
            hex::log::impl::assertionHandler(#_EXPR, __FILE__, __LINE__); \
        }                                                                 \
    } while (0)

//---- Define attributes of all API symbols declarations, e.g. for DLL under
// Windows
// Using Dear ImGui via a shared library is not recommended, because of function
// call overhead and because we don't guarantee backward nor forward ABI
// compatibility. DLL users: heaps and globals are not shared across DLL
// boundaries! You will need to call SetCurrentContext() +
// SetAllocatorFunctions() for each static/DLL boundary you are calling from.
// Read "Context and Memory Allocators" section of imgui.cpp for more details.
// #define IMGUI_API __declspec( dllexport )
// #define IMGUI_API __declspec( dllimport )

#if defined(_MSC_VER)
#if EXPORT_SYMBOLS == 1
#define IMGUI_API __declspec(dllexport)
#define IMGUI_IMPL_API __declspec(dllexport)
#define IMPLOT_API __declspec(dllexport)
#define IMPLOT_IMPL_API __declspec(dllexport)
#define IMPLOT3D_API __declspec(dllexport)
#define IMPLOT3D_IMPL_API __declspec(dllexport)
#else
#define IMGUI_API __declspec(dllimport)
#define IMGUI_IMPL_API __declspec(dllimport)
#define IMPLOT_API __declspec(dllimport)
#define IMPLOT_IMPL_API __declspec(dllimport)
#define IMPLOT3D_API __declspec(dllimport)
#define IMPLOT3D_IMPL_API __declspec(dllimport)
#endif
#endif

//---- Don't define obsolete functions/enums/behaviors. Consider enabling from
// time to time after updating to avoid using soon-to-be obsolete
// function/names.
// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// #define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87: disable
// legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be
// folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.

//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug
// tool during development. They are extremely useful in day to day work. Please
// read comments in imgui_demo.cpp.
// #define IMGUI_DISABLE                                     // Disable
// everything: all headers and source files will be empty. #define
// IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows:
// ShowDemoWindow()/ShowStyleEditor() will be empty. #define
// IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger
// and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and
// ShowStackToolWindow() will be empty (this was called
// IMGUI_DISABLE_METRICS_WINDOW before 1.88).

//---- Don't implement some functions to reduce linkage requirements.
// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't
// implement default clipboard handler. Won't use and link with
// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a,
// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          //
// [Win32] [Default with Visual Studio] Implement default IME handler (require
// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default
// with non-Visual Studio compilers] Don't implement default IME handler (won't
// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't
// use and link with any Win32 function (clipboard, ime). #define
// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default
// OSX clipboard handler (need to link with '-framework ApplicationServices',
// this is why this is not the default). #define
// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement
// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if
// you don't want to link with vsnprintf) #define
// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement
// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement
// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS                      //
// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and
// ImFileHandle at all (replace them with dummies) #define
// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement
// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can
// implement them yourself if you don't want to link with
// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement
// default allocators calling malloc()/free() to avoid linking with them. You
// will need to call ImGui::SetAllocatorFunctions(). #define IMGUI_DISABLE_SSE
// // Disable use of SSE intrinsics even if available

//---- Include imgui_user.h at the end of imgui.h as a convenience
// #define IMGUI_INCLUDE_IMGUI_USER_H

//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to
// another) #define IMGUI_USE_BGRA_PACKED_COLOR

//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes
// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes,
// ancient languages, etc...) #define IMGUI_USE_WCHAR32

//---- Avoid multiple STB libraries implementations, or redefine path/filenames
// to prioritize another version
// By default the embedded implementations are declared static and not available
// outside of Dear ImGui sources files.
// #define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
// #define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
// #define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only
// used if enabled #define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define
// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION

//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the
// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Compatibility checks of arguments and formats done by clang and GCC will be
// disabled in order to support the extra formats provided by stb_sprintf.h.
// #define IMGUI_USE_STB_SPRINTF

//---- Use FreeType to build and rasterize the font atlas (instead of
// stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires
// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this
// repository) + the FreeType library (not provided). On Windows you may use
// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate
// install'.
// #define IMGUI_ENABLE_FREETYPE

//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the
// stb_truetype backend ALONG with the FreeType backend.
// #define IMGUI_ENABLE_STB_TRUETYPE

//---- Define constructor and implicit cast operators to convert back<>forth
// between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
        constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator
MyVec2() const { return MyVec2(x,y); }

#define IM_VEC4_CLASS_EXTRA \
        constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
        operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
// #define IMGUI_DEFINE_MATH_OPERATORS

//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
// meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends
// support both 16/32-bit indices). Another way to allow large meshes while
// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
// #define ImDrawIdx unsigned int

//---- Override ImDrawCallback signature (will need to modify renderer backends
// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void
// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void*
// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback

//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break
// into them for easy debugging.)
// #define IM_DEBUG_BREAK  IM_ASSERT(0)
// #define IM_DEBUG_BREAK  __debugbreak()

//---- Debug Tools: Enable slower asserts
// #define IMGUI_DEBUG_PARANOID

//---- Tip: You can add extra functions within the ImGui:: namespace, here or in
// your own headers files.
/*
namespace ImGui
{
    void MyFunction(const char* name, const MyMatrix44& v);
}
*/

// #define IMGUI_ENABLE_TEST_ENGINE

// IMPLOT CONFIG
#define IMPLOT_CUSTOM_NUMERIC_TYPES \
    (ImS8)(ImU8)(                   \
        ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double)(long double)

#define IM_OFFSETOF(_TYPE, _MEMBER) offsetof(_TYPE, _MEMBER)
#define IM_FLOOR IM_TRUNC

#define IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IMGUI_DISABLE_OBSOLETE_KEYIO
#define IMGUI_ENABLE_FREETYPE
#define ImDrawIdx unsigned int
#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
#define IMGUI_USE_WCHAR32
#define IMGUI_USE_LEGACY_CRC32_ADLER 1

#if defined(IMGUI_TEST_ENGINE)
#include "imgui_te_imconfig.h"
#endif