GLFW: Error codes

GLFW

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Macros
Error codes
Initialization, version and error reference

## Description

See error handling for how these are used.

## Macros
#define | GLFW_NO_ERROR 0
| No error has occurred.
#define | GLFW_NOT_INITIALIZED 0x00010001
| GLFW has not been initialized.
#define | GLFW_NO_CURRENT_CONTEXT 0x00010002
| No context is current for this thread.
#define | GLFW_INVALID_ENUM 0x00010003
| One of the arguments to the function was an invalid enum value.
#define | GLFW_INVALID_VALUE 0x00010004
| One of the arguments to the function was an invalid value.
#define | GLFW_OUT_OF_MEMORY 0x00010005
| A memory allocation failed.
#define | GLFW_API_UNAVAILABLE 0x00010006
| GLFW could not find support for the requested API on the system.
#define | GLFW_VERSION_UNAVAILABLE 0x00010007
| The requested OpenGL or OpenGL ES version is not available.
#define | GLFW_PLATFORM_ERROR 0x00010008
| A platform-specific error occurred that does not match any of the more specific categories.
#define | GLFW_FORMAT_UNAVAILABLE 0x00010009
| The requested format is not supported or available.
#define | GLFW_NO_WINDOW_CONTEXT 0x0001000A
| The specified window does not have an OpenGL or OpenGL ES context.
#define | GLFW_CURSOR_UNAVAILABLE 0x0001000B
| The specified cursor shape is not available.
#define | GLFW_FEATURE_UNAVAILABLE 0x0001000C
| The requested feature is not provided by the platform.
#define | GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
| The requested feature is not implemented for the platform.
#define | GLFW_PLATFORM_UNAVAILABLE 0x0001000E
| Platform unavailable or no matching platform was found.

## Macro Definition Documentation

## ◆ GLFW_NO_ERROR

#define GLFW_NO_ERROR 0

No error has occurred.

Analysis
  Yay.

## ◆ GLFW_NOT_INITIALIZED

#define GLFW_NOT_INITIALIZED 0x00010001

This occurs if a GLFW function was called that must not be called unless the library is initialized.

Analysis
  Application programmer error. Initialize GLFW before calling any function that requires initialization.

## ◆ GLFW_NO_CURRENT_CONTEXT

#define GLFW_NO_CURRENT_CONTEXT 0x00010002

This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is glfwSwapInterval.

Analysis
  Application programmer error. Ensure a context is current before calling functions that require a current context.

## ◆ GLFW_INVALID_ENUM

#define GLFW_INVALID_ENUM 0x00010003

One of the arguments to the function was an invalid enum value, for example requesting GLFW_RED_BITS with glfwGetWindowAttrib.

Analysis
  Application programmer error. Fix the offending call.

## ◆ GLFW_INVALID_VALUE

#define GLFW_INVALID_VALUE 0x00010004

One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.

Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a GLFW_VERSION_UNAVAILABLE error.

Analysis
  Application programmer error. Fix the offending call.

## ◆ GLFW_OUT_OF_MEMORY

#define GLFW_OUT_OF_MEMORY 0x00010005

A memory allocation failed.

Analysis
  A bug in GLFW or the underlying operating system. Report the bug to our issue tracker.

## ◆ GLFW_API_UNAVAILABLE

#define GLFW_API_UNAVAILABLE 0x00010006

GLFW could not find support for the requested API on the system.

Analysis
  The installed graphics driver does not support the requested API, or does not support it via the chosen context creation API. Below are a few examples.

  Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.

## ◆ GLFW_VERSION_UNAVAILABLE

#define GLFW_VERSION_UNAVAILABLE 0x00010007

The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.

Analysis
  The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.

  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not GLFW_INVALID_VALUE, because GLFW cannot know what future versions will exist.

## ◆ GLFW_PLATFORM_ERROR

#define GLFW_PLATFORM_ERROR 0x00010008

A platform-specific error occurred that does not match any of the more specific categories.

Analysis
  A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our issue tracker.

## ◆ GLFW_FORMAT_UNAVAILABLE

#define GLFW_FORMAT_UNAVAILABLE 0x00010009

If emitted during window creation, the requested pixel format is not supported.

If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.

Analysis
  If emitted during window creation, one or more hard constraints did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.

  If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate.

## ◆ GLFW_NO_WINDOW_CONTEXT

#define GLFW_NO_WINDOW_CONTEXT 0x0001000A

A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.

Analysis
  Application programmer error. Fix the offending call.

## ◆ GLFW_CURSOR_UNAVAILABLE

#define GLFW_CURSOR_UNAVAILABLE 0x0001000B

The specified standard cursor shape is not available, either because the current platform cursor theme does not provide it or because it is not available on the platform.

Analysis
  Platform or system settings limitation. Pick another standard cursor shape or create a custom cursor.

## ◆ GLFW_FEATURE_UNAVAILABLE

#define GLFW_FEATURE_UNAVAILABLE 0x0001000C

The requested feature is not provided by the platform, so GLFW is unable to implement it. The documentation for each function notes if it could emit this error.

Analysis
  Platform or platform version limitation. The error can be ignored unless the feature is critical to the application.

  A function call that emits this error has no effect other than the error and updating any existing out parameters.

## ◆ GLFW_FEATURE_UNIMPLEMENTED

#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D

The requested feature has not yet been implemented in GLFW for this platform.

Analysis
  An incomplete implementation of GLFW for this platform, hopefully fixed in a future release. The error can be ignored unless the feature is critical to the application.

  A function call that emits this error has no effect other than the error and updating any existing out parameters.

## ◆ GLFW_PLATFORM_UNAVAILABLE

#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E

If emitted during initialization, no matching platform was found. If the GLFW_PLATFORM init hint was set to GLFW_ANY_PLATFORM, GLFW could not detect any of the platforms supported by this library binary, except for the Null platform. If the init hint was set to a specific platform, it is either not supported by this library binary or GLFW was not able to detect it.

If emitted by a native access function, GLFW was initialized for a different platform than the function is for.

Analysis
  Failure to detect any platform usually only happens on non-macOS Unix systems, either when no window system is running or the program was run from a terminal that does not have the necessary environment variables. Fall back to a different platform if possible or notify the user that no usable platform was detected.

Failure to detect a specific platform may have the same cause as above or be because support for that platform was not compiled in. Call glfwPlatformSupported to check whether a specific platform is supported by a library binary.