Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Lunduke City
Source: https://github.com/BryanLunduke/LundukeCity

Lunduke City is a city-building game. Its simulation engine is the
Micropolis engine (GPL-3.0-or-later) with the additional terms below.
The gtkmm user interface is original to Lunduke City and is also
GPL-3.0-or-later. The complete GNU GPL version 3 is in the file COPYING.

This tree does not include the upstream Tcl/Tk interface, Python/SWIG
bindings, DejaVu fonts, or scenario files. Map tiles, sprites, the
hexa tile resources, and sounds are vendored separately (see below).
The additional terms apply to the engine sources, to those assets, and
to the combined program.

In this copyright file the last matching Files paragraph wins, so the
specific vendored paths are listed after the general paragraph.

Files: *
Copyright: 2026, The Lunduke City authors
License: GPL-3+

Files: third_party/micropolis/MicropolisEngine/*
Copyright: 1989-2007, Electronic Arts Inc.
           2007, Don Hopkins <dhopkins@DonHopkins.com>
License: GPL-3+
Comment:
 Vendored from https://github.com/SimHacker/micropolis
 commit c98f6b08519887b450d9be198bfca5237aab6d0c
 path MicropolisCore/src/MicropolisEngine/src
 (upstream commit date 2026-02-10), then modified by Lunduke City.
 This is a modified version of that engine and is not the original
 program (GNU GPL version 3, section 7, and the additional terms
 below). The Lunduke City changes are:
 voteProblems() wraps the problem index with >= PROBNUM, so a yearly
 evaluation does not read past problemTable or write problemOrder[0];
 destroy() frees sprites on the active list and the free list as well
 as the map arrays;
 setValves() clamps the industrial ratio into indRatio (the residential
 ratio computed above it is left alone);
 sendMessage() calls doMakeSound() before the front-end callback so
 disaster messages play their sounds.
 Tcl/Tk is not part of this import.
 See third_party/micropolis/README.md.

Files: third_party/micropolis-assets/images/*
       third_party/micropolis-assets/res/*
Copyright: 1989-2007, Electronic Arts Inc.
           2007, Don Hopkins <dhopkins@DonHopkins.com>
License: GPL-3+
Comment:
 Vendored unmodified from https://github.com/SimHacker/micropolis
 commit c98f6b08519887b450d9be198bfca5237aab6d0c
 paths MicropolisCore/src/images/micropolisEngine/tiles.png,
 MicropolisCore/src/images/micropolisEngine/obj*.png,
 MicropolisCore/src/res/hexa.*, and
 MicropolisCore/src/res/sounds/*.wav.
 tiles.png is the classic 16-pixel map atlas. The obj images are the
 sprite frames for trains, ships, aircraft, tornadoes, the monster,
 and the other mobile entities. The hexa files are the original tile
 resources. The wav files are the sound effects.
 These bytes are not modified. See third_party/micropolis-assets/README.md.

License: GPL-3+
 This package is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.
 .
 This package is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 .
 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <https://www.gnu.org/licenses/>.
 The complete text is in the file COPYING.
 .
 .
 ADDITIONAL TERMS per GNU GPL Section 7
 .
 No trademark or publicity rights are granted.  This license does NOT
 give you any right, title or interest in the trademark SimCity or any
 other Electronic Arts trademark.  You may not distribute any
 modification of this program using the trademark SimCity or claim any
 affliation or association with Electronic Arts Inc. or its employees.
 .
 Any propagation or conveyance of this program must include this
 copyright notice and these terms.
 .
 If you convey this program (or any modifications of it) and assume
 contractual liability for the program to recipients of it, you agree
 to indemnify Electronic Arts for any liability that those contractual
 assumptions impose on Electronic Arts.
 .
 You may not misrepresent the origins of this program; modified
 versions of the program must be marked as such and not identified as
 the original program.
 .
 This disclaimer supplements the one included in the General Public
 License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
 PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
 OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
 SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
 DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
 INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
 FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
 RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
 USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
 INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
 MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
 UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
 WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
 CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
 ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
 JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
 WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
 CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
 NOT APPLY TO YOU.
