### 4.8. Pažymėjimų rengyklė

Komanda Pažymėjimų rengyklė parodo dialogo langą „Pažymėjimų rengyklė“. Šiame dialogo lange rodomas dabartinio paveikslėlio aktyvus pažymėjimas ir jame galite lengvai pasiekti su pažymėjimu susijusias komandas. Jis nėra skirtas tiesioginiam pažymėjimų redagavimui, tačiau jeigu dirbate su pažymėjimu, yra patogu turėti visas pažymėjimo komandas vienoje vietoje, nes žymiai paprasčiau spustelėti mygtuką, nei ieškoti komandų meniu juostoje. „Pažymėjimų rengyklėje“ taip pat yra kelios sudėtingesnės komandos „Pažymėjimas į kontūrą“ parinktys.

#### 4.8.1. Komandos aktyvavimas

You can access this command from the main menu through Select → Selection Editor.

#### 4.8.2. Dialogo lango „Pažymėjimų rengyklė“ aprašymas

Pav. 16.19. Dialogo langas „Pažymėjimų rengyklė“

Mygtukai

  Dialogo lange „Pažymėjimų rengyklė“ yra keli mygtukai, kuriuos galite naudoti norėdami lengvai pasiekti pažymėjimo komandas:

  - The Select All button.

  - The Select None button.

  - The Select Invert button.

  - The Save to Channel button.

  - The To Path button. If you hold the Shift key while clicking on this button, the Advanced Settings dialog is displayed. Please see the next section for details about these options.

  - The Stroke Selection button.

Rodymo langas

  Rodymo lange pažymėtos paveikslėlio sritys yra baltos, nepažymėtos sritys yra juodos, o dalinai pažymėtos sritys yra pilkų atspalvių. Spustelėjimas šiame lange veikia kaip Pažymėjimas pagal spalvą. Žiūrėkite žemiau pateiktą pavyzdį.

Pav. 16.20. Spustelėjimo „Pažymėjimų rengyklės“ rodymo lange pavyzdys

Selection Editor window after clicking.

Image with the resulting selection applied.

#### 4.8.3. The „Selection to Path Advanced Settings“ dialog

Pav. 16.21. Dialogo langas „Sudėtingesni parametrai“

The „Selection to Path Advanced Settings“ dialog, that you get by Shift clicking on the Selection to Path button, contains a number of options, most of which you can set with either a slider bar or a text box. There is also one check box. These options are mostly used by advanced users. They are:

Align Threshold

  If two endpoints are closer than this value, they are made to be equal.

Corner Always Threshold

  If the angle defined by a point and its predecessors and successors is smaller than this, it is a corner, even if it is within Corner Surround pixels of a point with a smaller angle.

Corner Surround

  Number of points to consider when determining if a point is a corner or not.

Corner Threshold

  If a point, its predecessors, and its successors define an angle smaller than this, it is a corner.

Error Threshold

  Amount of error at which a fitted spline[6] is unacceptable. If any pixel is further away than this from the fitted curve, the algorithm tries again.

Filter Alternative Surround

  A second number of adjacent points to consider when filtering.

Filter Epsilon

  If the angles between the vectors produced by Filter Surround and Filter Alternative Surround points differ by more than this, use the one from Filter Alternative Surround.

Filter Iteration Count

  The number of times to smooth the original data points. Increasing this number dramatically, to 50 or so, can produce vastly better results. But if any points that „should“ be corners aren't found, the curve goes wild around that point.

Filter Percent

  To produce the new point, use the old point plus this times the neighbors.

Filter Secondary Surround

  Number of adjacent points to consider if Filter Surround points defines a straight line.

Filter Surround

  Number of adjacent points to consider when filtering.

Keep Knees

  This check box says whether or not to remove „knee“ points after finding the outline.

Line Reversion Threshold

  If a spline is closer to a straight line than this value, it remains a straight line, even if it would otherwise be changed back to a curve. This is weighted by the square of the curve length, to make shorter curves more likely to be reverted.

Line Threshold

  How many pixels (on the average) a spline can diverge from the line determined by its endpoints before it is changed to a straight line.

Reparametrize Improvement

  If reparameterization doesn't improve the fit by this much percent, the algorithm stops doing it.

Reparametrize Threshold

  Amount of error at which it is pointless to reparameterize. This happens, for example, when the algorithm is trying to fit the outline of the outside of an „O“ with a single spline. The initial fit is not good enough for the Newton-Raphson iteration to improve it. It may be that it would be better to detect the cases where the algorithm didn't find any corners.

Subdivide Search

  Percentage of the curve away from the worst point to look for a better place to subdivide.

Subdivide Surround

  Number of points to consider when deciding whether a given point is a better place to subdivide.

Subdivide Threshold

  How many pixels a point can diverge from a straight line and still be considered a better place to subdivide.

Tangent Surround

  Number of points to look at on either side of a point when computing the approximation to the tangent at that point.

[6] „Spline“ is a mathematical term for a function which defines a curve by using a series of control points, such as a Bézier curve.

See Wikipedia for more information.

4.7. Selection From Paths |  | 4.9. Išlieti ribas

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